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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#6026
bl00dsh0t

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Well tbh the combat system for consoles does sound improved over what was before. If that is how combat is handled in real time while you can still use the top down view to issue commands to chain spells together to some cc glory? Honestly i see that as an improvement over the messed up attempt of using that weel they have in origins. In videos it looked just plain redicolous, but that's what I have to go by since I have not acutally played it on the consoles.

I do hope that the dynasty warriors sounding combat is as you guys are discussing just because it is an early level where you fight low level oponents that don´t put up a good fight. Kind of like the battle of denerim where everything died very emberassingly poorly animated of one hit. That with more responsive enemies to the blows? Occassionally those kind of fight scenes can be a great change of pace, and then mix fun small group fights like the harder proving fights you could do in origins where you had to, at least on higher difficulty settings, actually use your tactics wisely to win.

Edit: And btw that IGN article was a joke, whoever wrote it didn't even manage to figure out "darkspawn" thus every word taken from this "reporter" can be readily ignored :D

Ill wait for the dude who reviewed DAO at gamespot to give his opinion. He practically wanted to shag the game disc he loved it that much, thus his opinion might coincide with ours.

Modifié par bl00dsh0t, 23 juillet 2010 - 05:55 .


#6027
Jacks Smirking Revenge

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These last few weeks I have gone from glee to wtf to optimism to fanboyism to accepting reality back to optimism now I'm back to reality, and reality stinks. Like with so many others I want to love this game, but they're making it
hard for me to be optimistic or be hyped about this game. BioWare so far has beat the sod out of how I thought DA:2 would be or sound like even in the early stages.

A few things I noticed in the IGN article;

- The intro cut scene recaps the story of Dragon Age Origins, so newcomers should be able to jump right in.


Okay neat, but if that is it that is all we get for "closure" there will be hell to pay, and with the underwhelming idea of an Awakening DLC on the horizon which sounds really silly. My Warden is chasing after Morrigan, having adventures with Leliana, or helping Anora rule Fereldon not in the friggen Deep Roads with a bronto, dwarf, and golem. There is plenty of time before March I know, and we have that omnious Feb date to keep in the back of our minds, but I think BioWare owes it to the story of Origins and the characters who played a role in it to provide relevent and tangible content that we can engage in ourselves not some cutscene about my Warden, his companions and how they shaped the world when I'm trying to immerse myself into being this Hawke guy.

-Each choice is represented by an icon that indicates whether or it's a "good," "nasty," or "badass" choice. Good choices are represented by an olive branch, nasty by a Greek comedy mask, and badass by a red fist.

Why don't our characters just get halos, horns, and Spartan capes to reflect our character too. When It was described at first(when we first got word of the dialogue wheel) the way I understood it as you would get options and it would be like happy, sarcastic, angry, sexy and other emotions/feelings, so people wouldn't try to be funny/sarcastic and end up offending people or picking fights. Not the "good", "nasty", or "badass" chocies
represented with their own symbols. That really simplifies my favorite part of Origins the dialogue. I was coming to terms with a VO of Hawke, but this bit of news just really beat the sod out of my hopes for DA:2. Lets dumb down the dialogue for the bros; first they were to lazy to read their own lines now they are too lazy to even understand which one is "good, bad or Leonidas".

-The combat is being refined.

The combat system not much to say since I play PC, and I truly believe the way the combat operates will for the most part stay the same for PC, and the author did touch on how the skills are still cooldown based, so we won't be spamming a button slashing through baddies like a Spartan which was my greatest fear. Magical finishers sound great glad to have them wonder if Archery will get some.

-Improved Graphics

Sounds good; I'm not expecting top of the line graphics from an RPG. I buy them for the story the graphics certainly can enhance the story, but they can't make the story. Good to see they improved, but graphics aren't going to sell and RPG at least to me. I hope with the improved graphics brings better lighting and not just better detailed pixels because without good lighting no matter how good the art or detail is it will look silly without decent lighting.

For the record I hope I can think back to this post and laugh at myself for doubting BioWare. I would gladly eat crow if DA:2 matches Origins in quality. For now though I'm off the hype train and very upset that I'm watching one of my more beloved games be radically changed from what it is and what I loved about it; in favor of  the mainstream or catering to the bros ideals.


edit; fixed the stupid formatting on this forum

Modifié par Jacks Smirking Revenge, 23 juillet 2010 - 08:12 .


#6028
Brockololly

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phaonica wrote...

That sounds kind of cool, imo. Kind of a Princess Bride thing, again, where the story may have been exaggerated. Though if they overuse that, it'd end up being too much a legend and less of a history. The narrator would have too much 'influence' over Hawke's story. That is assuming the worst, though.


I have mixed feelings on this. It seems like 300 or something too much, where the whole story of the SPartans is essentially being told in the past tense to "amp it up." Maybe I'm worrying too much, but here is my problem with this:

If we're stuck playing in little "amped up" flashbacks, are we even really playing as Hawke at that point? We're just playing as some imaginary Hawke cooked up by the narrator. For all we know, Hawke never actually met Flemeth, the narrator just thought he did. To me, the whole "exaggerating" of the myth part is unnecessary and potentially really dumb, in a video game. It already bugs me that we're playing in flashbacks, but to know that whats happening in the flashbacks might be complete rubbish dreamed up by the narrator? Whats the point then?

And I really, really hope there isn;t any stupid narrator voice over while I'm playing as Hawke- I hate overzealous narrators in movies as its just freakin' annoying.

The recent stuff has me very very very skeptical on DA2- and even the rumored DLC has me scratching my head. Why keep churning out mediocre DLC- why not just save your budget from 2 crappy Darkspawn Chronicles to make 1 really good story and character based DLC?

It sounds like the DLC is in the Deep Roads though... how much do you want to bet its our Warden's Calling? 
:sick::pinched::(


And as for the mentally challenged IGN article- thats my problem right there. When BioWare focuses so much on review scores to gather things to change, you're changing the game to cater to dolts like that at IGN. I don't get it....

Modifié par Brockololly, 23 juillet 2010 - 08:52 .


#6029
adneate

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Brockololly wrote...

It sounds like the DLC is in the Deep Roads though... how much do you want to bet its our Warden's Calling?


I don't think so I assume it's some throw away one off adventure with The Warden that offers nothing and has no point. At the unfulfilling conclusion it just sorta ends and you wonder if said $7 would have been better spent elsewhere. Which is to say another Darkspawn Chronicles except with The Warden instead of a Hurlock, all combat no story and no sense of purpose and a waste of time all around.

#6030
Addai

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@Brockololly, there will be such a temptation for the writers to fudge things in the name of "narrator's license." Leliana's Song really was a trial run for DA2, it seems. The writers are pretty good and Gaider is all the time saying he doesn't like "gotcha's", so hopefully they will be mindful of this and not abuse the gimmick.

#6031
MoSa09

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adneate wrote...

I don't think so I assume it's some throw away one off adventure with The Warden that offers nothing and has no point. At the unfulfilling conclusion it just sorta ends and you wonder if said $7 would have been better spent elsewhere. Which is to say another Darkspawn Chronicles except with The Warden instead of a Hurlock, all combat no story and no sense of purpose and a waste of time all around.


I do wonder why they bother with epilogues then. Awakening said, generally, the Warden rebuild Amaranthine and then was gone and vanished along the way. Of course, you can squeeze this dlc within the time where the Warden has already vanished. But its gotten to the point where its gettin ridiculous to make ill-attempted epilogues to close down the Wardens story and than tossing out more throw away dlc to milk the franchise a bit more and stretch that epiligue timeline further and further.

And a certain point, it could be better to just make a final dlc/xpac, close that story once and for all and be done with it instead of milking it dry til its death

#6032
blademaster7

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Brockololly wrote...

It sounds like the DLC is in the Deep Roads though... how much do you want to bet its our Warden's Calling? 

It sucks, yeah. But on the bright side, it will make the US even better.

MoSa09 wrote...

I do wonder why they bother with epilogues then. Awakening said, generally, the Warden rebuild Amaranthine and then was gone and vanished along the way. Of course, you can squeeze this dlc within the time where the Warden has already vanished. But its gotten to the point where its gettin ridiculous to make ill-attempted epilogues to close down the Wardens story and than tossing out more throw away dlc to milk the franchise a bit more and stretch that epiligue timeline further and further.

And a certain point, it could be better to just make a final dlc/xpac, close that story once and for all and be done with it instead of milking it dry til its death

I wonder how long are they planning on stretching it...

*ORLAIS*

*Warden walks into a bar*

Warden: Yo! Have you seen a dark haired woman? She's about this tall, she wears rags and she has nice big boobs!

Bartender: Err... I don't know.

Warden: Maybe this sovereign will help you answer?

Bartender: Oh yes. Now you are talking my language. I know where I can get you a couple of those. Most of them are blonde though, but you might find a brunette if you got the money

Warden: <_<


*Meanwhile... somewhere in the Free Marches..*

Morrigan: Are you a scavenger or intruder?

Hawke: Neither. I'm Hawke and I'm a refugee!

Modifié par blademaster7, 23 juillet 2010 - 09:25 .


#6033
Aphetto_LC

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Brockololly wrote...
It sounds like the DLC is in the Deep Roads though... how much do you want to bet its our Warden's Calling? 
:sick::pinched::(

Hate to say it, but this was the first thought that crossed my mind.

#6034
Herr Uhl

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blademaster7 wrote...

*Meanwhile... somewhere in the Free Marches..*

Morrigan: Are you a scavenger or intruder?

Hawke: Neither. I'm Hawke and I'm a refugee!


Lets not forget.:

Morrigan: *shields eyes from the awesome that emanates from Hawke*

#6035
Giggles_Manically

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Is Morrigan even in 2?



Since she is in Orlasis, to the west, and TFM are to the north isint that a little out of the way?



Also only Flemeth is confirmed to be in 2, so far no word on Morrigan.

#6036
MoSa09

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Herr Uhl wrote...

blademaster7 wrote...

*Meanwhile... somewhere in the Free Marches..*

Morrigan: Are you a scavenger or intruder?

Hawke: Neither. I'm Hawke and I'm a refugee!


Lets not forget.:

Morrigan: *shields eyes from the awesome that emanates from Hawke*


And he gets her with his famous opening line no girl can resist:

My name is Hawke, Mike Hawke. I do wonder if BioWare already regrets calling him Hawke :innocent:

And i am not just a common Warden Commander who stopped the blight, i am a penniless refugee!!!

I ran away and will become the greatest one to ever walk Thedas, or so i've heard

Modifié par MoSa09, 23 juillet 2010 - 10:01 .


#6037
blademaster7

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MoSa09 wrote...



And he gets her with his famous opening line no girl can resist:

My name is Hawke, Mike Hawke.

Morrigan: Weakness!! Must... resist!

Hawke: Hawke is not a weakness. Now get in the tent woman!

*ORLAIS*

Warden: Hmm. She's not here. Maybe I should look in Antiva next. I will find you Morrigan, I swear it!

#6038
ximena

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blademaster7 wrote...

MoSa09 wrote...



And he gets her with his famous opening line no girl can resist:

My name is Hawke, Mike Hawke.

Morrigan: Weakness!! Must... resist!

Hawke: Hawke is not a weakness. Now get in the tent woman!

*ORLAIS*

Warden: Hmm. She's not here. Maybe I should look in Antiva next. I will find you Morrigan, I swear it!


Poor warden. u_u

#6039
Giggles_Manically

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Why are we comparing Hawke it seems to this man:

Posted Image



Morrigan is to kool for dat fool.



I hope.

#6040
Brockololly

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New Game Informer article about the art, here:

Just some snippets from Art Director Matt Goldman:

On cinematic influences:
One of my favorite films is Yojimbo, and that was made shot-for-shot into A Fistful of Dollars. I love those Sergio Leone movies too. I have a lot of screenshots from  not only samurai movies but those kind of cowboy movies [around the office] – Conan is obviously one of our other ones.



And here is my problem- instead of looking like Origins copied Jackson's LotR, DA2 looks like it copied samurai movies and Conan- I fail to see how thats necessarily any better...

On the updated look for Dragon Age II:
Before, I think Origins was kind of like Death Dealer meets The Hobbit. It was half really “raah, scary” and half really whimsical. We wanted  to take it into more of a desolate feel and kind of strip it down to a  hot-rod Samurai look. Not only visually, but in terms of the actual  storytelling motifs that appear in those movies. The cautionary tale was really appropriate for DA2.



I'm sorry but I never found Origins, whimsical. And hell, whats wrong with it if its not all "amped up" "hot rod samurai" bleak crap? Its nice to have a change of pace with areas and places visually- not everything has to be a stripped down, desolate Samurai movie on speed. And the little hint about cautionary tales- I'm getting a MacBeth type vibe...

On working with well-known fantasy archetypes:
I think  there’s a lot of rich source material behind that. I don’t think you  want to be throwing that stuff in the garbage. The job of the art team  is finding an interesting way of conveying that character that is unique or has a fresh take to it. We definitely didn’t want to throw the baby  out with the bathwater. We did have latitude and we have changed around  not necessarily the way elves look but the space that they’re coming  from and what their mindset is. They’re more like plains Indians than like bushmen, say.



Sooo, they're visually retconning everything, now including making the Dalish elves more like plains indians- or Naavi, most likely. Fantastic...Maybe it won't be so bad, but I just want some visual consistency, dammit! Its like recasting every actor and redesigning everything from A New Hope to Empire Strikes Back- why? I just feel like this will come off as one big mod project.

On the sequel’s technology:
Technology-wise, we really focuseda lot of attention on the lighting engine. The basic forms and spaces  are in themselves interesting and good lighting makes a substantial  difference to the volumetric feel to the world. We spent a lot of time  on epic terrain – sweeping vistas is something we tried to do, and I  don’t think with very much success in Origins.



SQUEEE!!! Ok, that sounds fantastic...now just show it off in the game, because the lighting and lack of epic vistas in the screens so far has me not believing.


On realism:
The combat is really over the top. It looks crazy, but when you’re actually playing it’s very satisfying to do the whirlwind and see all those legs standing there that don’t know they’re dead yet.


I am immediately thinking of the Crazy 88's fight scene in Kill Bill when I read this. And for DA, thats not a good thing in my book. I like DA as a grounded fantasy world, not flying around like a samurai. Just because you have bloody violence and sex does not make you a Mature game, BioWare...

Modifié par Brockololly, 23 juillet 2010 - 11:03 .


#6041
MoSa09

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Brockololly wrote...

New Game Informer article about the art, here:

Just some snippets from Art DIrector Matt Goldman:



[b]On realism:

The combat is really over the top. It looks crazy,
but when you’re actually playing it’s very satisfying to do the
whirlwind and see all those legs standing there that don’t know they’re
dead yet.


:sick::sick::sick: Finally someone who understands why i play Dragon Age. I wanna see chopped of legs everywhere wondering why they're dead. Hopefully mom will buy it for me as i am not old enough yet.

Posted Image

#6042
Herr Uhl

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*still wonders WTF hot-rod samurai is*

#6043
Herr Uhl

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But the bleakish look would fir for Lothering when the darkspawn attack. That is one of my gripes with Origins design-wise, we hardly see the taint and blight influencing the land itself.

#6044
MoSa09

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Herr Uhl wrote...

*still wonders WTF hot-rod samurai is*


something like this ? ^_^ I wonder how thats fit with the DA lore...

#6045
Brockololly

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Herr Uhl wrote...

But the bleakish look would fir for Lothering when the darkspawn attack. That is one of my gripes with Origins design-wise, we hardly see the taint and blight influencing the land itself.


I'd agree with that- but I don't want it looking like every other Fallout style post apocalyptic wasteland. I mean, I want my nice little Elven forests along with my barren wastelands. My concern is that everything will feel dark, ominous and spiky, even if it wasn't presented that way in Origins.

As for "hot rod samurai" I think maybe Swoo mentioned it before, but possibly like Berserk? I've never read it or watched it but just googling it matches up with some of what we've seen so far.

#6046
Herr Uhl

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Brockololly wrote...

I'd agree with that- but I don't want it looking like every other Fallout style post apocalyptic wasteland. I mean, I want my nice little Elven forests along with my barren wastelands. My concern is that everything will feel dark, ominous and spiky, even if it wasn't presented that way in Origins.

As for "hot rod samurai" I think maybe Swoo mentioned it before, but possibly like Berserk? I've never read it or watched it but just googling it matches up with some of what we've seen so far.


I've read it. If they go for a style like that I'd be on-board. There are still deep forests and such there.

#6047
Addai

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[quote]Brockololly wrote...

New Game Informer article about the art, here:

Just some snippets from Art Director Matt Goldman:

[quote]
On cinematic influences:
One of my favorite films is Yojimbo, and that was made shot-for-shot into A Fistful of Dollars. I love those Sergio Leone movies too. I have a lot of screenshots from  not only samurai movies but those kind of cowboy movies [around the office] – Conan is obviously one of our other ones.[/quote]

And here is my problem- instead of looking like Origins copied Jackson's LotR, DA2 looks like it copied samurai movies and Conan- I fail to see how thats necessarily any better...[/quote][/quote]

We love Akira Kurosawa movies, but I'm not sure how I'd describe the visual style since I usually pay more attention to story.  But I guess austere comes to mind.


[quote]
[quote]
On working with well-known fantasy archetypes:
I think  there’s a lot of rich source material behind that. I don’t think you  want to be throwing that stuff in the garbage. The job of the art team  is finding an interesting way of conveying that character that is unique or has a fresh take to it. We definitely didn’t want to throw the baby  out with the bathwater. We did have latitude and we have changed around  not necessarily the way elves look but the space that they’re coming  from and what their mindset is. They’re more like plains Indians than like bushmen, say.[/quote]

Sooo, they're visually retconning everything, now including making the Dalish elves more like plains indians- or Naavi, most likely. Fantastic...Maybe it won't be so bad, but I just want some visual consistency, dammit! Its like recasting every actor and redesigning everything from A New Hope to Empire Strikes Back- why? I just feel like this will come off as one big mod project.[/quote][/quote]

I think that's a fair comparison already, though.  The Dalish do have a Native American vibe.  I am hoping what this means is that their look is more like they are described in the books and that their camps are more realistic-looking for a nomadic people.

[quote]
[quote]
On the sequel’s technology:
Technology-wise, we really focuseda lot of attention on the lighting engine. The basic forms and spaces  are in themselves interesting and good lighting makes a substantial  difference to the volumetric feel to the world. We spent a lot of time  on epic terrain – sweeping vistas is something we tried to do, and I  don’t think with very much success in Origins. [/quote]

SQUEEE!!! Ok, that sounds fantastic...now just show it off in the game, because the lighting and lack of epic vistas in the screens so far has me not believing.[/quote][/quote]

I agree, that sounds great.  The vistas in DAO, what there were of them, often looked fake.

We'll see what the combat actually looks like before I comment.  It sounds like they're trying to get the kiddies on board with a little "wow, epic" language.

Modifié par Addai67, 24 juillet 2010 - 12:02 .


#6048
Brockololly

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*Tap Tap Tap* "Oh, I didn't see you there! I was just putting a couple more nails in the ol' coffin of DA2"

Skydiver8888 wrote...

just got back...and got to play the demo. most of it's been covered,but i DID hear them say that the xbox
360 is the main design platform for DA2,
which is somewhat disappointing to me...I loved that DA:O was a PC game ported to consoles, not the other way around.

I was definitely excited to see Flemeth ><




Thanks for not caving to the Bros and Console Kiddies, BioWare. You stay classy...<_<:(:crying:

Modifié par Brockololly, 24 juillet 2010 - 12:54 .


#6049
Herr Uhl

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That was pretty much expected on my part. As have been said before, it's easier to port from console to PC than the reverse, and Bioware has more practice in working with the 360 than PS3.



Since it has been known that DA2 will be cross platform from the start it makes sense, though I don't like it one bit.

#6050
MoSa09

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Brockololly wrote...

Thanks for not caving to the Bros and Console Kiddies, BioWare. You stay classy...<_<:(:crying:


Well, as always, i should withhold final judgement at least til i see the trailer. Buts lets say it makes it harder for me to believe their claim that the gameplay for pc will not be changed but kept more or less the same.