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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#3351
Brockololly

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blademaster7 wrote...

I hope you guys don't mind me copying your posts and pasting them in MS Word. Next time someone asks why do people want the Warden in DA2 I'm gonna unleash a huge response with all those quotes. :D

I'm sure it will be a good read.


They'll be buried under a wall of text or rather crushed by it like a giant boulder:lol:

#3352
TheSixthghoul

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I got a new poll out Bioware's most dominate woman Morrigans is on it social.bioware.com/1469806/polls/6766/

#3353
Swoo

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Something I've never understood seem to be the arguments against importing the Warden into the next game.

Aaaaand, GO GO RANT!

a) What can a new character do that a imported Warden can't do? I mean that honestly and from a story standpoint? If you put the PC in a land other than Ferelden in the next game - which seems like the direction they are leaning - then I see absolutely no difference between a Warden with history and a blank slate of a new PC progressing through the story that would draw up such negatives that continuing the Warden would be deemed folly. The interactions in new lands, with new factions, new people, new party members, new potential love interests, new major enemies, and what have don't seem to favor anything other than 'Backstory is hard' or 'I don't like personal history for characters' and not any true plot mechanic that would require a new PC.

B) 'I'm so done with the Grey Wardens'. Really? You don't even know what it really means to be a Grey Warden, and you are tired of being one already? It's the Luke Skywalker syndrome. Luke had a lightsaber, he knew a little bit of the Force, he had a little training, but he was no true Jedi. He held himself up to the ideal of the Jedi in his head the best he could, but he was nothing like a 'true' Republic Jedi. Our Grey Wardens are the same. We know you have to fight the Blight, you have to kill the Archdemon, and you (usually) die taking the AD out, but we don't know what it means to be a Grey Warden other than 'Whatever it takes'. To compound the matter, there's pretty much an entire fortress-nation just across the mountain range of Warden Nobility, and a large force of them across the sea as well. We don't know how Wardens are legitimately trained, we don't know the history, the different methods, what a force of Wardens is like in a time of a non-Blight, just exactly what a force of outcasts, near-miss-executions, hidden rebels and royals, men taken against their will, men devoted to a cause beyond morality and reason, and the like really are as a cohesive force. Personally, the idea of meeting an organized force entrenched in history, tradition, and a very clear cut heirarchy (according to the information we recieve about Weishauppt (sp?)) as a trial-and-error 'backwater' Warden out of Ferelden whom happened to amass an army almost single handedly and put a blade into an Archdemon sounds absolutely fascinating.

c) 'I was already level 30 and had four bars of skills, getting any more just sounds stupid. I need a new character'. I don't understand this reply - and I've seen it a lot - at all. There is absolutely no way Bioware releases a stand alone game that requires you to purchase and play a previous game. They didn't require you to import Shep from ME1 to play ME2, and resetting the level and specializations didn't seem to break any immersion, history, or ruin the game whatsoever there, so why would you think it's so impossible to do in Dragon Age?

d) 'Choices are just soooo hard, better to start new'. I get this one even less than the level 30 one. So, having consequences to your choices and actions - the very thing we were told would be core to this setting - makes you worry about the technical difficulty and the strain it will produce on the Bioware crew so much you would rather just have a canon ending enforced and start anew? Sounds like one of the laziest arguements I could imagine. Carrying over choices and consequences IS NOT NEW FOR BIOWARE, people seem to think that this is something they just created for Mass Effect, it's just that it hasn't been as showcased in previous titles. It's my belief that if they track our choices - which they do, they tell us that our choices will matter - which they did, they have used importation saves into sequels in a variety of games - which they also have done, and the overarching story of Thedas is continuing - which seems to be the case, then why not keep the things that actual define a person? Quit because 'It's too hard'? Pah!

e) 'If we continue with our Warden we won't get five...six...eight...new Origins, and I'd rather have all the Origins!' Bioware already said that ship had sailed, and it was one of the reasons they named Origins what they did. Warden or new PC, we aren't getting a smattering of new, multiple hour Origins to start off the next game. So even if the Warden doesn't come back in the next game, they made it clear you aren't going to get to start off as one of multiple factions or races in the next game and have that worked in. It's possible they will backtrack on this and add them in anyways, but when they say 'No, not going to happen' instead of 'Maybe, maybe not' you have to think they are pretty sold on the idea.

f) 'Bioware didn't promise you would see the Warden again'. The hell they didn't. They promised me my choices and actions would matter. They told me my Warden's story wasnt over multiple times. They told us to keep our save files. They told us NPCs and major players would be seen in future games. 'It was not the last the people of Thedas heard of the Warden' does not sound like a 'The End' to me. I mentioned this a few pages back, but having a game end and then daydreaming up a sequel is in absolutely no way equal to being given a vague direction of continuation and hope by the actual creators, and then given months or year(s) to wait and image and formulate ideas of direction. If I have expectations for the next game it's because Bioware put them there for me to run with, end of story. I didn't sit and post about Revan's future adventures for KOTOR2, but I sure as hell did when talking about Throne of Bhaal.

g) 'Thedas is the star of the story'. It's been used in various forms and paraphrasing, but one of the lesser used arguments is that it's actually the land and the Dragon Age that's the star of the story and not our Warden. I'm sorry, but I don't buy that one bit. As much as the time of the Galactic Empire made a compelling backdrop for the Star Wars saga, that's exactly what it was - the background that amazing characters lived in. Luke, Leia, Han, Chewie, BOBA FETT! (<3), that's what made the story great. You could have put their interactions, (mis)adventures, and resolutions into any timeframe of the Star Wars saga and it would have been great. The same goes with our characters. It's the history, the hopes, dreams, suffering, loss, gains, loves, jokes, betrayals, uncertain futures, friends to enemies and enemies to sort-of-friends, all that that makes a game great. Does that mean that the Warden is the only great story they can tell in the timeframe? Absolutely not! But when you have characters that people have connected with - and it only takes one glance at this forum or any other forum discussing BW to see what is the number one connection/interest for this game - you don't abandon that until the story has run it's course. And other than ending up six feet under the ground, every other story still has legs left.

h) 'I want to be somewhere other than Ferelden, with someone who isn't a Warden, with a new PC and new NPCs, with no Blight, no Darkspawn, and no connection to the first game'. Go look at the threads that pop up of Contin. vs Noncontin. This is something that comes up every time, and it completely baffles me. So, what you are saying is you want to buy a new RPG, you don't care what, just a fantasy RPG. Ok, awesome. Go to Gamestop, pick one up, you have exactly what you wanted. And unlike me, you don't even have to wait a year to play your game, you could go do it now and get what you wanted.

i) 'Bioware will tell the story they want to tell, and you will either like it or you are myopic and nothing they could do would ever please you'. This is true to a point, but not the definitive point that people want to make out. I own half of a glass studio in Los Feliz, right smack in Hollywood. I do what I want TO A POINT. If I am making something for the sole purpose of making a sale, I HAVE to take into account what sells the best, what the purchasers want, trends, how to have growth of product to keep from being stale yet keeping it close enough that it's recognizable as my own style, on and on. You can do what you want, but sometimes you have to bend to the law of Supply vs Demand. If you don't give the people what they want sometimes, then you can't take the high road and say 'It's what I wanted, I may have failed but I'm happy with it anyway'. That's a losers mantra. Blizzard has an amazing board in their offices, 'The customer isn't always right, but they aren't always wrong'. Sometimes what you want to do has to change based on how the property mutated and was embraced by your fanbase, and sometimes it goes in directions you didn't plan on it doing. Sticking to plan no matter what the fans want is just as much of a folly as bending to their every will and desire. Sometimes you have to compromise in whatever you do in life, so telling me that Bioware has a hardline and I have to follow it or get the **** off the bandwagon is stupidity you only hear from people who have never been in the position themselves.

Ok, that's it for now. Time to go back and see the last page or two of posts and reply to them in a post not containing such a massive wall of text and emotion.

#3354
Swoo

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Why hello there guys! New pages are up

I love this story, and I'm going to continue reading it, but something seems off about Morrigans personality in the last few pages. I can't put my thumb on it, maybe it's the fact we never see her with her guard totally down in the game, so seeing it on page makes it feel 'unnatural' (not ruinous mind you), but I can't imagine her falling apart in front of the NPC. I could see her maintaining a facade with several cracks and some weakness shining through, then falling apart hard when noone can see her, but not to his face. But that's just me babbling, it hasn't ruined the story or anticipation for more at all for me. Keep them coming.

*Begin rant*

Was a step ahead of you.

I hope you guys don't mind me copying your posts and pasting them in MS Word

By all means.

We knew from day 1 that ME trilogy will be Commander Shepards story and that choices, love interests and other things will carry over from 1 game into the other.

We know that now, we didn't know that with all certainty before ME2 hit. They faked out a LOT of people with the Dead Shep promos, and ME fans sat down in the same boat with us in the total uncertainty and confusion towards the direction the franchise is heading. It worked out well for them, we can only hope it goes the same for us.

I got a new poll out

Can't say I'm a huge fan of polls. It's really hard to separate who did the 'best' in their respective stories if multiple poll candidates hit their respective notes perfectly. Bastilla was perfect for KOTOR, so it's hard to say someone else did a 'better' job in another story and game, even if they hit the same pitch-perfect note in their personal storyline.

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Modifié par Swoo, 15 juin 2010 - 09:35 .


#3355
Master Shiori

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@Swoo



That was...epic!



Seriously though, it addressed all the issues that keep popping in this topic and across the forums.



There really is no reason not to continue with the Warden in the next game, other than Bioware not wanting to do so.



The last point about supply and demand and selling products that satisfy your customers expectations is spot on. It's true in any business, but apparently (according to devs) isn't for gaming industry.. makes you wonder if we're living on the same planet.

#3356
blademaster7

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Master Shiori wrote...

@Swoo

That was...epic!

Indeed it was.

Swoo, you should rant more often.

#3357
KnightofPhoenix

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No anime demon fetish spawn girl is going to beat Morrigan.

And nice rants swoo.

#3358
Swoo

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KnightofPhoenix wrote...

No anime demon fetish spawn girl is going to beat Morrigan.
 


It's the only picture I could find that went well with the Poll subject. I personally dislike that form of anime art because it comes off as sophomoric and pandering to a culture I most certainly do not belong. I'm much more a fan of the style, tone, and depth you find in Grave of the Fireflies and it's type.

#3359
Master Shiori

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Swoo, I reposted your rant in another topic that discusses continuation in DA.



I hope you don't mind, but I did omit your name in case of some nutcase going on a counter rant.

#3360
Swoo

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Master Shiori wrote...

Swoo, I reposted your rant in another topic that discusses continuation in DA.

I hope you don't mind, but I did omit your name in case of some nutcase going on a counter rant.


S'all good. If I didn't want to open myself up to criticism or counter-points I wouldn't have posted it.

#3361
Brockololly

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Swoo wrote...
*rant*


Bravo!
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Posted Image

#3362
Giggles_Manically

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Nice rant Swoo, though I really dont care one way or another if we can keep playing, you laid out some pretty good examples.

#3363
adneate

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Good stuff Swoo, for me the only make or break moment would be if they come in and retcon the Warden and their relationships. I for one would be massively disappointed if their solution to non-Morrigan romances was to simply say "You're broken up now, here are some new characters!" It would feel really lazy, I mean would a bit of character development be so bad we get plenty of exposition but hardly any forward growth of the relationships. I just hope they don't end up listening to the idiots and preforming knee-jerk reactions to complaints like they did in ME2.

"The car thing sucks it's lame bro"
Bioware Solution: Gone forever here's a stupid scanning minigame

"Elevators are dumb I hate waiting"
Bioware Solution: No more elevators here is a loading bar

"Overheating guns are crap this is the worst shooter evar!!111"
Bioware Solution: Retcon everything we said about firearms, less overheating more reloading click click!

It's stuff like that, that worries me about where this franchise and company are headed. When you pander to the lowest common denominator you get the lowest quality stuff.

Modifié par adneate, 16 juin 2010 - 12:06 .


#3364
Ash Wind

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Swoo wrote...

Something I've never understood seem to be the arguments against importing the Warden into the next game.

Aaaaand, GO GO RANT!

Quit sugar-coating things and tell us what you really think!  Posted Image

Seriously though, I think you've hit well on all the points.

A good portion of those who argue against a continuance, more than likely would be able to start a new character from scratch and wouldn't be forced into a contining storyline. But for many in the anti-continuance crowd, that isn't enough, they won't be satisfied until everyone is forced into a new character and I have never understood that POV.

 

#3365
ximena

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Oh my. Long rants guys. Can't really add more. I think you already said it. Ahaha.

Swoo wrote...

Why hello there guys! New pages are up

I love this story, and I'm going to continue reading it, but something seems off about Morrigans personality in the last few pages. I can't put my thumb on it, maybe it's the fact we never see her with her guard totally down in the game, so seeing it on page makes it feel 'unnatural' (not ruinous mind you), but I can't imagine her falling apart in front of the NPC. I could see her maintaining a facade with several cracks and some weakness shining through, then falling apart hard when noone can see her, but not to his face. But that's just me babbling, it hasn't ruined the story or anticipation for more at all for me. Keep them coming.




Well, six years is a looooooooong time... a lot of time for Morrigan to soften up... even by a bit. And with Little o'l Eddie there, I didn't think Morri would have time to hide herself and break down alone without risking Edric running away. :whistle: Then there's the fact that Edric is dying. I don't think anyone can keep their emotions in check when they find out something like that.

#3366
Swoo

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adneate wrote...

Good stuff Swoo, for me the only make or break moment would be if they come in and retcon the Warden and their relationships. I for one would be massively disappointed if their solution to non-Morrigan romances was to simply say "You're broken up now, here are some new characters!" It would feel really lazy, I mean would a bit of character development be so bad we get plenty of exposition but hardly any forward growth of the relationships. I just hope they don't end up listening to the idiots and preforming knee-jerk reactions to complaints like they did in ME2.

"The car thing sucks it's lame bro"
Bioware Solution: Gone forever here's a stupid scanning minigame

"Elevators are dumb I hate waiting"
Bioware Solution: No more elevators here is a loading bar

"Overheating guns are crap this is the worst shooter evar!!111"
Bioware Solution: Retcon everything we said about firearms, less overheating more reloading click click!

It's stuff like that, that worries me about where this franchise and company are headed. When you pander to the lowest common denominator you get the lowest quality stuff.


See, with Mass Effect I'm not worried. There is absolutely no way to sugar-coat this or say what I mean without coming off as offensive to some so screw it, it's what I believe. There is a crowd of people who enjoy Halo games above all others, there is another crowd who cut their teeth on Dragon Warrior and Final Fantasy. Mass Effect is the game for the Halo crowd, Dragons Age is for the FF crowd. You need to go no farther for what Bioware 'thinks' about the difference in player bases than difficulty levels; Nightmare mode on XBOX is actually slightly easier than Hard mode on Console.

Mass Effect is without a doubt Microsoft's 'Final Fantasy Killer' and it's deeply routed in the world of Consoles. I really enjoy ME, it is as close to a cinematic game experience without becoming boring (XENOSAGA!) or three button presses per stage (Dragons Lair), but for the most part it caters to another crowd. One that I wouldn't call 'casual' since that seems to be the insult of the year but a totally different mindset. Shoot first, talk later, maybe shoot while your talking even, streamline, less convuluted, much more black and white. Shoot again just to make sure they aren't getting back up.

They are fun, and at times simply amazing, games which I own and enjoy (on a console no less) but Bioware knows who is putting the coin in the pocket. Multiplayer Mass-Effect, indeed. It wouldn't shock me at all to see Deathmatch or CTF eventually.

#3367
Swoo

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[quote]ximena wrote...

Oh my. Long rants guys. Can't really add more. I think you already said it. Ahaha.

[/quote]

Well, six years is a looooooooong time... a lot of time for Morrigan to soften up... even by a bit. And with Little o'l Eddie there, I didn't think Morri would have time to hide herself and break down alone without risking Edric running away. :whistle: Then there's the fact that Edric is dying. I don't think anyone can keep their emotions in check when they find out something like that.

[/quote]

LIAR, HOW DARE YOU IGNORE MY OBVIOUSLY SUPERIOR VIEWPOINT!

Urm wait, that's not what I meant...

Yeah, I see where you are coming from. I guess I've just steeled myself to the 'Morrigan + Warden' as being something that is built on having this invisible wall between them (duty or what have you) that it just seems a little off to see it not being there. Not that it's a bad thing, it's just hard to let that guard down to know there's a gutpunch waiting for you somewhere down the road :P

Like I said though, I really enjoy the series and will keep reading to see where it goes. As an aside though, and I am totally not trying to fight you here or tell you how the story should go (it's your story, tell it however the hell you want!), but just a question on something you said. Six years, a lot of time for her to soften up. Do people think she would soften up over that timeframe? I would think that perhaps she would toughen up a bit over the period of time, she was told love is weakness and by the end of Origins man o' man did she take a hard punch having to leave the Warden behind for duty. I'd think he would have shown her enough that she'd be more maternal with the OGB than if Flemeth and Flemeth's Dogma would have been fully in effect, but I think she'd be a little more hardened to the outside world.

Then again, six years, sorrow and regret, my willpower would probably break down pretty quickly in such a conversation.

Just something to talk about.

#3368
Brockololly

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adneate wrote...
 I mean would a bit of character development be so bad we get plenty of exposition but hardly any forward growth of the relationships.


Exactly- thats one of the things I love about Baldur's Gate. You get a core group of characters that more or less stay with you through 2 games and Throne of Bhaal and you get to see them evolve and change just beyond the "Hey here is my backstory" phase you always get in the 1st game. *BG spoilers ahead* Take Jaheira or Imoen- In BG1, Jaheira is married to Khalid yet swing ahead to BG2, Khalid is dead and Jaheira has to cope with that. Imoen starts out as just a close friend in BG1 yet by BG2 you realize she is also a Bhaalspawn. That passage of time and the changes to various characters are interesting things that I hope we get to see occur in DA, while as the Warden.

It just seems like too often you have a new character who is supposed to inform you about a certain aspect of the universe like Tali or Sten informing you about their cultures. And you get a taste of their personality but its not until the sequel where that character can come alive and stop being a walking codex entry.

adneate wrote...
I just hope they don't end up listening to the idiots and preforming knee-jerk reactions to complaints like they did in ME2.

"The car thing sucks it's lame bro"
Bioware Solution: Gone forever here's a stupid scanning minigame

"Elevators are dumb I hate waiting"
Bioware Solution: No more elevators here is a loading bar

"Overheating guns are crap this is the worst shooter evar!!111"
Bioware Solution: Retcon everything we said about firearms, less overheating more reloading click click!

It's stuff like that, that worries me about where this franchise and company are headed. When you pander to the lowest common denominator you get the lowest quality stuff.


Yeah, I enjoyed ME2, but it seemed like too many of the changes like yo mentioned didn't even address the problem but rather just went in a totally different direction. Like the problem with the Mako really wasn't the vehicle but rather the worlds and terrain. Yet they just completely ditch the Mako. And the inclusion of loading screens versus elevators or being scanned entering the Normandy? Thats supposed to be better? And then you've got the tacky mission complete screens too. Bleh.

#3369
Brockololly

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Swoo wrote...

 Do people think she would soften up over that timeframe? I would think that perhaps she would toughen up a bit over the period of time, she was told love is weakness and by the end of Origins man o' man did she take a hard punch having to leave the Warden behind for duty. I'd think he would have shown her enough that she'd be more maternal with the OGB than if Flemeth and Flemeth's Dogma would have been fully in effect, but I think she'd be a little more hardened to the outside world.

Then again, six years, sorrow and regret, my willpower would probably break down pretty quickly in such a conversation.

Just something to talk about.


See this is the kind of thing that would be awesome to pick up in DA2 with the Warden! A chance for character development given the passage of time!

As to the question- I think a lot would depend on what Morrigan's plans and intentions were. If she was just in isolation raising the Old God Baby with time to dwell on things, I think its entirely likely she'd soften up, especially if the Warden suddenly returned to her life. I  really like how Ximena portrayed it- Morrigan likely wouldn't be too pleased if the Warden returned, but deep down she'd probably be happy to see him, even if she didn't show it outwardly. But like so much with Morrigan, her reaction would depend on why she felt compelled to leave the Warden in the first place.

But if she is up to some sort of scheming plan involving other people, she'd likely have her guard up. I think Morrigan's relationship with the Warden exposed her to sides of herself and her emotions she did not know existed and once she realized she was falling in love, freaks out because it goes against everything Flemeth instilled in her. But given some time alone to ruminate and becoming a mother, even to an Old God Baby, thats got to change someone. I think it would make Morrigan a bit more willing to go against certain things Flemeth instilled in her- a chance for more personal freedom, both literally and emotionally.

#3370
billbong

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Swoo wrote...

Why hello there guys! New pages are up

I love this story, and I'm going to continue reading it, but something seems off about Morrigans personality in the last few pages. I can't put my thumb on it, maybe it's the fact we never see her with her guard totally down in the game, so seeing it on page makes it feel 'unnatural' (not ruinous mind you), but I can't imagine her falling apart in front of the NPC. I could see her maintaining a facade with several cracks and some weakness shining through, then falling apart hard when noone can see her, but not to his face. But that's just me babbling, it hasn't ruined the story or anticipation for more at all for me. Keep them coming.

*
I






Hi, what "story" mate? i'd like to read it but don't know what your referring to.  Thanks.  No worries i found them noe, Great!

i hope morrigan wishes to restore urithimeal(sp??) bring back power to mages, with music, artists ect, but destruction involved, i base this on nothing.

Modifié par billbong, 16 juin 2010 - 04:15 .


#3371
ximena

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Brockololly wrote...

Swoo wrote...

 Do people think she would soften up over that timeframe? I would think that perhaps she would toughen up a bit over the period of time, she was told love is weakness and by the end of Origins man o' man did she take a hard punch having to leave the Warden behind for duty. I'd think he would have shown her enough that she'd be more maternal with the OGB than if Flemeth and Flemeth's Dogma would have been fully in effect, but I think she'd be a little more hardened to the outside world.

Then again, six years, sorrow and regret, my willpower would probably break down pretty quickly in such a conversation.

Just something to talk about.


See this is the kind of thing that would be awesome to pick up in DA2 with the Warden! A chance for character development given the passage of time!

As to the question- I think a lot would depend on what Morrigan's plans and intentions were. If she was just in isolation raising the Old God Baby with time to dwell on things, I think its entirely likely she'd soften up, especially if the Warden suddenly returned to her life. I  really like how Ximena portrayed it- Morrigan likely wouldn't be too pleased if the Warden returned, but deep down she'd probably be happy to see him, even if she didn't show it outwardly. But like so much with Morrigan, her reaction would depend on why she felt compelled to leave the Warden in the first place.

But if she is up to some sort of scheming plan involving other people, she'd likely have her guard up. I think Morrigan's relationship with the Warden exposed her to sides of herself and her emotions she did not know existed and once she realized she was falling in love, freaks out because it goes against everything Flemeth instilled in her. But given some time alone to ruminate and becoming a mother, even to an Old God Baby, thats got to change someone. I think it would make Morrigan a bit more willing to go against certain things Flemeth instilled in her- a chance for more personal freedom, both literally and emotionally.


Well, in the DW universe "Her Nightmare" is applicable. So I guess I'm saying that for me, if Morrigan is romanced, her primary goal was to save The Warden. But that's just me. ^_^

#3372
Master Shiori

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Saving the Warden was definitely on her agenda. She openly admits that is one more reason why she wants to do the dark ritual.



Getting a child with the soul of an old god is still her primary concern, just in this case it also means saving her lover's life.



I really love how complicated Morri's feelings can get in this game. She knows full well what she's feeling but cannot bring herself to openly admit it (at least until the battle of Denerim). Definitely the best romance in the game. It has everything I love: conflict, denial of ones feelings, passion and giving in at the end.



Let's just hope it doesn't end with Origins...

#3373
Master Shiori

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EDIT:

double post.

Not sure how that happened... 

Modifié par Master Shiori, 16 juin 2010 - 10:48 .


#3374
ximena

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Master Shiori wrote...



I really love how complicated Morri's feelings can get in this game. She knows full well what she's feeling but cannot bring herself to openly admit it (at least until the battle of Denerim). Definitely the best romance in the game. It has everything I love: conflict, denial of ones feelings, passion and giving in at the end.

Let's just hope it doesn't end with Origins...


I concur. It's why I'm so hung up on the story. 

#3375
Brockololly

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A couple thoughts:

So it seems that the Overlord DLC for ME2 is story driven and actually pretty good by most accounts, minus the fact that no squad mates have much to say besides Legion. Still, it seems thats 2/2 for decent paid DLC for ME2, with Kasumi being the other. Its a shame DA isn't the same outside of Warden's Keep and (sort of) RtO.

Oh and in this thread about the merits of the DR vs. US, Swoo you mentioned this:

Swoo wrote...
One of the problems with it is that the Dark Ritual wasn't intended for the game, the Ultimate Sacrifice was supposed to be the only ending, and then Bioware decided they wanted to have the option to keep the Warden around so they spliced in the DR; We need Brock here, he tracks down these BW quotes like a bloodhound. Soit's hard to tell exactly what's deception and what's just inconsistency from weaving a new plot thread in.


From everything I can recall, I cannot ever remember seeing a BioWare person claim the DR was added in late or that the US was originally supposed to be the only ending. I might take a look later today to see if I can dig anything up, but all I remember was that some posters  (maybe Glenboy24 or something?) earlier in this thread mentioned how they thought the DR was tacked on at the end to allow for continuity based on the success of ME. But I have not seen any interview with BioWare people or forum posts to substantiate this.

But its much the same as Awakening from my POV- if the DR was added late, that hopefully explains some of the crumminess of the DR scene for Morrigan romancers and such. Much the same way that playing as an Orlesian warden seems to flow better in Awakening versus the seemingly tacked on continuity of the Warden. But nobody knows if either the DR or the Warden in Awakening were just tacked on or if they were the result of crummy implementation. I'd like to think they were just crummy last minute thoughts; at least that explains their uninspiring presence.

Modifié par Brockololly, 16 juin 2010 - 02:10 .