Aller au contenu

Photo

Medikits: Extremely Effective Yet Under-Utilized


  • Veuillez vous connecter pour répondre
109 réponses à ce sujet

#1
Sabresandiego

Sabresandiego
  • Members
  • 1 711 messages
Once you have researched the technology that allows medikits to restore your shields, they are one of the best abilities in the entire game. Most people just use medikits for reviving squadmates, however one of their best uses is to prevent your own death and to keep your health and shields maximized. Health kits are found in abundance throughout the game, and the +100 credits from having max medikits is less useful than a faster playthrough with minimal reloads and the convineance of not having to wait behind cover for maximum shields. Try to get in the habit of spamming medikit in emergency situations, you will be surprised how good it is.

Modifié par Sabresandiego, 19 mars 2010 - 07:58 .


#2
kefka004

kefka004
  • Members
  • 51 messages
Yeah, they are useful. I think they are underutilized because people have a mental block about using abilities that are in limited quantity. It's the same reason I don't utilize heavy weapons like I should. I always think, "I should save it for a rainy day." But that rainy day rarely comes along and I just wind up with maxed out power cells that I could be using to expedite the combat. The Arc Projector has helped to alleviate my packrat/OCD nature though. I love spamming that thing.

#3
Bogsnot1

Bogsnot1
  • Members
  • 7 997 messages
I only ever use medkits once my shields are down and I'm not in a healthy state. Thats the only time my squaddies get a revive. Too busy saving my own arse to worry about those lazy bastards.



I dont use heavy weapons that much either. Maybe early on when getting the hang of a new class and ive let myself get into a bad situation, but once i get a handle on the class, then abilities, cover, and well timed head-shots suit me just fine

#4
xiiz

xiiz
  • Members
  • 353 messages

kefka004 wrote...

Yeah, they are useful. I think they are underutilized because people have a mental block about using abilities that are in limited quantity. It's the same reason I don't utilize heavy weapons like I should. I always think, "I should save it for a rainy day." But that rainy day rarely comes along and I just wind up with maxed out power cells that I could be using to expedite the combat. The Arc Projector has helped to alleviate my packrat/OCD nature though. I love spamming that thing.

Haha, exactly.

#5
OniGanon

OniGanon
  • Members
  • 4 829 messages
If they had a machine to restore all my medigel in the medbay as in ME1, I'd probably use medigel a lot more...

#6
DeathByWoodchipper

DeathByWoodchipper
  • Members
  • 82 messages
Unfortunately, I generally find myself in sure-death situations WHILE I am on cooldown. But I agree with you, they can save you the trouble of reloading.



I kinda wish that your medigel supply would get replenished as soon as you return to the Normandy. Wouldn't that make a whole lot mores sense?

#7
El Jueta

El Jueta
  • Members
  • 74 messages

DeathByWoodchipper wrote...
I kinda wish that your medigel supply would get replenished as soon as you return to the Normandy. Wouldn't that make a whole lot mores sense?


Ditto. the ship has thanix cannons and wtfpwnzcollectorsftw shields but someone forgot the bandages. No wonder Dr. Chakwas has no more Serrice Ice Brandy.

#8
ji4rock

ji4rock
  • Members
  • 54 messages

kefka004 wrote...

Yeah, they are useful. I think they are underutilized because people have a mental block about using abilities that are in limited quantity. It's the same reason I don't utilize heavy weapons like I should. I always think, "I should save it for a rainy day." But that rainy day rarely comes along and I just wind up with maxed out power cells that I could be using to expedite the combat. The Arc Projector has helped to alleviate my packrat/OCD nature though. I love spamming that thing.


I know the feeling - Arc Projector rocks.

And the 100 credits thingamy. Hey - you need 500 power cell crates to get one  weapon upgrade.

As far as medigel goes, trauma and emergency shielding upgrades saved my bacon so many times on Insanity. Now I have all this surpus bacon.:huh:

#9
Kronner

Kronner
  • Members
  • 6 249 messages

kefka004 wrote...

Yeah, they are useful. I think they are underutilized because people have a mental block about using abilities that are in limited quantity. It's the same reason I don't utilize heavy weapons like I should. I always think, "I should save it for a rainy day." But that rainy day rarely comes along and I just wind up with maxed out power cells that I could be using to expedite the combat. The Arc Projector has helped to alleviate my packrat/OCD nature though. I love spamming that thing.


This.
Also, some people want to make the game harder on them, so no medi gel, no heavy weapons, no warp explosions etc.

#10
Urazz

Urazz
  • Members
  • 2 445 messages
I only really need to use medkits on insanity really where squadmates tend to die more often. Otherwise, I never really bother using them much.

#11
swk3000

swk3000
  • Members
  • 1 825 messages

Kronner wrote...

kefka004 wrote...

Yeah, they are useful. I think they are underutilized because people have a mental block about using abilities that are in limited quantity. It's the same reason I don't utilize heavy weapons like I should. I always think, "I should save it for a rainy day." But that rainy day rarely comes along and I just wind up with maxed out power cells that I could be using to expedite the combat. The Arc Projector has helped to alleviate my packrat/OCD nature though. I love spamming that thing.


This.
Also, some people want to make the game harder on them, so no medi gel, no heavy weapons, no warp explosions etc.


I did Pull+Warp combos to get the Tactician Achievement, which I understand causes Warp Explosions, but I never noticed the sort of damage that everyone keeps going on about. Sure, the guy it was used on died, but they were already close to dead anyway because of Pull, so it never seemed that impressive to me.

#12
Xpheyel

Xpheyel
  • Members
  • 176 messages
Kind of inevitable with the health potion/phoenix down. I hardly ever let my squad have Medigel in ME1 either lest I need it somewhere down the line (almost never did). Made everyone regen health with medical armor mods.

#13
Christina Norman

Christina Norman
  • Members
  • 169 messages
They are under used I'm considering removing the cooldown on first aid in ME3 to encourage more use of medkits.

#14
Atmosfear3

Atmosfear3
  • Members
  • 1 654 messages

Christina Norman wrote...

They are under used I'm considering removing the cooldown on first aid in ME3 to encourage more use of medkits.


Would that also be accompanied by a med-kit dispenser on the Normandy?!

#15
Kronner

Kronner
  • Members
  • 6 249 messages

Christina Norman wrote...

They are under used I'm considering removing the cooldown on first aid in ME3 to encourage more use of medkits.


Why did you guys add medi gel when the game already has Call-of-Duty like health regeneration? Just wondering..

Modifié par Kronner, 19 mars 2010 - 04:34 .


#16
OniGanon

OniGanon
  • Members
  • 4 829 messages
It would be more accurate to say they added CoD-like health regen when the game already had medigel.



And I don't think removing the cooldown is necessary. If we get medigel refilled at the end of every mission, that should be enough.

#17
Xpheyel

Xpheyel
  • Members
  • 176 messages

Christina Norman wrote...

They are under used I'm considering removing the cooldown on first aid in ME3 to encourage more use of medkits.


But ending the game with a full complement of carefully horded health potions is an RPG element! :P

#18
FoFoZem

FoFoZem
  • Members
  • 669 messages

Christina Norman wrote...

They are under used I'm considering removing the cooldown on first aid in ME3 to encourage more use of medkits.


I think that seems like a good balance. They are limited, but they cause no cooldown.

#19
dyrebar-

dyrebar-
  • Members
  • 213 messages

Christina Norman wrote...

They are under used I'm considering removing the cooldown on first aid in ME3 to encourage more use of medkits.


This.

Everytime i feel like using it, its on cd. At that point im most likely already in cover, safe from damage and I just let health/shield recharge and use a power instead

Ofc, in some situations where I actually need my squad back up I have to use the medigel instead of a power :)

#20
Average Gatsby

Average Gatsby
  • Members
  • 721 messages

Christina Norman wrote...

They are under used I'm considering removing the cooldown on first aid in ME3 to encourage more use of medkits.


I think it would be wise, if done, to couple that with level design changes. I was able with my engineer, simply run past huge sections of the game by just hitting the medigel regen. Off the top of my head I can remember 2 examples:

Mordins recruitment, the large room where the player first encounters krogan, skippable, 1 medigel used.

Collector Ship, after the praetorian fight, 2 medigel used

I know their is more, but I haven't really pushed it because I'm trying not to show things like that in my guide videos.

#21
CmdrFenix83

CmdrFenix83
  • Members
  • 1 315 messages

Sabresandiego wrote...

Once you have researched the technology that allows medikits to restore your shields, they are one of the best abilities in the entire game. Most people just use medikits for reviving squadmates, however one of their best uses is to prevent your own death and to keep your health and shields maximized. Health kits are found in abundance throughout the game, and the +100 credits from having max medikits is less useful than a playthrough with minimal reloads. Try to get in the habit of spamming medikit in emergency situations, you will be surprised how good it is.


I don't chug medigel, nor do I ever have to reload from death(occasionally froom a game-ending bug, but not dying).  Other than insanity(or a vanguard) I don't understand how anyone could die in this game.

#22
Sabresandiego

Sabresandiego
  • Members
  • 1 711 messages

Kronner wrote...

Christina Norman wrote...

They are under used I'm considering removing the cooldown on first aid in ME3 to encourage more use of medkits.


Why did you guys add medi gel when the game already has Call-of-Duty like health regeneration? Just wondering..


Medigel is great if you are too impatient to wait for health and shield regeneration behind cover, like I am. I also use it anytime my shields have dropped and I cannnot charge.

#23
Kronner

Kronner
  • Members
  • 6 249 messages

Sabresandiego wrote...

Medigel is great if you are too impatient to wait for health and shield regeneration behind cover, like I am. I also use it anytime my shields have dropped and I cannnot charge.


I do know medi gel is great, so is Reave and heavy weapons, but just because they are good (powerful) does not mean I enjoy using them, because I don't :) For me, medi gel is an overkill, auto regeneration+medi gel is just wrong imho.

#24
iamdoingthat

iamdoingthat
  • Members
  • 76 messages
I actually didn't realize that medi-gel could be used without a KO'ed teammate until I saw Gatsby recommending it in his videos. So in my pre-Gatsby days, I would find myself keeping squadmates dead for the ability to restore health/shields at will.
Funny, I thought it was a good balance with the introduction of the health-regen system.
Now I'm a medi-gel popping nut, makes the game seem a lot easier (relatively).

Modifié par iamdoingthat, 19 mars 2010 - 08:04 .


#25
Hulluliini

Hulluliini
  • Members
  • 304 messages
Oh..so it boosts your health? I thought it's only used for reviving your squaddies. :o