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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#4926
Addai

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Brockololly wrote...

Addai67 wrote...

I want to play the game that Origins concept art depicts.


I know! Its so pretty! The one thing I really want in DA2 are just some pretty overlooks or something. Even if its just a static background, being ableto be in Haven or somewhere and be high up on a mountain and see tons of snowy mountains strecth out before you would be so awesome and epic.

They are there, I started trying to look for them in my latest playthroughs and tried to feature some of these tucked-away scenic spots in my videos like here, here and here.  Oddly enough I think some of the prettiest landscapes are in the random encounters.  That hug video is in the Kadan Fe camp.  There are scads of murderous Qunari around the corner waiting to slaughter my Warden and Alistair after their tender moment.  LOL  Anyway, I don't have the technical background some of you do, so maybe I'm not seeing these landscapes the way you do.  They are pretty, though some of the more distant vistas look pretty two-dimensional.

I also tried to look for interesting scenery in shots like this:

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Posted Image

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I wonder if some of the artistic changes being proposed were already being shown in Awakening.  The scenery seemed very different, and sometimes the lighting too.

Re. the Korcari Wilds, I do like the darker, bleaker version.  It was what I had in mind when I wrote a story set in there, taking a cue from this painting.  But man, I would hate to have passed up the golden lighting that you see there in Origins.  Some of my favorite screenshots are from the Wilds.

#4927
Axekix

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Addai67 wrote...

Re. the Korcari Wilds, I do like the darker, bleaker version.  It was what I had in mind when I wrote a story set in there, taking a cue from this painting.  But man, I would hate to have passed up the golden lighting that you see there in Origins.  Some of my favorite screenshots are from the Wilds.

Really?  I always felt the lighting in the wilds was especially poor and tends to mute a lot of the characters' color/detail.  

It's been a while since I really played the game, but IIRC Shale's quest thiag in the deep roads had gorgeous lighting in some spots.

#4928
Addai

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Axekix wrote...

Addai67 wrote...

Re. the Korcari Wilds, I do like the darker, bleaker version.  It was what I had in mind when I wrote a story set in there, taking a cue from this painting.  But man, I would hate to have passed up the golden lighting that you see there in Origins.  Some of my favorite screenshots are from the Wilds.

Really?  I always felt the lighting in the wilds was especially poor and tends to mute a lot of the characters' color/detail.  

It's been a while since I really played the game, but IIRC Shale's quest thiag in the deep roads had gorgeous lighting in some spots.

See, to me the light there looks garish.  It is appropriate because it's supposed to be reflected light from lichens (like in The Calling) but I dunno, I just love the golden cast on everything in the Wilds.  It is similar in Lothering.  Is muting bad??

Someone talk to me about why the newer weapons they show are all these ridiculous misshapen, barbed things.

P.S. for O/Tness, are people excited that Mike Laidlaw basically confirmed Morrigan will be in DA2??  I haven't seen much commentary here.

Modifié par Addai67, 13 juillet 2010 - 05:10 .


#4929
adneate

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I never even heard that? Do you know where he said it?

#4930
Barbarossa2010

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Why don't they just cave in and bring in Unreal 3? Yeah, I know it would be a massive time setback and basically cause them to start form scratch; but hell, there's nothng here I'm not willing to wait for and they caved on nearly everything else that mattered (well at least to me) in Origins. I mean they're absolutely set against giving us the story, dialogue system and continuity we wanted, why not at least deliver a pretty game (hell, for a goof, or consolation gift, or booby prize; whatever)?

I think the party line was that Bioware does stories, not graphics...Yeah right. More like they do disjointed, unfinished stories with broken romances that only leave one scratching their head at the end, and are almost glib and feel no responsibility to offer any closure whatsoever...oh, and if you don't like the story method, but like the game and want some things changed to make the stories a tad more fulfilling, then you're considered little more than a myopic turd.

To me, they've completely screwed the story, why NOT give graphics a shot. Hire some guys from Epic and bring over an adult or two from ME and do it. I fail to see any downside at this point.

Sorry if I'm getting on anyone's nerves (except for that one monkey who came in earlier today), I'm in a "not doing well with all this" mood.

Modifié par Barbarossa2010, 13 juillet 2010 - 05:24 .


#4931
adneate

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Addai67 wrote...

Someone talk to me about why the newer weapons they show are all these ridiculous misshapen, barbed things.


Well largely the sword Hawke is using it just an identical copy of a Qunari Greatsword.
Posted Image

The others are Darkspawn longswords, similar to the ones in Origins.
Posted Image
I guess the changes are part of their "Angular" redesign for the franchise, all Darkspawn blades have their backs broken on the underside but are shaped a bit like a Persian Shamshir or a Turkish Kilij just much more crude and probably really impractical.

#4932
adneate

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Barbarossa2010 wrote...

Why don't they just cave in and bring in Unreal 3?


I assume they don't want to bring in UE3 because they pumped a ton of money into the Eclipse engine and don't want to have to start from scratch all over again. Switching engines tend to leave a game in development hell for many years, a switch at this point from Eclipse to UE3 would mean a delay of at least a year or more. Also if they're going to do a save game import process an engine change would make that very difficult since UE3 can't read Eclipse savegames. In fact I can't think of any cross engine transfer of any kind ever existing in a game, even GameBryo to GameBryo requires conversion I can't imagine the nightmare it would take to go Eclipse to Unreal Engine 3.

#4933
Brockololly

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adneate wrote...
 It's likey that these are screenshots from an Alpha build running on Xbox 360 and because of memory leaks and poor code they haven't turned on the big features for fear of overwhelming the system and making a play test more like a slideshow. I really hope they've overhauled the lighting system since it really held Origins back, and an update would do wonders for it as you've pointed out.


The thing that does maybe give me hope is that we do not know when the screens were taken, on what system they were taken or like you said, maybe they turned off all the new pretty features when it was taken. I suppose they didn't have some of the new and flashy improvements in the screens because maybe they're still working on them?

The thing that bugs me is how some people are all like "RPGs don't need good graphics!" And thats true, they don't. But just look at The Witcher 2- its coming out in the same release window as DA2 is next year and it looks like this:

Posted Image
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I don't get it- CD Projekt is tiny compared to BioWare, and the screens we saw today is the best BioWare can do? The thing is, that back in the BG days of the late 90s early 2000s with the Infinity engine BioWare games like BG2 were considered great graphically for their time. Even KOTOR or JE were up to par graphically with their competition. I don't know if BioWare is just sort of using the shift in visual style to try and cover up for shortcomings in their engine or if the stuff we saw today is just genuinely really early? Thinking about it, the screenshots somehow remind me a little of The Old Republic...meh.

Addai67 wrote...

Anyway, I don't have the technical background some of you do, so maybe I'm not seeing these landscapes the  way you do.  They are pretty, though some of the more distant vistas look pretty two-dimensional.


Yeah there are some nice spots in Origins and with Awakening, I liked the level design of some ofthe areas better- like the Wending Wood and the little mountain/hill in the middle. But as far as scenic overlooks go, if they could throw in some backgrounds similar in scope like this from ME2:

Posted Image

I'd be thrilled.

Addai67 wrote...
I wonder if some of the artistic changes being proposed were already being shown in Awakening.  The scenery seemed very different, and sometimes the lighting too.


I'm not sure- the big thing I noticed different in Awakening was the slightly better level design, like I mentioned above. I think like in Kal Hirol, they over did it onthe lighting though...

Addai67 wrote...

Someone talk to me about why the newer weapons they show are all these ridiculous misshapen, barbed things.


Its apparently part of the new visual style- more spiky, jagged edges and more angular stuff. Here is what Quett posted earlier, taking it from out of the Game Informer article:

As for the graphics, they are trying to make them look distinct, so when you see a screen shot you know you're looking at DA. "The new style involves better use of negative space and more angular, grim depictions of your surroundings."


So apparently, they want a distinct look which involves razor sharp edges....I just hope the "grim" surroundings aren't the whole game- if I want a bland, brown landscape I'll play Fallout or  GoW or any the other million grim, gritty and dark games out there. The landscapes and environments were one of the more criticized parts of Origins- so I sure hope they realize that maybe putting the game in some bleak barren desert isn't the best way to silence the critics...

Addai67 wrote...
P.S. for O/Tness, are people excited that Mike Laidlaw basically confirmed Morrigan will be in DA2??  I haven't seen much commentary here.


Hmmm.. He didn't straight up say she'd be in DA2... I think he basically said her story isn't over, which is the line everyone from Gaider to Fernando Melo has been saying since Origins came out. I'd like to have her back in it but I want some closure with her and the Warden first, really. I also hope they don't mess up her charactter by making her a villain or something goofy with her and Flemeth...

I'm kind of curious too how they'll design Morrigan to look with the new visual style and everything. I hope she is still recognizable and they don't mess with her Origins face model too much.

Modifié par Brockololly, 13 juillet 2010 - 06:14 .


#4934
Brockololly

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adneate wrote...

Barbarossa2010 wrote...

Why don't they just cave in and bring in Unreal 3?


I assume they don't want to bring in UE3 because they pumped a ton of money into the Eclipse engine and don't want to have to start from scratch all over again. Switching engines tend to leave a game in development hell for many years, a switch at this point from Eclipse to UE3 would mean a delay of at least a year or more. Also if they're going to do a save game import process an engine change would make that very difficult since UE3 can't read Eclipse savegames. In fact I can't think of any cross engine transfer of any kind ever existing in a game, even GameBryo to GameBryo requires conversion I can't imagine the nightmare it would take to go Eclipse to Unreal Engine 3.


Exactly- from what I remember reading they basically were doing DAO on the Neverwinter NIghts engine for a while before about halfway through ditched it and went with the Eclipse engine. But I am curious how the save game feature will work- If I recall, back for Awakening there was a big hulabaloo over how the dead US Wardens couldn't import their choices over into the world of the Orlesian Warden. I believe they said it was technically not possible. So they must have fixed it then, right? Or the choices will be like a checklist type thing in KOTOR2.

#4935
Axekix

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Addai67 wrote...

Axekix wrote...

Addai67 wrote...

Re. the Korcari Wilds, I do like the darker, bleaker version.  It was what I had in mind when I wrote a story set in there, taking a cue from this painting.  But man, I would hate to have passed up the golden lighting that you see there in Origins.  Some of my favorite screenshots are from the Wilds.

Really?  I always felt the lighting in the wilds was especially poor and tends to mute a lot of the characters' color/detail.  

It's been a while since I really played the game, but IIRC Shale's quest thiag in the deep roads had gorgeous lighting in some spots.

See, to me the light there looks garish.  It is appropriate because it's supposed to be reflected light from lichens (like in The Calling) but I dunno, I just love the golden cast on everything in the Wilds.  It is similar in Lothering.  Is muting bad??

It can be.  IMO a the basic coloring in DAO is bland enough as it is.  From that standpoint, the wilds lighting amplifying that effect isn't a positive.

P.S. for O/Tness, are people excited that Mike Laidlaw basically confirmed Morrigan will be in DA2??  I haven't seen much commentary here.

I pretty much took this for granted once Flemeth was announced.  It's not really something I'm thrilled about though.  If the god baby/Morrigan storyline is going to come to a head in DA2, not being able to deal with it on my warden is going to be frustrating to say the least.

#4936
adneate

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Brockololly wrote...

I don't get it- CD Projekt is tiny compared to BioWare, and the screens we saw today is the best BioWare can do?


The answer to that question is actually pretty easy. CD Projekt is a European company, as such the entire market view for them is radically different. In North America there is a perception that PC gaming is dying and that PC games don't sell like console games. As such consoles must always be considered and their technical limitations have to be accounted for at all times. CD Projekt however is from Eastern Europe where PC gaming is massive and consoles have no market traction at all as such they design for PC's and don't consider consoles except as an afterthought since they are make or break on how many PC gamers purchase their product. Imagine how much more you can do when you build for a machine that can have 20 times the memory of a 360.

Brockololly wrote...

Exactly- from what I remember
reading they basically were doing DAO on the Neverwinter NIghts engine
for a while before about halfway through ditched it and went with the
Eclipse engine. But I am curious how the save game feature will work-
If I recall, back for Awakening there was a big hulabaloo over how the
dead US Wardens couldn't import their choices over into the world of
the Orlesian Warden. I believe they said it was technically not
possible. So they must have fixed it then, right? Or the choices will
be like a checklist type thing in KOTOR2.


Yeah I've explained the hard technical aspect of this before, it basically boils down to the fact that Awakening doesn't really do any import process, technically you hit the copy button. Awakening's import is super misleading since it's a bloody hack job at best, Dead Warden's are just resurrected when the copy button is pushed and you keep playing like you never died. The most likely way they'll handle cross game imports will be the system used in Mass Effect, a utility will seek out data and pull it out into a new reference file without all the bloat and filler of a 80 hour .das file filled with every single damn thing you ever did in game.

#4937
phaonica

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adneate wrote...

The answer to that question is actually pretty easy. CD Projekt is a European company, as such the entire market view for them is radically different. In North America there is a perception that PC gaming is dying and that PC games don't sell like console games. As such consoles must always be considered and their technical limitations have to be accounted for at all times.


Ugh, I never thought I'd miss the good old days before the multiplatform craze. Now any given game is only as good as its worst supporting platform Posted Image 


Yeah I've explained the hard technical aspect of this before, it basically boils down to the fact that Awakening doesn't really do any import process, technically you hit the copy button. Awakening's import is super misleading since it's a bloody hack job at best, Dead Warden's are just resurrected when the copy button is pushed and you keep playing like you never died. The most likely way they'll handle cross game imports will be the system used in Mass Effect, a utility will seek out data and pull it out into a new reference file without all the bloat and filler of a 80 hour .das file filled with every single damn thing you ever did in game.


If it's a separate utility that seeks out data and changes it into a middleman file format, is it not possible to change the save file into a data format that another engine could read?

#4938
blademaster7

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Barbarossa2010 wrote...

I think the party line was that Bioware does stories, not graphics...Yeah right. More like they do disjointed, unfinished stories with broken romances that only leave one scratching their head at the end, and are almost glib and feel no responsibility to offer any closure whatsoever...oh, and if you don't like the story method, but like the game and want some things changed to make the stories a tad more fulfilling, then you're considered little more than a myopic turd.


Sigh... :(

I was just reading some of the romance threads in the DA2 forum and I really wanted to smash my head on my keyboard. It seems that most people only care about watching the sex scene. Makes you wonder where were all those people back when DA2 wasn't announced.

There are a group of people who like the romance for what it is and enjoy the emotional attachment and the rest are teenagers(or adults who carry the mindset of a teenager) who like Morrigan because she has nice boobs.

But what do I know about romance? I'm just myopic.

Modifié par blademaster7, 13 juillet 2010 - 06:44 .


#4939
Kryyptehk

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blademaster7 wrote...

Barbarossa2010 wrote...

I think the party line was that Bioware does stories, not graphics...Yeah right. More like they do disjointed, unfinished stories with broken romances that only leave one scratching their head at the end, and are almost glib and feel no responsibility to offer any closure whatsoever...oh, and if you don't like the story method, but like the game and want some things changed to make the stories a tad more fulfilling, then you're considered little more than a myopic turd.


Sigh... :(

I was just reading some of the romance threads in the DA2 forum and I really wanted to smash my head on my keyboard. It seems that most people only care about watching the sex scene. Makes you wonder where were all those people back when DA2 wasn't announced.

There are a group of people who like the romance for what it is and enjoy the emotional attachment and the rest are teenagers(or adults who carry the mindset of a teenager) who like Morrigan because she has nice boobs.

But what do I know about romance? I'm just myopic.


Yeah, those people give people who actually like the romances a bad name. Of course, those people make me less angry than the people who go on and on about DA turning into a dating sim. It's like we're not even playing the same game

#4940
adneate

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Brockololly wrote...

I don't know if BioWare is just sort of using the shift in visual style
to try and cover up for shortcomings in their engine or if the stuff we
saw today is just genuinely really early?


I'm wondering that myself, I'm starting to get the sinking feeling that the engine is the problem and they don't know how to fix it. Engine development is expensive and complex on the most extreme end of the scale and most companies no longer develop them in house because they can't keep up with UE3, CryEngine 3 and ID Tech 5. If this is the best they can do they're going to get torn to shreds by the competition The Witcher 2 is coming and I'd hate to see BioWare's reaction if Bethesda announces Elder Scrolls 5 based on ID's Tech 5 engine it would be bloody apocalyptic for them. Bethesda's interference could be the only thing that causes DA2 to totally bomb, and the rumours are they're going to announce a game soon and they are now partners with ID and they could easily make the transition from GameBryo to Tech 5.

phaonica wrote...

If it's a separate utility that seeks out data and changes it into a middleman file format, is it not possible to change the save file into a data format that another engine could read?


In theory, I've never seen it done personally. ME2's import process made stripped down copies of ME1 saves, going from one engine to the next would require a conversion of one file type into another. I suppose you could do it but It's very complex, there would be a ton differences between the two engines.

Modifié par adneate, 13 juillet 2010 - 06:54 .


#4941
Swoo

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Barbarossa2010 wrote...
I think the party line was that Bioware does stories, not graphics...Yeah right.


I think you lose that immunity when you promise super-hot graphics and make a point of saying how the graphics have been improved upon.

Barbarossa2010 wrote...
oh,
and if you don't like the story method, but like the game and want some
things changed to make the stories a tad more fulfilling, then you're
considered little more than a myopic turd.


My biggest thing is that the BW posts seem to be falling back onto this 'You silly poster, you have no clue what you are saying because you know nothing about the game. If you kept an open mind you'd love us.' Tack on the super cheer squad following them around and then parroting it in other threads and it just gets maddening. You've told us some pretty big bits about the game so far, plenty enough to start forming opinions.

Addai67 wrote...

I want to play the game that Origins
concept art depicts.


Haha, no joke!

#4942
phaonica

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Well at the very least, to Bioware's credit, it looks like I wouldn't have to spend a crapload of money upgrading my PC to play their game.

nevermind I was planning on upgrading for the next gen of PC games anyway...

Modifié par phaonica, 13 juillet 2010 - 07:43 .


#4943
phaonica

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adneate wrote...

I'm wondering that myself, I'm starting to get the sinking feeling that the engine is the problem and they don't know how to fix it.


It probably wouldn't be a big deal if we weren't so attached to our save states Posted Image



 I'd hate to see BioWare's reaction if Bethesda announces Elder Scrolls 5 based on ID's Tech 5 engine it would be bloody apocalyptic for them. Bethesda's interference could be the only thing that causes DA2 to totally bomb, and the rumours are they're going to announce a game soon and they are now partners with ID and they could easily make the transition from GameBryo to Tech 5.


Yeah, this would be really bad for them. For all it's awards and hype and whatever, I didn't find Dragon Age for months after its release. It didn't look that great, and I'd tried some really awful adventure games and was skeptical at best about DAO. If a new Elder Scrolls game had released, I might have not considered Dragon Age at all, despite that I was somewhat disappointed with Oblivion. A new Elder Scrolls game would completely drown out Dragon Age, unless Bioware comes up with something that looks incredible.

phaonica wrote...

If it's a separate utility that seeks out data and changes it into a middleman file format, is it not possible to change the save file into a data format that another engine could read?


In theory, I've never seen it done personally. ME2's import process made stripped down copies of ME1 saves, going from one engine to the next would require a conversion of one file type into another. I suppose you could do it but It's very complex, there would be a ton differences between the two engines.


Probably far too complex to bother with it just to grab a couple of flags. Sigh.

Modifié par phaonica, 13 juillet 2010 - 08:01 .


#4944
KnightofPhoenix

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Brockololly wrote...
Posted Image


Her face and eyes are really well done. So is the rest.
 
And yea I did get a Maximus vibe from Hawke's clothing. Whether he is just as awesome remains to be seen.

#4945
Master Shiori

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Now here's a thought.



Let's say there was an ending in DA2 where Hawke could die. It would be interesting to see how many people would pick that as their canon ending. Imagine if Bioware saw that a majority of their customers preffered killing off Hawke...

#4946
ximena

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Master Shiori wrote...

Now here's a thought.

Let's say there was an ending in DA2 where Hawke could die. It would be interesting to see how many people would pick that as their canon ending. Imagine if Bioware saw that a majority of their customers preffered killing off Hawke...


Shiori, I wonder if you have been receiving some sort of signal from my head. Haha.  I was actually pondering about this a few hours ago. And I think I'm going that route if it's an option. Less heartbreak when the next game comes around. >_>

#4947
Terra_Ex

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Hawke's "rise to power" will be kind of anticlimactic if he dies in the epilogue. All that effort, only to have it snatched away at the last second. Yep, no chance of that happening...

#4948
Master Shiori

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Terra_Ex wrote...

Hawke's "rise to power" will be kind of anticlimactic if he dies in the epilogue. All that effort, only to have it snatched away at the last second. Yep, no chance of that happening...


Nah, we'd give him a truly epic death.

Imagine if he fought some incredibly powerful High Dragon. The dragon swallows Hawke but then choaks to death.

#4949
Brockololly

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adneate wrote...
The most likely way they'll handle cross game imports will be the system used in Mass Effect, a utility will seek out data and pull it out into a new reference file without all the bloat and filler of a 80 hour .das file filled with every single damn thing you ever did in game.


Hopefully they can make a system that can actually read the flags properly this time...or that BioWare even understands what flags are needed *cough* Awakening*cough*

blademaster7 wrote...

There are a group of people who like the romance for what it is and enjoy the emotional attachment and the  rest are teenagers(or adults who carry the mindset of a teenager) who like Morrigan because she has nice boobs.


Oh come on bro, that evil witch has a totally rockin' bod with a niiiiiiice rack. I would so hit that cause I totally need that achievement, man.  /Bro-ified

But yeah, I hope they don't dumb down the romances- the very thing I loved about Morrigan's romance was that unlike ME where the romances just stop when you have your "Lets screw because we may die tomorrow" sex scene, in DA they actually have a natural progression and with Morrigan's the sex is only the beginning. Which doesn't explain why they give you the achievement for it right after your PC has sex with her the 1st time...

adneate wrote..
Bethesda's interference could be the only thing that causes DA2 to totally bomb, and the rumours are they're going to announce a game soon and they are now partners with ID and they could easily make the transition from GameBryo to Tech 5.


Yeah, it seems Q4  2011 is going to actually possibly have some RPG competition there, unlike with DA where the only other game that came out nearby was Modern Warfare 2.....but apparently it seems BioWare is trying to lure over the MW crowd.

And if Elder Scrolls 5 came out with the Tech 5 engine my head would explode. Seriously, I think BioWare is sort of digging themselves in a whole here with DA2- first they say it will look significantly better than DAO, yet they release the screenshots which at best look like a sidestep and at worst look even worse and more bland than anything in Origins. And given all the changes they're seemingly making to "amp up" the cinematic angle, the comparisons to ME2 will be inevitable- not just by us hardcore forum goers but to reviewers and others. If they can't top ME2 visually and just overall, they're kind of setting themselves up for failure I think. The nice thing about Orgins was that it was its own brand of RPG distinct from ME- maybe it still is, but all of the info released thus far makes you think its Dragon Effect 2- and just go around the internet a bit and you find that sentiment very much out in the open.

Swoo wrote..

My biggest thing is that the BW posts seem to be falling back onto this 'You silly poster, you have no clue what you are saying because you know nothing about the game. If you kept an open mind you'd love us.' Tack on the  super cheer squad following them around and then parroting it in other  threads and it just gets maddening. You've told us some pretty big bits about the game so far, plenty enough to start forming opinions.


To be fair, Gaider did stick up for those criticizing the game yesterday:

David Gaider wrote...

Addai67 wrote...
I realize this.  I'm as cynical as the next girl, and I'll use my credit card accordingly when the time comes.  However, the forum is here and that's an invitation to respond about the game.  At least they won't be able to say "we thought this was what you all wanted."

As for "wait for more information," by all means let us all know when we have your permission to respond to the interviews and dev feedback on the forum.


Just a comment here that I agree with the above poster insofar as there's no need to shout down people who are being critical of the game (or at least what they've seen of it so far, as limited as that might be). While some people can indeed get a little heavy on the dramatics, you all are indeed invited to comment... and  just because someone's tired of hearing the complaints is no need to refer to people as "whiners".

Polite feedback of all kinds is welcome, and I would hope we're all mature enough to remember that. [smilie]../../../images/forum/emoticons/smile.png[/smilie]


Terra_Ex wrote...

Hawke's "rise to power" will be kind of anticlimactic if he dies in the epilogue. All that effort, only to have it snatched away at the last second. Yep, no chance of that happening...


Yeah.... If the Warden's storyline is still in limbo by the time DA2 comes out, if I end up getting it, I'll just have Hawke do every dumb thing possible or at least everything that would help out my Warden, even if it screws over Hawke. But the whole ten year time span thing makes me think they'll have some juicy Plot Hammer moments in there for us...

Modifié par Brockololly, 13 juillet 2010 - 12:58 .


#4950
Jacks Smirking Revenge

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I'm still my Warden until Bioware says he is dead. Hawke is Hawke and I'm the Warden. As for Hawke's choices I won't do anything that alienates my Warden for example I won't have him bedding my LI if he is given the chance to, but I'm not gonna bastardize him either. I will play him most of the time as cocky, pragmatic and promiscuous. As for killing him off if given the chance? I'm not sure depends on the situation and people who would die in his place.