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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#6001
Brockololly

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And one more...

Seryn wrote...

Zhadow wrote...

Solostran85 wrote...

Zhadow: What does Hawke's voice sound like? Is it good? bad? or somewhere in between?


It sounded appropriate for the model that was the default it got to use.   He sounds like he looks... if that makes any sense?  Not too sure how  good it will be when he is a warrior... or rogue... or whatever else you would imagine him/her to be when you design your own look.  I liked the voice for the character model as it was.


Hawk had an English (UK) accent.  [smilie]../../../images/forum/emoticons/cool.png[/smilie]

As far as the graphics, they were very similar to DAO, but they were more  pointy, glassy, and shiny (I know--real technical descriptions!) than  the more rounded organic look of DAO.  Also, the colors seemed more  vivid, and the textures, poly counts, etc., improved as well.  I would  say a little less realistic that DAO and maybe a little more stylized,  like a graphic novel.  Very good looking though, and certainly not a  drastic departure of the style of the original.  It still felt like  Ferelden.  Also, I only played DAO on PC and this demo was on X360, so  my comparisons are not truly 'apples to apples.'  Oh, and they added a  boss death-blow for mages (like they had for warriors and rogues), only  instead of the mage jumping up on the ogre and stabbing him, he is  destroyed with a special spell-effect animation.

I also played a  demo of the new DAO DLC that's yet-to-be-announced.  Some more deep  roads action involving golems, a mage trying to replicate Carridan's  work, and a Bronto as a party member.  


Modifié par Brockololly, 23 juillet 2010 - 05:30 .


#6002
phaonica

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Also, aren't these game demos usually set up to be really easy? The demo is only so long and they don't want their players to die. They want them to see spells go off and bad guys get decapitated and whatever.

#6003
Swoo

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Well I suppose we know what the Feb release is now. A final expansion for Awakening to send off any hopes of continuity before it's slaughtered by Dragon Effect the next month.



A bronto party member though? Honestly?

#6004
phaonica

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Is it an expansion or just a DLC? You can import your character into a DLC.

#6005
GardenSnake

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These last two pages have really sucked. My worries about the combat system not only came back, they pretty much spat in my face. At least that's what it feels like.

#6006
GardenSnake

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I'm also with Brock on the whole Bioware needs to get their head on straight thing. They've been possessed by demons, demons that destroy everything that was good in their games and replace it with ME features.



Also hoping for a Dragon Effect fail, that would hopefully bring them back down to earth.

#6007
ximena

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I was actually warming up on DA2 in the past few days, but somehow I'm back on the "torn about it" train. Oh well. *fires up DAO and plays*



And also for those following the comic: ch2p09

#6008
blademaster7

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Axekix wrote...

Brockololly wrote...

But wait! Theres more!

Zhadow wrote...

I went to the Comic and Video game panel today as well as later on in the day I went to try out the Dragon Age II demo. I was more excited about the next "unnamed" DLC they had set up  before the hands on demo or Dragon Age II. It was a adventure that is  set up after awakenings. The designer of it said it was meant for the  gamer that wants a challenge. I found it to be rather fun, with what  seems to be a unique story. One of the companions that you have is a  Golem, with the other being a Dwarf, that came along with the PC mage  that you got to use as part of the demo.

What?  A post DA:A DLC with none of the old cast members people were so curious about?  What's the point? 

This whole "one and done" approach Bioware is taking to the supporting cast is kind of getting annoying.  Awakening at least had the letters from Leli/Zev to keep the continuity (once they were patched in that is)... but this takes place after that, and we get an all new cast again?  What reason would Alistair/Leli/Zev have for not being around this time?

It's meant for players that want a challenge... duh.

Try to dodge the falling rock!

On a more serious note, I'm totaly with you. I can't believe they're doing a post Awakening DLC, and instead of bringing back the old companions to finish things off and give the player a proper ending, they are working with a new cast in what seems to be a "unique" story.

:(

#6009
Brockololly

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blademaster7 wrote...

On a more serious note, I'm totaly with you. I can't believe they're doing a post Awakening DLC, and instead of bringing back the old companions to finish things off and give the player a proper ending, they are working with a new cast in what seems to be a "unique" story.

:(


Yeah... I don't get it- at all. Did they learn nothing from Awakening?

Ooooh! Very nice page Ximena!:wub: Although I still think you're going to pull a Gaider on the poor Witch, Warden and Old God Kid family.....I'm on the lookout=]

#6010
MoSa09

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Brockololly wrote...


Yeah... I don't get it- at all. Did they learn nothing from Awakening?

Ooooh! Very nice page Ximena!:wub: Although I still think you're going to pull a Gaider on the poor Witch, Warden and Old God Kid family.....I'm on the lookout=]


Ximena would never do this to us... RIGHT???????????? ^_^

Those newest infos from the comic con makes me wanna scream :pinched: So Hawke has six different hack n'slash moves applied to the different console pad buttons. I didn't bought God of War because in don't wanna play God of War. And i certainly don't wanna play Dragon of War :sick:

Modifié par MoSa09, 23 juillet 2010 - 11:18 .


#6011
Herr Uhl

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MoSa09 wrote...

Those newest infos from the comic con makes me wanna scream :pinched: So Hawke has six different hack n'slash moves applied to the different console pad buttons. I didn't bought God of War because in don't wanna play God of War. And i certainly don't wanna play Dragon of War :sick:


I take that as that you can map six abilities to quick-buttons, which wouldn't be bad.

#6012
MoSa09

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Herr Uhl wrote...


I take that as that you can map six abilities to quick-buttons, which wouldn't be bad.


not excatly:

Nitroxit wrote...

The new preview
(http://xbox360.ign.c.../1108057p1.html) has some
information on the refined combat. I'll paste the relevant part here:
"Different attacks are mapped to the X, Y, and B buttons of your
controller (we were playing on an Xbox 360). Hawk, the hero of the
game, had a typical sword swipe mapped to X, a thrust mapped to Y, and a
twirl that would take down all the enemies around him mapped to B. By
holding the right trigger you can access a second set of attacks, so it
seems you'll have six moves available to you at a time. Each move has a
recharge time, so you can't just keep mashing the X button to chop
through enemies.


Mapping different abilities to quick buttons would be a good idea. But to me, it does not sound like that. To me, it does sound like it has some similarities to "Heavenly Sword"

#6013
ximena

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MoSa09 wrote...

Brockololly wrote...


Yeah... I don't get it- at all. Did they learn nothing from Awakening?

Ooooh! Very nice page Ximena!:wub: Although I still think you're going to pull a Gaider on the poor Witch, Warden and Old God Kid family.....I'm on the lookout=]


Ximena would never do this to us... RIGHT???????????? ^_^




*coughs* I will not be saying anything. XD :whistle:

#6014
Herr Uhl

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But you can make a Hawke that is a mage for example. I don't think that it is going to be hack'n'slashfest.



And that sounded almost exactly like origins, they didn't say that there wasn't a basic attack. A swipe (existed in origins) a thrust (new, but it might have a AOE that is forwards, or it could have some other effect, I dunno) and a twirl (whirlwind anyone?). And the recharge time is just like the abilities in Origins.

#6015
MoSa09

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Herr Uhl wrote...

But you can make a Hawke that is a mage for example. I don't think that it is going to be hack'n'slashfest.

And that sounded almost exactly like origins, they didn't say that there wasn't a basic attack. A swipe (existed in origins) a thrust (new, but it might have a AOE that is forwards, or it could have some other effect, I dunno) and a twirl (whirlwind anyone?). And the recharge time is just like the abilities in Origins.


It all comes down to how you interpret this information i gess. In Origins, you paused the game, clicked the button to get to the wheel and picked to ability you wanna use. Maybe, they made a shortcut so they wheel is no longer necessary and you can pick them much easier with that buttons.

On the others hand, different kind of slashs, thrusts and twirls adjusted to different buttons that can be used in real time also sound much closer to those hack n'slash game than Origins was. Doesn't have to, i could be far off, but could be.

Here is why i believe it might be so:

1. Origins already had a quick button system on the consoles. To me, it simply does not worked well because Origins was designed to be played with pause-play. Using those quick buttons in real time never got you results you get when fighting pause-play. Tweaking that quick button style towards more quick buttons seems like they kinda leave pause play behind and more towards real time combat than strategic old rpg combat.

2. If you play real time combat, you essentially have to downgrad abilities. In real time, you have to quickly make a decision which strike to use and get your fingers moving a push the buttons. Strategic planning and thinking about which ability to use and combine with what companion power cannot be done in real time. You usually have one general attack, one heavy blow (thrust) and a group attack to get yourself some space if you're cornered (twirl). The rest is applied to some ubercool special attacks in that hack n'slash kind of games.

3. Weakest point i agree, but this new combat mechanics does sound exactly like hundreds of others i already saw. Just pick the manual of any kind of hack n'slash console game you like, and you will realize they have the same descriptions, same buttons and same gameplay to a great extent. What i heard so far (important here is so far), the whole battle system just reminds me of the numerous hack n'slash gameplays i have seen. And i have a hard time imagening BioWare is picking the same gameplay and decription while creating a different combat experience than all those others. But i said, more feeling and believe, so much of a weak argument i know.

Modifié par MoSa09, 23 juillet 2010 - 12:09 .


#6016
Herr Uhl

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Yeah, but I think that the demo gave a much more hack'n'slash appearance by being very easy.



And that article has to be amongst the worst piece of game reporting I've ever seen.



"They might have been imps or goblins or demons, actually. We're not nerdy enough to know the difference."



and



"We also got to see the new conversation system. Dialogue has been simplified so that you only have up to three choices. Each choice is represented by an icon that indicates whether or it's a "good," "nasty," or "badass" choice. Good choices are represented by an olive branch, nasty by a Greek comedy mask, and badass by a red fist. This is an easy way to gauge what response your dialogue choices will produce. "



/facepalm

#6017
MoSa09

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Oh i agree the article is poorly written, and i also agree in the end, all my fears might prove to be futile and the game will be awesome and so much unlike my nightmares pictured it to be.

But this new convo system just makes me wanna scream again: an olive branch, a comedy mask or a fist? So, what di i have to expect if i choose the mask? mockery, a friendly joke, a neutral response or what?

What about the fist: will Hawke punch the other, will he insult him, or will he just disagree?

Modifié par MoSa09, 23 juillet 2010 - 01:39 .


#6018
Herr Uhl

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MoSa09 wrote...

But this new convo system just makes me wanna scream again: an olive branch, a comedy mask or a fist? So, what di i have to expect if i choose the mask? mockery, a friendly joke, a neutral response or what?

What about the fist: will Hawke punch the other, will he insult him, or will he just disagree?


The mask is probably sarcasm (I could be wrong, that one was hardest to judge), the olive branch is diplomatic (fairly obvious, but maybe I've just played too much AoE :innocent:) and the fist is aggressive, I think that there will be a *punch him* in the description if you actually punch someone.

#6019
Kryyptehk

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Herr Uhl wrote...

MoSa09 wrote...

But this new convo system just makes me wanna scream again: an olive branch, a comedy mask or a fist? So, what di i have to expect if i choose the mask? mockery, a friendly joke, a neutral response or what?

What about the fist: will Hawke punch the other, will he insult him, or will he just disagree?


The mask is probably sarcasm (I could be wrong, that one was hardest to judge), the olive branch is diplomatic (fairly obvious, but maybe I've just played too much AoE :innocent:) and the fist is aggressive, I think that there will be a *punch him* in the description if you actually punch someone.


I don't know, there wasn't one for when you punched the reporter in ME. Just "This interview is over -FALCON PUNCH-". Luckily I was playing a person who knows not to punch annoying reporters, so I didn't find out about this until much later.

#6020
Herr Uhl

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Kryyptehk wrote...

I don't know, there wasn't one for when you punched the reporter in ME. Just "This interview is over -FALCON PUNCH-". Luckily I was playing a person who knows not to punch annoying reporters, so I didn't find out about this until much later.


That is in ME, different writers. I have more faith in Gaider, Chee, Kirby and the others.

#6021
Kryyptehk

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Herr Uhl wrote...

Kryyptehk wrote...

I don't know, there wasn't one for when you punched the reporter in ME. Just "This interview is over -FALCON PUNCH-". Luckily I was playing a person who knows not to punch annoying reporters, so I didn't find out about this until much later.


That is in ME, different writers. I have more faith in Gaider, Chee, Kirby and the others.


Yes, this time it will be -HAWKE PUNCH-.:P I couldn't resist.

#6022
Herr Uhl

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Hawke will kick those lousy reporters in the teeth.





Damn them and their disingenuous assertions!

#6023
Master Shiori

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I wouldn't take the Xbox demo as an example of how things will look on a pc. Especially since the people who played it couldn't even tell which abilities they were using. "different slashes and thrusts" could very well be sunder arms, sunder armor, mighty blow or critical strike all bound to different keys and executed in short order one after the other.

Until we have someone actually try out the pc version we'll need to take everything we hear with a grain of salt.



The good things so far are: finishing blows for mages and graphics looking better than in screenshots (which was to be expected).



As far as conversation wheel options are concered, demos are pretty lousy places to judge game's dialogue. We know from devs themselves that there are actually more oprion now to choose from since the maximum number of answer slots has been increased from Origins' 6. The demo obviously only had a very simple conversation where you had 3 answers available.



I'm thrilled to hear about more DLC for Origins and Awakening, but the prospect of playing with new companions once again really doesn't make sense... Unless it's the VA budget that's the problem.

Still, it should give me something to look forward to as long as the story if good like in Leliana's Song and not a grindfest like Darkspawn Chronicles...

#6024
Addai

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phaonica wrote...

Also, aren't these game demos usually set up to be really easy? The demo is only so long and they don't want their players to die. They want them to see spells go off and bad guys get decapitated and whatever.

Yes, if you read further in that thread Mike Laidlaw says it was meant to be easy and that the story reason for it being so was that someone was re-telling an adventure of Hawke's while exaggerating his prowess.  Apparently how the narrator frames the story will affect gameplay?  Not sure how that is going to work in practice.

#6025
phaonica

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Addai67 wrote...

phaonica wrote...

Also, aren't these game demos usually set up to be really easy? The demo is only so long and they don't want their players to die. They want them to see spells go off and bad guys get decapitated and whatever.

Yes, if you read further in that thread Mike Laidlaw says it was meant to be easy and that the story reason for it being so was that someone was re-telling an adventure of Hawke's while exaggerating his prowess.  Apparently how the narrator frames the story will affect gameplay?  Not sure how that is going to work in practice.


That sounds kind of cool, imo. Kind of a Princess Bride thing, again, where the story may have been exaggerated. Though if they overuse that, it'd end up being too much a legend and less of a history. The narrator would have too much 'influence' over Hawke's story. That is assuming the worst, though.