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Responses to responses about continuity and DLC issues


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#126
LoneFullmetal

LoneFullmetal
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JaegerBane wrote...

LoneFullmetal wrote...

JaegerBane wrote...

Realmzmaster wrote...

Someone
mentioned that expansion packs are usually fully integrated into the
game world. This statement is not entirely true. Neverwinter Nights,
Neverwinter Nights 2 and its expansions were not integrated. Morrowind,
Oblivion and its expansions were integrated somewhat. All of them were
still called expansions. So I still ask What is the definitive
definition of an expansion?


Basically a game that
uses the same engine and resources as the base game
, but expands
the experience with new stuff. That's pretty much all it is. A lot of
people on here are coming up with custom definitions like 'it has to
integrate into the old campaign' or 'you can visit it at any time'.

Many sequels do that, do you consider those expansions?


I don't remember the last sequel I played that required the original game to be installed. Normally sequels go through at least an engine upgrade.

GTA3, GTA Vice City, GTA San Andreas all used the same engine, Mass Effect 1 & 2 use the same engine, same with Gears of War 1 & 2 (though 2, was upgraded it was still Unreal engine 3). I'm obviously not talking about requiring games to be installed and neither were you, that's irrelevant.

Modifié par LoneFullmetal, 22 mars 2010 - 11:47 .