Some random thoughts:
I'm not caring for the darkspawn, especially hurlock redesign. Ignoring the fact that the armor looks terrible, they don't look like monsters anymore, they look like chalky zombies. The darkspawn flesh is supposed to be
dark- thats kind of an important point. While the darkspawn looked a bit too Tolkien-ish orc like in Origins, I think they went too far the other way in making them look like their respective original race. Somewhere in the middle would be better- keep the human/qunari characteristics, but make them more blighted looking and not pasty white. And again, the S&M armor is just dumb- even if its supposed to be scrappy, it just looks terrible both design wise and technically in game.
Whats up with the armor? I know we'll have super spiky and blocky everything, but on Hawke's armor and the darkspawn armor, right on the chest plate is a piece of armor that juts forward. It reminds me of Isaac's armor in Dead Space:

Is there any historical reason for that jutting piece of armor that I'm not aware of? Or did DA just chat with their EA buddies at Visceral and share armor?
Hawke can fly? After seeing the screen of Hawke leaping towards the darkspawn and some of the chatter about combat being "instant" I'm wondering something. Is Hawke going to be dashing and leap frogging like a bad anime guy when in combat mode? I'd like it if the combat at least tried to stay somewhat grounded, but the whole "combat is more responsive" talk has me thinking that if you click an enemy to attack thats far away, we'll see Hawke slashing and leaping like a mad man towards the target... gameplay will help clear this up.
Bosch!? Kurosawa!? I'm on the fence on the art- on one hand, Goldman is name dropping my homeboy Bosch- and if they want a nightmare feel, Bosch is the man. And then he's bringing up Kurosawa's Throne of Blood. I know of Kurosawa but have only seen
Seven Samurai. From a quick googling, Throne of Blood is basically a retelling of MacBeth? So what should we take from Goldman saying that they're borrowing simplified backgrounds in the style of Throne of Blood? Looking at some of Throne of Blood it seems its a very foggy movie, as far as backdrops go- and the ever present fog was one of my problems with the landscapes of DAO- its a cheap way to ignore nice vistas and landscapes.
Flemeth? I'm digging what they're doing with Flemeth. I love how her dragon form and human form have so much alike, from the similar colors to the horns and all. Maybe its just the screen, but whats the deal with her face? It looks nothing like Flemeth from Origins facial structure wise. I know she can shape shift, but it worries me that they'll go about remodeling old companion's faces too....
I just want some consistency in the art we had from Origins going into DA2- I want Lothering to still look like Lothering. I want Morrigan to still be recognizable as Morrigan, visually and not just by voice. Ferelden should still look like Ferelden and not some barren desert. But given how they butchered the now "chalkyspawn," I have no idea what they're going for visually. I just fear they'll change stuff up for the sake of change and it all just ends up like the Dragon Age Redesigned Mod- like someone just plopped some facemorph on your old companions and is trying to pass them off as the old ones.
DA2 3 times longer?!? Ummm...no. I will gladly eat my words if DA2 is THREE times longer than Origins. I think thats clearly a mistake there- likely meant, that the timespan was much longer in game than Origins. Given the player VO, I'd guess the game will be on average 30-40 hours to complete, much like ME2.
Gaider and Morrigan's DR: Phaonica brings up a good point- how big of a role can the Old God Baby be if it won't be in any US universes? It should be added though that BioWare will have an established canon for new players in DA2, so if the DR is canon or default there, that should be something to go off of. I 'd just hate it to see some sort of ME style wishy washy continuity on that front. Like revisting Wrex in ME2- if you killed him in ME1, you basically get a generic ruler in ME2 but Wrex only has a couple unique lines of dialogue.
Personally I hope this means the tale of Morrigan goes in 2 wildly divergent paths- how cruel would it be if the only way our Wardens could get a "happy" ending was by turning Morrigan down? Have us DR people messed up already? Having said that the DR was the single most important choice in Origins, I hope Gaider and BioWare treat it as such going forward and don't just hack it down into some side quest.
Modifié par Brockololly, 22 juillet 2010 - 01:29 .