Kryyptehk wrote...
Giggles_Manically wrote...
My only real concern left for DA2 is the style of telling the story, and the voiced PC.
I am pretty sure we will never feel attached to Hawke.
Even if the story is fantastic and the voice is good, I don't think anyone will feel more attached to Hawke than their Warden. We may like him/her but we definitely wouldn't prefer Hawke.
I expect I'll only care about Hawke as much as I cared about Shepard- namely once I was done with the game, I really don't care what happens to Shep. BioWare could turn Shep into a 20 foot tall, mutant space hippo with jet powered sneakers wearing rainbow colored leather pants and I'd just shrug my shoulders.
Thats the problem with the voiced PC in my view- they're not my character, its just some guy. The reason I loved Origins and the silent PC is because your PC is as awesome or stupid as you're imagining him/her and you have the companions directly react to that. WIth a Shep or Hawke, you're just watching another character go about their business- but it doesn't feel like its your character. Maybe Hawke will be different- time will tell....
phaonica wrote...
On topic: With all this talk about Morrigan's looks, I was thinking. In the DA2 screenshots of Flemeth, her features look a lot more rounded and less angular (despite the more angluar art style to which the developers profess). I wonder if Morrigan showed up in DA2 if she'd look more like she did in the Sacred Ashes trailer.
I wonder too- like I said earlier, I'm wondering what the rationale is in how they'll handle the "look" of people, places and things present in Origins that are now in DA2. Its hard to guess whether the Flemeth redesign is indicative of the kind of overhaul we can expect or if thats just Flemeth being a shapeshifter.
If they do redesign Morrigan, I'd guess they'll make her look more goth-witch like, paler skin, maybe a bit creepier. So yeah, probably more toward the creepy Sacred Ashes Morrigan......
Then you've got this interview with Zeschuk: http://www.videogame...eg_zeschuk.html
If I had the energy, I'd disect his quotes.... but alas, that would take too long.After reading it though, I'll just raise a couple points.
I'm not crazy how much weight BioWare puts into reviews- as you see with the rubbish previews from IGN and so on after Comic Con, the gaming press isn't very ....intelligent. Sure there are some reviewers that are better than the rest, but most reviews for games now are rather woeful. So its disheartening to hear Zeschuk say that he views the big reviews to be indicative of how the overall "hardcore" market feels about a given game. And how basically the forum goers just scream and yell like slobbering trogolodytes and have nothing worthwhile to say. Again, nice generalization.
But this blurb gets me:
Q: That's all very well with constructive criticism, but what would you say to one of the "urgh!" people if they were sitting here
right now?
GZ: I'd say, hey, they're entitled to their opinion, but also take a look at the final game when we're done. It's pretty hard to get the full picture That's actually part of the way we've been doing PR the last little while. We haven't specifically been provoking our fans, but we've doing stuff to drive them a little bit up the wall. If you look at the Mass Effect thing with Shepard being dead, or the Marilyn Manson thing [with Dragon Age]... this isn't in the same vein, but you come to expect the response. At the very least, you want people to talk about you. We absolutely stand behind the stuff we're doing with Dragon Age 2. The whole difference is 'played it' versus 'not played it'. That's the litmus test. It's like, "Hey, great. Hold the comment, remember the game, then play it and make your decision at that point." It's funny. On the one hand people don't like change, on the other hand they'll complain if it's all the same. There will be people who say, "Oh, I like Dragon Age just the way it is! I want more of just that!" And then when you give them that they'll say, "Why didn't you make the graphics better?" It's this funny Catch-22, so we in a sense pre-empt them and push it in an innocent direction.
So, this explains BioWare's recent crappy marketing? Its crappy....on purpose? The whole "Oh you silly child! Don't judge the game based on how its being marketed! Wait and pay for the game before you levy any criticism- so then we can scoff at your crazy forum rants because we ALREADY HAVE YOUR MONEY."
I mean, the marketing should make me want to buy the game- DA2 info makes me want to never touch it. If you're throwing stuff out there in marketing- its fair game. I don't care for the darkspawn or much of the "hot rod samurai" art style thus far- gameplay isn't going to change that. Sometimes people do just want more of the same- or small iterative changes in sequels (BG2) versus wholesale shifts that make the sequel feel like a totally different gameplay experience (ME2)....
Modifié par Brockololly, 28 juillet 2010 - 11:52 .





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