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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#4851
adneate

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ejoslin wrote...

*sigh* So we know it's not coming from the writers.  I'm sure they'll do a good job with what they were given to do.  They're amazing writers.  And I guess I can understand them being defensive.


It's basically what I thought all along, the profit margins on Origins were not high enough and EA stepped in to make an "underperforming asset" fall in line with other "high return on investment" projects. It's sad to see the EA cycle starting again, I guess it won't be long before BioWare is a defunct studio with no soul left.

#4852
Brockololly

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Master Shiori wrote...

Personally, I found the party sytem in DA:O to be exactly the same as in BG2, except I could set up tactics and thus there was less need to micromanage everything.


I was just thinking more in line with the number of party member in BG2 versus the 3 you can take in DA.

Master Shiori wrote...
As for making it the same as it was in ME, that's not really possible unless you want to reduce the amount of spells and abilities by about 70-80% which I can't see happening.
ME allowed for 4-5 abilities per squadmate. In DA you have about 8-10 on average.


I guess thats where we differ- I can totally see them hacking down the number of spells and abilities. The GI article talks about having fewer abilities but having more depth to them. To me that seems almost exactly like the dumbing down that took place in ME2- instead of a bunch of different biotic abilities to upgrade you only could say take shockwave and with every upgrade its radius or strength might increase. That mentality easily carries over to DA- fewer spells but more depth- so now you get fireball, but next time you level up instead of choosing another primal spell, maybe you can only pick an upgrade in the strength vs area of effect of the fireball. Given how much else they're seemingly taking from ME2, I could easily see them doing this- but I hope they don't.


Master Shiori wrote...
The way I see it so many abilities and talents were a hell to manage on consoles due to bad control system thgat was tailor made for pc users. Now they're doing it the other way around. They making sure the controls work well on consoles before dealing with that on pc (where it should remain the same since it was designed for it in the first place).


I'll grant you that by the time Awakening rolled along, yes there were too many abilities and the new ones were far too powerful. So I wouldn't mind if they slimmed it down and refined it with more depth, but without drastically hurting the breadth of abilities. But with their talk of more emphasis on combos, I can see them cutting back abilities with the intent of making the gamer put more emphasis on teamwork in getting combos.

As for the PC deal, I've been burned too many times with shoddy PC ports to trust any dev that claims a console to PC port will judiciously play to the PC's strengths- it just doesn't happen anymore. But I'm more than willing for BioWare to prove me wrong, but I'm not holding my breath- the PC version will have the taint of the consoles all over it to some extent, for better or worse.


Master Shiori wrote...
As for story and dialogue being dumbed down to ME level. Keep in mind that only the way you choose your replies is different. The quality and depth (I believe also the amount) will be the same since it's still DA writers who are crating it and not ME team (who obviously has different writing style). David Gaider said that he could easily recreate any dialogue from Origins with this new system without it losing anything.


The DA writers are definitely more talented and better overall, IMO than the ME ones. Thats just my opinion. So I don't expect the quality to go down that way. What I'm worried about is that due to the VO now taking up a bigger part of the budget with the voiced PC, you'll end up with a smaller amount of total dialogue spoken and fewer choices- meaning companion characters won't have the same volume of dialogue to deliver and we'll end up with Garrus and his calibrations all over again. Or romances that end once you have your "amped up" sex scene with "new visual style."

#4853
KnightofPhoenix

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Yea Brock, my main concern now is combat and the supposed "depth" they are going to bring. While I might agree that some abilities even in Origin were a bit redundant or not so useful, I would not approve of a big reduction of the number of abilities. More ablities means more freedom to choose and customise. And combos worked well with spells and spells / abilities in Origins without the need for such a reduction, so I don't see why they would do that.

And the abilities in ME2 lack depth imo, so hopefully they aren't using it as their model in this.

#4854
Brockololly

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More concept art... http://www.facebook....&id=92144500218

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I'm digging the concept art, but that ogre looks bad technically speaking. I understand they want the armor more rough and angular but if thats in game model, it just looks very rough.

The environment one is amazing though- if only the actual game has that kind of atmospheric lighting...

I really hope the landscapes aren't that bleak though...you can only have so many browns and grey post apocalyptic landscapes...

Modifié par Brockololly, 12 juillet 2010 - 09:21 .


#4855
MoSa09

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Brockololly wrote...

More concept art... http://www.facebook....&id=92144500218

Posted Image


I do wonder who that dark haired woman who seems to be a mage is... She does not look like the original Morrigan concept art at all, but i still do wonder.

Modifié par MoSa09, 12 juillet 2010 - 09:25 .


#4856
Brockololly

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MoSa09 wrote...

I do wonder who that dark haired woman who seems to be a mage is... She does not look like the original Morrigan concept art at all, but i still do wonder.


Would Morrigan wear armor like that though?... Doesn't seem her style...

That said, how will Morrigan look in this new style? I hope they don't fundamentall change her facial appearance too much.. It'll be like the whole face morph debate..=]

Modifié par Brockololly, 12 juillet 2010 - 09:23 .


#4857
KnightofPhoenix

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Cooool! Thanks Brock! I am willign to bet that the dark haired woman is a companion...hopefully. I wonder what's the organization (with the eye symbol) she works with / for.

Not too sure about the darkspawn change though.

#4858
Herr Uhl

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I'm calling the guy in on the throne to be awesome.

I wonder what the eye is about though.

Edit: Especially since he is probably a dwarf.

Modifié par Herr Uhl, 12 juillet 2010 - 09:29 .


#4859
phaonica

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Brockololly wrote...

More concept art... http://www.facebook....&id=92144500218

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I like the look of this new Ogre. The texture is less cartoon-like than the blue-skinned one.

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These mage robs look cool too. Wonder how they'll look on actual models.

#4860
MoSa09

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Brockololly wrote...

Would Morrigan wear armor like that though?... Doesn't seem her style...

That said, how will Morrigan look in this new style? I hope they don't fundamentall change her facial appearance too much.. It'll be like the whole face morph debate..=]


well, i ahree it's kinda far fetched. She wears armor, she looks to be engaged into some kind of conspiracy or at least with people, while Morrigan used to be alone and would never make herself dependent on different people. And
apart from the black hair (which is long instead of being a bun) and her age nothing would indicate it to be her.

I guess i am just a little bit nervous and scared lately until we get news that will either calm me or push me over the edge

#4861
phaonica

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Brockololly wrote...

More concept art... http://www.facebook....&id=92144500218

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Don't know if I like this guy's skeletor face. But I like his spotty, scaley skin. White darkspawn this time?

#4862
blademaster7

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MoSa09 wrote...

I do wonder who that dark haired woman who seems to be a mage is...

Judging from the smirk on her face, she must be the Gaider-girl.

You heard it from blademaster first.

#4863
Giggles_Manically

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So Darkspawn are going into be DA2, yet thats not enough reason for the warden to pop up?



LAME.

#4864
adneate

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Posted Image

Cool armour design, looks like someone was jealous of the Runic Armor set. I suppose this is DA2's Miranda Lawson?

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Illusive Man?

#4865
KnightofPhoenix

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blademaster7 wrote...

MoSa09 wrote...

I do wonder who that dark haired woman who seems to be a mage is...

Judging from the smirk on her face, she must be the Gaider-girl.

You heard it from blademaster first.



Well...she is hot...Posted Image

#4866
Herr Uhl

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adneate wrote...

Posted Image

Illusive Man?


Correction, dwarven Illusive man.

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#4867
MoSa09

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KnightofPhoenix wrote...

Well...she is hot...Posted Image


that's usually the way the trouble starts :)

#4868
KnightofPhoenix

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@ Herr. Awesome, and just when I was worried the dwarves would get nothing.

#4869
Axekix

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Brockololly wrote...

I'm digging the concept art, but that ogre looks bad technically speaking. I understand they want the armor more rough and angular but if thats in game model, it just looks very rough.

It looks like they changed the ogre's equipment from fitted armor to scrap metal.  He actually has a darkspawn shield strapped to his chest as a breastplate.  TBH I kind of like the change.

I do wonder what's up with the darkspawn all having light skin and cleft lips.  A new form of the blight perhaps?

Also that knight woman looks interesting.  I hope she's a villain.  Hot villains are always interesting. :D

#4870
Brockololly

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I'm actually loving the darkspawn redesign- they actually look like diseased and mutated humans/elves/dwwarves/quanari rather than your generic fantasy orcs.

I'd say the visual design of them, at least in the concept art above, meshes much better with what you have in Gaider's books too.

My concern is whether they look as good in the actual game. Origins had some awesome concept art too, but  the in game look wasn't as good. The whle angular armor is cool, but I just hope it doesn't come off as looking just like a couple polygons blocked together in the game.

Modifié par Brockololly, 12 juillet 2010 - 09:46 .


#4871
Barbarossa2010

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Brockololly wrote...

More concept art... http://www.facebook....&id=92144500218


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Whoa, a combination staff and chainsaw?!  Duuuuude.  That is so way cool over the top, beeotch's.  I'm so totally amped!!!!!!!!  Posted Image

#4872
phaonica

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Is that mage a darkspawn, too? He has that stark white skin. The dwarf guy and human girl don't have that white skin.

#4873
MKDAWUSS

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Brockololly wrote...

MoSa09 wrote...

I do wonder who that dark haired woman who seems to be a mage is... She does not look like the original Morrigan concept art at all, but i still do wonder.


Would Morrigan wear armor like that though?... Doesn't seem her style...

That said, how will Morrigan look in this new style? I hope they don't fundamentall change her facial appearance too much.. It'll be like the whole face morph debate..=]


I had her in Wade's Superior Dragonbone Plate Armor, so her in armor is not much of a stretch. Don't think it's Morrigan though.

#4874
KnightofPhoenix

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Barbarossa2010 wrote...
Whoa, a combination staff and chainsaw?!  Duuuuude.  That is so way cool over the top, beeotch's.  I'm so totally amped!!!!!!!!  Posted Image


Yes it does look kind of weird.

But other than the staff, I like the looks of that mage and hope that mages wil havel outfits like this.

#4875
Barbarossa2010

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Giggles_Manically wrote...

So Darkspawn are going into be DA2, yet thats not enough reason for the warden to pop up?

LAME.


Of course not Giggles.  You're mypoic and passe.  Assimilate...NOW, and get on board the change train!