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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#4901
Swoo

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His armor drives me absolutely crazy because I have seen that very same exact suit on someone else but I simply cannot place it. It was with the concept art with the pelt attached that it hit me that this was from somewhere else.

EDIT: Oh thank god new page. I hate when those pages get the margins broken.

Modifié par Swoo, 12 juillet 2010 - 11:26 .


#4902
Kryyptehk

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Brockololly wrote...

On Game Informer, the 2 tiny screens are now HUGE:


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Posted Image

I'm tempted to be critical, but I really hope those are a work in progress...the textures, lighting...don't really match up well with the concept art...the overly angled everything is a bit over the top and in dire need of some AA..


I bet it's in progress, considering some things (like the two soldiers) are horribly textured.

I think we could all use some cheering up. How about some Morrigan?

Posted Image
by wanderer1812

I resisted the urge to post Morrigan in a bath tub. I don't want to be banned for naughty pictures;)

#4903
Swoo

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Herr Uhl wrote...

Btw, am I the only one getting a Lobo vibe from the mage?


No, not the only one. I would expect him to drop 'Frag' in a conversation at least once.

#4904
Brockololly

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Swoo wrote...
 It was with the concept art with the pelt attached that it hit me that this was from somewhere else.


I'm getting kind of a Gladiator/ Maximus vibe from Hawke in the furs:


Posted Image

Posted Image

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Modifié par Brockololly, 13 juillet 2010 - 12:00 .


#4905
Swoo

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That may be it Brock. I need to go dig through some Gladiator photos and look at the armor he wore after the start. I seem to remember one having one arm armored and one unarmored like our Heroic Mr.Hawke?

#4906
Brockololly

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Kryyptehk wrote...
I resisted the urge to post Morrigan in a bath tub. I don't want to be banned for naughty pictures;)


I think I know what picture you are refering to...:innocent:

#4907
Swoo

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Brockololly wrote...

Kryyptehk wrote...
I resisted the urge to post Morrigan in a bath tub. I don't want to be banned for naughty pictures;)


I think I know what picture you are refering to...:innocent:


I dont!

I've been torn with Morrigan pictures. They just make me go 'BOOOOULDER OF DOOOOM' right now. :/

#4908
Swoo

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Posted Image

#4909
MKDAWUSS

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As I said in another thread, those darkspawn look more like walking corpses

#4910
phaonica

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MKDAWUSS wrote...

As I said in another thread, those darkspawn look more like walking corpses



They're more ghoul-ish. I like them. I liked the old ones, but I like these too.

#4911
phaonica

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Brockololly wrote...

Swoo wrote...
 It was with the concept art with the pelt attached that it hit me that this was from somewhere else.


I'm getting kind of a Gladiator/ Maximus vibe from Hawke in the furs:




Posted Image





Is his claw-hand white like all the darkspawn! I knew that Architect had to die!

#4912
Giggles_Manically

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I never thought I would say this but I miss Morrigan. (Yeah this is me saying that)



I thought she got on my nerves but since my friend started me on MW2, having listened to the worst slime that can spew from 12 - 15 year olds is terrible. My ears are still burning, nothing Morrigan ever did compared to that for the last hour. I take back everything I said about her, I have never been more wrong in my life. To note I am doing a new run since DA imports into DA2 I want another Warden who fully romanced her, so off I go.



Hopefully my ears will repair while listening to Claudia Black., hopefully.

#4913
GardenSnake

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Game Informer doesn't want to work for me, anybody seen the update yet?

#4914
Terra_Ex

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Posted Image

My guess - the guy on the throne is Gaider and he's sending the woman off to seduce all male players into his latest trap... which, since I have a thing for armour-clad females will likely do the trick...

Anyway, the concepts look nice and all but it depends how these translate through to the game. The blown-up screens while clearly WIP are not blowing me away, though for an early reveal its definitely an improvement over the DA:O trailer Brock posted a while back. *shudder*


Swoo wrote...

Brockololly wrote...

Kryyptehk wrote...
I resisted the urge to post Morrigan in a bath tub. I don't want to be banned for naughty pictures{smilie}


I think I know what picture you are refering to...{smilie}


I dont!

I've been torn with Morrigan pictures. They just make me go 'BOOOOULDER OF DOOOOM' right now. :/

*Is out of the loop on this fabled morri pic... and ashamed by it*

A boulder of doom is preferable to an eternity of wandering, no?

And yep, Hawke is something of a dead ringer for old Maximus, maybe a similar fate awaits him too [smilie]http://social.bioware.com/images/forum/emoticons/devil.png[/smilie]

Modifié par Terra_Ex, 13 juillet 2010 - 01:55 .


#4915
MKDAWUSS

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GardenSnake wrote...



Game Informer doesn't want to work
for me, anybody seen the update yet?



It's those 2 screenshots that we've seen for several days now, only now a lot bigger.


Terra_Ex wrote...


Posted Image

My guess - the guy on the throne is Gaider and he's
sending the woman off to seduce all male players into his latest trap...
which, since I have a thing for armour-clad females will likely do the
trick...


You too? Me too.

The next question is, is Hawke someone who's going to fall in love with someone? From the way he's been portrayed so far, he seems less likely to than the Warden. But again, I don't know the dynamics of this character yet, so...

phaonica wrote...

Brockololly wrote...

Swoo wrote...
 It was with the concept art with the pelt attached that it hit me that this was from somewhere else.


I'm getting kind of a Gladiator/ Maximus vibe from Hawke in the furs:




Posted Image





Is his claw-hand white like all the darkspawn! I knew that Architect had to die!


Sounds like BioWare plot twist/punchline material to me... <_<:bandit::lol::sick::whistle:

#4916
Brockololly

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GardenSnake wrote...

Game Informer doesn't want to work for me, anybody seen the update yet?


The update is just the blown up 2 screenshots I posted above. Next update it says should be on this Wednesday the 14th.

As for the concept art and bigger screenshots revealed today, I'll say this: I was really worried that the "new visual style" would be something totally over the top and they'd go all Borderlands with cel-shading or something crazy. Doesn't look like they're really going that far and instead are just sort of reinventing the style of everything with more angular shapes and an emphasis on negative space (thats what the GI article said).

Problem is, at least with what they've released thus far with those 2 screens is that I'm seeing the same graphical problems as Origins, if not worse. When you look at the concept art for Origins, its really pretty striking artistically- its got a unique style. The problem is that it didn't get translated very well into Origins- most of the setting is kind of generic, especially the environments. IMO, the generic nature of most of the environments comes from the technical limitations of the engine- the lacklaster lighting, blobby textures, no fancy modern effects like HDR or anything like that. Even with the slightly different artistic take though, the 2 screens still look very boring. The visual style found in the concept art for Origins was fine- here is some of the Origins concept art, specifically the environments- its awesome, yet I think mostly due to the crummy lighting, the in game assets end up looking very little like the art or just like bad copies:

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Those 2 are supposed to be the Korcari Wilds...The lighting is amazing there and would have made the Wilds so much creepier than they were.

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This is supposed to be Redcliffe- did we really see any sweeping vistas like that in the game? Not really....

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Thats supposed to be the entrance to Haven and the Gauntlet...To be fair, I thought the Gauntlet was one of the better areas of the game, but still compared to the art, you never had the feeling you were really high up in the mountains climbing around.

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Orzammar- again its done pretty well in the game, but no where do you get that kind of dramatic lighting.

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And thats supposed to be the Brecilian forest, which in the game IMO is one of the more uninspired areas in all of DAO.

Basically my point is that the concepts for Origins were fine- it was the technology in the engine that let everyone down. You never had any dramatic lighting or huge sweeping landscapes that made yo go "WOW" lik so often happens in Oblivion. Yet looking at the concept art again for DA2, it looks cool. Yet compare it to the 2 screens and it still doesn't translate well. Hawke looks pretty good, but the darkspawn armor, the lighting and textures and environment? They all look as uninspired as before. And the emphasis on harsh angles really just invokes memories of N64 style polygons- if they're going to have that work, they've got to fancy up everything else because right now those are sort of embarassing, really.

Zeschuk promised "super hot" graphics. I'm not seeing it. To be fair, its ~8 months until release, we don't know when those screens were taken and its entirely possible those are alpha or pre-alpha. But given that  they're working on the same engine, shouldn't things be looking a bit better at this point? I'm no expert but it doesn't make much sense to me for those shots to be released when they honestly don't look much better than Origins and even kind of worse.

Time will tell....

Modifié par Brockololly, 13 juillet 2010 - 03:25 .


#4917
GardenSnake

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MKDAWUSS wrote...

GardenSnake wrote...



Game Informer doesn't want to work
for me, anybody seen the update yet?



It's those 2 screenshots that we've seen for several days now, only now a lot bigger.


Terra_Ex wrote...


Posted Image

My guess - the guy on the throne is Gaider and he's
sending the woman off to seduce all male players into his latest trap...
which, since I have a thing for armour-clad females will likely do the
trick...


You too? Me too.

The next question is, is Hawke someone who's going to fall in love with someone? From the way he's been portrayed so far, he seems less likely to than the Warden. But again, I don't know the dynamics of this character yet, so...

phaonica wrote...

Brockololly wrote...

Swoo wrote...
 It was with the concept art with the pelt attached that it hit me that this was from somewhere else.


I'm getting kind of a Gladiator/ Maximus vibe from Hawke in the furs:




Posted Image





Is his claw-hand white like all the darkspawn! I knew that Architect had to die!


Sounds like BioWare plot twist/punchline material to me... <_<:bandit::lol::sick::whistle:

Ya, I've been wondering that too, since the game spans over ten years how are romances gonna work? Its a Bioware game so romances are in for sure, but do they last the whole game or is Hawke's life a non-stop snatch parade? Posted ImagePosted ImagePosted Image

 If you could romance a character during the whole game (a decade basically) that could make the romance very powerful and meaningful. But that would make a Gaider 'gotcha!' moment all the more painful as well............

#4918
Axekix

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Brockololly wrote...

On Game Informer, the 2 tiny screens are now HUGE:


Posted Image

I actually like the way things are looking in this shot.  Plenty of character detail, even close up.  And is that an arm tat I'm seeing?  /thumbsup!
The second screenshot... eh... not so much. :?

GardenSnake wrote...

If you could romance a character
during the whole game (a decade basically) that could make the romance
very powerful and meaningful. But that would make a Gaider 'gotcha!'
moment all the more painful as well............

That would mean it was time to find a new RPG franchise for me.

#4919
phaonica

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I can't get worked up over the graphics. I don't care what it looks like so long as the story is good, and the gameplay isn't primative. I can't begin to understand this marketing strategy, so I won't try.

#4920
phaonica

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Posted Image


And see how his claw hand is cleverly covered up in this shot, eh?

#4921
Brockololly

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[quote]Terra_Ex wrote...

My guess - the guy on the throne is Gaider and he's sending the woman off to seduce all male players into his latest trap... which, since I have a thing for armour-clad females will likely do the trick... [/quote]

Yup... Gaider is re-setting the trap...

[quote]Terra_Ex wrote...
Anyway, the concepts look nice and all but it depends how these translate through to the game. The blown-up screens while clearly WIP are not blowing me away, though for an early reveal its definitely an improvement over the DA:O trailer Brock posted a while back. *shudder*[/quote]

Couple points- You would think if they're going for the ADHD Bro crowd they'd really need nice visuals, what with Bros being amused by bright shiny pretty things and all. Hehe- I'm reminded of the description for the Glamour Charm in DAO: This minor magical charm captures the viewer's attention and distra... ooo, pretty...


And on the whole cinematic front- Part of the reason ME works well as a cinematic affair is in part because it has really good graphics and good lighting,, animations, all that. If they're really going to push the cinematic angle in DA2, they've got a lot of work to do, as people will no doubt be more critical of the graphics, animations, lighting and all that as the comparisons to ME2 will be inevitable. I mean one of the few big cinematic moments in Origins are the sex scenes....and yeah....I usually am rather immersed in the games  I play, but I couldn't help but laugh my ass off in the awkward sex scene in Origins. If thats the kind of "cinema" we have to look forward to in DA2... oh boy...

[quote]Swoo wrote...

[quote]Brockololly wrote...

[quote]Kryyptehk wrote...
I resisted the urge to post Morrigan in a bath tub. I don't want to be banned for naughty pictures{smilie}

[/quote]

I think I know what picture you are refering to...{smilie}

[/quote]

I dont!

I've been torn with Morrigan pictures. They just make me go 'BOOOOULDER OF DOOOOM' right now. :/

[/quote]
*Is out of the loop on this fabled morri pic... and ashamed by it*

A boulder of doom is preferable to an eternity of wandering, no?[/quote]

There are 2 Morri pics on deviantart that I might be thinking of...I can only find the one.. but from what I rememeber its the better of the 2 and mildly amusing...

Posted Image

[quote]Terra_Ex wrote...
And yep, Hawke is something of a dead ringer for old Maximus, maybe a similar fate awaits him too [smilie]http://social.bioware.com/images/forum/emoticons/devil.png[/smilie]
[/quote]

I'm kind of torn now- I might just have Hawke end up with the worst possible ending out of spite. Screw you Hawke, I want my Cousland back!:o

Modifié par Brockololly, 13 juillet 2010 - 04:06 .


#4922
Addai

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I want to play the game that Origins concept art depicts.

#4923
adneate

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So we finally got bigger screenshots, goody now I can make some better judgements on the graphics side of the game.

Posted Image

This screenshot shot says a lot about what they've done from a technical standpoint. Firstly I see models, done differently from Origins but they don't appear to be any higher poly; probably to be expected for a  short turn around on the same engine. Next are the textures it looks like they doubled the size of .dds files compared to Origins, again nothing really shocking PC users can download extra texture packs that have pretty much the same thing done to Origins textures. A plus however is a better use of high resolution normal maps, normal maps give "texture" to um well textures like a grainy and bumpy effect on skin. A lot of companies neglect normal maps and they are incredibly important to giving life to an object, as the Star Wars model makers would often point out that in order to get someone to believe a fake object is real you've got to slightly over do it on the details.

However the big disappointment is they've done nothing to the lighting system, no "God Rays", no dynamic lighting, no depth of field effects and no High Dynamic Range lighting nothing. At best they've toned down the intensity and used slightly more neutral colours for their system . It's depressing to know they've poured tons of money and time into the Eclipse engine and it's not even as good as Oblivion's four year old Gamebryo engine. Modders, not professionals just modders, have updated Oblivion's entire lighting system with all the latest technology and lighting models. BioWare's engine apparently can't have the same done to it, because from playing ME2 I know they have the expertise to do it. I guess by super hot they mean, "We told our modelers to use more angles." Pretty run of the mill stuff so far, still I'll keep following it as I slowly give up hope on anything matching the quality of Origins.

#4924
Brockololly

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Addai67 wrote...

I want to play the game that Origins concept art depicts.


I know! Its so pretty! The one thing I really want in DA2 are just some pretty overlooks or something. Even if its just a static background, being ableto be in Haven or somewhere and be high up on a mountain and see tons of snowy mountains strecth out before you would be so awesome and epic.

adneate wrote...
This screenshot shot says a lot about what they've done from a technical standpoint. Firstly I see models, done differently from Origins but they don't appear to be any higher poly; probably to be expected for a  short turn around on the same engine.


I'm wondering if the whole emphasis on more angular shapes has anything to do with this?

adneate wrote...
A plus however is a better use of high resolution normal maps, normal maps give "texture" to um well textures like a grainy and bumpy effect on skin. A lot of companies neglect normal maps and they are incredibly important to giving life to an object, as the Star Wars model makers would often point out that in order to get someone to believe a fake object is real you've got to slightly over do it on the details.


I definitely noticed the normal maps with the blood on the ground and a bit on the ogre's skin giving it bit more realistic look to it.

adneate wrote...
However the big disappointment is they've done nothing to the lighting system, no "God Rays", no dynamic lighting, no depth of field effects and no High Dynamic Range lighting nothing. At best they've toned down the intensity and used slightly more neutral colours for their system . It's depressing to know they've poured tons of money and time into the Eclipse engine and it's not even as good as Oblivion's four year old Gamebryo engine. Modders, not professionals just modders, have updated Oblivion's entire lighting system with all the latest technology and lighting models. BioWare's engine apparently can't have the same done to it, because from playing ME2 I know they have the expertise to do it. I guess by super hot they mean, "We told our modelers to use more angles." Pretty run of the mill stuff so far, still I'll keep following it as I slowly give up hope on anything matching the quality of Origins.


Yeah, I mean they did have God Rays in DAO but they were all static spots. If they don't drastically improve the lighting I'll be really disappointed. I think I've mentioned it before but to me, the #1 difference between the concept art and in game stuff with DA has been the use of lighting and shadow. You see the concept art and the shadows can really set the mood. Yet in DAO the shadows are horrible and blobby and just bad. Considering they did redo the lighting for ME2, I really hope that maybe the lighting is a work in progress, but from what little I recall from soem of the more technical posts from devs, the lighting is abit of a **** to work with in a game the size of Origins with memory constraints and so forth.

Modifié par Brockololly, 13 juillet 2010 - 04:33 .


#4925
adneate

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Brockololly wrote...

Considering they did redo the lighting for ME2, I really hope that maybe the lighting is a work in progress, but from what little I recall from soem of the more technical posts from devs, the lighting is abit of a **** to work with in a game the size of Origins with memory constraints and so forth.


Lighting models burn through memory like crazy and you've got to keep in mind this thing has to run on and Xbox 360 is 512MB of  700Mhz GDDR3 RAM. By modern PC standards that is fraking archaic most people have at least 4 times that much. You can pull off advanced lighting systems on a console with limited memory but you've got to get that space from somewhere else. Usually what they do is make the environments smaller and more broken up by loading screens, if you've played ME2 you'll instantly see this sort of practice. The Citadel went from mega mall to porta john because they couldn't have the lighting system of ME2 and the Citadel of ME1 it would be just too big for a 360 to run.

However the total lack of any development on the lighting system does not bode well, if they've got to re-write parts of the base engine they're going to do it early in the development process. It's likey that these are screenshots from an Alpha build running on Xbox 360 and because of memory leaks and poor code they haven't turned on the big features for fear of overwhelming the system and making a play test more like a slideshow. I really hope they've overhauled the lighting system since it really held Origins back, and an update would do wonders for it as you've pointed out.