Aller au contenu

Photo

THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


16183 réponses à ce sujet

#5376
Terra_Ex

Terra_Ex
  • Members
  • 632 messages
*wants to see a preset of femHawke*

Addai67 wrote...

Oh, he also says that he showed me Baldur's Gate 2 once and that I turned my nose up at it.  I don't remember that conversation so I'm pretty sure it never happened.  *shifty eyes*  Do the gurus of gaming here recommend playing Baldur's Gate 1 first before playing BG2?


Pah, us men remember the important things, so long as they don't involve specific dates and the non-receipt of gifts... anyway, glad to hear you're going to play it, once you get to BG2 you'll see what all the fuss is about.

#5377
MKDAWUSS

MKDAWUSS
  • Members
  • 3 416 messages

yukidama wrote...

Hawke will probably have presets like they do in DA:O and ME, but I *need* a character creator :P


Same here. I'd like to have that promo face for a preset, but I would need to do a couple of tweaks to it before I roll with it in game.

#5378
Swoo

Swoo
  • Members
  • 927 messages

Brockololly wrote...

Axekix wrote...
Really?  I saw it last weekend and I thought it was -_-.  Then again I don't really remember the original so that might not be inaccurate. 


Blasphemy! How can you not remember the original Predator movie? RUN! GET TO DA CHOPPA!!!:o


Predators was OK. It was one of those movies, much like Watchmen, that suffered for being so faithful to the source material that in the end it caged you. Plus any hardcore fan of science fiction had about twelve wince-worthy moments in the movie where they lifted dialogue in it's entirety from other movies, I just had to groan when they ripped of Hicks and Ripley's 'If it comes to this' moment in the pit.

Good matinee bait though.

Herr Uhl wrote...

Addai67 wrote...

Oh, he
also says that he showed me Baldur's Gate 2 once and that I turned my
nose up at it.  I don't remember that conversation so I'm pretty sure it
never happened.  *shifty eyes*  Do the gurus of gaming here recommend
playing Baldur's Gate 1 first before playing BG2?


Yes,
if for nothing else to collect pantaloons. Get the mod that makes the
interface like BG2 though.


One thing thing to keep in
mind is that BG1 ramps up very slowly. Unlike a lot of games that drop
you into the thick of things, BG really takes the Tolkien approach of
giving you the 'normal' and letting you watch how the character decends
into this chaotic, heroic world. One of the best parts of Baldur's Gate
honestly is the player progression in relation to monsters. There are
always nasty fights no matter how geared or leveled you are (Mind
Flayers, mass Beholders, Dragons), but at level one anything can kick
your ass. Once you are a seasoned adventurer in BG2, you run into these
very same gibberlings and it's like Diablo...point and die.

Addai67 wrote...

Looking back at the Eurogamer article...

We
like changing it up. We like challenging the players. We're not the
kind
of group that wants to deliver the same thing over and over. What
tends
to happen on that is you get two or three iterations and then
you're
dead. The interest is lost. In some ways it's keeping it fresh
and
challenging the player.


I'm wondering how the DLCs were
meant to "challenge the player."  Darkspawn Chronicles challenged me to
wonder what the hell they were smoking, does this count?


Have I ever mentioned how much I hate PR doubletalk? One moment they are saying that Origins needs to be the way it is because that's their 'RPG roots', and they can take backhanded swings at other companies for having games that 'aren't really a RPG', and give us reasons up and down why doing things differently was a bad idea. Next game, they do everything they said they didn't want to do and trumpet 'everything has to change or you get bored'.

#5379
Brockololly

Brockololly
  • Members
  • 9 037 messages

Acharnae wrote...

I would also like to try and emulate something that looks like me, but that pic kind of does (and the freakish part is she looks like my sister a lot).
That whinny bastard I got in my anticipation to start playing DAO as soon as possible did not look like me!
And I didn't know that the appearance of the main character would be so much prevalant throughout the game!


I really, really hope they release a toolset for DA2- given how much they're focusing on the consoles this time, I'm not so sure they will....

-----------------------------------------
-----------------------------------------

As for the GI article, having seen it with my own eyes and read the whole thing, it really does nothing to make me want to stay interested in DA. I'm sure it will end up as a fine game, but the quotes from the devs just makes it seem like they want to change everything up just for the sake of changing them. Maybe some will be for the better, but I'm skeptical. 

And for what its worth, in the little interview with Zeschuk he does say this:

We see the world of Dragon Age as having a huge range of potential stories around the intriguing historical events of the timeline, and we love having the option of exploring different events and possibilities. Sometimes our content will directly link events and other times (like in the case of Dragon Age II) we'll provide a different and unique view of events that are familiar or even partially explored in other Dragon Age games. We love having the options to provide our developers the greatest possible range of creativity.


So it seems maybe in the future they might have a direct sequel to a game...just not DA2.
There are some other quotes and interesting tidbits about the story structure and art direction I can transcribe if anyone is interested or can't find the article via google.

#5380
GardenSnake

GardenSnake
  • Members
  • 425 messages

MoSa09 wrote...

Addai67 wrote...

Apparently the voice work is being done already.  This bodes ill for Alistair fans, since we know from Steve Valentine's Twitter page that he's not working on DA2 or any DLC.  Does anyone follow Claudia Black?  Has she given any indication she's been in the studio?


just checked her page, no idea. If she does, they made no reference. But maybe Bw intends to keep her involement secret to not spoil the surprise/ secret they intend to build by cryptically saying "Morrigans story is not over, and we will say no more"?
And i never realized she lend her voice to Chloe Frazer in Uncharted 2, wow, now i know why i loved that girl and would have chosen her....

Posted Image

Fun fact, I'm almost positive Steve Valentine plays the guy that double crosses Drake.

#5381
GardenSnake

GardenSnake
  • Members
  • 425 messages

Brockololly wrote...

Acharnae wrote...

I would also like to try and emulate something that looks like me, but that pic kind of does (and the freakish part is she looks like my sister a lot).
That whinny bastard I got in my anticipation to start playing DAO as soon as possible did not look like me!
And I didn't know that the appearance of the main character would be so much prevalant throughout the game!


I really, really hope they release a toolset for DA2- given how much they're focusing on the consoles this time, I'm not so sure they will....

-----------------------------------------
-----------------------------------------

As for the GI article, having seen it with my own eyes and read the whole thing, it really does nothing to make me want to stay interested in DA. I'm sure it will end up as a fine game, but the quotes from the devs just makes it seem like they want to change everything up just for the sake of changing them. Maybe some will be for the better, but I'm skeptical. 

And for what its worth, in the little interview with Zeschuk he does say this:


We see the world of Dragon Age as having a huge range of potential stories around the intriguing historical events of the timeline, and we love having the option of exploring different events and possibilities. Sometimes our content will directly link events and other times (like in the case of Dragon Age II) we'll provide a different and unique view of events that are familiar or even partially explored in other Dragon Age games. We love having the options to provide our developers the greatest possible range of creativity.


So it seems maybe in the future they might have a direct sequel to a game...just not DA2.
There are some other quotes and interesting tidbits about the story structure and art direction I can transcribe if anyone is interested or can't find the article via google.

Please do Posted Image Anything at this point would be nice.

#5382
soignee

soignee
  • Members
  • 5 035 messages
Posted Image

I thought this was lovely, and a great Morrigan.

Found here on DA.

Modifié par soignee, 16 juillet 2010 - 02:22 .


#5383
Addai

Addai
  • Members
  • 25 850 messages

Terra_Ex wrote...

*wants to see a preset of femHawke*

Addai67 wrote...

Oh, he also says that he showed me Baldur's Gate 2 once and that I turned my nose up at it.  I don't remember that conversation so I'm pretty sure it never happened.  *shifty eyes*  Do the gurus of gaming here recommend playing Baldur's Gate 1 first before playing BG2?


Pah, us men remember the important things, so long as they don't involve specific dates and the non-receipt of gifts... anyway, glad to hear you're going to play it, once you get to BG2 you'll see what all the fuss is about.

Unfortunately Mr. Addai tossed his discs because his package deal wasn't translating well to his new PC system.  So I'm still thinking about it.  Maybe trying to get a used copy of the Mac game to play on my laptop.  I'm pissed at Bioware and don't want to give them any money.

#5384
Brockololly

Brockololly
  • Members
  • 9 037 messages
Seeing as this is the Morrigan thread, here is an interesting tidbit from Gaider regarding how the DR works. The question from this thread is basically whether if you do the DR, does that mean anyone can kill the archdemon, Warden or not?

David Gaider wrote...

I remember our thinking at the time was that the Archdemon's essence had to enter a Grey Warden first-- and that the Dark Ritual would effectively "pull" the essence from the Grey Warden into the child. It didn't seem like it was important enough to explain (certainly even if that wasn't the case the player is probably the only person with the personal power to kill the Archdemon as it is), and Morrigan has a lot of explaining to cover.

Seeing as it was never mentioned, however, you can opt for whichever explanation you prefer.


Modifié par Brockololly, 16 juillet 2010 - 01:10 .


#5385
ejoslin

ejoslin
  • Members
  • 11 745 messages

Addai67 wrote...

Terra_Ex wrote...

*wants to see a preset of femHawke*

Addai67 wrote...

Oh, he also says that he showed me Baldur's Gate 2 once and that I turned my nose up at it.  I don't remember that conversation so I'm pretty sure it never happened.  *shifty eyes*  Do the gurus of gaming here recommend playing Baldur's Gate 1 first before playing BG2?


Pah, us men remember the important things, so long as they don't involve specific dates and the non-receipt of gifts... anyway, glad to hear you're going to play it, once you get to BG2 you'll see what all the fuss is about.

Unfortunately Mr. Addai tossed his discs because his package deal wasn't translating well to his new PC system.  So I'm still thinking about it.  Maybe trying to get a used copy of the Mac game to play on my laptop.  I'm pissed at Bioware and don't want to give them any money.


A laptop may be a good bet.  I'm having issues with BG2 on my current system due to graphics.  I have a 23" LCD monitor with a native resolution of 1920x1080.  Here's the problem.  Vanilla BG2, no matter what the resolution, gives me mouse trail artifacts.  If I do the widescreen patch, native, it's TINY and unplayable.  If I go for a less fine resolution, the game itself does not align properly on my monitor and I get huge black bars on two sides and over half the actual game is off my monitor (if that makes sense).

I'm thinking of snagging my 5 year old notebook back from my youngest to try playing it on that.

#5386
MoSa09

MoSa09
  • Members
  • 1 526 messages
The more i hear about it, the less i believe Morrigan will be part of Awakening at all. If so, than just as a silent NPC, which would be just as nothing at all. And maybe that's a good thing, i wouldn't be too messed up about the lack of my Warden and contingency if she is not there. I doubt they could make Claudia Black returning a secret. Unless they intend to make a dlc just like Leliana's song, that would be a nice cover up story where she could also make voice recordings for DA 2 without anyone noticing. Maybe that is good news for Leliana fans, who knows what Corinna Kempa did during her session with BW.



But still, i my doubts she will be back in any kind of reasonale role, and i am quite satisfied with that. These benefits of that scenario are appealing and cleary outwight the flaws for me.

#5387
oliveer95

oliveer95
  • Members
  • 30 messages
hmmm in my ending i got that the warden was searching for her and that he asken ppl bout her and found out she was going to frostback mountains and that she may have ben pregnant but i have not finished awakening yet :S

#5388
oliveer95

oliveer95
  • Members
  • 30 messages
just for the fun... hawke in da2 should meet her and mabe help her with somthing but he dont know who the ***k she is a small but awsome thing :)

#5389
Brockololly

Brockololly
  • Members
  • 9 037 messages

MoSa09 wrote...

The more i hear about it, the less i believe Morrigan will be part of Awakening at all. If so, than just as a silent NPC, which would be just as nothing at all. And maybe that's a good thing, i wouldn't be too messed up about the lack of my Warden and contingency if she is not there. I doubt they could make Claudia Black returning a secret. Unless they intend to make a dlc just like Leliana's song, that would be a nice cover up story where she could also make voice recordings for DA 2 without anyone noticing. Maybe that is good news for Leliana fans, who knows what Corinna Kempa did during her session with BW.

But still, i my doubts she will be back in any kind of reasonale role, and i am quite satisfied with that. These benefits of that scenario are appealing and cleary outwight the flaws for me.


BioWare knows that Morrigan was the one big, huge loose end from Origins. I'd like to think they know that a lot of people want resolution to her story or to have it continued. 
I'm pretty sure its been mentioned before here but you had this quote from the GI article:

Will we see any character from Origins in Dragon Age II? "We are certainly not done with Morrigan's story," hints lead designer Mike Laidlaw. "I can say that."


Combined with the fact that Flemeth is apparently a player in Dragon Age 2's plot, I've got to believe that Morrigan will fit into DA2 somehow. I think the question we all want answered right now isn't how Morrigan fits into DA2, but rather will we get any resolution to the Warden's story with Morrigan before DA2 comes out? Because Gaider has made it quite clear that the Warden has nothing to do with DA2.
------------------------------------------------------------
------------------------------------------------------------
For those that haven't found the GI article out on the internet yet, I'll just add some interesting quotes and my own impressions that I haven't seen around here yet:

"Its really important that Dragon Age feels like a consistent world for the players," explains lead designer Mike Laidlaw. "Origins did such a good job of letting you craft Ferelden into your Ferelden it would be a shame to lose that." 

You may be controlling a different character in Dragon Age II, but the choices your Grey Warden made in Origins are still imported from your save and reflected in the world. Who is leading Ferelden? Who defeated the archdemon? These questions are vital in determining the current state of the Dragon Age universe, and the team at BioWare wants to make sure your decisions carry over- even if you want to play Dragon Age II on a different platform.

"We're not going into specific details, but the goal will be to make it so that even if you played the first game on PC and the second game on console, we'd be able to react to your choices," reveals executive director Mark Darrah.  "Now we'll see what Microsoft and Sony have to say about that."

Unlike the Mass Effect series, you won't feel left out if you haven't played Origins. The team has established canon if you start fresh, and since the story isn't a direct continuation, Dragon Age II is a great entry point.


Kind of seems like the import feature will tie into the Social Network or maybe the player profiles uploaded here. The other interesting thing is that they have a canon for new players- did they make the DR canon there?

And here is the whole section regarding the art:

A Makeover For Thedas:
If you were playing the PC version, Dragon Age: Origins was a good looking game. Unfortunately, the visuals didn't translate well to console. Combined with Origins' traditional fantasy vibe, the result was an experience that didn't have its own visual identity. Thats changing with Dragon Age II. The team is making a comprehensive effort to "hot rod the art," and make it more distinct. It isn't just a question of graphical quality; its a matter of revamping the game's entire art style.

"The art in Origins- maybe because of the sheer size of the game- was a little messy, kind of overwrought, pretty generic," admits art director Matt Goldman. "So, "hot rod the art" means we're going to strip it down to the essentials and come up with a more elemental, ownable art style."

As showcased in some of the screens and concept art on these pages, the new style involves better use of negative space and more angular, grim depictions of your surroundings. Dragon Age is a world of dark fantasy, and the team feels that the previous whimsical qualities of the art didn't reflect the austere nature of the world and its politics. With the sequel, BioWare hopes that the bloodier, sexier visuals will convey more of what makes the universe unique.

"Whenever you see a screenshot of Dragon Age II, you're going to be able to say "Thats Dragon Age II," says Goldman, "You're not confusing it for Lord of the Rings."


I'm not sold on the new art style yet- if it means everything gets jaggy, spikes and looks like a Conan the Barbarian rip off then count me out. The old style certainly was reminiscent of LotR at times, but I just hope they don't make this a knee jerk reaction and overcompensate the other direction making everything look like a desert  wasteland with browns, grays, spikes and blood. Thats not terribly unique either. 

And in some of the new screenshots in the article you've got a picture of Flemeth in her new dragon form on her hind legs holding a darkspawn in her claw as she looks at Bethany and Hawke, with a stretch of fire between them.

Another thing I noticed is that it seems you can dismember limbs now- there are some shots of that darkspawn combat with what look like legs, arms and heads sitting on the ground- either that or its some nasty clipping going on.

#5390
Herr Uhl

Herr Uhl
  • Members
  • 13 465 messages

Brockololly wrote...

And in some of the new screenshots in the article you've got a picture of Flemeth in her new dragon form on her hind legs holding a darkspawn in her claw as she looks at Bethany and Hawke, with a stretch of fire between them.


Flemeth saving two people from darkspawn. It's almost nostalgic.

Another thing I noticed is that it seems you can dismember limbs now- there are some shots of that darkspawn combat with what look like legs, arms and heads sitting on the ground- either that or its some nasty clipping going on.


Probably new finishing moves.

#5391
Addai

Addai
  • Members
  • 25 850 messages

Brockololly wrote...

I'm not sold on the new art style yet- if it means everything gets jaggy, spikes and looks like a Conan the Barbarian rip off then count me out. The old style certainly was reminiscent of LotR at times, but I just hope they don't make this a knee jerk reaction and overcompensate the other direction making everything look like a desert  wasteland with browns, grays, spikes and blood. Thats not terribly unique either. 

I'll paste what I said in a DA2 thread.  I don't know why looking like LOTR is a bad thing.  Someone enlighten me?

Getting back to the art style, it's still early days and the devs are talking in marketing jargon, so it's hard to decipher what the end product will be.  I just have to shake my head when I read phrases like "amped up" and "hot rodded."  What??  Are we playing a Dragon Age game or Grand Theft Auto?  And the GI article also says "you should look at this and think that's Dragon Age 2, not Lord of the Rings."  What's wrong with looking like Lord of the Rings?  At least the darker aspects of LOTR.

One thing I haven't heard anyone say about the new presentation of the world is that it will be beautiful.  There were some beautiful areas in DAO- both classically beautiful and, as in the Deep Roads, bleakly beautiful.  I don't know that "sparse and angular" says "dark fantasy" to me.  But again, this may just be my preconception.  What I would like to see is something lush, Gothic, nightmarish.  It doesn't sound like we are going to get that.



#5392
errant_knight

errant_knight
  • Members
  • 8 256 messages
"A Makeover For Thedas:
If you were playing the PC version, Dragon Age: Origins was a good looking game. Unfortunately, the visuals didn't translate well to console. Combined with Origins' traditional fantasy vibe, the result was an experience that didn't have its own visual identity. Thats changing with Dragon Age II. The team is making a comprehensive effort to "hot rod the art," and make it more distinct. It isn't just a question of graphical quality; its a matter of revamping the game's entire art style.

"The art in Origins- maybe because of the sheer size of the game- was a little messy, kind of overwrought, pretty generic," admits art director Matt Goldman. "So, "hot rod the art" means we're going to strip it down to the essentials and come up with a more elemental, ownable art style."

As showcased in some of the screens and concept art on these pages, the new style involves better use of negative space and more angular, grim depictions of your surroundings. Dragon Age is a world of dark fantasy, and the team feels that the previous whimsical qualities of the art didn't reflect the austere nature of the world and its politics. With the sequel, BioWare hopes that the bloodier, sexier visuals will convey more of what makes the universe unique."

Why is it that everything I hear about this game just sucks more deeply? Did the developers even like Origins? This new Thedas sounds like an unpleasant place to spend more than an hour or two.

#5393
soignee

soignee
  • Members
  • 5 035 messages
gossip which i know about and probably shouldn't mention on the forums, but oh well: a bunch of the original creative team who worked on DA:O were made redundant around about Febuary this year. I don't think any original art guys and girl are on the team still, apart from of course the writers, so it makes sense the art style in DA2 would be drastically different.



Not saying my sources as I don't want to get people in trouble >.>

#5394
MoSa09

MoSa09
  • Members
  • 1 526 messages

Brockololly wrote...

MoSa09 wrote...

The more i hear about it, the less i believe Morrigan will be part of Awakening at all. If so, than just as a silent NPC, which would be just as nothing at all. And maybe that's a good thing, i wouldn't be too messed up about the lack of my Warden and contingency if she is not there. I doubt they could make Claudia Black returning a secret. Unless they intend to make a dlc just like Leliana's song, that would be a nice cover up story where she could also make voice recordings for DA 2 without anyone noticing. Maybe that is good news for Leliana fans, who knows what Corinna Kempa did during her session with BW.

But still, i my doubts she will be back in any kind of reasonale role, and i am quite satisfied with that. These benefits of that scenario are appealing and cleary outwight the flaws for me.


BioWare knows that Morrigan was the one big, huge loose end from Origins. I'd like to think they know that a lot of people want resolution to her story or to have it continued. 
I'm pretty sure its been mentioned before here but you had this quote from the GI article:

Will we see any character from Origins in Dragon Age II? "We are certainly not done with Morrigan's story," hints lead designer Mike Laidlaw. "I can say that."


Combined with the fact that Flemeth is apparently a player in Dragon Age 2's plot, I've got to believe that Morrigan will fit into DA2 somehow. I think the question we all want answered right now isn't how Morrigan fits into DA2, but rather will we get any resolution to the Warden's story with Morrigan before DA2 comes out? Because Gaider has made it quite clear that the Warden has nothing to do with DA2.


The decisive point is: what do you have in mind in talking about "that is not the end of Morrigan's story?

To me, her story is intimately linked to my Warden. He changed her, she changed him, he is the father of her baby, he is responsible for any goods or bad that might bring, and he will continue to look for her til death claims him. And i have the impression (just remember that ring slide) she is still in love and, maybe subconsciously, wants to be with him as well.

A BW dev might have something different in mind when thinking about that phrase: to him, Morrigan might just be a disposable tool for Flemeth, a mean to and end to get tat god child. Once that child is born, Morrigan's story as the surrogate mother is done and she can be killed off, as her only part in giving birth to OGB is done. To him, Flemeth might be the only important player.

The truth is most probably somewhere in between. I just want to say that his comment alone does not have to mean a simple thing. They could have a great reunion in mind. Or maybe they don't care and once that baby is gone, she is killed off as Flemeth is the real player. One phrase can have different meanings to different people.

Modifié par MoSa09, 16 juillet 2010 - 04:25 .


#5395
errant_knight

errant_knight
  • Members
  • 8 256 messages

soignee wrote...

gossip which i know about and probably shouldn't mention on the forums, but oh well: a bunch of the original creative team who worked on DA:O were made redundant around about Febuary this year. I don't think any original art guys and girl are on the team still, apart from of course the writers, so it makes sense the art style in DA2 would be drastically different.

Not saying my sources as I don't want to get people in trouble >.>

Ahhh! I wondered. Such a drastic change in tone and style does have all the earmarks of a whole new team. That makes me think more than ever that there was a complete and purposeful change in direction directly away from the game I loved.

I find myself wishing that all the people involved with Origins--who actually liked it--would go off and start their own company. They'd be a lot more likely to produce an RPG that I could get excited about, I think. It's hard to believe that only eight months ago, I thought DA:Origins was only the first in a line of games that would be made by people who really got the RPG genre. Good times....

Modifié par errant_knight, 16 juillet 2010 - 04:25 .


#5396
GardenSnake

GardenSnake
  • Members
  • 425 messages

errant_knight wrote...

Why is it that everything I hear about this game just sucks more deeply? Did the developers even like Origins? This new Thedas sounds like an unpleasant place to spend more than an hour or two.

Agreed, it seems like the devs just looked at Origins after it was done and went, "what the **** did we just make? THIs IS HORRIBLE!!!!!!!!"

I'm already anticipating a direct sequal to Origins somewhere down the line. For some reason I doubt they could make a high quality expack while trying to focus on DA2. Brock did mention episodic DLC however, I'd totally get behind that to solve the mystery of the DR.

Modifié par GardenSnake, 16 juillet 2010 - 04:24 .


#5397
adneate

adneate
  • Members
  • 2 970 messages

soignee wrote...

gossip which i know about and probably shouldn't mention on the forums, but oh well: a bunch of the original creative team who worked on DA:O were made redundant around about Febuary this year. I don't think any original art guys and girl are on the team still, apart from of course the writers, so it makes sense the art style in DA2 would be drastically different.

Not saying my sources as I don't want to get people in trouble >.>


Knowing Electronic Arts and what they've done in the past it wouldn't surprise me, they have a reputation for taking studios over and then slowly bleeding them to death. Also it fits into my theory that Origins had a low return on investment and EA came in to force drastic changes on the team.

#5398
Herr Uhl

Herr Uhl
  • Members
  • 13 465 messages

soignee wrote...

gossip which i know about and probably shouldn't mention on the forums, but oh well: a bunch of the original creative team who worked on DA:O were made redundant around about Febuary this year. I don't think any original art guys and girl are on the team still, apart from of course the writers, so it makes sense the art style in DA2 would be drastically different.

Not saying my sources as I don't want to get people in trouble >.>


Considering how different the concept art looks, I that was pretty expected.

#5399
Addai

Addai
  • Members
  • 25 850 messages

soignee wrote...

gossip which i know about and probably shouldn't mention on the forums, but oh well: a bunch of the original creative team who worked on DA:O were made redundant around about Febuary this year. I don't think any original art guys and girl are on the team still, apart from of course the writers, so it makes sense the art style in DA2 would be drastically different.

Not saying my sources as I don't want to get people in trouble >.>

The graphics are not what grabbed me about the game anyway, but this does explain things.

I came across this article in Mac Games, where Greg Zeschuk is putting the writing on the wall about moving their games into more "cinematic" territory.  However he also admits that the player experience in those sorts of games is much different and for some people (*raises hand*) the player experience is ruined.  So obviously they realize that they've thrown some of us under the bus, but they had planned to do this anyway.

AVC: On the other hand, coming after Mass Effect, it’s strange to go to Dragon Age, where you have more control over the character you create, but because of that, you’re left out of the voice acting. As you’re watching the cinematic dialogues, the protagonist can’t talk, and the other characters can’t identify you by name. 
GZ: Actually, that was very, very purposeful. It was the concept of first-person vs. third-person narrative. First-person is, we don’t actually present the voice. In your head, you would actually speak the voice and give it substance. So consequently, Dragon Age isn’t as impressive to watch, I think, because it doesn’t flow like a movie flows. But it’s still very compelling to play. And for some people, it’s more compelling to play it that way than with the third-person narrative of watching Shepard. 



#5400
errant_knight

errant_knight
  • Members
  • 8 256 messages
Y'know, if people have been losing their jobs in large scale firings, I think we can see why we get nowhere in expressing out concerns. These folks want to continue feeding their families, regardless of what they might think privately.