Edit: If she's heading back to Ferelden, you can decide for yourself if you are reunited, or if she convinces you to ignore the OGB situation (whether good or bad), or whatever.
Modifié par phaonica, 11 juillet 2010 - 07:30 .
Modifié par phaonica, 11 juillet 2010 - 07:30 .
phaonica wrote...
I didn't romance Morrigan, so I can't know how your Wardens would handle the situation. But I mean, in DA2 if Morrigan goes to the Free Marches and drops the OGB off there (for whatever reason, assuming that you trust her judgment), and then there is some kind of gossip that someone who looks like Morrigan was seen heading back to Ferelden... and then the game is about the OGB and Hawke (in whatever capacity) , would that be enough? Or would there need to be more?
Edit: If she's heading back to Ferelden, you can decide for yourself if you are reunited, or if she convinces you to ignore the OGB situation (whether good or bad), or whatever.
Modifié par Master Shiori, 11 juillet 2010 - 09:00 .
Master Shiori wrote...
4) Where do we, as Morrigan fans, stad in all this?
KnightofPhoenix wrote...
And to think some people actually enjoy that.
blademaster7 wrote...
Master Shiori wrote...
4) Where do we, as Morrigan fans, stad in all this?
Master Shiori wrote...
blademaster7 wrote...
Master Shiori wrote...
4) Where do we, as Morrigan fans, stad in all this?
Honestly Blademaster, that would depend on what you consider to be a kick in the balls: Not having a reunion between Warden and Morri or never seeing Morrigan again?
For me it's the later.
Modifié par ximena, 11 juillet 2010 - 10:51 .
Master Shiori wrote...
Honestly Blademaster, that would depend on what you consider to be a kick in the balls: Not having a reunion between Warden and Morri or never seeing Morrigan again?
Modifié par blademaster7, 11 juillet 2010 - 11:10 .
blademaster7 wrote...
I'll tell you why it's a kick in the balls. It's my POV of course, you may disagree if you will.
blademaster7 wrote...
When they were writing the characters they decided that Morrigan should play a big part in DA games. The Warden was a character they were going to use for the first game only. So, in the end of DAO they had to do something to progress the story of Morrigan and at the same time conclude the story of the Warden so they can ditch him. They failed to conclude his story, but they are ditching him as planned.
blademaster7 wrote...
That was basically the purpose of the DR. Your Warden is forced out of character and Morrigan is an evasive expert that is gonna dump you no matter what. You can't get a definite answer on why she is leaving you or why the DR is so damn important that she has to get as far away from everyone. All those enigmatic quotes such as "This is how it must be", "it would not be wise to follow" and "destiny demands it" are just thereto frustrate you.
I really doubt if there are answers behind all those questions we got during the DR. After all, the purpose is to just get the Warden out of Morrigan's way remember? This is the answer behind the "do not follow".
blademaster7 wrote...
Maybe the Wardens who romanced her should get their names written into her codex entry. A foootnote into the Morrigan Age, how does that sound?
Modifié par Master Shiori, 11 juillet 2010 - 12:41 .
Mike Laidlaw wrote...
Brockololly wrote...
So if we constantly choose angry responses, our Hawke will grow devil horns and look all Sith-like or if we're always a nice affable chap we get a nice aura with a glowing halo?[smilie]../../../images/forum/emoticons/wink.png[/smilie]
I'm going on the record here on those two: No, and......no. With a bonus "hell-no" for the halo. I mean, when the most powerful religion in the world's central tenet is "we pissed the creator off so much that he no longer cares about us, but if we're all really good, maybe he'll pay attention again, maybe, but probably not," there's not a lot of room for halos.
Modifié par Brockololly, 11 juillet 2010 - 01:30 .
Brockololly wrote...
Trying to look for good things about DA2, per Laidlaw, there won't be stupid Fable like devil horns or halos!Mike Laidlaw wrote...
Brockololly wrote...
So if we constantly choose angry responses, our Hawke will grow devil horns and look all Sith-like or if we're always a nice affable chap we get a nice aura with a glowing halo?../../../images/forum/emoticons/wink.png
I'm going on the record here on those two: No, and......no. With a bonus "hell-no" for the halo. I mean, when the most powerful religion in the world's central tenet is "we pissed the creator off so much that he no longer cares about us, but if we're all really good, maybe he'll pay attention again, maybe, but probably not," there's not a lot of room for halos.
Terra_Ex wrote...
On the subject of DA2, I'm more interested in the potential game length of what promises to be both a "cinematic" and "epic" experience. ME2 certainly was cinematic, but it was also 25hrs~ as opposed to DA's 80~. They're gonna have to show some skill to make the game both "cinematic" and maintan the same scale of the original, but as we've discussed before, I suspect game time will drop significantly in this outing.
bl00dsh0t wrote...
Well I think they said on the gameinformer site that we get some more
info tomorrow, but Im guessing it wont go any further than that article
in the magazine. Gotta find that article damnit, I don't think that I
can even get the gameinformer in switzerland unless i track down some
shop that might have it for redicolous import cost...sigh...
bl00dsh0t wrote...
Either
way I think we can start properly smashing the game once we see the
trailer in august, lets just hope we get to see some gameplay and not
just another sacred ashes trailer that has rather little to do with the
actual game ;D Until now it just feels that the only real whining point
for me is no warden, the rest really depends on how the implementation
turns out.
KnightofPhoenix wrote...
You must have been really worried Brock, if you asked those questions lol
Brockololly wrote...
Well, hey, if they're seemingly taking influence from Mass Effect, they already gave Shepard the goofy terminator look when he goes renegade- which is really, really stupid in my book. "Oh if you are mean, your scars won't heal!" Riiiiiight.
KnightofPhoenix wrote...
To be fair to devs, I remember
them saying that Awakening was 15 hours and that turned out to be
almost exactly true for my three playthroughs (one in fact was about 17
hrs).
But yes, with the presence of a voiced PC, I do not expect as
much character interaction as Origins, because I too remember what the
devs used to say when they defended the silent PC. Nor do I expect DA2
to be as long, but if it does reach 40-50 hours, then it's great. DA2
is a third person narrative about a specific story, and making it long
just for the sake of it might become annoying. Brevity is the soul of
wit. Providedof course that brevity and wit is worth the money.
Master Shiori wrote...
I think you're focusing too much on the Warden himself here and too little on Morrigan and the OGB.
DR, for all purposes, did serve to save your Warden's life. But it's main purpose was to start Morrigan's tale. As frustrating as it was to not get the answers you seek, those answers may not be intended for your Warden but rather for you as the player.
I can easily see Morrigan coming back in the future where we learn what the significance of DR was and what her ultimate goal is. Gaider did say those answers might not play out the way we expect them to. This could mean that the Warden's part in Morrigan's story is over, but doesn't mean her love for him is as well. Morrigan might face her destiny alone without your character to help her, but once it's over she could just as easily seek you out again to be reunited. I might be overly optimistic here but the only true slap in the face is if Morrigan suddenly forgot all about your Warden and romanced a new character.
Gaider did tell Brock that we shouldn't write the whole MorriganxWarden thing off just yet. I propose we wait and see if anything will come of it in the end.
blademaster7 wrote...
Maybe the Wardens who romanced her should get their names written into her codex entry. A foootnote into the Morrigan Age, how does that sound?
That would depend on what the footnote says. Keep in mind this wouldn't be the first time in gaming history where a companion character turns out to be more important in the grand scheme of things then our own pc. Our reunion may happen on screen or in a .ppt slide. Right now I'll be truly happy if it does happen at all, rather then picky about how it'll come to pass.
adneate wrote...
I come in again with the technical aspect to shoot down hope. It will be shorter, I can assure you of that since Hawke's dialogue is going to eat up a ton of space on the disk, next to textures audio takes up the majority of the data in a game. I'd be surprised if it was half as long and companions had around half the dialogue they did in Origins. The decision to make Hawke fully voiced means that there will be content reductions across the board.
Brockololly wrote...
adneate wrote...
I come in again with the technical aspect to shoot down hope. It will be shorter, I can assure you of that since Hawke's dialogue is going to eat up a ton of space on the disk, next to textures audio takes up the majority of the data in a game. I'd be surprised if it was half as long and companions had around half the dialogue they did in Origins. The decision to make Hawke fully voiced means that there will be content reductions across the board.
Right- you figure if Mass Effect 2 had to ship on 2 discs, if DA2 is anywhere near as long it will have to ship on 2 discs as well. If its anywhere near as long as DAO, it would likely be more than 2 discs to cram all the content in- and that just won't happen.
MKDAWUSS wrote..
I've owned several games that were 4 discs... Besides, all the cool kids buy and download 'em online anyway

MKDAWUSS wrote...
I've owned several games that were 4 discs... Besides, all the cool kids buy and download 'em online anyway