Something I've never understood seem to be the arguments against importing the Warden into the next game.
Aaaaand, GO GO RANT!
a) What can a new character do that a imported Warden can't do? I mean that honestly and from a story standpoint? If you put the PC in a land other than Ferelden in the next game - which seems like the direction they are leaning - then I see absolutely no difference between a Warden with history and a blank slate of a new PC progressing through the story that would draw up such negatives that continuing the Warden would be deemed folly. The interactions in new lands, with new factions, new people, new party members, new potential love interests, new major enemies, and what have don't seem to favor anything other than 'Backstory is hard' or 'I don't like personal history for characters' and not any true plot mechanic that would require a new PC.

'I'm so done with the Grey Wardens'. Really? You don't even know what it really means to be a Grey Warden, and you are tired of being one already? It's the Luke Skywalker syndrome. Luke had a lightsaber, he knew a little bit of the Force, he had a little training, but he was no true Jedi. He held himself up to the ideal of the Jedi in his head the best he could, but he was nothing like a 'true' Republic Jedi. Our Grey Wardens are the same. We know you have to fight the Blight, you have to kill the Archdemon, and you (usually) die taking the AD out, but we don't know what it means to be a Grey Warden other than 'Whatever it takes'. To compound the matter, there's pretty much an entire fortress-nation just across the mountain range of Warden Nobility, and a large force of them across the sea as well. We don't know how Wardens are legitimately trained, we don't know the history, the different methods, what a force of Wardens is like in a time of a non-Blight, just exactly what a force of outcasts, near-miss-executions, hidden rebels and royals, men taken against their will, men devoted to a cause beyond morality and reason, and the like really are as a cohesive force. Personally, the idea of meeting an organized force entrenched in history, tradition, and a very clear cut heirarchy (according to the information we recieve about Weishauppt (sp?)) as a trial-and-error 'backwater' Warden out of Ferelden whom happened to amass an army almost single handedly and put a blade into an Archdemon sounds absolutely fascinating.
c) 'I was already level 30 and had four bars of skills, getting any more just sounds stupid. I need a new character'. I don't understand this reply - and I've seen it a lot -
at all. There is absolutely no way Bioware releases a stand alone game that requires you to purchase and play a previous game. They didn't require you to import Shep from ME1 to play ME2, and resetting the level and specializations didn't seem to break any immersion, history, or ruin the game whatsoever there, so why would you think it's so impossible to do in Dragon Age?
d) 'Choices are just soooo hard, better to start new'. I get this one even less than the level 30 one. So, having consequences to your choices and actions - the very thing we were told would be core to this setting - makes you worry about the technical difficulty and the strain it will produce on the Bioware crew so much you would rather just have a canon ending enforced and start anew? Sounds like one of the laziest arguements I could imagine. Carrying over choices and consequences IS NOT NEW FOR BIOWARE, people seem to think that this is something they just created for Mass Effect, it's just that it hasn't been as showcased in previous titles. It's my belief that if they track our choices - which they do, they tell us that our choices will matter - which they did, they have used importation saves into sequels in a variety of games - which they also have done, and the overarching story of Thedas is continuing - which seems to be the case, then why not keep the things that actual define a person? Quit because 'It's too hard'? Pah!
e) 'If we continue with our Warden we won't get five...six...eight...new Origins, and I'd rather have all the Origins!' Bioware already said that ship had sailed, and it was one of the reasons they named Origins what they did. Warden or new PC, we aren't getting a smattering of new, multiple hour Origins to start off the next game. So even if the Warden doesn't come back in the next game, they made it clear you aren't going to get to start off as one of multiple factions or races in the next game and have that worked in. It's possible they will backtrack on this and add them in anyways, but when they say 'No, not going to happen' instead of 'Maybe, maybe not' you have to think they are pretty sold on the idea.
f) 'Bioware didn't promise you would see the Warden again'. The hell they didn't. They promised me my choices and actions would matter. They told me my Warden's story wasnt over multiple times. They told us to keep our save files. They told us NPCs and major players would be seen in future games. 'It was not the last the people of Thedas heard of the Warden' does not sound like a 'The End' to me. I mentioned this a few pages back, but having a game end and then daydreaming up a sequel is in absolutely no way equal to being given a vague direction of continuation and hope by the actual creators, and then given months or year(s) to wait and image and formulate ideas of direction. If I have expectations for the next game it's because Bioware put them there for me to run with, end of story. I didn't sit and post about Revan's future adventures for KOTOR2, but I sure as hell did when talking about Throne of Bhaal.
g) 'Thedas is the star of the story'. It's been used in various forms and paraphrasing, but one of the lesser used arguments is that it's actually the land and the Dragon Age that's the star of the story and not our Warden. I'm sorry, but I don't buy that one bit. As much as the time of the Galactic Empire made a compelling backdrop for the Star Wars saga, that's exactly what it was - the background that amazing characters lived in. Luke, Leia, Han, Chewie, BOBA FETT! (<3), that's what made the story great. You could have put their interactions, (mis)adventures, and resolutions into any timeframe of the Star Wars saga and it would have been great. The same goes with our characters. It's the history, the hopes, dreams, suffering, loss, gains, loves, jokes, betrayals, uncertain futures, friends to enemies and enemies to sort-of-friends, all that that makes a game great. Does that mean that the Warden is the only great story they can tell in the timeframe? Absolutely not! But when you have characters that people have connected with - and it only takes one glance at this forum or any other forum discussing BW to see what is the number one connection/interest for this game - you don't abandon that until the story has run it's course. And other than ending up six feet under the ground, every other story still has legs left.
h) 'I want to be somewhere other than Ferelden, with someone who isn't a Warden, with a new PC and new NPCs, with no Blight, no Darkspawn, and no connection to the first game'. Go look at the threads that pop up of Contin. vs Noncontin. This is something that comes up every time, and it completely baffles me. So, what you are saying is you want to buy a new RPG, you don't care what, just a fantasy RPG. Ok, awesome. Go to Gamestop, pick one up, you have exactly what you wanted. And unlike me, you don't even have to wait a year to play your game, you could go do it now and get what you wanted.
i) 'Bioware will tell the story they want to tell, and you will either like it or you are myopic and nothing they could do would ever please you'. This is true to a point, but not the definitive point that people want to make out. I own half of a glass studio in Los Feliz, right smack in Hollywood. I do what I want TO A POINT. If I am making something for the sole purpose of making a sale, I HAVE to take into account what sells the best, what the purchasers want, trends, how to have growth of product to keep from being stale yet keeping it close enough that it's recognizable as my own style, on and on. You can do what you want, but sometimes you have to bend to the law of Supply vs Demand. If you don't give the people what they want sometimes, then you can't take the high road and say 'It's what I wanted, I may have failed but I'm happy with it anyway'. That's a losers mantra. Blizzard has an amazing board in their offices, 'The customer isn't always right, but they aren't always wrong'. Sometimes what you want to do has to change based on how the property mutated and was embraced by your fanbase, and sometimes it goes in directions you didn't plan on it doing. Sticking to plan no matter what the fans want is just as much of a folly as bending to their every will and desire. Sometimes you have to compromise in whatever you do in life, so telling me that Bioware has a hardline and I have to follow it or get the **** off the bandwagon is stupidity you only hear from people who have never been in the position themselves.
Ok, that's it for now. Time to go back and see the last page or two of posts and reply to them in a post not containing such a massive wall of text and emotion.