THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*
#6051
Posté 24 juillet 2010 - 01:06
#6052
Posté 24 juillet 2010 - 01:08
Blame EA. As Razorfist calls them "the souless corporate machine".
Bioware wants to make a great game with story, EA wants to make money. Since EA is in charge of financing,selling, and many other things guess who wins.
Bros 1 RPG fans 0. Manchester United 3.
#6053
Posté 24 juillet 2010 - 01:10
#6054
Posté 24 juillet 2010 - 01:18
Addai67 wrote...
So what does that mean for a toolset? If the modders can fix stuff, there's still hope.
I don't know, I mean they might put one out maybe . . . on the other hand they might not and just make that much stronger a case for everyone to buy their reskinned armors a la Mass Effect 2. Big companies don't like modders and they actively try to crush modding communities since they can't compete with thousands of people working millions of manhours for free. On the other hand Bethesda and some other companies support and engage with their modding communities seeing it as a way to keep people intereseted in their game so that when they announce the next one they've got a big group of very excited and very dedicated fans. It all depends on how BioWare wants to view it's modding community as an asset or a liability.
#6055
Posté 24 juillet 2010 - 01:20
This will be very telling, I think. It will factor in to our decision to buy the game. Of course, my husband caves more easily than I do. *peers at the "Leliana" that just popped up in our character list*adneate wrote...
Addai67 wrote...
So what does that mean for a toolset? If the modders can fix stuff, there's still hope.
I don't know, I mean they might put one out maybe . . . on the other hand they might not and just make that much stronger a case for everyone to buy their reskinned armors a la Mass Effect 2. Big companies don't like modders and they actively try to crush modding communities since they can't compete with thousands of people working millions of manhours for free. On the other hand Bethesda and some other companies support and engage with their modding communities seeing it as a way to keep people intereseted in their game so that when they announce the next one they've got a big group of very excited and very dedicated fans. It all depends on how BioWare wants to view it's modding community as an asset or a liability.
#6056
Posté 24 juillet 2010 - 01:21
The sound designer who did the weather noices, was very impressed with a mod that added it inside, and cleared up some rain issues as well.
To bad that we wont be modding DA2 since EA wants to sell DLC and mods take out interest in them.
#6057
Posté 24 juillet 2010 - 01:21
Aphetto_LC wrote...
Hate to say it, but this was the first thought that crossed my mind.Brockololly wrote...
It sounds like the DLC is in the Deep Roads though... how much do you want to bet its our Warden's Calling?
I was thinking that the Warden's Calling DLC/XP would have been even cheaper - it'd be like some 1980's era arcade game where you just slaughter enemy after enemy until you die.
Also, if that ends up being our Warden's Calling, that sure came rather early - he stops the blight, manages Amaranthine for a while, and the next thing you know, he's off to go die...
IR2 DA2, it's back to being on life support for me again. Maybe it's easing us into seeing the DA Funimation (or whatever the hell it is).
Whatever happened to having the introductory/standalone game reach all audiences and then all sequel works be moderately suited for the franchise's base audience?
#6058
Posté 24 juillet 2010 - 01:23
Addai67 wrote...
This will be very telling, I think. It will factor in to our decision to buy the game. Of course, my husband caves more easily than I do. *peers at the "Leliana" that just popped up in our character list*adneate wrote...
Addai67 wrote...
So what does that mean for a toolset? If the modders can fix stuff, there's still hope.
I don't know, I mean they might put one out maybe . . . on the other hand they might not and just make that much stronger a case for everyone to buy their reskinned armors a la Mass Effect 2. Big companies don't like modders and they actively try to crush modding communities since they can't compete with thousands of people working millions of manhours for free. On the other hand Bethesda and some other companies support and engage with their modding communities seeing it as a way to keep people intereseted in their game so that when they announce the next one they've got a big group of very excited and very dedicated fans. It all depends on how BioWare wants to view it's modding community as an asset or a liability.
I also think it's why companies prefer consoles instead of PCs. PCs are more mod friendly. I SWEAR this is why Madden has gone console-exclusive...
#6059
Posté 24 juillet 2010 - 01:30
Giggles_Manically wrote...
The team who did Morrowind regularely showed up on mod forums to see what was up and offer congratulations to very good ones.
The sound designer who did the weather noices, was very impressed with a mod that added it inside, and cleared up some rain issues as well.
To bad that we wont be modding DA2 since EA wants to sell DLC and mods take out interest in them.
Be glad we aren't paying for patches yet...
#6060
Posté 24 juillet 2010 - 01:35
Dialogue/Character Development
Origin Stories
Toolset/Modding
Are the THREE main reasons I am playing this game months after I got it. They have took my different origins away. The dialogue is still up in the air, and the toolset looks like it isn't going to be there.
Look at what happened to Modern Warfare 2 on PC they took away the cornerstone to PC FPS gaming(dedicated servers) and the game fell flat on it's face more people play MW1 on PC than MW2 because they basically just made a console version with a mouse and keyboard and took out elements that made it special. Activision killed Infinity Ward with MW2; pretty much ruined their credibility in PC gaming, and pretty much pigeonholed them into quitting and suing Activision for being douchebags basically. Hopefully EA isn't doing the same to BioWare and DA:O.
#6061
Posté 24 juillet 2010 - 01:36
Giggles_Manically wrote...
Its not Bioware fault guys.
Blame EA. As Razorfist calls them "the souless corporate machine"..
No, I think its worse than that really. BioWare is EA now. They are one and the same. BioWare as we knew it has ceased to exist, BioWarEA is just the RPG wing of EA. Its why EA rebranded Mythic, "BioWare Mythic." DO you really consider them "BioWare" in the traditional sense though? Of course not.
BioWare allowed themselves to be bought out by EA. If they waited and played their cards right they could have a sweet independent deal like Respawn or Bungie has now.
Addai67 wrote...
This will be very telling, I think. It will factor in to our decision to buy the game. Of course, my husband caves more easily than I do. *peers at the "Leliana" that just popped up in our character list*adneate wrote...
Addai67 wrote...
So what does that mean for a toolset? If the modders can fix stuff, there's still hope.
I don't know, I mean they might put one out maybe . . . on the other hand they might not and just make that much stronger a case for everyone to buy their reskinned armors a la Mass Effect 2. Big companies don't like modders and they actively try to crush modding communities since they can't compete with thousands of people working millions of manhours for free. On the other hand Bethesda and some other companies support and engage with their modding communities seeing it as a way to keep people intereseted in their game so that when they announce the next one they've got a big group of very excited and very dedicated fans. It all depends on how BioWare wants to view it's modding community as an asset or a liability.
Yeah, if BioWare treats the PC version and PC fans like some throwaway afterthought like they did ME2, I don't need that. I could initiate a rant, but I'll hold off until we get some solid news on the PC version...but I am not thrilled with BioWare at the moment and I think the toolset for DA2 is very much in doubt if they're leading with the 360.
MKDAWUSS wrote...
IR2 DA2, it's back to being on life support for me again. Maybe it's easing us into seeing the DA Funimation
(or whatever the hell it is).
Whatever happened to having the introductory/standalone game reach all audiences and then all sequel works be moderately suited for the franchise's base audience?
Sadly, given the art style and everything being "amped up" the anime makes more sense to me now...meh. Yeah, for once I'd love to see a BioWare sequel like BG2- take the good of the game and build it up. Don't tear the whole thing down and strip any complexity out of it to make it more "accessible." Meh meh meh...
Modifié par Brockololly, 24 juillet 2010 - 01:39 .
#6062
Posté 24 juillet 2010 - 01:44
Brockololly wrote...
No, I think its worse than that really. BioWare is EA now. They are one and the same. BioWare as we knew it has ceased to exist, BioWarEA is just the RPG wing of EA. Its why EA rebranded Mythic, "BioWare Mythic." DO you really consider them "BioWare" in the traditional sense though? Of course not.
BioWare allowed themselves to be bought out by EA. If they waited and played their cards right they could have a sweet independent deal like Respawn or Bungie has now.
Exactly. They allowed EA take them over, knowing full well what they've done to other developers in this industry. EA's track record is worse than Activision's (Keep in mind Kotick said he "Wanted to take the fun out of game development") they consume smaller developers and then destroy them and everthing they ever stood for. Just look at what they did to Westwood studios and their baby Command & Conquer they ran the studio in the ground fired everyone gave it someone else and then ran the franchise into the ground finally killing it off with the most bastardized entry into RTS gaming ever, what a pathetic and sad way for it all to end huh?
#6063
Posté 24 juillet 2010 - 01:46
Hmmm that was a wee bit dark wasent it?
#6064
Posté 24 juillet 2010 - 02:16
adneate wrote...
Exactly. They allowed EA take them over, knowing full well what they've done to other developers in this industry. EA's track record is worse than Activision's (Keep in mind Kotick said he "Wanted to take the fun out of game development") they consume smaller developers and then destroy them and everthing they ever stood for. Just look at what they did to Westwood studios and their baby Command & Conquer they ran the studio in the ground fired everyone gave it someone else and then ran the franchise into the ground finally killing it off with the most bastardized entry into RTS gaming ever, what a pathetic and sad way for it all to end huh?
Its sad really. I'm not a big hater on EA as much as some as stuff like Mirror's Edge or Dead Space gave me some faith that maybe Riccitiello would emphasize quality unlike the old EA. Unfortunately it seems given EA's crummy financial prospects, that they're going back to the cashcow franchise model and milking everything dry while making things as homogenous as possible. Likely a bit over the top on my part, but the direction DA2 is taking and how it just so blatantly copies ME2 really disturbs me. Maybe its different- but as of now, its like plagiarism.
Giggles_Manically wrote...
Well all we have to do is wait until the video game market collapses like the arcade market and we willsee the return if indy, and smaller devs. Until that time all we can dois watch as the ship sinks and the EA board continues to play into the icy water of collapse.
Hmmm that was a wee bit dark wasent it?
Sad but true. Sad but true. I believe I've posted this article before, but it really sums up my feelings on the state of the gaming industry right now, for better or worse.
Eomer says it best....
Modifié par Brockololly, 24 juillet 2010 - 02:17 .
#6065
Posté 24 juillet 2010 - 02:18
I think its appropriate.
#6066
Posté 24 juillet 2010 - 02:20
Giggles_Manically wrote...
Well all we have to do is wait until the video game market collapses like the arcade market and we will see the return if indy, and smaller devs. Until that time all we can do is watch as the ship sinks and the EA board continues to play into the icy water of collapse.
Hmmm that was a wee bit dark wasent it?
EA, I think, has become "too big to fail"
#6067
Posté 24 juillet 2010 - 02:22
#6068
Posté 24 juillet 2010 - 02:30
#6069
Posté 24 juillet 2010 - 02:40
The ending of LOTR 2 still gives me the chills.
#6070
Posté 24 juillet 2010 - 02:41

meanwhile some modernized/AU mwardenxmorri to cheer you all up.

Anyway, I'm at uni, sneaking some internet time, and I completely facepalm'd upon reading that 360 was the lead platform. *facepalms again*
#6071
Posté 24 juillet 2010 - 02:44
Did you feel that! It was like a million RPG fans cried out in horror, and then suddenly facepalmed.
-Gaider to the rest of the Bioware team.
Posted that a few dozen pages back.
Also listening to this is really depressing especially the end:
#6072
Posté 24 juillet 2010 - 04:15
ximena wrote...
Anyway, I'm at uni, sneaking some internet time, and I completely facepalm'd upon reading that 360 was the lead platform. *facepalms again*
Lovely work as always Ximena!
Well, here is some more news and impressions from Comic Con:
1st, it appears the DLC is called "The Golem of Amgarrak" and high level combat is the sole focus...meh.
And yet another really glowing, inspiring impression from Comic Con via 1up:
Some choice quotes!
Most of the demo was spent explaining the evolution process of Dragon Age: Origins to that of Dragon Age 2, in that the team paid attention to reviews, and listened to focus groups to get feedback on what worked and what didn't. Apparently a lot of the complaints revolved around the combat, and BioWare took notes to evolve Dragon Age 2 into what it is currently shaping up to be... a much more combat driven action game. So much for the rebirth of the Western RPG.
But wait! Theres more!
Yes, one of the big changes for Dragon Age 2 is that the combat has been revamped (or stripped back, depending on how you look at it) -- turning it into a much more hack-n-slash type of game when playing as a Knight. This is all done through a closer third-person perspective than the first game; think Ninja Gaiden, and how you hacked through dozens of enemies, blood spilling everywhere -- now replace ninjas with darkspawn, and you have the basic idea behind DA2.
But thats not all!
Another thing that was shown was the "new" art style. I couldn't notice anything that radically different from the first Dragon Age, although it was explained that a lot of work went into making sure the game looked and played the same across each of the platforms. So I guess this means the developers have simplified it away from what made the original so enduring to PC gamers? Or maybe they were talking about how the interface of the game has changed to be much more simplified -- the only things displayed on screen are your party's health and mana in the lower left, and since the Xbox 360 version was being demoed, the cycle of powers is still in the lower right.
Seriously, WTF BioWare? What is this rubbish!?
Modifié par Brockololly, 24 juillet 2010 - 04:16 .
#6073
Posté 24 juillet 2010 - 04:26

This is why we can't have nice things. How utterly crap this game sounds, way to go EAware I won't be buying this.
Modifié par adneate, 24 juillet 2010 - 04:27 .
#6074
Posté 24 juillet 2010 - 04:41

Shock and dismay..... not alltogether shocking, but disappointment really. At least Arrested Development didn't get "amped up" and get turned into Ninja Gaiden with Darkspawn:huh:
Still, I'll not give up hope completely until we see the PC version gameplay. But at this point its looking like a Steam sale purchase- there are other games in the sea, ones where the devs actually listen to the fans and not the mythical mainstream crowd that buys the game only to re-sell it to Gamestop a week later. Keep on catering to that crowd BioWare, see how that works for you.
But the fact that BioWare can't get it through their thick skulls that it was the STORY that made people like Origins is just infuriating. The combat was good and enjoyable but I'll get a mod if I want to play yet another disconnected dungeon crawl DLC....my lord...
#6075
Posté 24 juillet 2010 - 04:54
Brockololly wrote...
At least Arrested Development didn't get "amped up" and get turned into Ninja Gaiden with Darkspawn:huh:
No it got cancelled along with Firefly because it was too smart and people didn't understand it.
Brockololly wrote...
Still, I'll not give up hope completely until we see the PC version gameplay. But at this point its looking like a Steam sale purchase- there are other games in the sea, ones where the devs actually listen to the fans and not the mythical mainstream crowd that buys the game only to re-sell it to Gamestop a week later. Keep on catering to that crowd BioWare, see how that works for you.
Why still have hope everything has been crap so far none of it has been even remotely good, apparently Origins was the worst game ever made and needed a total overhaul from the ground up. When I first played Origins I was like "Wow this is really, really good!" followed immediatly by "I wonder if they can follow this up?" well I got the answer. No they can't.
Brockololly wrote...
But the fact that BioWare can't get it through their thick skulls that it was the STORY that made people like Origins is just infuriating. The combat was good and enjoyable but I'll get a mod if I want to play yet another disconnected dungeon crawl DLC....my lord...
I doubt they even care, to them the fans and the community are just part of the disgusting general public, nothing more than wallets full of money waiting to be harvested. At this point I want TES V to come and crush this game into the dirt and run it out of the media, it would serve them right too. If you're this stupid you deserve to fail, the fact that they still haven't got it just shows how deep the problem is. It's bloody cancerous at this point, they're so insular that they have no idea how bad this stuff is I mean 1.04 didn't even fix 1/4 of the bugs and memory leaks that Origins had. Denerim is still a fracking mess and you can still just walk in and out of the Sacred Ashes Temple for unlimited XP.
It will be easier all around if we just accept this game is Dragon Age in name only and Origins was a one hit wonder made by a company on the verge of total destruction by their corporate overlord and an industry with it's head shoved 3 feet up it's own ass.





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