Barbarossa2010 wrote...
Gaider did say that they had considered going darker. One can only hope that market forces are something important to BW/EA and that that trumps their "artistic" vision and love affair with loss and tragedy. They will have to throw players on the edge of the RPG genre a bone here and there. I certainly don't want them to cave into fads, but asking for some semblance of satisfaction and fulfillment at the end of a video game is hardly an unreasonable request.
I see their current story tact as unsustainable.
There certainly is a difference between having a dark story and having a bleak story though. I hate stories or movies that are bleak and I don't think BioWare is going that route for DA. In my view, doing a dark and tragic story is fine so long as you get the "reward" part of the RPG aspects right. For instance, take the DR: this should have really been the emotional culmination of the Morrigan romance for those who romanced her. It should have had noticably unique dialogue and a noticably unique feel for those who were friendly or romancing her. Even if she still walks away and doesn't answer every question, the "reward" aspect should have simply been her acting different based on your prior interactions with her. And yet we didn't get that at all, thus instead of getting a really rich and emotionally gripping scene, most got jarred out of it and left thinking "Wait, what!?"
Going the dark and tragic route is tricky but not impossible, but if BioWare is going to keep going that way in the future they've got to get it right and not try to go the cookie cutter route like the DR.
Ash Wind wrote...
And that is one of the reasons I remain optimistic that there is going to be a continuance to the Warden’s story and a resolution to the DR / BOG / Morrigan storyline. Contrary to the ‘They Can Do Whatever They Want’ crowd, the fact remains that the direction ofDA:2 is as much a business decision as it is a creative decision.
The creative team does not have free reign to do whatever they want. They answer to the business team, who answers to the directors and officers whom ultimately answer to the shareholders. They set the bar pretty high with DA:O. So, if:
DA: Origins sold 3,200,000 and then DA:2 We Can Do What We Want sells 500,000, you can bet heads are going to roll figuratively, and they know it.
A completely different game would be a huge gamble. So, do they roll the dice and make a completely different RPG set in a medieval milieu with a few storyline connections to Origins, or do they build upon what has already proven to be very successful?
Stranger things have happened (New Coke) and if they do NOT do a continuance, it will have to be one hell of a game if they want more of my money, and even if it is, it will depend what other games are out there when its released. It wouldn’t be a must buy for me.
This is true- although you could look at Neverwinter Nights where they had the 1st ex-pack set with a totally new PC and totally new story than the main game. And like you mentioned, even if Gaider or the writers want to ditch the Warden or go really dark, they are but one voice and wouldn't be the ones ultimately steering the direction that the game takes- that would be Laidlaw and Darrah's ultimate choice.
But I agree, if they break with the Warden for DA2 then regardless of how awesome the marketing and PR folks try to spin it, it will be a hard sell for me personally. I really don't rush out to buy very many games each year and it just so happens that The Witcher 2 is supposed to be coming out early next year too, so if DA2 disappoints thats my alternative right there.
Its interesting through. If you rummage through most reviews of DAO, one of the common complaints besides the graphics is that the setting seems too generic. It seems like BioWare really uses the feedback to adjust their sequels (look at the combat in ME2). So, just my own speculation, maybe thats a reason they would be more apt to ditch the Warden in DA2 and go for something or some aspect of Thedas that doesn't seem like a LOTOR knock off? In my view they could still use the Warden PC even if you move around geographically, but if they want to try something really different to delineate DA2 from Tolkien-esque fantasy that might be something we see.
Modifié par Brockololly, 29 mai 2010 - 10:26 .