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Charge Bugs Are A Little Too Frequent


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#26
slayer36live

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The collector platforms made me give up on my vanguard insanity run. :crying:
Fun as hell up until that point.

#27
Tlazolteotl

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I always get "can't get a lock" on thane recruitment, vs. the two vanguards just before the weapon locker (near the top of the tower).

Maybe it has something to do with the destructible container they're hiding behind still being an obstacle after it gets destroyed?

#28
Sabresandiego

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Omega-202 wrote...

The one that constantly bothers me is the last squad of mechs in the tutorial before catching up with Miranda. If they are anywhere near the doorway that they come out of, they always seem to be very hit or miss on being charge-able even thought there's nothing in the way. It probably bugs me the most because its the encounter I've played and watched people play most often due to it being right at the beginning of the game.

On the flip side of this bug, has anyone used Charge on a bull-rushing Krogan and sometimes not have their cooldown trip? I've had it happen a number of times and its always a pleasant surprise. Take no damage, stop their rush and can use it again. Its happened multiple times in the fight against Garm and Uvenk.
Charge into rushing Krogan (who still has some kind of protection)-> staggers both parties -> cooldown not tripped -> hit it again (refreshes shields)

Has anyone else gotten this?


I get that exact bug in my Thane Recruitment video. I am able to charge the end Krogan twice when he is charging me.

Modifié par Sabresandiego, 19 mars 2010 - 10:34 .


#29
Ahglock

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I wish you just didn't have to lock in the first place. Let you charge X distance and if a target is in the way you stop to smack them, otherwise you complete your distance. If open air would be the end of your run you stop at the nearest point that you can step on. I've got can't get a lock enough to make it truly irritating.



Though the most irritating though infrequent bug I have is when I knock a target into the scenery. Not bad in most cases but when you have to kill all the targets for the door to open or for Samara to advance with the biotic field, totally irritating. Happened to me twice with samara being the shield person at the point with the husk swarms and scion. Both times on my adept and that is maybe the toughest fight for me with my adept, until I got wise and used my sniper rifle and hip fired through most of its ammo.

#30
Kronner

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Sabresandiego wrote...

I get that exact bug in my Thane Recruitment video. I am able to charge the end Krogan twice when he is charging me.


Pretty much the same thing often happens when you are fighting Scions from close range and charge just as they start their close-range attack. Charge works, but does not consume cooldown, so Shep can charge again.

#31
Omega-202

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Kronner wrote...

Sabresandiego wrote...

I get that exact bug in my Thane Recruitment video. I am able to charge the end Krogan twice when he is charging me.


Pretty much the same thing often happens when you are fighting Scions from close range and charge just as they start their close-range attack. Charge works, but does not consume cooldown, so Shep can charge again.


Yep.  I can't seem to replicate it at will unfortunately.  It has saved my butt on a few occasions where having to eat a krogan bull-rush would have probably lead to a death.  

I wonder what the underlying mechanical reason for that is.  It may be useful to figure out why it happens.  

#32
Sabresandiego

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Charge almost always bugs out if you are spamming the button recklessly, or are staggered/about to be staggered. It bugs out way too often.

#33
lastpawn

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The way I see it, without the "can't get a lock" and charge-in-place bugs, Vanguards would be so far above every other class in terms of speed it would be ridiculous. I'm pretty sure half or more of my deaths on Insanity as Vanguard are due to those two bugs.

... not that this justifies having bugs in the game, but you get the idea.

#34
spacehamsterZH

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The only one of these I've noticed is "can't get a lock", at least that I could say with 100% certainty. It's incredibly annoying, though, because at the higher difficulties whether Charge works is usually a matter of life and death.

#35
phordicus

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has to be pathfinding related as someone mentioned earlier. once i figure out how to spawn in creatures, i plan on doing some testing on the Evanisio or w/e that wrecked ship is called.

#36
TheUnusualSuspect

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These issues happened quite often for me with my Vanguard playthrough. It caused my death at least as often as I died for all other reasons combined. Frustrated me to no end.

I noticed that it will bug out across map transition boundaries as well, 100% of the time. As an example, in Zaeed's loyalty mission on Zorya, the first time you see Vido on the catwalk and Zaeed sets the place on fire, you need to kill two mercs after the door opens. You cannot charge through the doorway/map transition.

Other times, you're meleeing something, step back, the opponent is staggered and you want to recharge your shields. The opponent is 1.5m in front of you. "Can't get a lock!". You frigging blind! ...death scene....

On an unrelated note, when playing the Sentinel and using throw, I notice that maybe 10% of the time, the throw hits, you hear the throw sound, the opponent lights up with a biotic glow, and yet doesn't move.  This happens clearly on opponents with half-red health (zero chance of having shields).  Just another bug.  Has caused Shep's death too when you're counting on it to knock an opponent over (YMIR, Geth Prime) when you're closing in for the kill, and it does nothing and you get minced.  9 times out of 10, it works, it's that 1 time when it bugs out and usually it seems to occur when it's most critical that it doesn't fail.

Modifié par TheUnusualSuspect, 22 mars 2010 - 09:33 .


#37
Besetment

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The only really bad charge bugs I got on my recent Insanity run was charging down the stairs on Archangel's recruitment. I got stuck in some sort of skybox (?) and couldn't escape. The other one was charging one of the LOKI mechs just before the gunship on Samara's recruitment. I got stuck in the wall. Walking in any direction made me go up vertically instead until I got to the top of the wall (no ceiling) at which point I was stuck and had to reload.

Cant get a lock doesn't happen too often and I can sometimes predict where it will happen. I have never been able to charge into the alcove with the 3x LOKIs in it on Cerberus Station just before Miranda shoots Wilson. Its as if theres a gap at the threshold which the game registers as unchargeable. I dunno. The collector platforms don't bother me since its predictable so you can work around it.

#38
Tlazolteotl

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Ooh, ooh, I got one.

Grunt recruitment, there's a couple of heavies across a gap, and I charged one ...

For some reason I ended up standing on top of their cover (with just my toes on the railing), and promptly fell down to some bits of floor with no exits.


#39
lazuli

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slayer36live wrote...

The collector platforms made me give up on my vanguard insanity run. :crying:
Fun as hell up until that point.


Yeah.  Almost all of the videos I see for this section have Vanguards charging from platform to platform.  I can't do that.  Shepard shoots forward over cover, then stops before leaving the current platform.  And dies.  I'm on a 360 though, so that could be part of it.