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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


Questa discussione ha avuto 3 risposte

#1
Brockololly

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OK so I just finished Awakening- enjoyable expansion but not without its flaws. My question is regarding the epilogue and what seems to be bugged for people who totally completed Morrigan's romance in DAO.

Hopefully Gaider or one of the fine Bioware folks can shed some light on this- My PC romanced Morrigan all the way through DAO and spoke with her at the gates in Denerim leading her to switch back to friendship, with my PC syaing he would search for her, followed by getting the whole "ring" epilogue for Morrigan in DAO.

Yet in Awakening's epilogue for my Warden, I got no such mention of Morrigan at all, just this: "Some years later, the savior of Ferelden vanished entirely. Nobody knows for what purpose he departed, yet neither does anyone think his tale is complete..." 

Yet there are people claiming that they romanced Morrigan in DAO but kept her at "love" through the end of the game either by not talking to her after ther Ritual or by re-gifting the mirror to her in the post-epilogue camp to get her back to love. It seems that these people got a different epilogue in Awakening where the warden goes to track down a "dark haired sorceress" or something of the sort.

Question: Is this a legit epilogue or is it bugged? And, do all of us Morrigan fanboys need to worry about the whole Morrigan romance thing being glitched for carryover now in (hopefully) any future DA games?

Sure Alistair and Zevran fangirls  may squeel louder, but don't ignore the Morrigan fanboys!:o
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I'll update this to reflect what seems to be the current thinking as to how the Morrigan romance is working (or not working, if you will ( devs feel free to chime in!):

1.) To get the Awakening Epilogue with the Warden chasing after Morrigan, Morrigan's relationship with the Warden has to be set to "love" at the end of Origins. If its not, then it seems you won't get the Morrigan epilogue slide in Awakening. Yet having her set to love at the end of Origins makes it so you don't get the mention of Morrigan feeling sorrow and regret through the ring.

* Update: All right- having just finished Awakening again, I can verify that to get the Morrigan slide she'll need to be at love in the saved game you imported. What I did was hold off giving her the mirror until the post-epilogue save in Origins which should set her back to love if you spoke with her after the ritual and she went to friendly.

2.) To have Morrigan's relationship status set to "love" at the end of Origins, you can do a couple things that seem to work:
                     - Don't talk to Morrigan about the Ritual after the goodbye sequence at the Gates of
                        Denerim- this will cause her to switch to "friendship" and break up with the Warden.

                    - However, if you want the whole "sorrow and regret" epilogue for Origins, you definitely need to talk
                      with Morrigan after the Ritual, causing her to go to "friendship" status. You should also have
                      Morrigan's ring with you as well and be sure to tell Alistair/Anora that you plan to search for her.

3.) Assuming you romanced Morrigan completely in Origins and got the whole "sorrow and regret" epilogue in Origins, there seems to be 2 ways to get her back to "love"

                         -In the post epilogue save where every one is at camp,  if you still have the Mirror, you can try gifting
                          that to Morrigan. Doing so should set her back to "love" and when imported into Awakening,
                          should give you the Morrigan epilogue. ( I can personally confirm this does work to get her back to
                          "love" status, provided you use the "its a gift for a beautiful woman" line when giving her the mirror.)
 
                        - If you don't have the mirror, well you're out of luck. Unless you're on the PC!  If you're rocking
                          the PC version of DAO, you can try tinkering with the console commands to either set the proper 
                          romance flag or to spawn the mirror again. Personally, I tried spawning the mirror again and giving
                          it to her for a second time but it didn't trigger the cutscene and it only acted like a normal gift. Mess
                          around with the console at your own risk!

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Edit: September 7, 2010

Ok, so Witch Hunt introduced more bugs to the Morrigan romance ending! Surprise, surprise! For the latest offical updates from BioWare, check out this thread: http://social.biowar...4/index/4730386

And courtesy Blademaster7 and Terra_ex, here is a potential work around for when Morrigan doesn't recognize the DR during the last conversation in Witch Hunt:

blademaster7 wrote...

Alright. Here's a little tutorial on how to avoid the bug.

Follow the bold parts if you aren't interested in reading technical issues.

Terra_Ex wrote...

Regarding the bug:

it seems to be caused by the "post-game" in Origins. If you cast your  mind back to when we were discussing that "PRC" plot file several months back you remember that the game copied all the ritual flags to a  separate plot file before wiping the original, presumably to avoid  breaking morrigan's dialogue in the post game.

The choices you  make regarding the ritual are stored in clipt_morrigan_ritual.plt (GUID 764C8DAF-F227-4DFE BC7C-7B32FA2BB0CD) in DA:O. This plot file is wiped  if the player loads the post-game save (where they appear at the "On the road" area)  following the coronation scene in DA:O. Its contents are  copied to the "PRC" plot file we discussed months ago in the post-game  script cam900ar_endgame.nss. The problem is, if the player imports a  Origins/Awakening save where this process has occured, Witch Hunt tries  to read the ritual plot flags from the now-cleared plotfile. You can see the game trying to access the plot file in the logs.

Thus the game believes you didn't do the ritual even if you did. The only  feasible workaround for this is to import an origins save from the  coronation room (the "final save" might work too) or an Awakening save  where you never entered the "post game" of DA:O. Bioware should sort this out imo.

Short version - if you entered the "post game" in Origins, and imported that save into Awakening/Golems/WH you are bugged.


Right after you import your save, check the very first dialogue you have with your dog once the game starts.

blademaster7 wrote...

Here's how to check what flag gets imported. If you are planning on importing a Warden that romanced her  and did the DR then do a bit of testing before you waste 2 hours of your time.

Posted Image

This is the first conversation with your dog. If #3 is available then it   means you did the DR and you got a proper game. If not then either you refused it or you got a buggy save.

If #3 isn't available to pick then try another save.


And even before that, you can actually tell your relationship state and the state of the DR.

When Claudia Black gives the Morrigan voice over at the very beginning, she says the line "Do not follow, I said-" the very  next part of that line is different depending on how you left things.

- If you did the DR with her or romanced her, the next part of that line is " Harder words I have never spoken."

- If you have a DR bugged ending or you turned down the DR its-"and slipped into the shadows."

-If you did the DR but didn't romance her she says "yet you search even so".

- Then its different again if you have an Orlesian Warden.

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AND, the PC fix for Witch Hunt is out, which fixes the DR problems!



Edit- March 11, 2011

Ahhh yes, the Morrigan romance flags (and possibly the other Origins LIs) don't seem to be recognized properly in DA2. Morrigan doesn't seem to have any references to her romance, so its seemingly not a big deal, but yet another buggy import.

Modificata da Brockololly, 09 aprile 2011 - 04:07 .


#2
David Gaider

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I'm certain that no matter what we decide to do, as soon as we announce it there will be an initial reaction in some quarters of people being upset at what isn't there rather than what is. The imaginary game they've built up in their head is now gone, and we're to blame-- and they won't see the next game for what it actually is until it's in their hands.

That's pretty normal. Fans have their expectations, some reasonable and some far less so, but our goal is to provide an excellent game-- we've promised nothing more. If someone really wants to declare that they couldn't possibly enjoy another Dragon Age title unless it continues the story from DAO, complete with their character and romance(s) and every possible permutation of Origins accounted for, and couldn't stand on it's own... well okay, I think that's a bit myopic, but you've got no reason to think of anything beyond what you've currently got right in front of you so it's completely forgiveable.

At the end of the day, you'll see what we've got in store for you in the future and decide if it's for you. I can't imagine that it'll make everyone happy, but then it never does. :)

Modificata da David Gaider, 10 maggio 2010 - 05:49 .


#3
David Gaider

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tom2504 wrote...
But because of the way the game ended - like you said - it should understandable for people to build up the sequel in their head and keep remaining characters, plots and what-not in it. I don't believe It's myopic at all, considering DAO's ending.

Well, all I'm saying is that there are many possibilities. Continuing the storyline with the same characters and same continuity has its advantages, certainly, but also its drawbacks -- many of which people have already outlined. Selecting a canon timeline or simply starting with something completely different also has its advantages and drawbacks. It can seem a little bit like "damned if you do, damned if you don't" but ultimately I'd like to think there are a lot of ways we could go, and each of them has things which make that choice attractive to me as a writer.

Naturally leaving plot threads dangling is not the best way to go, in my opinion, but it should also be realized that the point of a new story should not and could not be solely to resolve dangling plot threads. As enticing as those may be, they're a tool we have available to use in the future in order to make a better story -- the commitment I'm seeing to them is certainly complementary (it's nice to see that fans care that much) but whenever we're discussing any element of Origin's story you need to realize that it's only part of the story... and that for many fans it may not even be a big part of it.

In the end, we recognize that it's there and people will want to see more. I can't really say more than that. I don't advocate writer-borne cruelty to fans-- not unless the tears that result are really sweet. Then I might be tempted. ;)

#4
Stanley Woo

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Let's get it back on topic, please.