Modifié par Sabresandiego, 19 mars 2010 - 07:58 .
Medikits: Extremely Effective Yet Under-Utilized
#1
Posté 19 mars 2010 - 05:24
#2
Posté 19 mars 2010 - 05:42
#3
Posté 19 mars 2010 - 08:07
I dont use heavy weapons that much either. Maybe early on when getting the hang of a new class and ive let myself get into a bad situation, but once i get a handle on the class, then abilities, cover, and well timed head-shots suit me just fine
#4
Posté 19 mars 2010 - 08:11
Haha, exactly.kefka004 wrote...
Yeah, they are useful. I think they are underutilized because people have a mental block about using abilities that are in limited quantity. It's the same reason I don't utilize heavy weapons like I should. I always think, "I should save it for a rainy day." But that rainy day rarely comes along and I just wind up with maxed out power cells that I could be using to expedite the combat. The Arc Projector has helped to alleviate my packrat/OCD nature though. I love spamming that thing.
#5
Posté 19 mars 2010 - 10:09
#6
Posté 19 mars 2010 - 10:41
I kinda wish that your medigel supply would get replenished as soon as you return to the Normandy. Wouldn't that make a whole lot mores sense?
#7
Posté 19 mars 2010 - 11:01
DeathByWoodchipper wrote...
I kinda wish that your medigel supply would get replenished as soon as you return to the Normandy. Wouldn't that make a whole lot mores sense?
Ditto. the ship has thanix cannons and wtfpwnzcollectorsftw shields but someone forgot the bandages. No wonder Dr. Chakwas has no more Serrice Ice Brandy.
#8
Posté 19 mars 2010 - 11:19
kefka004 wrote...
Yeah, they are useful. I think they are underutilized because people have a mental block about using abilities that are in limited quantity. It's the same reason I don't utilize heavy weapons like I should. I always think, "I should save it for a rainy day." But that rainy day rarely comes along and I just wind up with maxed out power cells that I could be using to expedite the combat. The Arc Projector has helped to alleviate my packrat/OCD nature though. I love spamming that thing.
I know the feeling - Arc Projector rocks.
And the 100 credits thingamy. Hey - you need 500 power cell crates to get one weapon upgrade.
As far as medigel goes, trauma and emergency shielding upgrades saved my bacon so many times on Insanity. Now I have all this surpus bacon.
#9
Posté 19 mars 2010 - 11:42
kefka004 wrote...
Yeah, they are useful. I think they are underutilized because people have a mental block about using abilities that are in limited quantity. It's the same reason I don't utilize heavy weapons like I should. I always think, "I should save it for a rainy day." But that rainy day rarely comes along and I just wind up with maxed out power cells that I could be using to expedite the combat. The Arc Projector has helped to alleviate my packrat/OCD nature though. I love spamming that thing.
This.
Also, some people want to make the game harder on them, so no medi gel, no heavy weapons, no warp explosions etc.
#10
Posté 19 mars 2010 - 12:11
#11
Posté 19 mars 2010 - 01:28
Kronner wrote...
kefka004 wrote...
Yeah, they are useful. I think they are underutilized because people have a mental block about using abilities that are in limited quantity. It's the same reason I don't utilize heavy weapons like I should. I always think, "I should save it for a rainy day." But that rainy day rarely comes along and I just wind up with maxed out power cells that I could be using to expedite the combat. The Arc Projector has helped to alleviate my packrat/OCD nature though. I love spamming that thing.
This.
Also, some people want to make the game harder on them, so no medi gel, no heavy weapons, no warp explosions etc.
I did Pull+Warp combos to get the Tactician Achievement, which I understand causes Warp Explosions, but I never noticed the sort of damage that everyone keeps going on about. Sure, the guy it was used on died, but they were already close to dead anyway because of Pull, so it never seemed that impressive to me.
#12
Posté 19 mars 2010 - 03:38
#13
Posté 19 mars 2010 - 04:25
#14
Posté 19 mars 2010 - 04:31
Christina Norman wrote...
They are under used I'm considering removing the cooldown on first aid in ME3 to encourage more use of medkits.
Would that also be accompanied by a med-kit dispenser on the Normandy?!
#15
Posté 19 mars 2010 - 04:32
Christina Norman wrote...
They are under used I'm considering removing the cooldown on first aid in ME3 to encourage more use of medkits.
Why did you guys add medi gel when the game already has Call-of-Duty like health regeneration? Just wondering..
Modifié par Kronner, 19 mars 2010 - 04:34 .
#16
Posté 19 mars 2010 - 04:53
And I don't think removing the cooldown is necessary. If we get medigel refilled at the end of every mission, that should be enough.
#17
Posté 19 mars 2010 - 05:24
Christina Norman wrote...
They are under used I'm considering removing the cooldown on first aid in ME3 to encourage more use of medkits.
But ending the game with a full complement of carefully horded health potions is an RPG element!
#18
Posté 19 mars 2010 - 05:50
Christina Norman wrote...
They are under used I'm considering removing the cooldown on first aid in ME3 to encourage more use of medkits.
I think that seems like a good balance. They are limited, but they cause no cooldown.
#19
Posté 19 mars 2010 - 05:53
Christina Norman wrote...
They are under used I'm considering removing the cooldown on first aid in ME3 to encourage more use of medkits.
This.
Everytime i feel like using it, its on cd. At that point im most likely already in cover, safe from damage and I just let health/shield recharge and use a power instead
Ofc, in some situations where I actually need my squad back up I have to use the medigel instead of a power
#20
Posté 19 mars 2010 - 06:16
Christina Norman wrote...
They are under used I'm considering removing the cooldown on first aid in ME3 to encourage more use of medkits.
I think it would be wise, if done, to couple that with level design changes. I was able with my engineer, simply run past huge sections of the game by just hitting the medigel regen. Off the top of my head I can remember 2 examples:
Mordins recruitment, the large room where the player first encounters krogan, skippable, 1 medigel used.
Collector Ship, after the praetorian fight, 2 medigel used
I know their is more, but I haven't really pushed it because I'm trying not to show things like that in my guide videos.
#21
Posté 19 mars 2010 - 07:24
Sabresandiego wrote...
Once you have researched the technology that allows medikits to restore your shields, they are one of the best abilities in the entire game. Most people just use medikits for reviving squadmates, however one of their best uses is to prevent your own death and to keep your health and shields maximized. Health kits are found in abundance throughout the game, and the +100 credits from having max medikits is less useful than a playthrough with minimal reloads. Try to get in the habit of spamming medikit in emergency situations, you will be surprised how good it is.
I don't chug medigel, nor do I ever have to reload from death(occasionally froom a game-ending bug, but not dying). Other than insanity(or a vanguard) I don't understand how anyone could die in this game.
#22
Posté 19 mars 2010 - 07:27
Kronner wrote...
Christina Norman wrote...
They are under used I'm considering removing the cooldown on first aid in ME3 to encourage more use of medkits.
Why did you guys add medi gel when the game already has Call-of-Duty like health regeneration? Just wondering..
Medigel is great if you are too impatient to wait for health and shield regeneration behind cover, like I am. I also use it anytime my shields have dropped and I cannnot charge.
#23
Posté 19 mars 2010 - 07:50
Sabresandiego wrote...
Medigel is great if you are too impatient to wait for health and shield regeneration behind cover, like I am. I also use it anytime my shields have dropped and I cannnot charge.
I do know medi gel is great, so is Reave and heavy weapons, but just because they are good (powerful) does not mean I enjoy using them, because I don't
#24
Posté 19 mars 2010 - 08:03
Funny, I thought it was a good balance with the introduction of the health-regen system.
Now I'm a medi-gel popping nut, makes the game seem a lot easier (relatively).
Modifié par iamdoingthat, 19 mars 2010 - 08:04 .
#25
Posté 19 mars 2010 - 08:10





Retour en haut







