Christina Norman wrote...
They are under used I'm considering removing the cooldown on first aid in ME3 to encourage more use of medkits.
Christina,
The fundamental reason they are under-utilized is simple: In ME1, only shields regenerated so health gains on the battlefield REQUIRED medkits. In ME2, just take cover for 5-10 seconds, wala, everything is healed. So there is no requirement for medkits. Necessity is the mother of invention as they say & in gameplay, necessity is the mother of usage. So if medkits aren't necessary to survive/play the game, they aren't going to be used. It's just that simple.
I almost never use a medkit. I just take cover. I play solo anyhow so I don't need to revive my teammates if they die. Basically, ME2 has medkits to support different playstyles but if you're a GOW-type player who has learned to use cover for regenning, they just seem like a complete waste of time & energy. I don't use them & probably never will under any type of auto-regen play system.
The only way to increase their use across all players on-average is to require their use. Just like how Halo ODST brought them back after Halo-2/3 got rid of them. I personally prefer games that require their use but given the ME2 direction, I don't see ME3 going this way. Making them replenish on the Normandy, etc.... will still pale in usage comparison to making them required to heal during a mission. As long as ME3 has an auto-regen system for health, I won't be using them.
Instead, I would prefer the money reward be upped to 1000 per unused item (med kit, heavy ammo) to allow for true decision-making vs. the 100 which is essentially useless. This way if people want to strictly used cover/re-gen they can get some meaningful extra $$ or if they want to "run & gun" into combat using medkits liberally, they can do that as well.
As it stands now, it's a thinly disguised attempt to force me to play "run & gun" which I won't do so it's a wasted gesture on the design's part. Make it actually useful to both conservationists (like myself) who get more $$ or "run & gun" players who get shields/health regenned in combat w/o taking cover & now it becomes more interesting.
best regards,
Pedal2Metal