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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#4426
phaonica

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He said it was from his GI Magazine


Is it out already?

Modifié par phaonica, 09 juillet 2010 - 11:56 .


#4427
MKDAWUSS

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adneate wrote...

The Elite Elite wrote...

Alright, just finished reading the DA2 article in my GI mag. WARNING! I am going to be posting some of the things that really stand out. (To me anyway) So if you don't want to know, skip my post.

1) We will be able to import our DA:O games into DA2.

2) We will see Flemeth at some point.

3) Pissing off party members won't always be a bad thing. "They won't necessarily leave. They may still join you, but they're going to try to show you up, and that may influence battle in a different way."

4) We're getting the ME2 conversation wheel, but this time instead of having some dialogue be a particular color the center of the wheel will show a symbol to show what kind of reply it is. (The article uses the examples of them being something like aggressive or sarcastic)

5) The way the story unfolds will be very different compared to the past Bioware games. "Dragon Age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being retold in the present." "Narrators with unique insights into the events in question tell the tale of his past adventures."

6) We may get to see some of the DA:O events at the start from a different perspective. "Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle."

7) Because of the game spanning a decade, we get to see the consequences of our actions sooner, rather than in a little text at the end of the game.

8) The PC version's combat system remains mostly the same. "The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme." "Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."


First Info from the GI article.


At least this is the first substantive news instead of something that built on hype and cryptic fluff.

My expectations are still on life support, however.

#4428
phaonica

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I was just curious about the source. Could have easily been someone pulling a hoax. Doesn't appear to be, though. Though I could be wrong.

#4429
adneate

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We will be able to import our DA:O games into DA2. & "Dragon Age II begins as the events of Origins are still taking place,
so you may see some familiar events from a different angle."


Interesting. Prehaps they aren't killing off Our Warden after all, it appears The Warden and his/her companions will be running around as Hawke is doing his thing in the Free Marches. This pretty much rules out Origins companions making an appearance in DA2, since The Warden is still kicking and they know who The Warden is with and what they are doing once The Blight is over.

We will see Flemeth at some point.

Well that was one of the possibilities we threw around, so you know shocking. Flemeth is interesting though she clearly has a grand scheme and I wonder how Hawke fits into it.

Pissing off party members won't always be a bad thing. "They won't
necessarily leave. They may still join you, but they're going to try to
show you up, and that may influence battle in a different way."


Huh? I'll have to hear more about how this is going to work, but ME companions are similar no matter what you do they stick around.

We're getting the ME2 conversation wheel, but this time instead of
having some dialogue be a particular color the center of the wheel will
show a symbol to show what kind of reply it is. (The article uses the
examples of them being something like aggressive or sarcastic)


Well as soon as we heard it was fully voiced we sorta knew they'd have to use the ME conversation wheel. Hopefully it's less shallow than ME's though it appears it's just going to be a bunch of emotional responses in a circle or something, don't know how to feel about this.

The way the story unfolds will be very different compared to the past
Bioware games. "Dragon Age II has a framed narrative structure, which
means that the exploits of Hawke occured in the past, but are being
retold in the present." "Narrators with unique insights into the events
in question tell the tale of his past adventures."


I wonder what kind of character Hawke is supposed to be then? Are they allowing a savegame import so they can "protect" our Warden's for use later. He's not ours but is he going to be a villan or a hero?

Because of the game spanning a decade, we get to see the consequences
of our actions sooner, rather than in a little text at the end of the
game.


Ha ha. Oh that would hurt if it wasn't so damn funny, so I guess a power point slide wasn't the best way to make my choices have consequences huh?

The PC version's combat system remains mostly the same. "The PC version
implements the same strategic approach afforded by a mouse-and-keyboard
control scheme." "Rather than try to mimic the PC experience on
consoles, Dragon Age II has a battle system more tailored to the
strengths of the PS3 and 360."


Wonder what they mean by "mostly the same" is it still pause and play? Still more positive than what their marketing department has come up with, they should really fire them for making their game look so stupid. I've only played the PC version on a widescreen monitor so I can't really comment on weaknesses since I got the definitive version of the combat UI.

I've gone from really pessimistic to extreme caution on DA2. Hearing some stuff about The Warden and savegame importation eases a few of my concerns. I said I wouldn't be a Fallout fan and I'm staying true to that, I'm still wary of this game but I'm relieved to see BioWare hasn't gone totally nuts.

#4430
Quett

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So supposedly we'll see Flemeth again? I guess there is potentially a lot of time in Origins between when you leave Flemeth's hut and when you return to dragon-slay her. Alternatively, maybe she was only mostly dead? Maybe Voyager beamed her off the planet before I landed the final blow.

Modifié par Quett, 10 juillet 2010 - 12:08 .


#4431
adneate

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http://social.biowar...54393/4#3074424

Forgot to cite my sources. :P

Modifié par adneate, 10 juillet 2010 - 12:09 .


#4432
MKDAWUSS

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Quett wrote...

So supposedly we'll see Flemeth again? I guess there is potentially a lot of time in Origins between when you leave Flemeth's hut and when you return to dragon-slay her. Alternatively, maybe she was only mostly dead? Maybe Voyager beamed her off the planet before I landed the final blow.


Well, the codex update used vague language, so take that for what it's worth. If she did elude death, I'd be curious as to how she did it, since Morrigan was supposed to be nowhere nearby, meaning she wasn't going to move inside someone else rent free.

#4433
Swoo

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"Mages will now get finishing moves, like making an Ogre explode using crushing prison."



Does it make me weak that this little bit (THAT SHOULD HAVE BEEN IN ORIGINS) has psyched me more than anything else they've released so far?

#4434
Brockololly

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Just saw that post about GI in the DA2 forum....hmmmm...my thoughts....

1) We will be able to import our DA:O games into DA2.

*sigh* Still questionable to what extent any of it will matter I suppose given the fact that Awakening also lets you import but interesting nevertheless. I wonder if its a substantial feature with actual meaning or just another thing they're trying to mimic off of Mass Effect.The one thing that sticks with me about potential imports are the cam900ar_endgame scripts in the toolset. Specifically how all of the choices surrounding the Dark Ritual have this fixed to them "All of these flags' original values are stored in "prcpt_postgame" for checking later." Now maybe thats for DLC or another expack or maybe DA2.... only BioWare knows....I just pray that DA2 can properly read flags, unlike Awakening, otherwise DA2 is an automatic clusterfluck in my book. So long as the importation isn't implemented as crappily as it was in Awakening this makes me a little more optimistic.

2) We will see Flemeth at some point.

Well, in my view she is definitely the front runner for the white haired mage then:
Posted Image

I'd guess that means she got a new body then if we killed her....This begs the question though, what role does Flemeth play? Villain, companion, NPC? And one would think that whatever Flemeth is up to, MOrrigan wouldn't be far behind. Hmmmm...interesting...

3) Pissing off party members won't always be a bad thing. "They won't necessarily leave. They may still join you, but they're going to try to show you up, and that may influence battle in a different way."


Not sure what to really make of this one. One would think if you ****** off someone thats not a good thing. Maybe it means they won't abandon you? Seems like a bit of a step back and more hindering your RP ability if they're shoving companions down our throat who never leave. Perhaps the approval system is more closely linked to bonuses and maybe demerits of some kind when in combat? Or maybe if you bring an unhappy companion with you into battle, they'll ditch you? Kind od vague quote without knowing what shape the approval system takes...

4) We're getting the ME2 conversation wheel, but this time instead of having some dialogue be a particular color the center of the wheel will show a symbol to show what kind of reply it is. (The article uses the examples of them being something like aggressive or sarcastic)

Meh... the whole voiced PC thing seemed inevitable. Its how its handled now that worries me. Just like the dialogue system  in Awakening sucked, they'll really need to convince me that this isn't some guessing game of a system. I want to know exactly what my Hawke is going to be saying and not blindly guessing his friendly response only to have him headbutt somebody. The whole "intent" thing sounds like Alpha Protocol. As long as they have more complex choices than just paragon and renegade as in ME it could be serviceable. I'm not a fan of the ME system in DA but given thats where they're going I'll keep an open mind. But make no doubt, I think they royally f***** up there.

5) The way the story unfolds will be very different compared to the past Bioware games. "Dragon Age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being retold in the present." "Narrators with unique insights into the events in question tell the tale of his past adventures."

This seems like Molyneaux type ambitious stuff. Kind of neat though if done right and lends itself to a more story focused chapter approach like Baldur's Gate. I'm picking up a very Beowulf kind of vibe from this game though. Whether thats good or bad, I'm not sure. But this is the kind ambitious thing that if it gets rushed and cut up like the Dark Ritual will fall flat on its face.

6) We may get to see some of the DA:O events at the start from a different perspective. "Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle."

Lothering getting sacked? Maybe run into the Origins crew on the road?- that might be funny. What other events could they be referring to? Perhaps we'll run into Nathaniel Howe in the Free Marches?

7) Because of the game spanning a decade, we get to see the consequences of our actions sooner, rather than in a little text at the end of the game.


Again, this sounds wonderful depending on how its implemented. The .ppt slides sucked. Seeing proper consequences would be wonderful. As long as they aren't Plot Hammered onto the PC.

8) The PC version's combat system remains mostly the same. "The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme." "Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."

Hmmm... well here is the deal. Much of the criticisms of DAO came from the console side of things. I'm really worried that the PC is getting the shaft in terms of attention and all the heavy lifting is going into making the console versions the best, while the PC version collects dust. This might suck for the console players that liked the combat there as I get the distinct feeling this clears up the General and Spartan distinction: General meaning PC players who strategically pause and play, while Spartan means the Bros on the consoles, mashing buttons for wicked combos, bro.

This alleviates some concerns just a bit, but I'm still not too pleased with the direction they're taking DA....

Modifié par Brockololly, 10 juillet 2010 - 12:38 .


#4435
Swoo

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1) We will be able to import our DA:O games into DA2.

You can import the DA:O 'World Information" into Awakening and that worked out swell. It's nice to hear they put the option in, but I'm not getting all excited over this until we hear that it's more than a nod and a handshake.

2) We will see Flemeth at some point.

Not shocked at all, the Codex and Morrigan were pretty clear that she was just temporarily dealt with. Cue the Morrigan IS Flemeth conspiracies though (which I believe to be bunk). I wonder if maybe Flemeth is hunting Morrigan and the OGB (or just Morrigan if they allow it to be a DR/no-DR from imports) and that's how she crosses paths with Hawkicus.

3) Pissing off party members won't always be a bad thing. "They won't necessarily leave. They may still join you, but they're going to try to show you up, and that may influence battle in a different way."

Confusing statement. I wonder how that could work other than them being whiny in party barks, conversations, and interrupting other conversations you are having with NPCs. Would a negative rep'd companion refuse party orders and instead use some sort of Default AI at times 'refusing orders' or is it like ME where they can hate your guts but it's still same old, same old.

4) We're getting the ME2 conversation wheel, but this time instead of having some dialogue be a particular color the center of the wheel will show a symbol to show what kind of reply it is. (The article uses the examples of them being something like aggressive or sarcastic)

No surprise. Hopefully the voice is good and we get plenty of good zingers like Shep had (especially bastard Shep)

5) The way the story unfolds will be very different compared to the past Bioware games. "Dragon Age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being retold in the present." "Narrators with unique insights into the events in question tell the tale of his past adventures."


So it's like the Narrator in BG2 who always was on top of the plot, reading it back to the player like a storyteller. And the 10 year plan will be timejumps after quest hubs that advance the world months or even years most likely, giving you good city/bad city toggles on your actions.

6) We may get to see some of the DA:O events at the start from a different perspective. "Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle."

Like Lothering getting sacked, and what Flemeth's ressurection was I would wager. I would expect to hear of Loghain's deposing and whichever Monarch you put on the throne getting a little love in game, but I don't know what else you could expect to see from a different perspective.

7) Because of the game spanning a decade, we get to see the consequences of our actions sooner, rather than in a little text at the end of the game.

So yeah, time jumps after hubs.

8) The PC version's combat system remains mostly the same. "The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme." "Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."[/quote]


Fine by me. Make the consoles more shooter for the shooter crowds, keep my MMO-hybrid controls on computer the same.

#4436
Brockololly

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The Elite Elite wrote...



All it really said was that the PC version will have the same ability to "examine the battlefield closely, make decisions from a top-down view, and direct your party like a general." They say they got to play the Xbox 360 version and they can "confirm that it is faster, more responsive, and more fluid than before. As soon as you press a button, something happens. As a warrior, Hawke threw down special strikes and used a new dash move to slash through darkspawn with ease. It isn't on the Dynasty Warriors side of the spectrum, but with obvious improvements to the targeting system and animations, playing Dragon Age II with a controller finally feels natural."






So basically they're leaving the PC version alone, but making the console one a hack and slash. So BioWare thinks console players are hack and slashers- this tells me alot.



Although I'm wondering if the "general" view is only available when zoomed out but once you zoom in on the PC it devolved into hack and slash or can we still pause and play?

#4437
Swoo

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Brockololly wrote...

So basically they're leaving the PC version alone, but making the console one a hack and slash. So BioWare thinks console players are hack and slashers- this tells me alot.

Although I'm wondering if the "general" view is only available when zoomed out but once you zoom in on the PC it devolved into hack and slash or can we still pause and play?


They made their stance on consoles pretty clear with Origins. Nightmare on XBOX was right about Hard on the PC.

It will still be pause and play. It sounds like you can take a 3/4 overhead view of the battlefield and just issue orders and watch the party carry them out, so instead of controlling a PC and either manually issuing commands to NPCs or leaving them to tailored AI, you just sort of point and watch the combat. That could be cool, especially in mass fights, but I doubt it's much more than another option, not something being hardlined into a must-use mode.

#4438
phaonica

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Brockololly wrote...

The Elite Elite wrote...

All it really said was that the PC version will have the same ability to "examine the battlefield closely, make decisions from a top-down view, and direct your party like a general." They say they got to play the Xbox 360 version and they can "confirm that it is faster, more responsive, and more fluid than before. As soon as you press a button, something happens. As a warrior, Hawke threw down special strikes and used a new dash move to slash through darkspawn with ease. It isn't on the Dynasty Warriors side of the spectrum, but with obvious improvements to the targeting system and animations, playing Dragon Age II with a controller finally feels natural."


So basically they're leaving the PC version alone, but making the console one a hack and slash. So BioWare thinks console players are hack and slashers- this tells me alot.

Although I'm wondering if the "general" view is only available when zoomed out but once you zoom in on the PC it devolved into hack and slash or can we still pause and play?


As a PC player, I kind of liked the option to switch between the top-down and and in-the-middle-of-battle views. I personally don't play in top-down view and appreciated the option.

#4439
Brockololly

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Swoo wrote...
2) We will see Flemeth at some point.

Not shocked at all, the Codex and Morrigan were pretty clear that she was just temporarily dealt with. Cue the Morrigan IS Flemeth conspiracies though (which I believe to be bunk). I wonder if maybe Flemeth is hunting Morrigan and the OGB (or just Morrigan if they allow it to be a DR/no-DR from imports) and that's how she crosses paths with Hawkicus.


Dammit man, now you have me worried. I really really hope BioWare doesn't go with some lame "Oh Flemeth took over Morrigan's body but they have split personalities now!" Or some such rubbish. It even has me wondering if this younger looking version of the white haired mage:
Posted Image

Is maybe when Morrigan is "in control" and the older looking one here:
Posted Image

Is when Flemeth is "in control"?

Stupid speculation on my part but I've been Gaider'd one too many times it would seem...

#4440
Brockololly

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Swoo wrote...

They made their stance on consoles pretty clear with Origins. Nightmare on XBOX was right about Hard on the PC.

It will still be pause and play. It sounds like you can take a 3/4 overhead view of the battlefield and just issue orders and watch the party carry them out, so instead of controlling a PC and either manually issuing commands to NPCs or leaving them to tailored AI, you just sort of point and watch the combat. That could be cool, especially in mass fights, but I doubt it's much more than another option, not something being hardlined into a must-use mode.


Yeah, I'm just wondering if we'll still be able to pause and play and issue commands when zoomed in all the way or if once you zoom in to a certain point, you've got to play it hack and slash style even on the PC. I hope they give us the option...

#4441
Giggles_Manically

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OK the new intel has made me calm down a little. Well lets hope for some more stuff, and a not pissed off Flemeth for getting wacked. Maybe drunk Alistair will show up. Actually I am feeling better hearing about this now.



Means that I wont make anymore quote garbles unless you want.

please.

#4442
Ash Wind

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blademaster7 wrote...

Wow... so the story takes place within the lifespan of our old PCs? WTF!

Now I REALLY don't want to see Morrigan in DA2. Imagine the poor guy wasting his life looking for her in Orlais and then Mike accidentally bumps into her... in the Free Marches.

Things are getting worse and worse with each and every announcement :(

**** it!

I couldn't agree more. I have no interest in seeing Morrigan again as Biff, or Duke, or Hawke or whatever the ******'s name is. I already know her, but I am supposed to pretend that I don't because the Most Uninteresting Man in the World doesn't? Um... No.

DA:O Save the world, and become the most important person in the DA world.
DA:2... Now, really, You're DB Hawke...  Now you're the most important person in the DA World.
DA:3...? No... really, this time as Billy Awesome you're really the most important person in the DA World.... Seriously.

#4443
Swoo

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Brockololly wrote...

Swoo wrote...
2) We will see Flemeth at some point.

Not shocked at all, the Codex and Morrigan were pretty clear that she was just temporarily dealt with. Cue the Morrigan IS Flemeth conspiracies though (which I believe to be bunk). I wonder if maybe Flemeth is hunting Morrigan and the OGB (or just Morrigan if they allow it to be a DR/no-DR from imports) and that's how she crosses paths with Hawkicus.


Dammit man, now you have me worried.


The problem is I can get myself carried away with the smallest of things, but I highly doubt that they will make Morrigan and Flemeth one and the same. (In one of my super paranoid did Bioware just F me moments, I wondered if maybe Morrigan was Flemeth, and Flemeth was the Demon, and Morrigan was making a play to finally be free from it after centuries. See, if I was just a little less sane I'd totally have a tinfoil hat.)

The game is pretty clear that sometime after Origins you feel sorrow and regret about you from Morrigan, so that means at that time she is still the Morrigan you knew. I would think that if Flemeth possessed anyone, it was another one of these daughters she had spread around Thedas like Zev comments on.

I would expect the White Witch to be Flemeth, and she's either hunting Morrigan, or the whole betrayal after the DR was expected-slash-planned upon, and we get to see what Flemeth's machinations in motion, perhaps first hand.

#4444
MKDAWUSS

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Swoo wrote...

1) We will be able to import our DA:O games into DA2.

You can import the DA:O 'World Information" into Awakening and that worked out swell. It's nice to hear they put the option in, but I'm not getting all excited over this until we hear that it's more than a nod and a handshake.


It's better than nothing, but I think that due to the apparent detachment this has from Origins, it's going to be more of the same (dialog variatons and cameos). In this instance, I won't complain too much about it, since we won't be seeing much of Ferelden, from what I'm guessing.

2) We will see Flemeth at some point.

Not shocked at all, the Codex and Morrigan were pretty clear that she was just temporarily dealt with. Cue the Morrigan IS Flemeth conspiracies though (which I believe to be bunk). I wonder if maybe Flemeth is hunting Morrigan and the OGB (or just Morrigan if they allow it to be a DR/no-DR from imports) and that's how she crosses paths with Hawkicus.

If Flemeth is Morrigan, kiss any hope of salvaging a Warden-Morrigan romance goodbye.

3) Pissing off party members won't always be a bad thing. "They won't necessarily leave. They may still join you, but they're going to try to show you up, and that may influence battle in a different way."

Confusing statement. I wonder how that could work other than them being whiny in party barks, conversations, and interrupting other conversations you are having with NPCs. Would a negative rep'd companion refuse party orders and instead use some sort of Default AI at times 'refusing orders' or is it like ME where they can hate your guts but it's still same old, same old.

I would hope that there's more to them just being disgruntled lemmings. Hopefully they'll act like total pains in the backside until they either desert you or you tell them to bug off. Add in the love interest factor, and you could have an interesting dynamic to companion interactions.

6) We may get to see some of the DA:O events at the start from a different perspective. "Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle."

Like Lothering getting sacked, and what Flemeth's ressurection was I would wager. I would expect to hear of Loghain's deposing and whichever Monarch you put on the throne getting a little love in game, but I don't know what else you could expect to see from a different perspective.


I think this is where some of your saves will come in handy - pending your playthrough, Sten and Leliana may be gone. Then again, that would probably be the only change that your Origins save would produce, since the Warden didn't really leave much of an impact - the primary objective was to travel across town and leave.


8) The PC version's combat system remains mostly the same. "The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme." "Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."


Fine by me. Make the consoles more shooter for the shooter crowds, keep my MMO-hybrid controls on computer the same.


Probably the ideal compromise IMO. Let the consolers fight like Spartans.

#4445
Brockololly

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Swoo wrote...

I would expect the White Witch to be Flemeth, and she's either hunting Morrigan, or the whole betrayal after the DR was expected-slash-planned upon, and we get to see what Flemeth's machinations in motion, perhaps first hand.


Probably- or Hawke gets lured into some sort of Beowulf type scenario with Flemeth. I seriously cannot stand Flemeth though- the way she talks made me want to strangle her. If we have to deal with that the whole game now, kill me now.

I'm feeling a little better about DA2 but it still sucks as its clearly been dumbed down. And over/under on DA2 being at least 80 hours long like Origins? I'll take the under- even though both BG2 and ME2 were longer and bigger than their predecessors, I'm wagering DA2 will be about 40 hours long.:(

#4446
Ash Wind

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Swoo wrote...

1) We will be able to import our DA:O games into DA2.

You can import the DA:O 'World Information" into Awakening and that worked out swell. It's nice to hear they put the option in, but I'm not getting all excited over this until we hear that it's more than a nod and a handshake.

I agree with you on that one. To what end? Determine of Loghain is alive for a cameo and who is the ruler of Ferelden... which would probably just be a cameo also.

Only means anything if we're importing are Wardens, and as that's apparently not an option, Who really cares?

#4447
Brockololly

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Swoo wrote...

3) Pissing off party members won't always be a bad thing. "They won't necessarily leave. They may still join you, but they're going to try to show you up, and that may influence battle in a different way."

Confusing statement. I wonder how that could work other than them being whiny in party barks, conversations, and interrupting other conversations you are having with NPCs. Would a negative rep'd companion refuse party orders and instead use some sort of Default AI at times 'refusing orders' or is it like ME where they can hate your guts but it's still same old, same old.


Having disobedient companions in combat would just be freakin' annoying. Not clever or innovative, just dumb. But I do wonder how the approval system will be changed since they seem to be changing everything else.


Swoo wrote...
6) We may get to see some of the DA:O events at the start from a different perspective. "Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle."

Like Lothering getting sacked, and what Flemeth's ressurection was I would wager. I would expect to hear of Loghain's deposing and whichever Monarch you put on the throne getting a little love in game, but I don't know what else you could expect to see from a different perspective.


Hmmm.. If we're in Lothering before the Blight hits, we'd likely run into at least Sten or Leliana. And the Warden, Alistair and Morrigan if they pass through...

#4448
Giggles_Manically

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Maybe 2 will get closure for the warden. And we can see some companions like Sten on his way home, or Shale and Wynne goin to Tevinter.

#4449
MKDAWUSS

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Brockololly wrote...

Swoo wrote...

I would expect the White Witch to be Flemeth, and she's either hunting Morrigan, or the whole betrayal after the DR was expected-slash-planned upon, and we get to see what Flemeth's machinations in motion, perhaps first hand.


Probably- or Hawke gets lured into some sort of Beowulf type scenario with Flemeth. I seriously cannot stand Flemeth though- the way she talks made me want to strangle her. If we have to deal with that the whole game now, kill me now.

I'm feeling a little better about DA2 but it still sucks as its clearly been dumbed down. And over/under on DA2 being at least 80 hours long like Origins? I'll take the under- even though both BG2 and ME2 were longer and bigger than their predecessors, I'm wagering DA2 will be about 40 hours long.:(


I would hope that any Hawke-Flemeth involvement remains mostly between those two. Maybe it's my Morrigan romance bias setting in, but having Hawke deal with Morrigan and the OGB would be... well, if the DR was a kick in the crotch, that would be getting shot in the crotch.

Maybe Flemeth's return can explain more about her whole intentions in Origins. When you first meet her, she doesn't seem like she's a bad character at all. Then you find out she's an abomination and plans on possessing Morrigan to extend her own life, and then add in the whole thing about the OGB... Flemeth obviously wanted the Blight stopped as much as anyone else, even preserving the Grey Warden Treaties and rescuing the Wardens on the Tower of Ishal rooftop, and sending Morrigan along with them.

#4450
MKDAWUSS

MKDAWUSS
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Ash Wind wrote...

Swoo wrote...

1) We will be able to import our DA:O games into DA2.

You can import the DA:O 'World Information" into Awakening and that worked out swell. It's nice to hear they put the option in, but I'm not getting all excited over this until we hear that it's more than a nod and a handshake.

I agree with you on that one. To what end? Determine of Loghain is alive for a cameo and who is the ruler of Ferelden... which would probably just be a cameo also.

Only means anything if we're importing are Wardens, and as that's apparently not an option, Who really cares?


Taking the Loghain cameo alone, considering he's essentially a replacement for Alistair post-Landsmeet, anything more would probably require 2 entirely different sets of scripts, since Loghain and Alistair are entirely different personalities. Unless they intend to take their personalities away and essentially turn them into generic blanks whose personalities only show up for 1 or 2 lines.