Aller au contenu

Photo

THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


16183 réponses à ce sujet

#5101
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages
Sorry for the brief interupt to the DA2/Morrigan discussion/speculation, but a quick question here from the thread's resident newb since I've never been shy to use this as a personal support forum. 

Am at a point in Oblivion where I have to decide whether to finish the main quest or take up the Dark Brotherhood questline prior. 

Question:  Can you continue to quest after finishing the main questline or does the game lock you out upon completion?  I'm sort of getting tired at this point and am ready to finish to be honest.  I do want to take up the DB quest, but I'd rather wait for a bit without starting a new game if possible.

Truth of the matter is that I'm wanting to get to Red Dead Redemption soonest!

Thanks in advance.

Modifié par Barbarossa2010, 14 juillet 2010 - 02:25 .


#5102
adneate

adneate
  • Members
  • 2 970 messages

Barbarossa2010 wrote...

Question:  Can you continue to quest after finishing the main questline or does the game lock you out upon completion?  I'm sort of getting tired at this point and am ready to finish to be honest.  I do want to take up the DB quest, but I'd rather wait for a bit without starting a new game if possible.


Oblivion technically has no end, once the main quest line is complete you can still wander around and do whatever you want to including join new guilds and do more quests.

#5103
Addai

Addai
  • Members
  • 25 850 messages
In Oblivion, you can go on and on. And on. And on. You just won't have certain features in the landscape once the main quest is done. (trying not to spoiler too much)

The DB quest line is pretty good.

Modifié par Addai67, 14 juillet 2010 - 02:26 .


#5104
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages

adneate wrote...

Barbarossa2010 wrote...

Question:  Can you continue to quest after finishing the main questline or does the game lock you out upon completion?  I'm sort of getting tired at this point and am ready to finish to be honest.  I do want to take up the DB quest, but I'd rather wait for a bit without starting a new game if possible.


Oblivion technically has no end, once the main quest line is complete you can still wander around and do whatever you want to including join new guilds and do more quests.


Thanks adneate, all I needed to know.  Happy dance!

#5105
Giggles_Manically

Giggles_Manically
  • Members
  • 13 708 messages
You can pick the Dark Brotherhood quest up at anytime.

I would suggest doing it after since you whack a good number of people, so that dosent help you overmuch. Also I much perferred the Morag Tong since hunting criminals and cultists all over was a lot more fun than the DB quest. The DLC place you can get really helps a DB member out. Especailly if you are a vampire.

#5106
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages

Addai67 wrote...

In Oblivion, you can go on and on. And on. And on. You just won't have certain features in the landscape once the main quest is done. (trying not to spoiler too much)

The DB quest line is pretty good.


..and thanks to you Addai.

#5107
Barbarossa2010

Barbarossa2010
  • Members
  • 2 404 messages
...and to you Giggles

#5108
Giggles_Manically

Giggles_Manically
  • Members
  • 13 708 messages
No problem Oblivion was awsome and I loved it, like Fallout 3 but both games felt very empty and lonely to me.



Until I got Fawkes freaking mutant with his freaking Infinite Laser Minigun who never dies.

Love that guy.

#5109
Terra_Ex

Terra_Ex
  • Members
  • 632 messages
Wasn't Fawkes female?

#5110
Kryyptehk

Kryyptehk
  • Members
  • 3 824 messages

Terra_Ex wrote...

Wasn't Fawkes female?


Oui, though I don't think it is revealed in-game.

#5111
Giggles_Manically

Giggles_Manically
  • Members
  • 13 708 messages
Super Mutants are genderless and Fawkes never mentions what he was at one time.



Since he sounds, and look male I just call him ta guy.



Who cares really though since he can go kill for kill easily with the Lone Wanderer, and he never dies.

#5112
Giggles_Manically

Giggles_Manically
  • Members
  • 13 708 messages
On Fawkes off the Fallout Wiki:

Contrary to a comment about Fawkes' gender made by his voice actor, lead designer Emil Pagliarulo has confirmed "No, Fawkes was absolutely a male. This was a mistake. Wes gave an interview and he was mistaken. Trust me, Fawkes is and was male."[1]

Much of the random dialogue heard from Fawkes as one wanders around can be heard as simple wasteland survival advice, but also references Zen philosophy. Examples include "Be aware of the present moment" and "There is safety in mindfulness".

#5113
Kryyptehk

Kryyptehk
  • Members
  • 3 824 messages

Giggles_Manically wrote...

On Fawkes off the Fallout Wiki:
Contrary to a comment about Fawkes' gender made by his voice actor, lead designer Emil Pagliarulo has confirmed "No, Fawkes was absolutely a male. This was a mistake. Wes gave an interview and he was mistaken. Trust me, Fawkes is and was male."[1]
Much of the random dialogue heard from Fawkes as one wanders around can be heard as simple wasteland survival advice, but also references Zen philosophy. Examples include "Be aware of the present moment" and "There is safety in mindfulness".


Huh. Yeah, I was going on the interview with the other guy. ^_^

#5114
Giggles_Manically

Giggles_Manically
  • Members
  • 13 708 messages
Who really cares though with Fawkes:

I have a freakin super mutant buddy with a freaking infinte laser minigun!

#5115
MKDAWUSS

MKDAWUSS
  • Members
  • 3 416 messages

Addai67 wrote...

GardenSnake wrote...

OBakaSama wrote...

I wonder if anyone has had this experience in-game (and sorry i haven't gone through all the previous posts to find out).

As a female city elf in the Lothering Chantry with Alistair, Leliana and Morrigan in my party I asked to receive the Revered Mother's blessing. Cue a cut scene I had never seen before with all party member's kneeling down to receive the blessing. Even Morrigan!

Something's wrong there. :lol:

Posted ImagePosted ImagePosted ImagePosted ImagePosted Image


It looks to me like she's standing.

Posted Image


Yet at the same time, in Redcliffe, they all stand, and Sten and Morrigan have their arms crossed, and possibly shake their heads.

#5116
Brockololly

Brockololly
  • Members
  • 9 037 messages
Pretty good breakdown of the GI article here- a little more detailed stuff from a Gamefaq board member who got their GI:

Copy/Pasted for those to lazy to click the link! Bolded stuff is merely my emphasis:

OK so ill do this in kind of a question/ answer like thing. Each answer will be direct quote from the magazine.

Q: Will morrigan be in this game?
A: Will we see any characters from origins in dragon Age II? " We are certainly not done with Morrigans story," hints lead designer MIke Laidlaw, " I Can say that "


Q: IS Hawke Related to Morrigan or the Warden?
A: Hawke is a legend in his own time, and like all legends his history is shrouded in speculation, myster, and
exageration. He escaped Lothering as it was being razed by darkspawn, then fled to kirkwall, a major city in the free marches north of ferelden.

Q: Will my progress in Dragon Age origins carry over into DA2?
A: You may be controlling a differetn character in dragon age 2, but the chices your grey warden made in origns are still imported from your save and reflected in the world. Who is leading ferelden? Who defeated the Archdemon? These questions are vital in determining the current state of the dragon age universe, and the team at BioWare want to make sure your decistions carry over- even if you want to play Dragon Age 2 on a different platform.

Q: This game is a step down. Wheres my origins?
A: When compared to origin stories, Dragon Age 2 may appear more limited. however with the beginning of Hawke's tale predetermined, players arn't making fewer choices; more choices are just being made as the story progresses, rather than on a character creationscreen before you start playing.

Q: So how will a non silent protagonist work? is it just like mass effect? or is it different?
A: Dragon age II uses a conversation system similar to mass effect's, where players select paraphrased versions of the dialogue from a wheel. an icon in the middle of the wheel even illustrates the line's basic  intent ( like aggressive or sarcastic )

Q: will dragon age II follow the basic BW Story forumula? ( broken up into different quotes )
A:-Dragon age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being told in the present
-
When looking at ways to help players get a more complete view of the dragon age universe, the team saw an opportunity to make the story of  dragon age II span a decade
- As our demo begins, we witness an exchange between a male dwarf named varric and a female chantry
seeker........She wants to know how Hawke escaped from lothering, and varric reluctantly tells the tale. At least he tells the version he wants the seeker to hear, and the scene fades to lothering and shifts to hawke's perspective.

- Events don't necessarily need to unfold chronologically, and the structure allows the team to skip over  uneventful periods of time
- the framed narrative conveys 10 years worth of adventures

Q: So does the game officially start before or after origins?
A: Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle.

Q: So what does 10 years worth of game do for me, the gamer?
A: Because of the larger span of time the game encompasses, players will see the result of their decisions sooner. if you save a city under siege, it ( and its grateful citizens ) will be there for future sections of the narrative. on the other hand, if that city gets destroyed, you will see ow it affects the region in the years that follow.

Q: i love Origin's combat. did they change it?
A: Dragon age II is as much about keeping what worked well from origins as addressing what didn't, which is why players can expect a similar emphasis of abilities, spells, and character custimzation. The three  base classes - warrior, rogue, and mage- make the transition to the seque, though the team hopes to refine each one to create more distinct play styles


extra tidbits

-flemeth is in the game
- different art styles (are graphics better? idk )
- xbox and ps3 versions of the game  player differently than pc so both versions can work without 1 being superior
- there is ALOT more blood
- the dragon age franchise will focus on the story of a continent, not an individual like mass effect
- animations are better
- screenshots depict a character that looks a bit similar to morrigan in the players party. she even does magic. however if this is morrigan im not sure.
- bioware is addressing issues such as " duel wield rogues that play like warriors
with less defense "


Make of it what you will- not sure what to make of the ALOT more blood...Origins had quite alot of bodily fluid being spilled, I thought...maybe it'll look better this time? The Morrigan character in the screens has me intrigued- could just be another mage, guess we'll have to wait.

I'm worried the PC is getting the shaft here as usual though with the emphasis that no one version will be better- AKA since PC version of DAO was better we're leading on consoles this time...

Modifié par Brockololly, 14 juillet 2010 - 03:33 .


#5117
Brockololly

Brockololly
  • Members
  • 9 037 messages
Another couple thoughts:

Posted Image

Seems the dwarf is Varric and the hot armored chick is the Chantry Seeker the article mentioned...Apparently the Seekers are the Internal Affairs division of the Templars...hmmm.. why would the Chantry Templars be looking for Hawke...unless certain apostates are helping him? Like Flemeth? Or another certain someone??


Here is an idea- Look at this concept art:
Posted Image

Now read these bits taken from the codex:

The Anderfels are a land of shocking extremes. It is the most desolate place in all the world, for two Blights have left great expanses of the steppes so completely devoid of life that corpses cannot even decay there--no insect or grub will ever reach them.

It is a land filled with wonders like the Merdaine, with its gigantic white statue of Our Lady carved into its face, her hands outstretched and bearing an eternal flame, or Weisshaupt Fortress, with its walls of living rock towering over the desolate plains below.


Yeah, I'm beginning to think all of those desert looking screens and concept art we're seeing is the Anderfels. And that big castle looking place? Thats Weisshaupt. Dammit if we go to Weisshaupt and we're not the Warden!? Urgh...And from the 2 screens there are darkspawn there...And from the Awakening epilogue for the Orlesian, wasn't there rumor of another Blight starting up in the Anderfels? Hmmmm...



And one other little concern of mine from reading that article summary.  The narrative structure is interesting, but I hope that with the flashbacks and when we're actually controlling Hawke that that is the actual historical fact we're playing in and not just some interpretation of events as the narrator of the chapter sees things. Kind of how Leliana's Song was framed as just Leliana's version of events. When I'm playing as Hawke that damn well better be THE story of Hawke and not some goofy exaggeration where we're left to determine "what really happened." I think BioWare may be getting too clever for its own good if it ends up doing that, but we shall see.

And on the whole importing issue- do we think it will be just with a checklist if you supposedly can do it between consoles? That could be a good or bad thing- what if none of the import choices are past romances? Means if we ran into Morrigan again it would be some generic version....

Modifié par Brockololly, 14 juillet 2010 - 03:59 .


#5118
Addai

Addai
  • Members
  • 25 850 messages
Thanks, Brock. A fount of knowledge as always. I wonder what is meant by "Bioware is addressing dual-wield rogues acting like warriors with less defense." If that means they're going to nerf the rogue class, it will confirm my premature hatred of the game.

#5119
GardenSnake

GardenSnake
  • Members
  • 425 messages

Brockololly wrote...

Pretty good breakdown of the GI article here- a little more detailed stuff from a Gamefaq board member who got their GI:

Copy/Pasted for those to lazy to click the link! Bolded stuff is merely my emphasis:


OK so ill do this in kind of a question/ answer like thing. Each answer will be direct quote from the magazine.

Q: Will morrigan be in this game?
A: Will we see any characters from origins in dragon Age II? " We are certainly not done with Morrigans story," hints lead designer MIke Laidlaw, " I Can say that "


Q: IS Hawke Related to Morrigan or the Warden?
A: Hawke is a legend in his own time, and like all legends his history is shrouded in speculation, myster, and
exageration. He escaped Lothering as it was being razed by darkspawn, then fled to kirkwall, a major city in the free marches north of ferelden.

Q: Will my progress in Dragon Age origins carry over into DA2?
A: You may be controlling a differetn character in dragon age 2, but the chices your grey warden made in origns are still imported from your save and reflected in the world. Who is leading ferelden? Who defeated the Archdemon? These questions are vital in determining the current state of the dragon age universe, and the team at BioWare want to make sure your decistions carry over- even if you want to play Dragon Age 2 on a different platform.

Q: This game is a step down. Wheres my origins?
A: When compared to origin stories, Dragon Age 2 may appear more limited. however with the beginning of Hawke's tale predetermined, players arn't making fewer choices; more choices are just being made as the story progresses, rather than on a character creationscreen before you start playing.

Q: So how will a non silent protagonist work? is it just like mass effect? or is it different?
A: Dragon age II uses a conversation system similar to mass effect's, where players select paraphrased versions of the dialogue from a wheel. an icon in the middle of the wheel even illustrates the line's basic  intent ( like aggressive or sarcastic )

Q: will dragon age II follow the basic BW Story forumula? ( broken up into different quotes )
A:-Dragon age II has a framed narrative structure, which means that the exploits of Hawke occured in the past, but are being told in the present
-
When looking at ways to help players get a more complete view of the dragon age universe, the team saw an opportunity to make the story of  dragon age II span a decade
- As our demo begins, we witness an exchange between a male dwarf named varric and a female chantry
seeker........She wants to know how Hawke escaped from lothering, and varric reluctantly tells the tale. At least he tells the version he wants the seeker to hear, and the scene fades to lothering and shifts to hawke's perspective.

- Events don't necessarily need to unfold chronologically, and the structure allows the team to skip over  uneventful periods of time
- the framed narrative conveys 10 years worth of adventures

Q: So does the game officially start before or after origins?
A: Dragon Age II begins as the events of Origins are still taking place, so you may see some familiar events from a different angle.

Q: So what does 10 years worth of game do for me, the gamer?
A: Because of the larger span of time the game encompasses, players will see the result of their decisions sooner. if you save a city under siege, it ( and its grateful citizens ) will be there for future sections of the narrative. on the other hand, if that city gets destroyed, you will see ow it affects the region in the years that follow.

Q: i love Origin's combat. did they change it?
A: Dragon age II is as much about keeping what worked well from origins as addressing what didn't, which is why players can expect a similar emphasis of abilities, spells, and character custimzation. The three  base classes - warrior, rogue, and mage- make the transition to the seque, though the team hopes to refine each one to create more distinct play styles


extra tidbits

-flemeth is in the game
- different art styles (are graphics better? idk )
- xbox and ps3 versions of the game  player differently than pc so both versions can work without 1 being superior
- there is ALOT more blood
- the dragon age franchise will focus on the story of a continent, not an individual like mass effect
- animations are better
- screenshots depict a character that looks a bit similar to morrigan in the players party. she even does magic. however if this is morrigan im not sure.
- bioware is addressing issues such as " duel wield rogues that play like warriors
with less defense "


Make of it what you will- not sure what to make of the ALOT more blood...Origins had quite alot of bodily fluid being spilled, I thought...maybe it'll look better this time? The Morrigan character in the screens has me intrigued- could just be another mage, guess we'll have to wait.

I'm worried the PC is getting the shaft here as usual though with the emphasis that no one version will be better- AKA since PC version of DAO was better we're leading on consoles this time...


Great stuff Brock. I'd disagree with you on the pc being less superior point. In my mind, since they aren't really touching its combat system than its as good as it was before.

A lot more blood? Seriously? EXTREME!!!!!!!!!!!!!!!! Posted Image

And I agree with you on your Weisphaus (oh my god I totally butchered the name, sorry Posted Image) point. If Mike gets to go there, that really sucks for the warden. And cameos and party members from past games aren't really going to have that same umph if its not as our warden. Its just a cameo for the sake of a cameo is what it is. Clearly my biggest problem is that the Warden isn't back in action but that point about DA being about the world instead of one character is just...... bleh. I don't know, I got over the fact that we aren't the Warden but the story not being finished is just such a let down. Oh well, off to bed. Enough doom-n-gloom out of me. Good night folks!Posted Image

Modifié par GardenSnake, 14 juillet 2010 - 04:11 .


#5120
Brockololly

Brockololly
  • Members
  • 9 037 messages

Addai67 wrote...

Thanks, Brock. A fount of knowledge as always. I wonder what is meant by "Bioware is addressing dual-wield rogues acting like warriors with less defense." If that means they're going to nerf the rogue class, it will confirm my premature hatred of the game.


I'm not sure myself- from what I've gathered, they want each class to feel more unique. So maybe what they're thinking is that a duel wielding rogue should end up playing differently than say a duel wielding warrior? So maybe instead of sharing the same duel wielding tree, a DW rogue would have unique DW rogue abilities while a DW warrior would have unique DW warrior abilites...just a thought.

GardenSnake wrote...

Great stuff Brock. I'd disagree with you on the pc being less superior point. In my mind, since they aren't
really touching its combat system than its as good as it was before.


My concern is that if they're leading with the consoles or at least putting more emphasis on the console development, some changes they make in the combat system and such while not obviously "console," end up being a simplification that ends up being ported back to the PC. So while we'll still have the pause and play, maybe some the depth in which things are handled on a  greater meta level with the combat would have been changed with the consoles in mind....DOesn't mean the changes are bad, but most console to PC efforts involve "streamlining":sick:

Even the dialogue wheel with paraphrases and simple emotional indicators is a console-centric idea really. If you're plopped on your couch do you want to try and read small text dialogue? Of course not! Its far easier to just flick the analog stick by looking at the pretty colors....:pinched:

GardenSnake wrote...
And cameos and party members from past games aren't really going to have that same umph if its not as our warden. Its just a cameo for the sake of a cameo is what it is. Clearly my biggest problem is that the Warden isn't back in action but that point about DA being about the world instead of one character is just...... bleh. I don't know, I got over the fact that we aren't the Warden but the story not being finished is just such a let down.


Yeah, by switching to a new PC  you really lose all the emotional investment you had with the world and the characters. Even if your favorite NPC comes back, so long as you;re not the Warden the whole "reunion" would be a detatched and kind of cold experience.

That said, I think I'm warming up to the game. It sounds like they're trying to do different things with the story which sounds interesting. Whether they can follow through with their promises remains to be seen. If they could just give the Warden some resolution with Morrigan I would get behing DA2 110%. But I'm stuck in lukewarm mode until the Warden's story gets resolved....

Modifié par Brockololly, 14 juillet 2010 - 04:25 .


#5121
Addai

Addai
  • Members
  • 25 850 messages

GardenSnake wrote...
And I agree with you on your Weisphaus (oh my god I totally butchered the name, sorry Posted Image) point. If Mike gets to go there, that really sucks for the warden. And cameos and party members from past games aren't really going to have that same umph if its not as our warden.

Alistair is called to Weisshaupt in some of the epilogues, so if he gets a cameo... I might have to lay down my arms and call a truce.

#5122
Jacks Smirking Revenge

Jacks Smirking Revenge
  • Members
  • 561 messages
Yeah if this is the end of our Wardens I will be quite angry. At this point I would even take an expansion for closure on LI, results of choices, etc, but IMO an expansion would do the Warden no justice, but anything is better than nothing at this point.



Until our Wardens are confirmed dead/story ended. The way I'm going to approach DA:2 is Hawke is Hawke and I'm the Warden that mentality helps me deal with the VO a bit better, and fits the third person narrative idea mentioned by the articles/devs.


#5123
MKDAWUSS

MKDAWUSS
  • Members
  • 3 416 messages
If we're going to Weißhaupt Fortress with no Warden, that would just be giving yet another short end of the stick to him. He IS a Grey Warden after all, and for the most part, he's hardly spent any time with other Grey Wardens - the only ones he spent time with were Alistair, Duncan (briefly) and Riordan (even less). I'll exclude the post-Warden inductees (Loghain, Awakenings), since they're more or less branches of the Warden's recruiting tree. If it's someone who should go there, it should be him considering his status (hero of the last Blight) and relative lack of knowledge and interaction within the order.



I wonder if the whole game will be a retelling or just portions of it, and other segments get played in the "present day."



Also, Hawke must be visiting a lot of Thedas if he is, in fact, heading to Weißhaupt - that's nowhere near the Free Marches, or Kirkwall on the Thedas map. Kirkwall's just northwest of Highever - distance wise, it's shorter than Redcliffe-Circle Tower if you cross the water in both instances. Kirkwall-Weißhaupt is much much longer than that - longer than Lothering-Kirkwall, if I'm not mistaken, so he must be getting around if Hawke does in fact go there...

#5124
Axekix

Axekix
  • Members
  • 2 605 messages

Addai67 wrote...

GardenSnake wrote...
And I agree with you on your Weisphaus (oh my god I totally butchered the name, sorry Posted Image) point. If Mike gets to go there, that really sucks for the warden. And cameos and party members from past games aren't really going to have that same umph if its not as our warden.

Alistair is called to Weisshaupt in some of the epilogues, so if he gets a cameo... I might have to lay down my arms and call a truce.

Like his cameo in Awakenings?  All 90sec of it. <_<

#5125
adneate

adneate
  • Members
  • 2 970 messages

Brockololly wrote...

Seems the dwarf is Varric and the hot armored chick is the Chantry
Seeker the article mentioned...Apparently the Seekers are the Internal
Affairs division of the Templars...hmmm.. why would the Chantry
Templars be looking for Hawke...unless certain apostates are helping
him? Like Flemeth? Or another certain someone?


That's one reason to be investigating Hawke, here's another Hawke is the greatest heretic in Chantry history and an exalted march in underway against The Free Marches, which have become the leader of a renewed worship of the old gods.

Brockololly wrote...

Yeah, I'm beginning to think all of those desert looking screens and
concept art we're seeing is the Anderfels. And that big castle looking
place? Thats Weisshaupt. Dammit if we go to Weisshaupt and we're not
the Warden!? Urgh...And from the 2 screens there are darkspawn
there...And from the Awakening epilogue for the Orlesian, wasn't there
rumor of another Blight starting up in the Anderfels?


That could very well be Weisshaupt Fortress, in medieval warfare defensive structures are built vertically not horizontally a Fort on a mountain would be impregnable by the standards of the time. Also an Orlesian Warden is recalled to Weisshaupt to investigate rumours of another blight beginning in the Anderfells almost immediately after the 5th. As for going to Weisshaupt as Hawke, I'm indifferent none of my Warden's played good little Grey soldier they all took the DR and told the order to shove it and left for good.

Brockololly wrote...

And on the whole importing issue- do we think it will be just with a
checklist if you supposedly can do it between consoles? That could be a
good or bad thing- what if none of the import choices are past
romances? Means if we ran into Morrigan again it would be some generic
version....


Possibly it could be a checklist. How about maybe a utility hosted here on the BioWare Social Network that handles the savegame conversion process and sends it to the game? As for romances it depends on what kind of information they are picking, prehaps they're going to cop out and just have Morrigan, "Not want to talk about the past" or something to that effect just avoiding the subject all together. It really depends on who is more involved in Hawke's tale Flemeth or Morrigan since I assume after Origins they aren't exactly on speaking terms anymore.