He said it was from his GI Magazine
Is it out already?
Modifié par phaonica, 09 juillet 2010 - 11:56 .
He said it was from his GI Magazine
Modifié par phaonica, 09 juillet 2010 - 11:56 .
adneate wrote...
The Elite Elite wrote...
Alright, just finished reading the DA2 article in my GI mag. WARNING! I am going to be posting some of the things that really stand out. (To me anyway) So if you don't want to know, skip my post.
1) We will be able to import our DA:O games into DA2.
2) We will see Flemeth at some point.
3) Pissing off party members won't always be a bad thing. "They won't necessarily leave. They may still join you, but they're going to try to show you up, and that may influence battle in a different way."
4) We're getting the ME2 conversation wheel, but this time instead of having some dialogue be a particular color the center of the wheel will show a symbol to show what kind of reply it is. (The article uses the examples of them being something like aggressive or sarcastic)
5) The way the story unfolds will be very different compared to the past Bioware games. "Dragon Age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being retold in the present." "Narrators with unique insights into the events in question tell the tale of his past adventures."
6) We may get to see some of the DA:O events at the start from a different perspective. "Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle."
7) Because of the game spanning a decade, we get to see the consequences of our actions sooner, rather than in a little text at the end of the game.
8) The PC version's combat system remains mostly the same. "The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme." "Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."
First Info from the GI article.
Modifié par Quett, 10 juillet 2010 - 12:08 .
Modifié par adneate, 10 juillet 2010 - 12:09 .
Quett wrote...
So supposedly we'll see Flemeth again? I guess there is potentially a lot of time in Origins between when you leave Flemeth's hut and when you return to dragon-slay her. Alternatively, maybe she was only mostly dead? Maybe Voyager beamed her off the planet before I landed the final blow.

Modifié par Brockololly, 10 juillet 2010 - 12:38 .
The Elite Elite wrote...
All it really said was that the PC version will have the same ability to "examine the battlefield closely, make decisions from a top-down view, and direct your party like a general." They say they got to play the Xbox 360 version and they can "confirm that it is faster, more responsive, and more fluid than before. As soon as you press a button, something happens. As a warrior, Hawke threw down special strikes and used a new dash move to slash through darkspawn with ease. It isn't on the Dynasty Warriors side of the spectrum, but with obvious improvements to the targeting system and animations, playing Dragon Age II with a controller finally feels natural."
Brockololly wrote...
So basically they're leaving the PC version alone, but making the console one a hack and slash. So BioWare thinks console players are hack and slashers- this tells me alot.
Although I'm wondering if the "general" view is only available when zoomed out but once you zoom in on the PC it devolved into hack and slash or can we still pause and play?
Brockololly wrote...
The Elite Elite wrote...
All it really said was that the PC version will have the same ability to "examine the battlefield closely, make decisions from a top-down view, and direct your party like a general." They say they got to play the Xbox 360 version and they can "confirm that it is faster, more responsive, and more fluid than before. As soon as you press a button, something happens. As a warrior, Hawke threw down special strikes and used a new dash move to slash through darkspawn with ease. It isn't on the Dynasty Warriors side of the spectrum, but with obvious improvements to the targeting system and animations, playing Dragon Age II with a controller finally feels natural."
So basically they're leaving the PC version alone, but making the console one a hack and slash. So BioWare thinks console players are hack and slashers- this tells me alot.
Although I'm wondering if the "general" view is only available when zoomed out but once you zoom in on the PC it devolved into hack and slash or can we still pause and play?
Swoo wrote...
2) We will see Flemeth at some point.
Not shocked at all, the Codex and Morrigan were pretty clear that she was just temporarily dealt with. Cue the Morrigan IS Flemeth conspiracies though (which I believe to be bunk). I wonder if maybe Flemeth is hunting Morrigan and the OGB (or just Morrigan if they allow it to be a DR/no-DR from imports) and that's how she crosses paths with Hawkicus.

Swoo wrote...
They made their stance on consoles pretty clear with Origins. Nightmare on XBOX was right about Hard on the PC.
It will still be pause and play. It sounds like you can take a 3/4 overhead view of the battlefield and just issue orders and watch the party carry them out, so instead of controlling a PC and either manually issuing commands to NPCs or leaving them to tailored AI, you just sort of point and watch the combat. That could be cool, especially in mass fights, but I doubt it's much more than another option, not something being hardlined into a must-use mode.
I couldn't agree more. I have no interest in seeing Morrigan again as Biff, or Duke, or Hawke or whatever the ******'s name is. I already know her, but I am supposed to pretend that I don't because the Most Uninteresting Man in the World doesn't? Um... No.blademaster7 wrote...
Wow... so the story takes place within the lifespan of our old PCs? WTF!
Now I REALLY don't want to see Morrigan in DA2. Imagine the poor guy wasting his life looking for her in Orlais and then Mike accidentally bumps into her... in the Free Marches.
Things are getting worse and worse with each and every announcement
**** it!
Brockololly wrote...
Swoo wrote...
2) We will see Flemeth at some point.
Not shocked at all, the Codex and Morrigan were pretty clear that she was just temporarily dealt with. Cue the Morrigan IS Flemeth conspiracies though (which I believe to be bunk). I wonder if maybe Flemeth is hunting Morrigan and the OGB (or just Morrigan if they allow it to be a DR/no-DR from imports) and that's how she crosses paths with Hawkicus.
Dammit man, now you have me worried.
Swoo wrote...
1) We will be able to import our DA:O games into DA2.
You can import the DA:O 'World Information" into Awakening and that worked out swell. It's nice to hear they put the option in, but I'm not getting all excited over this until we hear that it's more than a nod and a handshake.
If Flemeth is Morrigan, kiss any hope of salvaging a Warden-Morrigan romance goodbye.2) We will see Flemeth at some point.
Not shocked at all, the Codex and Morrigan were pretty clear that she was just temporarily dealt with. Cue the Morrigan IS Flemeth conspiracies though (which I believe to be bunk). I wonder if maybe Flemeth is hunting Morrigan and the OGB (or just Morrigan if they allow it to be a DR/no-DR from imports) and that's how she crosses paths with Hawkicus.
I would hope that there's more to them just being disgruntled lemmings. Hopefully they'll act like total pains in the backside until they either desert you or you tell them to bug off. Add in the love interest factor, and you could have an interesting dynamic to companion interactions.3) Pissing off party members won't always be a bad thing. "They won't necessarily leave. They may still join you, but they're going to try to show you up, and that may influence battle in a different way."
Confusing statement. I wonder how that could work other than them being whiny in party barks, conversations, and interrupting other conversations you are having with NPCs. Would a negative rep'd companion refuse party orders and instead use some sort of Default AI at times 'refusing orders' or is it like ME where they can hate your guts but it's still same old, same old.
6) We may get to see some of the DA:O events at the start from a different perspective. "Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle."
Like Lothering getting sacked, and what Flemeth's ressurection was I would wager. I would expect to hear of Loghain's deposing and whichever Monarch you put on the throne getting a little love in game, but I don't know what else you could expect to see from a different perspective.
8) The PC version's combat system remains mostly the same. "The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme." "Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."
Fine by me. Make the consoles more shooter for the shooter crowds, keep my MMO-hybrid controls on computer the same.
Swoo wrote...
I would expect the White Witch to be Flemeth, and she's either hunting Morrigan, or the whole betrayal after the DR was expected-slash-planned upon, and we get to see what Flemeth's machinations in motion, perhaps first hand.
I agree with you on that one. To what end? Determine of Loghain is alive for a cameo and who is the ruler of Ferelden... which would probably just be a cameo also.Swoo wrote...
1) We will be able to import our DA:O games into DA2.
You can import the DA:O 'World Information" into Awakening and that worked out swell. It's nice to hear they put the option in, but I'm not getting all excited over this until we hear that it's more than a nod and a handshake.
Swoo wrote...
3) Pissing off party members won't always be a bad thing. "They won't necessarily leave. They may still join you, but they're going to try to show you up, and that may influence battle in a different way."
Confusing statement. I wonder how that could work other than them being whiny in party barks, conversations, and interrupting other conversations you are having with NPCs. Would a negative rep'd companion refuse party orders and instead use some sort of Default AI at times 'refusing orders' or is it like ME where they can hate your guts but it's still same old, same old.
Swoo wrote...
6) We may get to see some of the DA:O events at the start from a different perspective. "Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle."
Like Lothering getting sacked, and what Flemeth's ressurection was I would wager. I would expect to hear of Loghain's deposing and whichever Monarch you put on the throne getting a little love in game, but I don't know what else you could expect to see from a different perspective.
Brockololly wrote...
Swoo wrote...
I would expect the White Witch to be Flemeth, and she's either hunting Morrigan, or the whole betrayal after the DR was expected-slash-planned upon, and we get to see what Flemeth's machinations in motion, perhaps first hand.
Probably- or Hawke gets lured into some sort of Beowulf type scenario with Flemeth. I seriously cannot stand Flemeth though- the way she talks made me want to strangle her. If we have to deal with that the whole game now, kill me now.
I'm feeling a little better about DA2 but it still sucks as its clearly been dumbed down. And over/under on DA2 being at least 80 hours long like Origins? I'll take the under- even though both BG2 and ME2 were longer and bigger than their predecessors, I'm wagering DA2 will be about 40 hours long.
Ash Wind wrote...
I agree with you on that one. To what end? Determine of Loghain is alive for a cameo and who is the ruler of Ferelden... which would probably just be a cameo also.Swoo wrote...
1) We will be able to import our DA:O games into DA2.
You can import the DA:O 'World Information" into Awakening and that worked out swell. It's nice to hear they put the option in, but I'm not getting all excited over this until we hear that it's more than a nod and a handshake.
Only means anything if we're importing are Wardens, and as that's apparently not an option, Who really cares?