Hulluliini wrote...
Oh..so it boosts your health? I thought it's only used for reviving your squaddies.
Health AND shields/barrier ..
Hulluliini wrote...
Oh..so it boosts your health? I thought it's only used for reviving your squaddies.
Kronner wrote...
Hulluliini wrote...
Oh..so it boosts your health? I thought it's only used for reviving your squaddies.
Health AND shields/barrier ..
Average Gatsby wrote...
And, if you activate it while being shot, your shields will continually regenerate; they can't be broken.
Modifié par Kronner, 19 mars 2010 - 08:36 .
Modifié par El Jueta, 19 mars 2010 - 10:04 .
El Jueta wrote...
The only gripe i have with the medkits is that on insanity there's a fine line between being shot at and being dead. Usually i find myself instantly running for cover, and by then i can wait for the shield reload, which makes the medkit a moot point, or, if i have no cover, i'm rarely able to fire the medkit in the red before i die. I've been able to do it a pair of times at the most. But maybe that's just me
That being said, it is extremely useful in instances like a krogan fight, when you can go around a corner and heal yourself, out of his line of sight. Then you have that split second to heal and prevent death from his shotgun/big bad headplate.
Modifié par Sabresandiego, 19 mars 2010 - 10:09 .
Sabresandiego wrote...
If you dont use pause, medikits are a skill based reactionary ability which is why I enjoy them so much (especially on insanity). The key to using them effectively is based on reaction speed and habit. For me, I use them the second my shields drop if I dont have a charge target.
Sabresandiego wrote...
If you dont use pause, medikits are a skill based reactionary ability which is why I enjoy them so much (especially on insanity). The key to using them effectively is based on reaction speed and habit. For me, I use them the second my shields drop if I dont have a charge target.
Yeah that would cause me to use them a bit more since it wouldn't diminish my ability to use my other abilities but I'd be just fine if there was just a medigel dispenser on the Normandy or it would be replenished after each mission. Since it wouldn't exactly be a somewhat limited item, I wouldn't mind using it more often then.Christina Norman wrote...
They are under used I'm considering removing the cooldown on first aid in ME3 to encourage more use of medkits.
Kronner wrote...
kefka004 wrote...
Yeah, they are useful. I think they are underutilized because people have a mental block about using abilities that are in limited quantity. It's the same reason I don't utilize heavy weapons like I should. I always think, "I should save it for a rainy day." But that rainy day rarely comes along and I just wind up with maxed out power cells that I could be using to expedite the combat. The Arc Projector has helped to alleviate my packrat/OCD nature though. I love spamming that thing.
This.
Also, some people want to make the game harder on them, so no medi gel, no heavy weapons, no warp explosions etc.
Tlazolteotl wrote...
Umm, think of it this way. If you restock heavy weapon ammo every mission, wouldn't you just spam it for half the mission?
Same deal with medigel. Probably feasible to just spam medigel and dash to the end of level.
Tlazolteotl wrote...
Umm, think of it this way. If you restock heavy weapon ammo every mission, wouldn't you just spam it for half the mission?
Same deal with medigel. Probably feasible to just spam medigel and dash to the end of level.
Tlazolteotl wrote...
Umm, think of it this way. If you restock heavy weapon ammo every mission, wouldn't you just spam it for half the mission?
Same deal with medigel. Probably feasible to just spam medigel and dash to the end of level.
An ability with no cooldown that heals you and replenishes your shields instantly?Ahglock wrote...
For ,medi-gel I'd rather they just remove the limited resource aspect of it, put it on a separate cooldown and make it really long like 1 minute or so. Make the cooldown for the target, not for sheapard. Since shepard always uses it, but he uses it on himself or on teammates. He can use 3 in a row to heal the team, but lets say he uses one on Jack he can't heal Jack again for 1-2 minutes. Also ditch auto heal.
WillieStyle wrote...
An ability with no cooldown that heals you and replenishes your shields instantly?Ahglock wrote...
For ,medi-gel I'd rather they just remove the limited resource aspect of it, put it on a separate cooldown and make it really long like 1 minute or so. Make the cooldown for the target, not for sheapard. Since shepard always uses it, but he uses it on himself or on teammates. He can use 3 in a row to heal the team, but lets say he uses one on Jack he can't heal Jack again for 1-2 minutes. Also ditch auto heal.
Since there are no enemies in game that can 1-shot you (or stun lock you from healthy to dead), that would make you invincible.