THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*
#26
Napisano 19 marzec 2010 - 02:38
#27
Napisano 19 marzec 2010 - 02:57
#28
Napisano 19 marzec 2010 - 03:05
Yeah its annoying that Bioware is not taking that bug into account since its hardly an obscure one or something.
#29
Napisano 19 marzec 2010 - 03:07
I'm not so sure its a bug anymore. I'm beginning to suspect the worst. I hope I'm wrong, but they are so silent about this (perhaps its because we are a minority fan base) that I'm beginning to believe they think this whole Morrigan thing is a great idea (or at worst a minor screw up) and, oh well the affected are a relatively small number of the fan base involved, so screw 'em.
Wow, kicked the balls in DA:O and now it seems my Warden is to be kicked in the balls again in Awakenings because he actually completed the game. Great idea for a game you got there BW! Nothing quite like a base of your players fighting and clawing their way through an 80 hour game, playing the paragon of heroism, only to be gelded and frustrated like a pencil-neck wimp in the end and subsequent add-ons. This is getting old and getting old quickly. I'm beginning to think they really don't give a s#!+, and their view is "shut up and quit whining you stupid consumers you." Again, I hope I'm wrong, but doubt is gaining the upper hand.
A critical as I've been of the Morrigan storyline, I've been advocating to others who were "done" because they have an aversion to being b!tch slapped and insulted by game developers/writers to wait it out and give BW a chance. Yep, I'm feeling like the idiot at this point, and Bioware seems to take pleasure in it.
Użytkownik Barbarossa2010 edytował ten post 19 marzec 2010 - 03:10
#30
Napisano 19 marzec 2010 - 04:07
This might seem pointless and useless for most, but for me, that is an issue i would like to have an answer cause it's killing fun
#31
Napisano 19 marzec 2010 - 04:13
To do this, the developer console has to be enabled (the easiest way is probably to create a copy of the shortcut used to launch the application and then append "-enabledeveloperconsole" to the end of it (outside of the quotation marks). Launch the game using this altered shortcut, load up the game that you intend on exporting and then activate the console with the appropriate key (the default is the tilde key). You won't be able to actually read what you're typing but the appropriate command is "runscript zz_app_debug" and then just follow the dialogue.
There may be unintentional consequences to altering your save in such a manner (maybe the romance flag and the "still in love" flag weren't supposed to be active at the same time) so it may be advisable to make a backup, just in case. Anyway, barring an official response of some sort, that's probably the best alternative for PC users that I can think of.
EDIT: The instructions above are for users with the retail version. It's a bit different for users who installed via the digital download version of the game.
EDIT2: Just to clarify, this won't make any difference at all to people who have already imported their Origins save and are currently playing Awakening (I suspect some save game editing may be required to tweak that) but it should make a difference for any Awakening playthroughs that involve importing the altered save. Good luck.
Użytkownik Tattercloak edytował ten post 19 marzec 2010 - 04:25
#32
Napisano 19 marzec 2010 - 04:31
#33
Napisano 19 marzec 2010 - 04:38
blademaster7 wrote...
Brockololly, how exactly are you expecting a dev to react?
Oh I don't care for any apology or anything- I just want to know how the Morrigan epilogue slide in Awakening was intended to be triggered.
Was it their desire to have it trigger if we romanced her in DAO, yet due to her changing to "friend" status in the end, it does not get triggered?
Or did they intend to have it so that if you completed Morrigan's romance and got the "ring" epilogue in DAO, you are supposed to get the ambiguous Awakening epilogue of the Warden just vanishing?
Unless the fine folks at Bioware have an axe to grind with Morrigan romancers, I would like to think its just an unfortunate oversight by the devs. It sucks to be sure, but at this stage I'm curious if its something all of us should be at all concerned about if we are fortunate enough to get an expansion or sequel with Morrigan and the Warden re-uniting.
Its bugs like this that make me wish we could check and see how our choices imported at the onset so we don't get a rude awakening (hah, no pun intended) at the end of the game. Even a KOTOR 2 style question list or a ME2 style sequence where you are questioned.... that is if we even get an option to import in the future.
#34
Napisano 19 marzec 2010 - 04:55
It should be possible for them to check and tell if this was done intentional or is just a bug that will not affect "maybe-who-knows-possible-future-episodes" of the Warden and his story. For them, it should be about 5 minutes to check if that's a bug and post "yes" or "no" and tell us what the solution is
#35
Napisano 19 marzec 2010 - 05:00
Well I'd do it but the incentive to solve this issue may be too small due to the low number of players that would go to such an extent to replay it for the perfect ending... ahh well lets hope for the best ^^
@mosa the character I finished awakening with used the "I hoped you would change your mind" dialogue and I did not get the epilogue in awakening. So far the only report of this working has been the " will find you morrigan" dialogue.
Użytkownik bl00dsh0t edytował ten post 19 marzec 2010 - 05:04
#36
Napisano 19 marzec 2010 - 05:04
#37
Napisano 19 marzec 2010 - 05:04
From everything I've read, it seems as if what you tell Alistair or Anora as to what you're going to do after Origins doesn't get saved, so telling them that you are going to search for Morrigan wouldn't affect anything in Awakening.
So that would leave getting the Morrigan epilogue only a matter of having her at "love" when you finish the game.
#38
Napisano 19 marzec 2010 - 05:04
bl00dsh0t wrote...
Hmm I wonder how they would solve this. I expect they tested the game with savegames created not taken from completed playthroughs but generated with the love flags intact for the romances. So unless the origins save has some point of reference to the "morrigan feels regret and sorrow" epilogue that they could refer to instead of/as well as just the love flag I fear they will need to patch origins to keep the slider at "love" and we will have to replay the ending of origins to get the ending in awakening after another playtrough xD
Well I'd do it but the incentive to solve this issue may be too small due to the low number of players that would go to such an extent to replay it for the perfect ending... ahh well lets hope for the best ^^
They need a patch for the Origins Epiloge all together, it's rittled with dialouge errors. But so far only fans have issued fixes for any of them.
It shouldnt be that hard to edit the dialouge with Morrigan and remove the script that changes the romance flag.
#39
Napisano 19 marzec 2010 - 05:06
I dont' know, maybe if I played that through I would have gotten the Zevran epilogue anyway, but it was disappointing that an ending I planned out carefully and was acknowledged in the epilogues was completely disregarded. I wanted to see how things ended up with Zevran, so I instead loaded a game with Alistair at 100 hostile and Leliana at 100 dead. Just to make sure that that didn't get bugged. I've no real burning desire to play through again to see what slide my HNF married to Alistair in love with Zevran gets -- I would prefer playing through DA:O for the umpteenth time, honestly.
My guess... They looked at very specific things and attached the epilogue cards to them, without thinking too much about it. And as much as was made about how romances were "acknowledged", I think they thought just having an epilogue slide was enough.
*grin* I hoped for more. /shrug. I feel for the Morrigan fans.
Użytkownik ejoslin edytował ten post 19 marzec 2010 - 05:06
#40
Napisano 19 marzec 2010 - 05:11
bl00dsh0t wrote...
@mosa the character I finished awakening with used the "I hoped you would change your mind" dialogue and I did not get the epilogue in awakening. So far the only report of this working has been the " will find you morrigan" dialogue.
Not sure, but as far as i recall, some people told they choose the "i'm going to find you" option and still didn't got the special epilogue in Awakening.
So far, all evidence points out the only thing that matters is if after the final speech, you talk to her once again (triggering the ring epilogue) or avoid clicking on her (which would not trigger the ring but give you the Awakening epilogue. Only the dev's (or someone else pretty familiar with this) can tell for sure.
If a patch is needed, i'm going to play it again. One other way to do is to check for the ring in your inventory, you can only get this when at love, i wear it all the time despite having found much more powerful rings
#41
Napisano 19 marzec 2010 - 05:14
MoSa09 wrote...
bl00dsh0t wrote...
@mosa the character I finished awakening with used the "I hoped you would change your mind" dialogue and I did not get the epilogue in awakening. So far the only report of this working has been the " will find you morrigan" dialogue.
Not sure, but as far as i recall, some people told they choose the "i'm going to find you" option and still didn't got the special epilogue in Awakening.
So far, all evidence points out the only thing that matters is if after the final speech, you talk to her once again (triggering the ring epilogue) or avoid clicking on her (which would not trigger the ring but give you the Awakening epilogue. Only the dev's (or someone else pretty familiar with this) can tell for sure.
If a patch is needed, i'm going to play it again. One other way to do is to check for the ring in your inventory, you can only get this when at love, i wear it all the time despite having found much more powerful rings
I did the same, my jewelry and belts didn't change during all of awakening so that was all the morrigan related thinking I did in game ;D
#42
Napisano 19 marzec 2010 - 05:16
What are you supposed to say when she speaks to you before the final battle to not trigger the DA:O epilogue.
This is really too complicated and more than a little frustrating.
#43
Napisano 19 marzec 2010 - 05:16
bl00dsh0t wrote...
Hmm I wonder how they would solve this. I expect they tested the game with savegames created not taken from completed playthroughs but generated with the love flags intact for the romances. So unless the origins save has some point of reference to the "morrigan feels regret and sorrow" epilogue that they could refer to instead of/as well as just the love flag I fear they will need to patch origins to keep the slider at "love" and we will have to replay the ending of origins to get the ending in awakening after another playtrough xD
Well I'd do it but the incentive to solve this issue may be too small due to the low number of players that would go to such an extent to replay it for the perfect ending... ahh well lets hope for the best ^^
@mosa the character I finished awakening with used the "I hoped you would change your mind" dialogue and I did not get the epilogue in awakening. So far the only report of this working has been the " will find you morrigan" dialogue.
Off the top of my head, I'd say there are a few options.
1) The saves could be patched such that any save with the "APP_MORRIGAN_STILL_IN_LOVE" flag checked would have "APP_MORRIGAN_ROMANCE_ACTIVE" toggled back on.
2) The portion of Origins related to creating the export-ready post-game save toggles "APP_MORRIGAN_ROMANCE_ACTIVE" to true if "APP_MORRIGAN_STILL_IN_LOVE" is true. This means that importing from these saves should now work properly but has the drawback of not helping out any users who have already imported to Awakening.
3) When importing, the "APP_MORRIGAN_STILL_IN_LOVE" flag is checked as well as "APP_MORRIGAN_ROMANCE_ACTIVE" so that if either is true, the proper slide is shown. The drawback here is that if any other part in Awakening checks only for "APP_MORRIGAN_ROMANCE_ACTIVE" then all of those would have to be altered as well. This has the benefit of not altering the saves (and risking possible corruption if something goes wrong and I can only imagine the quantity of angry posts here should saves ever be corrupted by a patch).
Anyway, these are just a few suggestions off the top of my head.
#44
Napisano 19 marzec 2010 - 05:25
#45
Napisano 19 marzec 2010 - 05:31
Blansten wrote...
How are people who play the console games supposed to know where they stand with Morrigan? We don't have the option of seeing the status as love or friendly (unless I am completely dense and missed it ... a possibility)
What are you supposed to say when she speaks to you before the final battle to not trigger the DA:O epilogue.
This is really too complicated and more than a little frustrating.
I'm interested in the console version too. I seem to have a bug where if I start up a conversation with her in Arl Eamons estate (not the party camp for some reason), she'll say "what comes, my friend?", yet I can still do all the romantic stuff like kissing. Being on the console though, I have no way of seeing what her disposition with me actually is. Anyway, I'm just about to do the Landsmeet then I'll go straight into Awakening, so what should I avoid doing if I wish to see the Awakening epilogue?
#46
Napisano 19 marzec 2010 - 05:33
#47
Napisano 19 marzec 2010 - 05:35
The Real Fletch Fletcher wrote...
I'm interested in the console version too. I seem to have a bug where if I start up a conversation with her in Arl Eamons estate (not the party camp for some reason), she'll say "what comes, my friend?", yet I can still do all the romantic stuff like kissing. Being on the console though, I have no way of seeing what her disposition with me actually is. Anyway, I'm just about to do the Landsmeet then I'll go straight into Awakening, so what should I avoid doing if I wish to see the Awakening epilogue?
She will give you a farewell speech in Denerim. Generally, you can answer what you like, but to be on the safe site, say "i'm gonna find you". After that, refrain from talking to her anymore. (That the same is true if you talk to her before the Farewell speech, don't talk to her in Denerim at all).
After the climax, tell the king you going to track her, and you should be fine (but you will get a not as good as possible Origins epilogue
#48
Napisano 19 marzec 2010 - 05:35
ejoslin wrote...
Arl Eamon's estate is weird that way. No matter who you're romancing, you get the friend greeting.
Ah, so it's not just me then?
#49
Napisano 19 marzec 2010 - 05:36
MoSa09 wrote...
The Real Fletch Fletcher wrote...
I'm interested in the console version too. I seem to have a bug where if I start up a conversation with her in Arl Eamons estate (not the party camp for some reason), she'll say "what comes, my friend?", yet I can still do all the romantic stuff like kissing. Being on the console though, I have no way of seeing what her disposition with me actually is. Anyway, I'm just about to do the Landsmeet then I'll go straight into Awakening, so what should I avoid doing if I wish to see the Awakening epilogue?
She will give you a farewell speech in Denerim. Generally, you can answer what you like, but to be on the safe site, say "i'm gonna find you". After that, refrain from talking to her anymore. (That the same is true if you talk to her before the Farewell speech, don't talk to her in Denerim at all).
After the climax, tell the king you going to track her, and you should be fine (but you will get a not as good as possible Origins epilogue
Thanks for the info. Fingers crossed it works.
#50
Napisano 19 marzec 2010 - 05:40
The Real Fletch Fletcher wrote...
Thanks for the info. Fingers crossed it works.
For the record, I did those exact things, and I never got the "ring" epilouge until I equipped her ring before fighting the Arch Demon.





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