These last few weeks I have gone from glee to wtf to optimism to fanboyism to accepting reality back to optimism now I'm back to reality, and reality stinks. Like with so many others I want to love this game, but they're making it
hard for me to be optimistic or be hyped about this game. BioWare so far has beat the sod out of how I thought DA:2 would be or sound like even in the early stages.
A few things I noticed in the IGN article;
- The intro cut scene recaps the story of Dragon Age Origins, so newcomers should be able to jump right in.
Okay neat, but if that is it that is all we get for "closure" there will be hell to pay, and with the underwhelming idea of an Awakening DLC on the horizon which sounds really silly. My Warden is chasing after Morrigan, having adventures with Leliana, or helping Anora rule Fereldon not in the friggen Deep Roads with a bronto, dwarf, and golem. There is plenty of time before March I know, and we have that omnious Feb date to keep in the back of our minds, but I think BioWare owes it to the story of Origins and the characters who played a role in it to provide relevent and tangible content that we can engage in ourselves not some cutscene about my Warden, his companions and how they shaped the world when I'm trying to immerse myself into being this Hawke guy.
-Each choice is represented by an icon that indicates whether or it's a "good," "nasty," or "badass" choice. Good choices are represented by an olive branch, nasty by a Greek comedy mask, and badass by a red fist.
Why don't our characters just get halos, horns, and Spartan capes to reflect our character too. When It was described at first(when we first got word of the dialogue wheel) the way I understood it as you would get options and it would be like happy, sarcastic, angry, sexy and other emotions/feelings, so people wouldn't try to be funny/sarcastic and end up offending people or picking fights. Not the "good", "nasty", or "badass" chocies
represented with their own symbols. That really simplifies my favorite part of Origins the dialogue. I was coming to terms with a VO of Hawke, but this bit of news just really beat the sod out of my hopes for DA:2. Lets dumb down the dialogue for the bros; first they were to lazy to read their own lines now they are too lazy to even understand which one is "good, bad or Leonidas".
-The combat is being refined.
The combat system not much to say since I play PC, and I truly believe the way the combat operates will for the most part stay the same for PC, and the author did touch on how the skills are still cooldown based, so we won't be spamming a button slashing through baddies like a Spartan which was my greatest fear. Magical finishers sound great glad to have them wonder if Archery will get some.
-Improved Graphics
Sounds good; I'm not expecting top of the line graphics from an RPG. I buy them for the story the graphics certainly can enhance the story, but they can't make the story. Good to see they improved, but graphics aren't going to sell and RPG at least to me. I hope with the improved graphics brings better lighting and not just better detailed pixels because without good lighting no matter how good the art or detail is it will look silly without decent lighting.
For the record I hope I can think back to this post and laugh at myself for doubting BioWare. I would gladly eat crow if DA:2 matches Origins in quality. For now though I'm off the hype train and very upset that I'm watching one of my more beloved games be radically changed from what it is and what I loved about it; in favor of the mainstream or catering to the bros ideals.
edit; fixed the stupid formatting on this forum
Modifié par Jacks Smirking Revenge, 23 juillet 2010 - 08:12 .