Bozorgmehr wrote...
Kronner wrote...
Medigel is ridiculous in ME2 - there is already auto regenerating health and shields, adding a superpower that restores all your health and shields insantly with 3s (I think) cooldown is over the top IMHO.
I'd welcome the Hidden&Dangerous (game) way - if squadmate dies it is for good. In that case AI would have to be much better though. (maybe not for all difficulties, but it would make Insanity more interesting, perhaps Hardcore too)
I don't like the way medkits work either. The extremely short cooldown also makes (bonus) powers like Fortification, Barrier and GSB almost redundant - they're on a 12 s cooldownI can live with the reviving thing, but it shouldn't regen Shep's health and shield.
Never played Hidden & Dangerous, but I think I would be playing solo most of the time if death squadies remained death. I think it could work if you use this system per mission (something else I don't like is the 'fights over; squadies reborn' thing. they should stay death till you either revive them or complete the entire mission)
this feels weird im posting a comment to you guys outside of an abept related topic....
anyways i agree with you both on medigel being somewhat awesome and somewhat unneeded.
i wouldnt want me squad mates to stay dead through out the entire game tho. thatd be far too much reloading for me the way my squad mates AI works. staying dead longer wouldnt really be a problem for me. it'd add alot more tactics and challenge so what the hell ,add it for insanity.





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