sami jo wrote...
There is no way to determine the status (in love, friendly, warm etc) directly on the consoles. The only indication is the dialogue options with that character and the response the character has when you switch to them (the line they say when you switch to controlling them varies with approval and romance status).
The devs seem irritated with the romance fans in general, so I wouldn't expect a fix. The Zev epilogue slide directly contradicts the epilogue from Origins that people got if they went to rebuild the Wardens even as a friend with him. The letters from Zev and Lel that were written and can be found with the toolset were apparently cut from the game. The only romance that wasn't brushed off was for those who married Allistair, in which case your PC is deliriously happy with him even if it was a political marriage with your PC in love with another character entirely. Given time a modder will fix it for the PC version, and the consoles will be stuck with the bugs. The devs are unlikely to fix it.
I was also thinking about what you said, and I really don't consider myself a romance fan. I guess I became one however, when the romance detracted so miserably from the game I had to say something. I mean really, shouldn' t that part of the game be sort of a good thing; or at least written in such a way it's a bitter sweet sort of parting (which Morrigans departure was nothing but a kick in the teeth). Leveraging a romance for plot necessity seems a bit unfair to me. Because unless everyone can feel the sting, there's a real inequity of endings for the player base. I'm not talking a real equity like egalitarian equity, but something a bit better than grotesquely skewed. Something, in this case, that was so skewed, I found it better to sacrifice my Warden than remain silent and be used in a highly speculative Ritual, armed with nothing but a naive faith in someone who really had not proven themself worthy of that faith. That was asking nearly the impossible of my Wardens. But that was the choice given to me after an 80 hour effort. It really killed the climax of facing the Archdemon for me.
Let's face it, unless you romanced Morrigan there's a decent way out for everyone. She (in all cases) and Alistair (in one case) ends with you shrugging your should wondering what in the hell happened; and of course it's at the end of the game, when your hero status is really starting to emerge, only to be cut down by the writers, thus ending on a very sour note for some players. Maybe it's just Dark Fantasy, a genre admittedly I would never have anything to do with if there were serious Medieval classical hero options available in Western RPGs. A Dark story with gouging, abruptly ended romances just doesn't seem to be a winning formula to me. Dark with a dependable, normal romance, I think I could do.
Seems to me, there's plenty of Dark in the story ("the Mother") without trashing the PC in crappy and hopeless romance where he/she staying in-character is never possible in order to appease the plot gods.
So unless Bioware changes the formula of romances to something a little more accomodating to their player base, they probably should expect the romance fans to continue irritating them. Of course, when we stop being irritating (and they continue to change nothing in their method), then they probably ought to worry.