Addai67 wrote...
Thanks, Brock. A fount of knowledge as always. I wonder what is meant by "Bioware is addressing dual-wield rogues acting like warriors with less defense." If that means they're going to nerf the rogue class, it will confirm my premature hatred of the game.
I'm not sure myself- from what I've gathered, they want each class to feel more unique. So maybe what they're thinking is that a duel wielding rogue should end up playing differently than say a duel wielding warrior? So maybe instead of sharing the same duel wielding tree, a DW rogue would have unique DW rogue abilities while a DW warrior would have unique DW warrior abilites...just a thought.
GardenSnake wrote...
Great stuff Brock. I'd disagree with you on the pc being less superior point. In my mind, since they aren't
really touching its combat system than its as good as it was before.
My concern is that if they're leading with the consoles or at least putting more emphasis on the console development, some changes they make in the combat system and such while not obviously "console," end up being a simplification that ends up being ported back to the PC. So while we'll still have the pause and play, maybe some the depth in which things are handled on a greater meta level with the combat would have been changed with the consoles in mind....DOesn't mean the changes are bad, but most console to PC efforts involve "streamlining":sick:
Even the dialogue wheel with paraphrases and simple emotional indicators is a console-centric idea really. If you're plopped on your couch do you want to try and read small text dialogue? Of course not! Its far easier to just flick the analog stick by looking at the pretty colors....

GardenSnake wrote...
And cameos and party members from past games aren't really going to have that same umph if its not as our warden. Its just a cameo for the sake of a cameo is what it is. Clearly my biggest problem is that the Warden isn't back in action but that point about DA being about the world instead of one character is just...... bleh. I don't know, I got over the fact that we aren't the Warden but the story not being finished is just such a let down.
Yeah, by switching to a new PC you really lose all the emotional investment you had with the world and the characters. Even if your favorite NPC comes back, so long as you;re not the Warden the whole "reunion" would be a detatched and kind of cold experience.
That said, I think I'm warming up to the game. It sounds like they're trying to do different things with the story which sounds interesting. Whether they can follow through with their promises remains to be seen. If they could just give the Warden some resolution with Morrigan I would get behing DA2 110%. But I'm stuck in lukewarm mode until the Warden's story gets resolved....
Modifié par Brockololly, 14 juillet 2010 - 04:25 .