Brockololly wrote...
Barbarossa2010 wrote...
You know adneate, the dialogue system is yet another one of those things that was not only NOT broken but GREAT. So, true to form for this Dev Team, IT MUST BE FIXED at once...chaaaaaaarge!!!!!!!
As one who came in virgin to the RPG genre through Dragon Age, the dialogue system for me was like a caveman seeing a modern city for the first time. As I played and learned the system I kept thinking to myself: this is absolutely awesome, my gosh what are they going to have in store for us next? And what to we get?...fizzle...sputter...fail.
I seriously don't know what these guys are thinking. It has to be a simplification for the sake of making some bean counter's quota. No one would purposely forsake such a cutting edge and fantastic idea that literally redefined gaming (imo) for an inferior and regressive thing.
The big irony to this from my POV is that it seems to me that going the whole fully voiced PC route is actually a more expensive proposition than just keeping it all text. Maybe I'm wrong in thinking that, but full VO is a pricey feature- not just money wise but it also cuts the budget in other areas, like has been brought up.
And I'll just link this article again because its perfectly sums up the Silent vs. Voiced PC debate from someone in the industry: http://soundspam.blo...ge-origins.html
Yeah, I don't know why Bioware developed this fixation that full VO is the only way forward when it so clearly isn't, in fact from a developer that I would consider to be a forerunner in rpg genre its a backwards attitude solely pandering to the mass market. I know all those words hurt the heads of the plebs but seriously, what was wrong with the BG2 system - you had selected scenes that were partially voiced and you read everything else. I admit, I'm having difficulty picturing how Hawke will interact with a more complex character like Morrigan or Flemeth where you really had to be careful which line you're selected. With the new paraphrased wheel system, however tweaked it is, there's still an element of random chance to it (not to the extent of Alpha Protocol or ME2) and I can't help but feel its a dumbing down. As Barbarossa stated, if it ain't broke, don't fix it. It was troubling from the time Awakening hit that the devs seemed to be
actively seeking ways to trim the dialogue, particularly exposition from
camp sequence, which to me is quite sad to see an rpg developer caving
to the demands of "there's too much talking/text" morons you encounter
on your average forum.
Barbarossa2010 wrote...
Gaider and company want to pretend
that this is not the case, and that it is Thedas and the DA
universe that matters most. Nope, sorry. I really wouldn't want to
have to defend this new course if I were Gaider. I personally don't
think this is the way he would personally go, but unfortunately a Board
of corporate boobs and bean counters has taken over and he does need to
stay employed, so he is making the best of a bad situation. Truly, only
the most gushing and sycophantic of fans (or those fair weather fans
who really only want "totally awesome action, duuuude") would defend
this move.
I couldn't agree with you more, any dev for that matter cannot state that they don't like a particular way of doing things, but yeah the "It's all about Thedas" seems to be the general cover all that supports why DA is apparently to follow the NWN model. For me, you learn about the world as a byproduct of your interactions with the characters within it, the Chantry for example would just be another generic religion without characters like Leliana that impart their own experiences upon the warden through dialogue. If you're pushing this its all about Thedas, why not make DA2 a collection of Codex entries and see how well that sells. Of course whenever Gaider or another dev brings this up, his choir of stalkers chime in to echo his words, as others have said - it is pretty creepy over there atm. There are of course different schools of thought, those that are in it for dice rolls and combat who have no qualms over ditching everything, for them the NWN approach is like crack, and those like us that come for the character development, which has been something of a bumpy ride since BG2.