Master Shiori wrote...
Brockololly wrote...
bl00dsh0t wrote...
Haha one mention of the dr and the thread is back in action xD
Well it is one hell of a shame that gaider's vision of how it was supposed to happen got cut down to what was there. Nice to know that it was meant to be so much more though, does give some hope for morrigan as a character at least.
Edit: Btw it seems HL2 ep 3 is about to be announced, damn the amount of E3 excitement is getting redicolous xD
See thats the thing for me- I'm perfectly ok with Gaider and company going the whole dark and tragic route with Morrigan if thats what they really want to do. But if they're going to do that, they can't cut corners on the pivotal scenes revealing the tragedy, like the DR.
I know cuts always have to be made, but just don't nerf the climax scenes at the end of the game where everything is supposed to be coming together into one big crescendo of emotional engagement. The thing with the DR is that for those of us involved in the Morrigan romance, thats when you're most engaged and coincidentally when your BS meter is going pretty high. So you'll notice any cut corners or plot hammer moments pretty easily there. Don't cheap out on the endings, is all I hope for going forward.
And yes, my head will explode into a mass of confetti and joy if Half-Life 3 or Episode 3 is announced at E3. And now Shogun Total War 2 is coming out too! Wahoo!
I think Morrigan's story already has enough tragedy with her leaving the Warden behind.
If they continue it in some future title only for her to die or meet some other gruesome fate, then I'll be be royaly ticked off.
At the very least they could allow us, the players, to decide what happens to Morrigan based on our actions, just like we could determine Alistair's faith in Origins.
Another plot hammer moment, just for the sake of "tragedy", would really kill my interest in DA.
OK, just one more DR comment, then I promise to step back...
Agree with the good Master here, but my interest really started to wane when I picked up Mass Effect and felt that all powerful epic feel at the end. I seriously thought DA:O was going there while I was playing it, then the DR happened, then nothing...fizzle. To me the end was sort of a helpless wimper instead of the awesome bang I thought I was paying for. I ended up making 5 playthroughs hoping to understand what was going on and make sense of the experience being that I was new to this sort of gaming. I finally had to man up and off my Warden to even come close to that epic feel I was looking for at the end (US). I still really don't get it, but have come to the conclusion that it just must be me (although I know a few here agree with me) and that this sort of genre is just not my bag. I loved the gameplay, the combat, the inventory, the micromanagement of certain aspects, but the story just sucked for me with the expectations I have of a video game.
We are constantly told this is 'Dark Fantasy.' What is that exactly? Tragic? Dark and morbid? Love and loss? Some have said that what defines the genre is that you have to give up something to get something. I felt nothing but tragedy at the end (and it was not that "Wow, how tragic and what a loss, but how beautiful it was." Sorry, just didn't see it--at all). Awakenings took on a whole new level of darkness and morbity with the Mother. So maybe it's all of the above.
If that's the case, then is this really a good genre for video gaming where the (as blademaster said above) PC is the same as the audience? I'm leaning toward the NO bandwagon here and have beaten this drum for months now. I think BW is on thin ice with their love affair with tragedy and darkness. Seriously, how deep is the player base well going to be if there is nothing fulfilling to really to hang your hat on at the end, or no bones are thrown to the player in Dragon Age games? BTW, I think darkness is OK, even necessary in good story telling, as long as there's a flicker of light to destroy it at the end.
Anyway, just thinking out loud here.
Modifié par Barbarossa2010, 06 juin 2010 - 04:21 .