MoSa09 wrote...
The more i hear about it, the less i believe Morrigan will be part of Awakening at all. If so, than just as a silent NPC, which would be just as nothing at all. And maybe that's a good thing, i wouldn't be too messed up about the lack of my Warden and contingency if she is not there. I doubt they could make Claudia Black returning a secret. Unless they intend to make a dlc just like Leliana's song, that would be a nice cover up story where she could also make voice recordings for DA 2 without anyone noticing. Maybe that is good news for Leliana fans, who knows what Corinna Kempa did during her session with BW.
But still, i my doubts she will be back in any kind of reasonale role, and i am quite satisfied with that. These benefits of that scenario are appealing and cleary outwight the flaws for me.
BioWare knows that Morrigan was the one big, huge loose end from Origins. I'd like to think they know that a lot of people want resolution to her story or to have it continued.
I'm pretty sure its been mentioned before here but you had this quote from the GI article:
Will we see any character from Origins in Dragon Age II? "We are certainly not done with Morrigan's story," hints lead designer Mike Laidlaw. "I can say that."
Combined with the fact that Flemeth is apparently a player in Dragon Age 2's plot, I've got to believe that Morrigan will fit into DA2 somehow. I think the question we all want answered right now isn't how Morrigan fits into DA2, but rather will we get any resolution to the Warden's story with Morrigan before DA2 comes out? Because Gaider has made it quite clear that the Warden has nothing to do with DA2.
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For those that haven't found the GI article out on the internet yet, I'll just add some interesting quotes and my own impressions that I haven't seen around here yet:
"Its really important that Dragon Age feels like a consistent world for the players," explains lead designer Mike Laidlaw. "Origins did such a good job of letting you craft Ferelden into your Ferelden it would be a shame to lose that."
You may be controlling a different character in Dragon Age II, but the choices your Grey Warden made in Origins are still imported from your save and reflected in the world. Who is leading Ferelden? Who defeated the archdemon? These questions are vital in determining the current state of the Dragon Age universe, and the team at BioWare wants to make sure your decisions carry over- even if you want to play Dragon Age II on a different platform.
"We're not going into specific details, but the goal will be to make it so that even if you played the first game on PC and the second game on console, we'd be able to react to your choices," reveals executive director Mark Darrah. "Now we'll see what Microsoft and Sony have to say about that."
Unlike the Mass Effect series, you won't feel left out if you haven't played Origins. The team has established canon if you start fresh, and since the story isn't a direct continuation, Dragon Age II is a great entry point.
Kind of seems like the import feature will tie into the Social Network or maybe the player profiles uploaded here. The other interesting thing is that they have a canon for new players- did they make the DR canon there?
And here is the whole section regarding the art:
A Makeover For Thedas:
If you were playing the PC version, Dragon Age: Origins was a good looking game. Unfortunately, the visuals didn't translate well to console. Combined with Origins' traditional fantasy vibe, the result was an experience that didn't have its own visual identity. Thats changing with Dragon Age II. The team is making a comprehensive effort to "hot rod the art," and make it more distinct. It isn't just a question of graphical quality; its a matter of revamping the game's entire art style.
"The art in Origins- maybe because of the sheer size of the game- was a little messy, kind of overwrought, pretty generic," admits art director Matt Goldman. "So, "hot rod the art" means we're going to strip it down to the essentials and come up with a more elemental, ownable art style."
As showcased in some of the screens and concept art on these pages, the new style involves better use of negative space and more angular, grim depictions of your surroundings. Dragon Age is a world of dark fantasy, and the team feels that the previous whimsical qualities of the art didn't reflect the austere nature of the world and its politics. With the sequel, BioWare hopes that the bloodier, sexier visuals will convey more of what makes the universe unique.
"Whenever you see a screenshot of Dragon Age II, you're going to be able to say "Thats Dragon Age II," says Goldman, "You're not confusing it for Lord of the Rings."
I'm not sold on the new art style yet- if it means everything gets jaggy, spikes and looks like a Conan the Barbarian rip off then count me out. The old style certainly was reminiscent of LotR at times, but I just hope they don't make this a knee jerk reaction and overcompensate the other direction making everything look like a desert wasteland with browns, grays, spikes and blood. Thats not terribly unique either.
And in some of the new screenshots in the article you've got a picture of Flemeth in her new dragon form on her hind legs holding a darkspawn in her claw as she looks at Bethany and Hawke, with a stretch of fire between them.
Another thing I noticed is that it seems you can dismember limbs now- there are some shots of that darkspawn combat with what look like legs, arms and heads sitting on the ground- either that or its some nasty clipping going on.