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Responses to responses about continuity and DLC issues


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125 réponses à ce sujet

#26
cmessaz

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NvVanity wrote...

guise709 wrote...

Mavkiel wrote...

Also wasnt the dlc blood powers supposed to transfer over? I heard there were issues with it. Not looking forward to finding out on my mage.

The thing that really annoys me is that the new classes/abilities are not available in origins. It seems like a really arbitrary decision on their part. Before anyone mentions level requirements, I think those were nonsense as well. The new specializations didn't seem all that more powerful. The new base class skills, while powerful, also have a minimum stat requirement, which imo is enough.

This
An expansion is supose to expand to the original game I don't like how they added a completely new campaign and nothing carries over back to the original (i.e.) specializations, skills and talents/spells.


Give the PC modders a week or two and they'll be in Origins. Console users however unfortunately get the shaft yet again. Come to think of it why did I buy the 360 version....

I feel ya, I originally owned the PS3 version of Origins, but I traded it in for the PC version. Mostly because there are unofficial mods to fix the MANY bugs, mostly involving Alistair and Anora after the landsmeet. I do miss the console gameplay however.

#27
NvVanity

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cmessaz wrote...

NvVanity wrote...

guise709 wrote...

Mavkiel wrote...

Also wasnt the dlc blood powers supposed to transfer over? I heard there were issues with it. Not looking forward to finding out on my mage.

The thing that really annoys me is that the new classes/abilities are not available in origins. It seems like a really arbitrary decision on their part. Before anyone mentions level requirements, I think those were nonsense as well. The new specializations didn't seem all that more powerful. The new base class skills, while powerful, also have a minimum stat requirement, which imo is enough.

This
An expansion is supose to expand to the original game I don't like how they added a completely new campaign and nothing carries over back to the original (i.e.) specializations, skills and talents/spells.


Give the PC modders a week or two and they'll be in Origins. Console users however unfortunately get the shaft yet again. Come to think of it why did I buy the 360 version....

I feel ya, I originally owned the PS3 version of Origins, but I traded it in for the PC version. Mostly because there are unofficial mods to fix the MANY bugs, mostly involving Alistair and Anora after the landsmeet. I do miss the console gameplay however.


You traded yours in? Would it be too late for me to do that? I don't like the idea of having to rebuy the two...

#28
Bryy_Miller

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gulegule wrote...

Moogliepie wrote...

1) They announced that DLC wouldn't transfer over. You should have known.

Response: Vogons. Hyperspace bypass. Google it. 

2) What's the big deal? You will get better armor 2 hours into the game.

Response: The same applies to all armor that carries over. The big deal is that when you start the game in your underwear because of a budget cutback, it immediately destroys the sense of immersion. What made DA:O great was the feeling of being lost in the world of Ferelden. It's hard to get back that feeling when there are so many glaringly obvious budget decisions you encounter in the first half hour of Awakenings.

3) About the continuity, what about Minsc in Baldur's Gate 2? 

Response: Baldur's Gate 2 was a sequel, not an expansion pack. That was also ten years ago .

4) Just because ME2 provided all this continuity, you shouldn't expect the same from Awakenings.

Response: Like above, ME2 was a sequel. They raised the bar for continuity between sequels, for sure, but Awakenings is still to be compared to other expansion packs. RPG expansion packs tend to be fully integrated into the original game, in addition to adding content on to it. It was not unreasonable to expect an expansion pack to offer greater integration and continuity.

5) This wasn't billed as an expansion, it's a separate game. 

Response: What does it say at the top of this box?

6) Why do you care so much to complain on these boards? It's just a game. 

Response: Why do you care that I care? 


I agree entirely.  Well put sir!

Extra props for the Hitchhiker reference


The Hitcher reference made me think he was a moron, actually.

#29
NvVanity

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Bryy_Miller wrote...

gulegule wrote...

Moogliepie wrote...

1) They announced that DLC wouldn't transfer over. You should have known.

Response: Vogons. Hyperspace bypass. Google it. 

2) What's the big deal? You will get better armor 2 hours into the game.

Response: The same applies to all armor that carries over. The big deal is that when you start the game in your underwear because of a budget cutback, it immediately destroys the sense of immersion. What made DA:O great was the feeling of being lost in the world of Ferelden. It's hard to get back that feeling when there are so many glaringly obvious budget decisions you encounter in the first half hour of Awakenings.

3) About the continuity, what about Minsc in Baldur's Gate 2? 

Response: Baldur's Gate 2 was a sequel, not an expansion pack. That was also ten years ago .

4) Just because ME2 provided all this continuity, you shouldn't expect the same from Awakenings.

Response: Like above, ME2 was a sequel. They raised the bar for continuity between sequels, for sure, but Awakenings is still to be compared to other expansion packs. RPG expansion packs tend to be fully integrated into the original game, in addition to adding content on to it. It was not unreasonable to expect an expansion pack to offer greater integration and continuity.

5) This wasn't billed as an expansion, it's a separate game. 

Response: What does it say at the top of this box?

6) Why do you care so much to complain on these boards? It's just a game. 

Response: Why do you care that I care? 


I agree entirely.  Well put sir!

Extra props for the Hitchhiker reference


The Hitcher reference made me think he was a moron, actually.


At least thank him for all the fish.

#30
Trefalen

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6) Why do you care so much to complain on these boards? It's just a game.

Answer: It is a good and or service, and is paid for by we the customers. This entitles us to voice a reasonable amount of concern when said product fails to live up to expectations. As the company involved (Bioware) has made no formal acknowledgement (they have only made piecemeal attempts at quelling the upheaval over the patch and new expansion pak) many may feel (and rightfully so) that their concerns are of no importance to the company.

Whether these concerns are founded or not remains to be seen.


Oh and btw..

FORTY TWO!

Modifié par Trefalen, 19 mars 2010 - 04:32 .


#31
cmessaz

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You traded yours in? Would it be too late for me to do that? I don't like the idea of having to rebuy the two...
[/quote]
At Gamestop. Got a whopping 20 some bucks for it. However, the PS3 version is 10 dollars more than the PC version.

#32
Trefalen

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For those trying to import deceased characters from DA:O to DA:A EA.com says this:

QUESTION
How do I import my Dragon Age: Origins character into Awakening?
ANSWER

To import your Dragon Age: Origins character into Awakening:

•Select IMPORT FROM ANOTHER MODULE at the start menu.
•From the next screen, choose the character you wish to play as, then click IMPORT
•You may choose characters who died at the completion of the base game. They will simply begin Awakening as though they survived.
If the character had not yet reached level 18, they will be elevated to that level instantly.

Modifié par Trefalen, 19 mars 2010 - 06:58 .


#33
Feraele

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scyphozoa wrote...

yup, the people saying "my dlc armor doesn't import" need to get themselves some rank 9 gear. frankly none of the dlc from DAO is worth using in Awakening because the DLC stats are put to shame. better yet, the Awakening armor looks great and people should be excited to see all the shiny new armor sets.


Hmm..I played that whole run-through from start to finish..with Wade's dragonbone armor...still didn't see anything I wanted to put on my rogue that was that great.   Nate wore some of the rogue armor I found..however.   But my PC kept her Origins armor all the way through to the end cutscene.

End cutscene bugged out on me btw.  (it went on auto-repeat)   I don't use mods..(for now)  After it repeated about 6 times,  I figured I better ctrl alt del out.    I don't see an epilogue save in the line up so probably will have to play it again and see if it behaves itself.  

#34
Dallo

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Moogliepie wrote...

Well, Chris Priestly did respond just earlier that they decided it IS actually a bug:
http://social.biowar...54622/3#1795772

I also don't think they had some evil plan to intentionally not support certain DLC, they just didn't budget for it. It does seem like the FAQ explanation is pretty weak.



If it's a bug, and personally I think that if it is then it was probably intentional,  then it's a useful one for them.   It's all about $$.  Don't you find it strange that only content from RtO is portable?  That is, they want people to buy RtO and use the gear findable therein, which probably undersold because the DLC before it was so abysmal.

I actually didn't mind RtO, but the gear to be found, mostly, from a RP point of view, in my opinion, should be equipped on Alistair.

Not allowing people to continue with the gear they paid for is actually unethical for mine, given that aalowing it is easy enough technically.  Bioware know that, but it's not something the 'old' Bioware would do.  Unfortunately the old Bioware has gone and in it's place is a company who are putting money before their fans, and even perhaps their reputation.  DA:O is a great game, no doubt about it, and they'll squeeze every cent out of it.  Hey, I've got no problems re people making money, but it's the way they are trying to do it in this instance which annoys me.

Not allowing gear from Waeden's Keep to be portable is unethical.  They know it.  Down the track a little way when, maybe, they've sold a few more units of RtO then we'll get a patch that does allow it, and they'll point and say "see, it was technical, we always meant for you to have what you paid for, just <insert> reason. got in the way.

It's all a bit shonky.  And the shonkiest aspect is that they actually *want* threads like this, they want the beat up, it's part of the plan, to help sell some more units of RtO.

Modifié par Dallo, 19 mars 2010 - 08:29 .


#35
Moogliepie

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As for the continuity, even something as simple as text boxes (like the ones we get in the epilogue of Origins) to provide a personalized transition story would have been acceptable.

#36
Moogliepie

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Dallo wrote...

Moogliepie wrote...

Well, Chris Priestly did respond just earlier that they decided it IS actually a bug:
http://social.biowar...54622/3#1795772

I also don't think they had some evil plan to intentionally not support certain DLC, they just didn't budget for it. It does seem like the FAQ explanation is pretty weak.



If it's a bug, and personally I think that if it is then it was probably intentional,  then it's a useful one for them.   It's all about $$.  Don't you find it strange that only content from RtO is portable?  That is, they want people to buy RtO and use the gear findable therein, which probably undersold because the DLC before it was so abysmal.

I actually didn't mind RtO, but the gear to be found, mostly, from a RP point of view, in my opinion, should be equipped on Alistair.

Not allowing people to continue with the gear they paid for is actually unethical for mine, given that aalowing it is easy enough technically.  Bioware know that, but it's not something the 'old' Bioware would do.  Unfortunately the old Bioware has gone and in it's place is a company who are putting money before their fans, and even perhaps their reputation.  DA:O is a great game, no doubt about it, and they'll squeeze every cent out of it.  Hey, I've got no problems re people making money, but it's the way they are trying to do it in this instance which annoys me.

Not allowing gear from Waeden's Keep to be portable is unethical.  They know it.  Down the track a little way when, maybe, they've sold a few more units of RtO then we'll get a patch that does allow it, and they'll point and say "see, it was technical, we always meant for you to have what you paid for, just reason. got in the way.

It's all a bit shonky.  And the shonkiest aspect is that they actually *want* threads like this, they want the beat up, it's part of the plan, to help sell some more units of RtO.


Wouldn't they also want people to buy WK?

#37
Mintyone

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the quality of content went up and up till fallout2 and planescape, and downhill since then.



Nwn1 was a ****ty game with a great toolset that they didnt really care much about compared to their oh-so important campaign. Hotu chapter 3 was the worse piece of railroading arbitrary **** i v ever played, but I played the game for years because of private servers.



nwn2 was mediocre.... but the expansion (first one, havnt tried second) was decent, but nothing like fallout2 or torment.



me1 had invasive horrific drm and ****ty sidemissions ruining anotherwise good solid game.



me2 was dumded down with a terrible uninspired story. Money-grabbing and trading on the reputation from me1.



dao had potential but horrific balance, contentwise all the money was clearly put into what you see the first 10 hours of the game, bad sidequests, horrible loot-content unless you payed extra $$ for it. Endgame you have what... 1 or 2 items for each slot in the entire game, there are 0.0 useful random drops, i mean wtf. Nevertheless lots of people, me included payed for it because we are so starved in this genre we ll accept anything.



now this. I cant say I m surprised, but that doesnt mean I m not disappointed as hell. Again.

#38
Psychoray

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scyphozoa wrote...

yup, the people saying "my dlc armor doesn't import" need to get themselves some rank 9 gear. frankly none of the dlc from DAO is worth using in Awakening because the DLC stats are put to shame. better yet, the Awakening armor looks great and people should be excited to see all the shiny new armor sets.


For an Arcane Warrior there's nothing that beats Duncan's Sword.

#39
Abyss Vixen

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I bought all the DLC and will just mod my items over, my first run through is the rogue i made before i had anything but shale so not to bothered about that yet. Afterall she has rose thorn and the green blade which was a faveroit before starfang and marics blade.



And about the price of the expansion for me its only was 17.98 pounds (sorry symbol has a code error on this laptop) and tbh the game has made me cut down smoking alot since i got something else to do before i go out during the nights. Kudos on a good game i like it and look forward to more :).

#40
jennamarae

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Trefalen wrote...

For those trying to import deceased characters from DA:O to DA:A EA.com says this:


That's not the issue. The issue is that people want the decisions from their dead warden to color the world in Awakening but stay dead. So that import would start an Orlesian warden game, but with the choices of the dead warden deciding who's on the throne and all that good stuff. Importing your dead warden now brings them back to life. That's not what people want.

#41
Mintyone

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thats one of many many things people are dis-satisfied with Jenna. This doesnt qualify as an expansion. None of the content works in the original game, 98% of what you do in the original game has no impact on the "expansion".



Its a little hard to figure out what is getting "expanded upon" here, besides EAs pockets.

#42
jennamarae

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Mintyone wrote...

thats one of many many things people are dis-satisfied with Jenna. This doesnt qualify as an expansion. None of the content works in the original game, 98% of what you do in the original game has no impact on the "expansion".

Its a little hard to figure out what is getting "expanded upon" here, besides EAs pockets.


Oh I agree. We decided in another thread that spin-off is a more appropriate term for Awakening than expansion, even though it's not a truly good fit for it either. I enjoyed Awakening, but it's certainly not an expansion. There are so many bugs from both this and Origins, things they cut out that I liked about Origins, etc. that it's rather ridiculous.

#43
Dallo

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Moogliepie wrote...
Wouldn't they also want people to buy WK?


Sure they would, and it's a reasonable point, however that particular piece of DLC would probably continue to sell pretty well anyway.  Persistent chest and weapon upgrades, for a start, and the armour and Starfang for the original game is hard to walk past for a few bucks.

I only became aware of the DLC issue a few days ago.  I've stayed away from anything 'Awakenings' to avoid totally anything spoilerish.  I don't want to know *anything* about a game before I play it.  Perhaps there are lots of people like me.  Dunno.

Couple of months down the track it'll probably be patched anyway and there won't be an issue.  But it would certainly be interesting to know the figures on how many units of RtO they've sold since the announcement.  I'd really like to see a graph...

There is a $$ reason why only the RtO gear is portable.  Without a doubt. 

Modifié par Dallo, 19 mars 2010 - 01:55 .


#44
Nolenthar

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cmessaz wrote...

What choices are carried over? I haven't noticed any, other than marrying Alistair. Most of my unofficial content carried over. According to the post I read it sounds like they made WK and Stone Prisoner content unavailable on purpose. Well good thing for them I bought the DLC before I heard the news, cuz I wouldn't have had I known.


PLEASE, NO DAMN SPOILER HERE !!!!

#45
Nolenthar

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 For all those who do not understand why Bioware decided to remove some of DLC from awakening, there is already a lot of fixes for PC.This one seems to be the best : http://www.dragonage...file.php?id=883
This decision was simply non sense. This game is an extension, it's not a whole new game because I need to get the original game to play it.

- if I start a whole new character, in this case, DLC items might not be available.
- if I imported my character and there is a good reason for not importing my items (like they did in ME2), in this case I can understand.
But if I imported my character and have all my stuff but a few items imported, there is no good reason to do it. It's a non sense and certainly commercial decision.

So, get to your mods.

Modifié par Nolenthar, 19 mars 2010 - 02:53 .


#46
ThePasserby

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I agree that this "Expansion" should really be treated as a spin-off, a single-episode spin-off. I don't intend to play it, unless the price drops to the level that commensurates with the non-continuity nature of the game, and as far as I'm concerned, what happens in Awakening is fan fiction. My Warden did not go to Amaranthine without his/her comrades.

#47
JaegerBane

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scyphozoa wrote...

yup, the people saying "my dlc armor doesn't import" need to get themselves some rank 9 gear. frankly none of the dlc from DAO is worth using in Awakening because the DLC stats are put to shame. better yet, the Awakening armor looks great and people should be excited to see all the shiny new armor sets.


And people using this daft generalisation should really think through what they're saying. The best sword and armour for Arcane Warriors, for example, are both found during the Urn of Sacred Ashes quest.

Clearly, whether the gear in the expansion is up to snuff is a matter of character build, and using it to justify having no access to the DLC gear is little more than sheer ignorance.

Modifié par JaegerBane, 19 mars 2010 - 04:02 .


#48
ladydesire

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ThePasserby wrote...

I agree that this "Expansion" should really be
treated as a spin-off, a single-episode spin-off.
I don't intend to play it, unless the price drops
to the level that commensurates with the non-
continuity nature of the game, and as far as I'm
concerned, what happens in Awakening is fan
fiction. My Warden did not go to Amaranthine
without his/her comrades.


The one that is in Awakening is the only one of mine that didn't have something more important to do or is dead.

#49
bzombo

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Mavkiel wrote...

Also wasnt the dlc blood powers supposed to transfer over? I heard there were issues with it. Not looking forward to finding out on my mage.

The thing that really annoys me is that the new classes/abilities are not available in origins. It seems like a really arbitrary decision on their part. Before anyone mentions level requirements, I think those were nonsense as well. The new specializations didn't seem all that more powerful. The new base class skills, while powerful, also have a minimum stat requirement, which imo is enough.

your pc would be ridiculously overpowered. they are high level skills for high level characters. most likely you'd be too low a level for the vast majority of them anyway.

#50
Haexpane

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jennamarae wrote...

  Importing your dead warden now brings them back to life. That's not what people want.


Speak for yourself please, some people want importing the dead warden, some people are sticklers for story continuity...