adneate wrote...
soignee wrote...
gossip which i know about and probably shouldn't mention on the forums, but oh well: a bunch of the original creative team who worked on DA:O were made redundant around about Febuary this year. I don't think any original art guys and girl are on the team still, apart from of course the writers, so it makes sense the art style in DA2 would be drastically different.
Not saying my sources as I don't want to get people in trouble >.>
Knowing Electronic Arts and what they've done in the past it wouldn't surprise me, they have a reputation for taking studios over and then slowly bleeding them to death. Also it fits into my theory that Origins had a low return on investment and EA came in to force drastic changes on the team.
Yeah, which is sad because for any first game in a brand new IP, you're going to be incurring high costs- it will be in the future iterations that you'd hopefully start seeing higher revenue given the foundation you established in the first game.
With the game taking a more console centric approach I wonder how much the departure of executive producer Dan Tudge had to do with things. Tudge was the executive producer for Origins and left in April 2009 after the game was delayed for the PC. Seems like perhaps he was one of the voices in keeping Origins a PC-centric title and once the PC version was done in early 2009 he left for another studio.
All speculation of course, but it just seems very very odd as to why they'd seemingly do a 180 with DA2 when it was a seemingly successful game, especially for a new IP.
And to just rub salt in the wounds of all PC gamers, right before the DA2 announcement last week you had this treasure trove of quotes from this interview:
Bioware designer and writing director Daniel Erickson said that the PC's interface was "less restrictive" than console equivalents.
"Every two or three years we hear the announcement of fantasy being dead, PC gaming being dead and RPGs being dead," he said. "And yet, all of the biggest games that ever come out - that set the records - are nearly always PC games, and a lot of them are fantasy games.
"The biggest game in the world is a fantasy, PC, RPG MMO. We all know the drawbacks of PC. We all scream at our boxes and try to make stuff work. But at the same time, the interface is made for games. The mouse/keyboard interface allows so much less restriction [than console].
He added: "There was not a question when we started Old Republic - or any of our games, for that matter - [what the lead format would be]. There's a reason the lead SKU for Dragon age was PC as well. When we're developing an RPG, it's a natural place to be."
*facepalm*





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