Master Shiori wrote...
While Bazaar was an epic disappointment for anyone not living in the States and Darkspawn Chronicles contained none of the elements that fans loved about Origins, we can't say whether or not they were successful without knowing what the sale numbers were like.
For all we know, people on these forums might not like Darkspawn Chronicles but it sold well to those who enjoyed Origins and Awakening but cannot be considered "hardcore" fans, since they don't frequent these forums.
Which is what worries me- if drivel like Darkspawn Chronicles is selling well, ugh. Of course, we likely will never know, but I really could care less about that kind of thing. If I want an action game, I'll go some place else for that. I understand BioWare's desire to experiment, but at the same time I'd just like to see some DLC that takes the good from Origins and expands on it, rather than seemingly regurgitating old content back at us with a different coat of paint. Something that adds value to the Origins experience- and from my POV, adding lore and story is worth that, while more combat isn't. Obviously others think differently, but so far the DLC has been lacking in lore. I'm not sweating that anymore though, I've given up hope in expecting good DA DLC, so if any does arrive it will be a pleasant surprise.
Sure enough the fans on the forums are a tiny sliver of the DA fanbase, but nevertheless we're probably the more vocal supporters or detractors of DA. I don't think you can downplay word of mouth- I told all my friends about Origins and a good chunk of them bought it, including some who likely wouldn't have otherwise. Yet I only gave them luke warm recommendations on Awakening. That sort of word of mouth isn't necessarily going to be quantified and measured by EA, except only in the sales.
Obviously BioWare can do whatever they want with DA and no doubt the die has already been cast, but IMO, they'd be fools to just completely ignore or marginalize certain elements from Origins that the "hardcore" might have enjoyed more than others. Especially with a sequel, the fanbase has a certain set of basic expectations and when the time comes, I just hope BioWare adequately communicates their vision, something we have no clue what they're doing right now.
Master Shiori wrote...
At this point starting a new story with a new lead is a lot easier then keeping the Warden around. As long as the story is good and it sells well Bioware won't care about what people on these forums think about continuity or companions from Origins. To them we're a source of feedback on game features, but our opinion doesn't matter past the game we're playing.
Most likely starting fresh is easier, but to just leave the Warden hanging as a result of moving on? Even if the next game was freakin' amazing, if they're just going to treat prior characters like disposable cogs, then I'd have no interest in the new game seeing as they'd just be forgotten when DA3 comes around. Thats not to say I want precise continuity, but at the end of Origins the book is still open on so much material. Don't expect me to contently move on until you've finished the story and clearly closed the book on the Warden and his/her companions. Obviously thats not a problem with the US, but for everyone else...well I think thats territory already well treaded in this thread=]
Master Shiori wrote...
In all honesty I don't think Bioware will cut all ties with events in Origins and it's respective characters. If I have to take a guess I'd say we're likely looking at a new story, new land, new characters with a few old faces thrown in as either npcs or even companions, some events from Origins having an impact on the new story and probably some things from the previous game being made canon (for better or for worse).
For those of us who love Morrigan, I don't think we should expect sunshine and rainbows, but it won't be all doom and gloom either. As is usually the case reality will most likely fall somewhere in the middle.
*Begin rant*
Its been said a million times before in this thread but I'll say it again. Going that kind of mushy middle route where you're a new PC who runs across Origins characters is IMO, one of the worst ways to go. Sure in some ways it might make sense plot wise, but like having a new PC run into Morrigan it just kills any immersion or emotional engagement I'd have. You're not thinking in the mind of that new PC, but rather "Oh thats Morrigan from Origins!" and of course Morrigan wouldn't react to you the player, but rather the new chump PC.
Everything you've built up in Origins is gone once you're a new PC and you start from scratch. Thats fine, but give closure to the Warden and those characters 1st! Oh, but we're only playing the game in front of us and we should only enjoy that story and set of characters for what they are in that one story. Thats understandable, until you go about the epilogues and sequel bait them with plot hooks galore. Or the whole DR and Morrigan mysteriously vanishing- thats within this game, but I'm supposed to just take that for what it is and not expect anything more from that? What about consequences for your actions? Vashedan, I say, pure vashedan.
I'll just be sorely disappointed if the Warden doesn't return or continuity is marginalized before getting closure with the Warden and Morrigan and the other Origins companions. When they say DA is the spiritual successor to Baldur's Gate, to me thats not so much the gameplay or anything, but your ability to continue as one PC with similar companions across a couple games. New companions are great, but its so much more rewarding to see the changes and character development of a character over time rather than just getting more backstories for an endless barrage of new characters who will only ever be seen in one game.
Yet if DA goes the Neverwinter Nights route of disposable PC's and totally new stories from game to game witrh only tenuous threads of continuity- count me out.