Brockololly wrote...
As much as I love ME2, I haven't felt compelled to try out any of the DLC (Kasumi or Overlord). In part its that the gameplay while good, gets old after a while, I think. ME1 was far from perfect but it had a unique feel and I think ME2 while maybe playing more like a shooter, ultimately feels more generic gameplay wise. I just watched the Youtube vids of the playthroughs for Kasumi and Overlord.
And I'd second the Deus Ex suggestion- it may be a little rough around the edges visually and presentation wise but its good stuff.
Well, I found ME2 to be a superior game on pretty much every front (and I'm a massive rpg fan, less so on shooters), ME1 feels unpolished by comparison and has all the hallmarks of a dev not really familiar with unreal technology - LOD issues & clunky cover system being two aspects that stick in my mind. ME2 improved & tweaked the base game on so many fronts and I feel the shooter-esque gameplay actually works better than ME1's system.
What I would like to see is a Deus Ex title developed by Bioware - I think that could be something special. I really hope that Deus Ex 3 turns out more like the original than the... "streamlined" invisible war though.
Brockololly wrote...
I mean I'd mainly like the new Origins to sort of acknowledge what happened in Origins and to kind of show you how the world has changed since Origins based on your actions there. Its something that would be nice but definitely not necessary. I'm just curious if the Origins is something BioWare wants to keep doing or if it was a one time deal? It was a pretty innovative idea but no doubt a lot of work. I guess I'd only like the Origins stories as a safeguard against having more generic scenes like the DR, especially given the state of the plot flags.
The notion of separate origins was indeed a nice touch, however after ostager it counted for precious little. As with many things, it starts out strong then dilutes to the lowest common denominator as the game progresses.
Swoo wrote...
Beside the point anyways, I understand what you are saying. They did the same thing in BG2 with multiple NPCs, even
giving you a line of dialogue 'Aren't you supposed to be dead?', so they can handwave away the first game in sorts.
Yeah, that cropped up quite a bit in BG2, the most amusing instance being when you encounter Drizzt, always loved putting the elf in his place a second time.
Brockololly wrote...
I'd agree- I figured she was the token "evil" chick in the game, but to just peg her as the "evil witch" is really selling her character short. Its a testament to the good job by BioWare that I ended up liking Morrigan as much as I do, as I usually don't care for the more "evil" or "bad" type characters in games (of course Morrigan isn't "evil" per se...)
I think its just tough to accurately market a deep, story and character driven game like Origins since you end up having to kind of paint certain characters to make a quick impression when they're more often a lot more complicated than what that first impression might lead you to believe.
For me, initially she appeared to be a less obnoxious Edwin, in that she fitted into the overall party without being overtly abrasive to the group dynamic. She's like the odd one out, the child in the corner of the class that nobody else "gets", (which is reflected in her placement in camp) primarilly due to being different from the expected social norms. If people can't appreciate her character it's their loss, I find people of her demeanour are generally more interesting and breaking through the barrier is certainly a rewarding experience. Morri & her subplot are still equally powerful and captivating for me now as it was when I first played the game.
Brockololly wrote...
I'm all for choices in games like DAO but the ability to kill off your companions seems kind of unnecessary to me. Sure its great for RP but it either blocks off that person from showing up in the future or it ends up like BG2 with dead people magically reappearing. I'd be curious to know how many people actually kill off recruitable companions in their playthroughs or get them pissed off enough so that they leave.
And thats another aspect I felt was lacking in Origins- even when you do have the opportunity to kill say Leliana or Wynne by tainting the Ashes, thats all there is to it. Nobody asks you about the fact that you just straight up murdered 2 of your companions or anything. It just seems like people are strangely silent about murdering companions...
I agree, while its possible to kill off the companions, I, the player know that its not a good idea to do so as you're locking yourself out of content. Megaton & the bomb in Fallout 3 is another good example - sure you can do it, but you then potentially miss out on all those potential quests. I feel it generally serves no purpose to kill off characters unless you're actively seeking to close off future plotlines. Sure you can RP an evil character who systematically slays his companions or sends them on their way but in the end the jokes on you when you're sat in the camp solo with zero companions to interact with. Take situations like in BG2 - if you accidently caught/intentional kill a neutral character during a confrontation the entire area could go hostile, permanently - now some may argue this is a good thing, however if I've now locked myself out of x quests was this particular freedom worth having. It's been a while but I *think* in Morrowind you could kill off quest npcs and end up not being able to finish the game.
Brockololly wrote...
On a completely unrelated note- if anyone is looking for a amazingly fun sandbox game, I order you to play Just Cause 2 right now. Soooooo much fun. Its easily the biggest and prettiest sandbox game I 've ever played. The story and VO are like a bad Steven Segal movie- in the "so bad its good" territory, but it works because the game doesn't take itself too seriously.
Is it better than the original and is the parachute still the main gimmick? I was underwhelmed by the first title but I may
check out the sequel if the price is right.
Swoo wrote...
Aerie: Ugh, the whining and stuttering just drove me crazy. But it's the only game romance I can think of past the OGB where you actually have a kid. It of course ends up perfectly Disney. Blech.
Viconia: The Morrigan plan. Full of stress, confusing, fighting, and then love and loss. The funny thing is when you
hear people talk about the BG romances, Viconia always gets referred to as the Real Life Romance. Throne of Bhaal not only reconnected the two of you, but Viconia actually could change Alignment based on the romance, and you got a pretty great ending when you consider where you were left in BG2. You married, settled down, had many good years, and then of course that last minute gutpunch.
Aribeth/Bastilla: These are basically the exact same romances. It's also interesting to note that Obsidian destroyed both of them. As far as Gaider and his writing were concerned, these had good, conclusive endings. Obsidian came in and ret-conned Aribeth to a bad ending after the fact, and Bastilla was knocked aside by the Exile taking stage in Part II (which from what I hear was supposed to set up Revan's return in the third, but now we'll never know with TOR taking place 500 years after KOTOR).
Did he write Jaheria as well? That is one amazing interaction, just with all the outside stuff thrown at you like dealing with the "cliched" bandit attack with the knife to the lovers throat, the Harper Inquisition, Ployer's Curse, the Locket and piece of Jaheria's hair. ****, I'm going to have to play BG2 again just to do her romance again.
Ah, I'll always have fond memories of the Aerie romance, it being the first one I stumbled into upon first playing BG2 - I literally walked straight into the circus tent after leaving Chateau Irenicus. Those kinds of interactions were most welcome after BG1's limited interactions and it went quite nicely with my Lawful Good PC and first playthrough. Of course my first playthrough was many moons ago [smilie]../../../images/forum/emoticons/cool.png[/smilie] and I appreciate the subtle complexities of Vic & Morri type character more now... But BG2>TOB is pretty much the gold standard that all others should be aspire to. Anyway, have we discovered who actually wrote Jaheira's yet?
Modifié par Terra_Ex, 05 juillet 2010 - 06:21 .