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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#4476
Giggles_Manically

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Meer and Hale are pretty much a shoe in for the VO`s in DA2.



Calling it here.

#4477
Giggles_Manically

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Im Commander Hawke and this is my favourite market stall in Kirkwall.

#4478
phaonica

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Ash Wind wrote...

phaonica wrote...

Brockololly wrote...

Since it seems this doesn't skip too far ahead time wise, I really want to know why the hell we aren't playing as the Warden? Just because BioWare felt like bastardizing DA by injecting copious amounts of Mass Effect juice into the franchise? Who made these upper level design choices for DA2 and more importantly, why?


A thousand times, yes.

The game is perfectly set up, timeline-wise to include not only our Warden, but any and/or all of the companions from Origins and Awakening. Admittedly I'd like to see new characters, too, and all these characters have voiced dialog and are crazy expensive. But, I'd really like to know why Hawke is *necessary* to the story in a way that my Warden isn't. I hope that it isn't such a big spoiler secret that we won't really know unless we play the game.

I agree... its like trying to re-invent the wheel. They scored. They got a character people liked in a setting they liked. But who cares, we're going to show you how smart we are by throwing that all out and essentially starting from scratch, except for the name, because we think people are stupid and will buy anything titled Dragon Age. I don't really get it. Its like Lucas thinking Luke Skywalker wasn't appeaing to the uber fans and deciding Empire Strikes Back will feature Timmy Hawke, Jedi apprentice who must now battle the Empire.

I fear that this is an attempt  to get more 12 & 13 year olds to get mommy and daddy to pony up $50 for the latest uber game that will be forgotten 20 minutes after the next uber game comes out.

Hate to put it that way, but as of April, DA;O sold 3.2 million copies... apparently that wasn't enough.


On the one hand, I can see the point of view that if you are going to make another game in the series, that you should expect that they will look at reasons people didn't play the first game and try to fix those things to draw in more buyers. In this case, apparently, we're looking at the VO thing being what they must have decided was a major drawback for people who didn't buy DAO.

Unfortunately, in "fixing" that problem, they were forced to sacrifice certain features, specifically the features that, for me, made the game good enough to buy in the first place. I didn't like my character to stand there looking stupid, either, but it was worth it considering the unique way I could have the story play out.

I personally don't mind not playing my Origins Wardens. I can live with that. But it makes me sad that I no longer create *my* character to go through their story. I'd like to know their story justification for Hawke being the *chosen one* for this story.

The VO thing seems to be their mechanics reason. I just don't understand why the VOs inclusion was so damned important. Does the Bro crowd even play dragons-and-swords fantasy games? 

#4479
adneate

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Giggles_Manically wrote...

Meer and Hale are pretty much a shoe in for the VO`s in DA2.

Calling it here.


I hope male Hawke is voiced by Adam Baldwin. :wub:

#4480
MKDAWUSS

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Giggles_Manically wrote...

Meer and Hale are pretty much a shoe in for the VO`s in DA2.

Calling it here.


And sadly enough, you'll be right. Yawn...


Not that they're bad VAs, but I wouldn't mind some new people doing VOs for central characters...

#4481
Ash Wind

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Brockololly wrote...

Ash Wind wrote...

I agree. Hearing something nice, like how the lives of the castless have improved ten-fold since Bhelen came to power would be cool... if your the person who put him into power. It looses a lot, IMO, hearing it as a disinterested 3rd part... ie Timmy Hawke. What's the satisfaction in that?

Conversely, if the Old God turns out to be a malevolet plot, you'd have more invested in stopping it as the person responsible for it happening, than as a new character who has to clean up someone elses mess.

At least you would feel invested in the news if they were your triumphs or pitfalls. I guess if you import it, you might feel a connection to it. But more likely, it seems like weak marketing tool that they are making a 'fake' connection to those who loved DA:O by allowing you to import your game, as if your previous choices will have an impact and allow you to feel invested in this new character.


I completely agree- they're seemingly letting us import the choices of our Warden, yet not letting us be the Warden. Its like KOTOR2 all over again.

DA2 will inevitably be one big metagame, since we'll no doubt run into old companions and as the player we'll be all "Hey! Its Sten/Shale/Morrigan!" yet the former companions will only act like "Who the hell are you?" Just like in KOTOR2 when you finally meet back up with Bastila and Carth. And that was one of my worst/least favorite moments in all of my gaming history.

And is it me or does it seem like the whole timeline is going to make things really linear? Even more so than usual for a BioWare game. I'm wondering how they'll handle the passage of time- are we going to play a given period, end it then skip around? So we're just playing little vignettes loosely connected into the story of Hawke? So this whole DA2 game is what they're doing with the DA franchise in a microcosm? A bunch of separate stories loosely connected together?

Since it seems this doesn't skip too far ahead time wise, I really want to know why the hell we aren't playing as the Warden? Just because BioWare felt like bastardizing DA by injecting copious amounts of Mass Effect juice into the franchise? Who made these upper level design choices for DA2 and more importantly, why?

I still can't get over the feeling that they're mucking around for the sake of mucking around to please the Bro crowd...

I fear you are correct, which is sad, as the Bros have the attention span of a fruit fly and will forget what happens 10 seconds after it occurs.

No, its not just you, I think what we have learned so far will make it very linear. Act I years 1,2, & 3... here are some repercussions... Act II years 4,5, & 6... oh look, the chantry isn't making much money... etc. Act III, years 7,8  &9

Feels like a three act play with the 10th year being finale and the culmination of what you've done. i.e. Epilogue slides... Has all the earmarks of a 3 act play, and the problem is, as any screenwriter will tell you... on page 15 you have to introduce a plot point. At page 60, you have to introduce a new plot point. At page 90, you have to make the hero look hopless. Then you have 30 pages to wrap things up. Predictable.

Not sure of the direction, and I can't speak for anyone else, but I haven't seen much that makes me even remotely interested in this version. New Graphics????? I'd take crappy graphics and character and story I care about over flashy graphics and a 1 dementional one-size-fits-all character. Especially one named Hawke (yes, I throughly despise that name).

Modifié par Ash Wind, 10 juillet 2010 - 04:20 .


#4482
GardenSnake

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The only way Bioware can convince me on the VO and wheel thing is if Harrison Ford plays Hawke. I'd buy three copies, seriously. But hiring him would probably take up all the funding for the game and even cut into ME3's funding so.... we'd have to settle for a ten hour ME3 and no dialouge for any of the companions in DA2 lol.



But on a more serious note, all of these changes beg the question. When did they decide this? We've all been positive that they started making the game last March after Origins was finished, but I have my doubts now. Bioware and EA couldn't judge sales/success compared to ME2 because it wasn't out yet, so the decision to make the game more like ME seems to have come sometime this year. But working on the game for only a year seems a bit impractical. EA seeing ME's success and deciding that DA should be more like it while making Bioware pump a game out in a year seems almost impossible, but way more practical than Bioware finishing the game last year and saying **** it lets forget all that crap we've been working on for the past five years and make a game for the bros. If that was the case however, than I'm seriously worried that Bioware's core fanbase just got tossed out the window big time.

#4483
Ash Wind

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phaonica wrote...

Ash Wind wrote...

phaonica wrote...

Brockololly wrote...

Since it seems this doesn't skip too far ahead time wise, I really want to know why the hell we aren't playing as the Warden? Just because BioWare felt like bastardizing DA by injecting copious amounts of Mass Effect juice into the franchise? Who made these upper level design choices for DA2 and more importantly, why?


A thousand times, yes.

The game is perfectly set up, timeline-wise to include not only our Warden, but any and/or all of the companions from Origins and Awakening. Admittedly I'd like to see new characters, too, and all these characters have voiced dialog and are crazy expensive. But, I'd really like to know why Hawke is *necessary* to the story in a way that my Warden isn't. I hope that it isn't such a big spoiler secret that we won't really know unless we play the game.

I agree... its like trying to re-invent the wheel. They scored. They got a character people liked in a setting they liked. But who cares, we're going to show you how smart we are by throwing that all out and essentially starting from scratch, except for the name, because we think people are stupid and will buy anything titled Dragon Age. I don't really get it. Its like Lucas thinking Luke Skywalker wasn't appeaing to the uber fans and deciding Empire Strikes Back will feature Timmy Hawke, Jedi apprentice who must now battle the Empire.

I fear that this is an attempt  to get more 12 & 13 year olds to get mommy and daddy to pony up $50 for the latest uber game that will be forgotten 20 minutes after the next uber game comes out.

Hate to put it that way, but as of April, DA;O sold 3.2 million copies... apparently that wasn't enough.


On the one hand, I can see the point of view that if you are going to make another game in the series, that you should expect that they will look at reasons people didn't play the first game and try to fix those things to draw in more buyers. In this case, apparently, we're looking at the VO thing being what they must have decided was a major drawback for people who didn't buy DAO.

Unfortunately, in "fixing" that problem, they were forced to sacrifice certain features, specifically the features that, for me, made the game good enough to buy in the first place. I didn't like my character to stand there looking stupid, either, but it was worth it considering the unique way I could have the story play out.

I personally don't mind not playing my Origins Wardens. I can live with that. But it makes me sad that I no longer create *my* character to go through their story. I'd like to know their story justification for Hawke being the *chosen one* for this story.

The VO thing seems to be their mechanics reason. I just don't understand why the VOs inclusion was so damned important. Does the Bro crowd even play dragons-and-swords fantasy games? 

True... in the end they are a corporation that is driven by profit, and that's not necessarily a bad thing, as profitable companies hire more employees and people benenfit.

But what I don't get is having a formula that apparently worked and still feeling the need to change that... 3,200,000 X $50 and that's not including DLC's and Awakening $40 X how-ever-many-units-sold. Is it the drive for profit? Usually with sequels, the complaint is that companies merely rip themselves off, essentially creating the same game (or movie) and expecting to sell a similar amount of units or tickets.

Unless you always chose the Ultimate Sacrifice ending... there were unanswered questions associated with the DR and a ton of material left for expanding and exploration. There were unanswered questions and plenty of material for a sequel.

But instead, we get, if you have unanswered questions, it sucks to be you, we never promised you anything. We get, well, again, I can't speak for others, but I get a 'protagonists'  I don't know, and from what I heard of so far, don't care for, don't care about and have no inteterest in being forced into the same character that everyone else is going to play.

All with the promise of better graphics (SFW) and the phony hype that this is the most important DA character ever, I remain less than impressed.

Maybe that will change. Maybe it won't

#4484
adneate

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Ash Wind wrote...

But what I don't get is having a formula that apparently worked and
still feeling the need to change that... 3,200,000 X $50 and that's not
including DLC's and Awakening $40 X how-ever-many-units-sold. Is it the
drive for profit? Usually with sequels, the complaint is that companies
merely rip themselves off, essentially creating the same game (or
movie) and expecting to sell a similar amount of units or tickets.


Well let's play hypothetical math for a second:

Value of sales from Dragon Age Franchise let's say is 165 Million Dollars with an initial investment of  85 Million Dollars for the development of the game and the Eclipse engine. That's a net gain of 80 Million Dollars.

Value of Sales from Mass Effect Franchise is let's say 105 Million Dollars with an initial investment of 52 Million Dollars for development and a Unreal Engine 3 Licence. A net gain of 53 Million Dollars.

Dragon Age sold more copies and made more money, 27 Million Dollars more in fact so obviously it was the more successful franchise right? Well no, DA has a higher initial investment because it requires the in house Eclipse Engine by BioWare whereas Mass Effect uses the cheaper Unreal Engine under a Licence. For Investors Dragon Age games have a 1.94% return on investment while Mass Effect games have a 2.02% return on investment. For an investor the better series is Mass Effect since money put into the development of Mass Effect games will yield more money for me. As a shareholder I would not want my money tied up in Dragon Age games I would pressure EA to make more Mass Effect type games since they are more profitable to me personally.

Obviously this is super simplistic, since I'm no economist. However it shows how to an investor in a joint stock company can prefer to invest in a game franchise that sells less copies and why I would pressure EA to make it's higher selling franchise more like it.

#4485
phaonica

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Ash Wind wrote...

True... in the end they are a corporation that is driven by profit, and that's not necessarily a bad thing, as profitable companies hire more employees and people benenfit.

But what I don't get is having a formula that apparently worked and still feeling the need to change that... 3,200,000 X $50 and that's not including DLC's and Awakening $40 X how-ever-many-units-sold. Is it the drive for profit?


I just fired up Dragon Age: Origins on Wikipedia to see what the reception of the game looked like at launch (since I'm relatively a newcomer here). They totally aced most reviews and won a bunch of really deserved "Best RPG of the Year" awards. Mass Effect did too, but my point is that the formula did work for a large audience. We hardcore fans may be in the minority, but it's not like we're hardcore for an actually crappy game.


Usually with sequels, the complaint is that companies merely rip themselves off, essentially creating the same game (or movie) and expecting to sell a similar amount of units or tickets.


And yet in this case, I wouldn't care if they used exactly the same engine, same gameplay, but new story. Perhaps it's a 'damned if you do, damned if you don't' thing.

I've often said that it's easy to judge when you're not the one making the decisions. I do not believe for a moment that the devs hate us, or don't care about us. I also don't believe that they are cold-hearted businesspeople. I am sad that there will not be another game with the Origins formula, but maybe they'll pull off something equally impressive.

On a side note, this makes me happy: 

David Gaider wrote...
We have not implemented a morality meter, no. Making morally complex decisions and dealing with the consequences of those decisions on those around you are pretty central to what we feel Dragon Age is all about.
http://social.biowar...77947/1#3078004


Modifié par phaonica, 10 juillet 2010 - 05:46 .


#4486
phaonica

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adneate wrote...

Ash Wind wrote...

But what I don't get is having a formula that apparently worked and
still feeling the need to change that... 3,200,000 X $50 and that's not
including DLC's and Awakening $40 X how-ever-many-units-sold. Is it the
drive for profit? Usually with sequels, the complaint is that companies
merely rip themselves off, essentially creating the same game (or
movie) and expecting to sell a similar amount of units or tickets.


Well let's play hypothetical math for a second:

Value of sales from Dragon Age Franchise let's say is 165 Million Dollars with an initial investment of  85 Million Dollars for the development of the game and the Eclipse engine. That's a net gain of 80 Million Dollars.

Value of Sales from Mass Effect Franchise is let's say 105 Million Dollars with an initial investment of 52 Million Dollars for development and a Unreal Engine 3 Licence. A net gain of 53 Million Dollars.

Dragon Age sold more copies and made more money, 27 Million Dollars more in fact so obviously it was the more successful franchise right? Well no, DA has a higher initial investment because it requires the in house Eclipse Engine by BioWare whereas Mass Effect uses the cheaper Unreal Engine under a Licence. For Investors Dragon Age games have a 1.94% return on investment while Mass Effect games have a 2.02% return on investment. For an investor the better series is Mass Effect since money put into the development of Mass Effect games will yield more money for me. As a shareholder I would not want my money tied up in Dragon Age games I would pressure EA to make more Mass Effect type games since they are more profitable to me personally.

Obviously this is super simplistic, since I'm no economist. However it shows how to an investor in a joint stock company can prefer to invest in a game franchise that sells less copies and why I would pressure EA to make it's higher selling franchise more like it.


That does make a lot of sense. Said any other way, I'd wonder why you would possibly intentionally accept a *smaller* consumer base. Does it matter at all that the in house engine is already built, and they could just use it again? Would it be just as expensive to build upon their own in house engine?

#4487
adneate

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phaonica wrote...

That does make a lot of sense. Said any other way, I'd wonder why you would possibly intentionally accept a *smaller* consumer base. Does it matter at all that the in house engine is already built, and they could just use it again? Would it be just as expensive to build upon their own in house engine?


With the in house engine complete that would lower the cost of future games however that wouldn't stop an investor with no real knowledge of why the game sold in the first place from placing pressure on EA and by extension BioWare to make Dragon Age more cost-efficent. They see only numbers and percentages pertaining to things that have already happened, using said information to predict the future. Reasoning like this can be incredibly difficult to wrap your head around since it doesn't really make a lot of sense, but that's capitalism and free market trading for ya. The people who put up big money for EA projects are the same peple creating compound derivitives of Mortgages and selling them as investment packages to banks in who's country such practices are against the law and trading future market derivitives over the counter in overnight markets. The system barely functions at all and is so incredibly complex that most regulators can't do their jobs because they can't figure out the math since it's so elaborate that only a mathematician could hope to comprehend it.

Edit: Should add that the Eclipse Engine is DirectX9 based and in general most modern games use DirectX10 it would require modernisation to be competitive with Unreal 3 and CryEngine 3 since it lacks advanced lighting support as well as a slew of graphical features that more modern hardware is capable of. It appears they are sticking with Eclipse if the first few screenshots are any indication, however we will probably not know until much later if they are using some artistic techniques to cover up the fact that they didn't update Eclipse's lighting system and add in modern hardware support. If these changes we've been hearing of and seeing stem from EA's investors than a major overhaul of the engine seems unlikely.

Modifié par adneate, 10 juillet 2010 - 06:18 .


#4488
Ash Wind

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adneate wrote...

Ash Wind wrote...

But what I don't get is having a formula that apparently worked and
still feeling the need to change that... 3,200,000 X $50 and that's not
including DLC's and Awakening $40 X how-ever-many-units-sold. Is it the
drive for profit? Usually with sequels, the complaint is that companies
merely rip themselves off, essentially creating the same game (or
movie) and expecting to sell a similar amount of units or tickets.


Well let's play hypothetical math for a second:

Value of sales from Dragon Age Franchise let's say is 165 Million Dollars with an initial investment of  85 Million Dollars for the development of the game and the Eclipse engine. That's a net gain of 80 Million Dollars.

Value of Sales from Mass Effect Franchise is let's say 105 Million Dollars with an initial investment of 52 Million Dollars for development and a Unreal Engine 3 Licence. A net gain of 53 Million Dollars.

Dragon Age sold more copies and made more money, 27 Million Dollars more in fact so obviously it was the more successful franchise right? Well no, DA has a higher initial investment because it requires the in house Eclipse Engine by BioWare whereas Mass Effect uses the cheaper Unreal Engine under a Licence. For Investors Dragon Age games have a 1.94% return on investment while Mass Effect games have a 2.02% return on investment. For an investor the better series is Mass Effect since money put into the development of Mass Effect games will yield more money for me. As a shareholder I would not want my money tied up in Dragon Age games I would pressure EA to make more Mass Effect type games since they are more profitable to me personally.

Obviously this is super simplistic, since I'm no economist. However it shows how to an investor in a joint stock company can prefer to invest in a game franchise that sells less copies and why I would pressure EA to make it's higher selling franchise more like it.

*chuckles* Are you an accountant...? nice work.

I can't and won't argue the math or the philosophy. Suffice to say that if the game engine has already been produced, other than the cost for a few tweaks, then one could surmise that DA:2should be vastly cheaper to produce than DA:O was; and producing greater profits if they sold a similar number of units.

I can appreciate the idea of expanding the franchise in an attempt to attact more casual users, but therein the conflict arises. How much needs to be sarcificed to attract new players? With a ton of 'twitchy' games already out there, are you going to attract a greater number of those twitchy players by going the Hawke route than you are going to loose RPG fans? Are the Twitchy fans going to be interested in DLC, or will they finish it in 20 hours and then have moved onto the next must-have game?

They clearly have people who are better equiped to answer that question than I am. We'll see how it plays out.

#4489
blademaster7

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1) We will be able to import our DA:O games into DA2.

Hmm..... Interesting...

Really, that's the only thing I've read about DA2 that doesn't make me want to strangle a kitten. I wonder if Flemeth's appearence is linked to this(killed her or not, did the DR or not, etc).

#4490
KnightofPhoenix

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blademaster7 wrote...

1) We will be able to import our DA:O games into DA2.

Hmm..... Interesting...

Really, that's the only thing I've read about DA2 that doesn't make me want to strangle a kitten. I wonder if Flemeth's appearence is linked to this(killed her or not, did the DR or not, etc).


Where did you read this? Links please.

It does sound interesting.

#4491
phaonica

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adneate wrote...

With the in house engine complete that would lower the cost of future games however that wouldn't stop an investor with no real knowledge of why the game sold in the first place from placing pressure on EA and by extension BioWare to make Dragon Age more cost-efficent. They see only numbers and percentages pertaining to things that have already happened, using said information to predict the future.


I assume that EA is like the middleman between the investors and the developers. EA goes to Bioware and says "can you make it cheaper?" Bioware grudgingly says yes it can, if it must. EA, for the most part, understands developer-speak and the hows and whys of the development process. EA then goes to the investors and convinces them using investment-speak and convinces them to continue to invest in the project. The investors may not understand the engine and the development process, but they'll put pressure on EA to make sure that one way or another, costs are cut. So while the investors don't know anything about development engines, perhaps I can assume that EA does, and could see this as an acceptable way to cut costs, even if the investors wouldn't quite understand it.

Reasoning like this can be incredibly difficult to wrap your head around since it doesn't really make a lot of sense, but that's capitalism and free market trading for ya. The people who put up big money for EA projects are the same peple creating compound derivitives of Mortgages and selling them as investment packages to banks in who's country such practices are against the law and trading future market derivitives over the counter in overnight markets. The system barely functions at all and is so incredibly complex that most regulators can't do their jobs because they can't figure out the math since it's so elaborate that only a mathematician could hope to comprehend it.

Didn't you say before that you weren't an expert on this Posted Image
I certainly understand the concept of people having unimaginable wealth. I don't begin to understand how they achieve or maintain that, and certainly not what motivates them.

Edit: Should add that the Eclipse Engine is DirectX9 based and in general most modern games use DirectX10 it would require modernisation to be competitive with Unreal 3 and CryEngine 3 since it lacks advanced lighting support as well as a slew of graphical features that more modern hardware is capable of.
It appears they are sticking with Eclipse if the first few screenshots are any indication, however we will probably not know until much later if they are using some artistic techniques to cover up the fact that they didn't update Eclipse's lighting system and add in modern hardware support. If these changes we've been hearing of and seeing stem from EA's investors than a major overhaul of the engine seems unlikely.


Are the graphics in this game really bad? I've played games with far better graphics, I guess, but with dialog so bad that the game was unplayable. I know that graphics are *the thing* for a lot of people.. but this game had such compelling facial expressions and lip synching for the VOs. There were some pretty environments, but nothing groundbreakingly fantastic, imo (except I liked the look of the Deep Roads and the Dwarven cities).  I tend to be willing to sacrifice lighting and texture realism if that means more money spent to make quality dialog. But that's a personal preference, of course.

#4492
phaonica

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KnightofPhoenix wrote...

blademaster7 wrote...

1) We will be able to import our DA:O games into DA2.

Hmm..... Interesting...

Really, that's the only thing I've read about DA2 that doesn't make me want to strangle a kitten. I wonder if Flemeth's appearence is linked to this(killed her or not, did the DR or not, etc).


Where did you read this? Links please.

It does sound interesting.


Links.
http://social.biowar...54393/4#3074424

#4493
KnightofPhoenix

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Thanks Phaonica! Interesting news. Not sure about the combat system being different on the 360. If it's too different, I might have to upgrade my PC susbtantially. But I won't be abe to import my Warden. Sigh.

#4494
phaonica

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KnightofPhoenix wrote...

Thanks Phaonica! Interesting news. Not sure about the combat system being different on the 360. If it's too different, I might have to upgrade my PC susbtantially.


For me, it's time for an upgrade for my PC anyway. I cannot play real time strategy or first person shooter games on a console, and a modding community is a big selling point for me. 

I hope they don't leave that part out, too. Posted Image


But I won't be abe to import my Warden. Sigh.


Perhaps they will surprise us with a reasonable explanation.

There isn't going to be a morality meter, I do like that!
I think it's bedtime, though. I'm exhausted.

#4495
Master Shiori

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Brockololly wrote...

Swoo wrote...
2) We will see Flemeth at some point.

Not shocked at all, the Codex and Morrigan were pretty clear that she was just temporarily dealt with. Cue the Morrigan IS Flemeth conspiracies though (which I believe to be bunk). I wonder if maybe Flemeth is hunting Morrigan and the OGB (or just Morrigan if they allow it to be a DR/no-DR from imports) and that's how she crosses paths with Hawkicus.


Dammit man, now you have me worried. I really really hope BioWare doesn't go with some lame "Oh Flemeth took over Morrigan's body but they have split personalities now!" Or some such rubbish. It even has me wondering if this younger looking version of the white haired mage:
Posted Image

Is maybe when Morrigan is "in control" and the older looking one here:
Posted Image

Is when Flemeth is "in control"?

Stupid speculation on my part but I've been Gaider'd one too many times it would seem...



Keep in mind that Morrigan has a kid to look out for.

I find it unlikely she'd leave it in the care of somebody else just to join Hawke on his adventures.

The change from young to old isn't that strange. Remember when you asked Morrigan about Flemeth being her mother?
She said: "T'is not inconcievable to imagine she could change into a more attractive form to attract a man willingly".

My guess is that Flemeth can change herself to look younger, but her body still suffers the effects of being old. They just might not be visible.

#4496
Axekix

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phaonica wrote...

KnightofPhoenix wrote...

blademaster7 wrote...

1) We will be able to import our DA:O games into DA2.

Hmm..... Interesting...

Really, that's the only thing I've read about DA2 that doesn't make me want to strangle a kitten. I wonder if Flemeth's appearence is linked to this(killed her or not, did the DR or not, etc).


Where did you read this? Links please.

It does sound interesting.


Links.
http://social.biowar...54393/4#3074424

Wow, some good news (finally)!  I was felling pretty iffy about DA2 once I heard about the VA-wheel.  Flemeth is by far the most intriguing character in DA imo, so more of her is definitely a good thing!

I suspect Flemeth will appear regardless of how we handle her in Origins considering she doesn't truly die.  Although, I'll be really  disappointed if Morrigan's story is wrapped up while we're unable to play our wardens.  I really hope Bioware doesn't go that route.

#4497
blademaster7

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The save importation could possibly eliminate the "one size fits all" Morrigan we are all worried about. That is of course if she actually shows up.



Maybe the Warden has a cameo... that would be weird...

#4498
MoSa09

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blademaster7 wrote...

The save importation could possibly eliminate the "one size fits all" Morrigan we are all worried about. That is of course if she actually shows up.

Maybe the Warden has a cameo... that would be weird...


I am not that happy about that save game import. Already posted this part of the rant elsewhere, so if you already know this, apologies and skip please:happy:

You can
import your saves from DAO into DA 2.?Sorry, but that sounds rather horrible than promising. Seeing through the eyes of someone who is completely indifferent what my Warden intiated/decided/did in the first game? Not so much. It will either reduce those incidents to mere short notices Hawke does not react to at all or rather meaningless cameos. Meaningless cause while you recognize that person/event immediately and a bunch of questions form in your head, Hawke has to react indiferent cause he does not know anything about this.

Bevin: Hi, i am  Bevin. A great hero once saved me and my sister, and in his honor, i packed up my granddad's sword and became a warrior myself, helping the poor.
you: that is great Bevin, so glad everything worked out well for you, and i am so happy you want to follow my footsteps. How is Kaitlyn doing?
Hawke: interesting story boy.

Leliana: Hi, i am Leliana, a chantry sister.
you: oh my god Leliana, we once have been in love, you said you'd feel save in my arms and would never leave, we wanted to wander the world together. Where have you been, what has happened, why did you leave me and returned to the cloister?
Hawke: good day sister.

Morrigan: Hi, my name is Morrigan.
you: Morrigan, you once broke my heart and left me, after you conceived a child with me. I still have some many questions, and i still loved you and promised the king and myself i would look out for until i find you. I still love you and still wear your ring, and i still need to know from you what went wrong and it had to be the way it was.
Hawke: good day Morrigan.

I apologize for this rant, but this is my greatest concern at the moment. If you feel the need to start somewhere new and ditch the Warden despite his story being unfinished and despite even playing within the same timeframe as him, than ditch it completely and don't settle for some ill-attempted save-game carry over that would just ruin what we have experienced in Origins.

Better an end with terror than terror without end.

Modifié par MoSa09, 10 juillet 2010 - 12:09 .


#4499
blademaster7

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Hawke: Maker's breath! You are the Hero of Ferelden! You are my idol. Can I have your autograph?

Warden: Sure. What's your name?

Hawke: It's Haw...

Warden: It doesn't matter what your name is! *raises eyebrow*

Morrigan approves +5

#4500
Giggles_Manically

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I wouldnt mind if they did away with a hard number approval system. One with levels and an ability to see if choices made people happy or angry instead of a definite number popping up would be nice.

Not everything in DA:O was perfect and a revamp of the approval system wouldnt bug me. It was wierd tha some random gift would make up for doing something terrible.

Modifié par Giggles_Manically, 10 juillet 2010 - 12:36 .