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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#776
blademaster7

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Must be one of those rare instances where the dialogue is working as intended. :innocent:

I'm not 100% sure about it, but I think you can state to Anora/Alistair that you will go after her even if you didn't romance her. I can't find it anywhere in the toolset to check. The post-coronation is missing... I wonder if they did that on purpose...

Modifié par blademaster7, 14 avril 2010 - 01:06 .


#777
Terra_Ex

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blademaster7 wrote...

Must be one of those rare instances where the dialogue is working as intended. :innocent:

I'm not 100% sure about it, but I think you can state to Anora/Alistair that you will go after her even if you didn't romance her. I can't find it anywhere in the toolset to check. The post-coronation is missing... I wonder if they did that on purpose...


Yeah, I can't believe there's not an option in the toolset to search through all files of a specific type without having to manually open them... actually it is a bit odd that post-coronation is empty - the lines are probably located in in some other file.

Regarding the option to say you will go after her - looks like another oversight/badly coded check I'm afraid:
The epilogue has its own flag checks to determine whether the player has feelings for Morrigan, with the aptly named flag  EPI_PC_FEELINGS_FOR_MORRIGAN: - in the script file (not the dlg file) epipt_main. The script
defines "feelings for Morrigan" as either of these being true:

APP_MORRIGAN_STILL_IN_LOVE,
MORRIGAN_RITUAL_WITH_PLAYER

So, in the vanilla game, if you DIDN'T do the ritual then the check will always return false since she will be gone during the denerim climax - thus STILL_IN_LOVE never gets set. This is potentially a semi-bug in and of itself, I'm not sure offhand if refusing Morrigan's ritual sets the active romance flag to off, but in that particular circumstance (where the warden loves morrigan but refuses her ritual) the option should probably still present itself... Though maybe that's a bit stalker-esque :crying:, I can't remember how the refusal conversation ends for a romancing warden.

Conversely, moving onto the issue you are describing - if you (the PC) DO partake in the Ritual, the epilogue scene will flag it as your PC having feelings for Morrigan irrespective of all other events, allowing you to say that you will go after her - which is the bug you are describing.

However, you could always view it as the player wants to find Morrigan due to the child, but to me that sounds like a bit of a stretch...

But since I've yet to locate where the post-coronation dialogs are located I can't say whats going on for sure. I can fix this easily within the nss script file however.



About a bug with Anora as queen and dead Loghain:

On a somewhat related note to Alistair / Anora - just before the Dark Ritual when everybody is speaking to Arl Eamon & Riordan, there's a line from Loghain that mistakenly triggers in the vanilla game if Anora is the queen as apparently the game only thinks Alistair is present if he is the king (due to more stupid flag checks) - I am assuming there's some mod that fixes this? This is in the file dialog "cli300_riordan" - with Loghain giving the response of "An excellent question" from beyond the grave if you ask how to defeat the archdemon .

Modifié par Terra_Ex, 14 avril 2010 - 02:09 .


#778
Echinsu_Ocha

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blademaster7 wrote...

And the worst part? The won't even admit it. A simple "We're sorry. We are aware of these issues and we're working on fixing them. Your romance is supposed to be recognized." would probably calm down alot of people.

But no... they only visit these forums to ask for support. Anouncements like this and this


This.

Bugs in any game are expected.  Its sad this is the case, but it is what it is.  It would just be nice for the devs to acknowledge  these issues and do their best  to correct them.

#779
blademaster7

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Bioware makes great games, I'll give them that. But their customer support is terrible. And their PR department non-existent.



I would expect better from a company like that. They are really hurting their credibility.



Terra_Ex. I had no idea such flag existed. As far as I know, Awakening only recognizes the romance_active flag. Pretty stupid thing for the devs to do seeing how it cannot co-exist with the stiil_in_love flag(that's the one that gives the ring).



Hopefully, our shouts will not go unnoticed. But who am I kidding. We told them about it and they didn't seem to listen.

#780
Shade of Wolf

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blademaster7 wrote...

Brockololly wrote...
Totally agree- I think one of the devs mentioned that the romances would be acknowledged in a small way or something in Awakening. Well, yeah I guess a little epilogue slide that is potentially bugged would be a small way. They didn't need to do anything crazy- I would have been fine if maybe when chatting with Anders about being an Apostate, you could bring up how you knew another specific Apostate in your travels. Just a little thing like that- or the missing letters from Leliana and Zevran. Surely those sort of things couldn't have been too difficult or costly to implement?

The romances are acknowledged in Awakening silly. Did you miss the part where Alistair kisses his queen on the cheek? [/sarcasm]

The whole campaign of DAOA was based on false marketing. "The best RPG of 2009 just got better" my ass.

More like "The buggiest game of 2009 just got buggier".

Anyway, I really like your idea. It's those little things that matter in continuation. You get to hear Oghren moan about his child and you don't even have a response to tell him "Shut up moron! At least you get to see your child."

When my PC was captured by the Architect and woke up in the cell, I freaked out. I was like "That bastard took my ring!".

Instead of actual recognition, we have missing letters and bugged epilogues.

And the worst part? The won't even admit it. A simple "We're sorry. We are aware of these issues and we're working on fixing them. Your romance is supposed to be recognized." would probably calm down alot of people.

But no... they only visit these forums to ask for support. Anouncements like this and this


I was prepared for a huge farewell kiss with Alistair and my City Elf, but I got a weird cheek kiss?

Modifié par Shade of Wolf, 14 avril 2010 - 04:04 .


#781
Master Shiori

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Shade of Wolf wrote...

blademaster7 wrote...

Brockololly wrote...
Totally agree- I think one of the devs mentioned that the romances would be acknowledged in a small way or something in Awakening. Well, yeah I guess a little epilogue slide that is potentially bugged would be a small way. They didn't need to do anything crazy- I would have been fine if maybe when chatting with Anders about being an Apostate, you could bring up how you knew another specific Apostate in your travels. Just a little thing like that- or the missing letters from Leliana and Zevran. Surely those sort of things couldn't have been too difficult or costly to implement?

The romances are acknowledged in Awakening silly. Did you miss the part where Alistair kisses his queen on the cheek? [/sarcasm]

The whole campaign of DAOA was based on false marketing. "The best RPG of 2009 just got better" my ass.

More like "The buggiest game of 2009 just got buggier".

Anyway, I really like your idea. It's those little things that matter in continuation. You get to hear Oghren moan about his child and you don't even have a response to tell him "Shut up moron! At least you get to see your child."

When my PC was captured by the Architect and woke up in the cell, I freaked out. I was like "That bastard took my ring!".

Instead of actual recognition, we have missing letters and bugged epilogues.

And the worst part? The won't even admit it. A simple "We're sorry. We are aware of these issues and we're working on fixing them. Your romance is supposed to be recognized." would probably calm down alot of people.

But no... they only visit these forums to ask for support. Anouncements like this and this


I was prepared for a huge farewell kiss with Alistair and my City Elf, but I got a weird cheek kiss?


Still more then what those of us who romanced Morrigan got ;)

#782
Terra_Ex

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Master Shiori wrote...
Still more then what those of us who romanced Morrigan got ;)

I'm convinced this is gonna be a running joke throughout the series - after battling through crashes, framerate issues and various other problems, you get a nice chuckle at the end of the game when you realise you've been screwed out of the *one* ending you actually wanted due to a bug/oversight.

Also, blademaster, after further investigation - it seems like the post-coronation dialogs are not directly editable atm, which is pretty foolish. Whether this is intentional or a bug in the toolset is unknown, a few people have posted about this issue in the toolset forums (a few months back and a few days ago) and BW have not commented on it.

#783
ejoslin

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blademaster7 wrote...

Bioware makes great games, I'll give them that. But their customer support is terrible. And their PR department non-existent.

I would expect better from a company like that. They are really hurting their credibility.

Terra_Ex. I had no idea such flag existed. As far as I know, Awakening only recognizes the romance_active flag. Pretty stupid thing for the devs to do seeing how it cannot co-exist with the stiil_in_love flag(that's the one that gives the ring).

Hopefully, our shouts will not go unnoticed. But who am I kidding. We told them about it and they didn't seem to listen.


There is a known issue.  Known as in David Gaider as told about it in a forum thread here and he acknowledged it, that male wardens who romanced Zevran were getting an epilogue card under certain circumstances that referred to the warden as, "the women he loved."  Check out the bottom of this post.  It never was fixed, though it took me a couple of seconds to fix it.  And look at the date on the post.  It was several months ago.

Your shouts?  Maybe I'm cynical, but good luck!

#784
blademaster7

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Leliana is bugged as well. Not quite the mess as other characters, but I did find a couple of wrong dialogue lines. Anyone interested in fixing them? I might give it a try but I'll probably fail again. :/

Modifié par blademaster7, 14 avril 2010 - 05:48 .


#785
ejoslin

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blademaster, be careful with Leliana. Dialog Tweaks fixed most of her. If you find errors that DT doesn't fix, you need to make both a DT and a non-DT version. There's one loop in her conversation that I had to fix, but I think the rest of it has been fairly well covered.

Edit: Well, you don't NEED to, but a lot of people use DT. :wizard:

Second Edit: Terra_Ex, I can take out the condition and put it in ZDF if you don't want to put it into your Morrigan one.  In fact, I think I'll do that anyway, as it won't hurt anything if it's in both mods.  So it doesn't conflict with yours, all I did was take off the condition for Alistair, put Loghain's on top so it will trigger first, and put the condition that Loghain has to be alive.  Should work.

Modifié par ejoslin, 14 avril 2010 - 06:42 .


#786
blademaster7

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Hmm... I don't think DT fixes the problems I found...

Is she's hardened and you arrange a marriage with Anora/Alistair she won't break up with you. Her "love confession" dialogue is also supposed to be different. The game always triggers her unhardened dialogues however.

I found the errors and I pretty much know what needs to be tweaked. But, I don't quite understand how to make it work in the game. Do I duplicate the files? And do I export with or without dependant resources?

EDIT: I don't really care to be honest. I just want to make my self familiar with the toolest and I started with something easy. ;)

Modifié par blademaster7, 14 avril 2010 - 06:48 .


#787
Terra_Ex

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ejoslin wrote...

blademaster, be careful with Leliana. Dialog Tweaks fixed most of her. If you find errors that DT doesn't fix, you need to make both a DT and a non-DT version. There's one loop in her conversation that I had to fix, but I think the rest of it has been fairly well covered.

Edit: Well, you don't NEED to, but a lot of people use DT. :wizard:

Second Edit: Terra_Ex, I can take out the condition and put it in ZDF if you don't want to put it into your Morrigan one.  In fact, I think I'll do that anyway, as it won't hurt anything if it's in both mods.  So it doesn't conflict with yours, all I did was take off the condition for Alistair, put Loghain's on top so it will trigger first, and put the condition that Loghain has to be alive.  Should work.

Sure go ahead, as you say it won't matter if its in both mods, and ours will be compatible regardless. Does this mean I'm getting a new B2B? :bandit:

#788
ejoslin

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You export without dependent resources to make the file. If you want to make a DT compatible version, first make a b2b of your current file (for backup). Name it leliana_mainb2b or something so you know what it is. Then grab DT's b2b files. do a builder load of them. Make your changes there, export without dependent resources and make a b2b of THAT file, call it leliana_main_dtb2b or something like that. Then you can load your old one back in.



Did that make sense at all? I don't speak technobabble well at ALL. Since you're doing those fixes, I'm going to ask you to make one more fix! *grin* Find "your Zevran". This dialog has a loop at the end. If you could take out the loop with the selection "He's been claimed, my apologies." And then paste as link for the response, "Hah, I can tell." I'd appreciate it. That way in yours, the Zevran remains corrected, and I can recommend people use yours.

#789
ejoslin

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Terra_Ex wrote...

ejoslin wrote...

blademaster, be careful with Leliana. Dialog Tweaks fixed most of her. If you find errors that DT doesn't fix, you need to make both a DT and a non-DT version. There's one loop in her conversation that I had to fix, but I think the rest of it has been fairly well covered.

Edit: Well, you don't NEED to, but a lot of people use DT. :wizard:

Second Edit: Terra_Ex, I can take out the condition and put it in ZDF if you don't want to put it into your Morrigan one.  In fact, I think I'll do that anyway, as it won't hurt anything if it's in both mods.  So it doesn't conflict with yours, all I did was take off the condition for Alistair, put Loghain's on top so it will trigger first, and put the condition that Loghain has to be alive.  Should work.

Sure go ahead, as you say it won't matter if its in both mods, and ours will be compatible regardless. Does this mean I'm getting a new B2B? :bandit:


Of course not!  Unless you want THIS b2b as well.  I'm so done with party_events.  DONE I tell you (gah, I JUST jinxed myself I'm sure).

#790
Terra_Ex

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blademaster7 wrote...

Hmm... I don't think DT fixes the problems I found...

Is she's hardened and you arrange a marriage with Anora/Alistair she won't break up with you. Her "love confession" dialogue is also supposed to be different. The game always triggers her unhardened dialogues however.

I found the errors and I pretty much know what needs to be tweaked. But, I don't quite understand how to make it work in the game. Do I duplicate the files? And do I export with or without dependant resources?

EDIT: I don't really care to be honest. I just want to make my self familiar with the toolest and I started with something easy. ;)



Check out the file, make the changes, save them. Export the file(s) > Without Dependencies. 


What I do is always duplicate the file before I start work, that way
its easy to quickly compare the changes you're making by tabbing between the two. I edit the original file myself.. If you totally screw something up, just "Undo Checkout" and all *should * be well.

"Checking in" the file will permanently commit your changes to the single player module, so be careful.



ejoslin wrote...
Of
course not!  Unless you want THIS b2b as well.  I'm so done with
party_events.  DONE I tell you (gah, I JUST jinxed myself I'm sure).

lol, is it just that one change to Leliana that you PM'd me about. If so, I should be ok for now. Feel free to upload the b2b file if you want tho :)

Modifié par Terra_Ex, 14 avril 2010 - 07:03 .


#791
ejoslin

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In truth, I never saved the change to Leliana, it's that small and since it has to be both DT and non-DT, it was easier just not bothering with it after making the change and exporting it. I do have a new party_events b2b up there. It has today's date on it along with Charsen's name because I'm too lazy to actually create new rar files -- I just delete what is in the old one and put in the new. It's a change to Alistair, actually. I introduced a lovely bug to that dialog.

#792
Terra_Ex

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ejoslin wrote...

In truth, I never saved the change to Leliana, it's that small and since it has to be both DT and non-DT, it was easier just not bothering with it after making the change and exporting it. I do have a new party_events b2b up there. It has today's date on it along with Charsen's name because I'm too lazy to actually create new rar files -- I just delete what is in the old one and put in the new. It's a change to Alistair, actually. I introduced a lovely bug to that dialog.


yep, I think I grabbed that earlier today just to be sure I was up to date. Out of interest, are there any other similar projects underway for either Leliana or Alistair that attempt to address any/all known bugs - I know Dialog Tweaks was scaled back, but most of what I find are epilogue slide fixes for various characters.

#793
ejoslin

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There is Alistair Dialog Patch, but I guess a few people are switching to ZDF because I have fixed a lot of his bugs, and ADP does change the lore a bit. Here is a partial list of the Alistair bugs I fixed:

-Alistair no longer refers to himself as king if he isn't king.
-If Alistair is not going to be king, Anora gives the speech at the start of the battle, even if Alistair is still a companion.
-If you are marrying Alistair for political reasons and are at Friendly or Warm, Alistair will now give the proper dialog at the post-coronation ceremony
-When discussing the dark ritual with Alistair, responses that should be available only to a hostile/neutral Warden no longer appear for all Wardens
-The proper "still in love" dialogs should appear if Alistair is still in love with the warden
-At the funeral, if Alistair is still in love but Zevran or Leliana are in love, Alistair will give the friendship dialog so the camera will focus on the love interest.
-During the conversation Alistair has about the other companions, the choice, "He and I have a connection" appears when the romance is active with Zevran, as intended.
-Now when a city elf returs to the Alienage with their romance partner, the romance partner asks for an explanation; it no longer defaults to Alistair or a glitched screen.
-If Alistair is not made king but is still alive, an extra dialog triggers after the landsmeet (if Anora is sole queen or the warden is going to be King).

I also unlocked in an optional file an extra dialog that Alistair has in Ostegar. Since I could not decide whether it was a bug that kept it out, or if it was deliberate, I am keeping it optional.

One thing, if you could help me with it (or do it *grin* as I fail at the cutscene editor completely -- and I'm only half joking when I say that! :wub:) is there's a broken kiss with Alistair in party_camp.dlg. It's when Alistair propositions the warden. I managed to break my party_camp file, but not fix the cutscene.

Edit: Formatting.  And yes, this should have been a PM but oh well. 

Modifié par ejoslin, 14 avril 2010 - 07:50 .


#794
blademaster7

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ejoslin wrote...
-Alistair no longer refers to himself as king if he isn't king.

Hm. What about his dialogue after defeating the archdemon? The toolset does not have any dialogue to reflect his non-king status.
He want's to kill the archdemon because it's his duty as a king... he has no other line.... :huh:

#795
ejoslin

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blademaster, it was a huge headache. I had to do a slight fudge and take out a line (no special line for a hostile warden, but the warm line DOES work). If you want to see what kept me in fits, see his dialog in alistair_main starting with "I see you can't sleep either," and then come worship the ground I walk on for figuring out how to take out all references of him being king WITHOUT messing up the counter for his agreeing to it.

This was a pain for a first mod.

Do you want me to make the Leliana changes, btw? They're very straight forward, the ones you listed. There's a non-existent flag, but you don't even have to script a new one -- just grab the appropriate flag from a different file for the condition of her being changed.

Edit: *grin* I actually was pretty proud of myself being able to make both those conversations flow naturally.  Alistair DOES only have two choices at the arch demon now if he's not king, but it does work.

Modifié par ejoslin, 14 avril 2010 - 08:17 .


#796
blademaster7

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I gave up on that.... I just can't figure it out.

Leliana's correct hardening flag is APP_LELIANA_CHANGED(needs to replace the current one) or something like that. It would only require a couple of minutes to find it and fix it.

Alistair must be a nightmare. I find it hard to believe that none of the beta testers played a game where Anora was queen and Alistair a Grey Warden.

Anyway, what's the progress on Morrigan's sidequest? No one found out what's keeping the cutscene from triggering. What's wrong with it?

#797
blademaster7

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Err... I think I know why they didn't put those cutscenes in the game.

Her animations are WAY off. That, or Wynne was right . When Morrigan looks at the PC she completely forgets that there's anything above the waist.


http://img202.images...0041423381.jpg/Posted Image

Posted Image

http://img248.images...0041423383.jpg/

Modifié par blademaster7, 14 avril 2010 - 08:47 .


#798
ejoslin

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blademaster7 wrote...

I gave up on that.... I just can't figure it out.

Leliana's correct hardening flag is APP_LELIANA_CHANGED(needs to replace the current one) or something like that. It would only require a couple of minutes to find it and fix it.

Alistair must be a nightmare. I find it hard to believe that none of the beta testers played a game where Anora was queen and Alistair a Grey Warden.

Anyway, what's the progress on Morrigan's sidequest? No one found out what's keeping the cutscene from triggering. What's wrong with it?





Ok, I'll do those.  I'll give you credit in my readme. Are there any other changes you see that need fixing for her? I think what I'm going to do for ZDF 2.0 is make the Leliana fix an optional file.  

Edit: Truthfully, many of Alistair's problems were caused by the same thing as many of Zevran's -- alstiar_defined.nss was pretty bad.  When I cleaned it up, a LOT improved that I wasn't expecting.  Since I don't do the Alistair romance, I was also aware of some other bugs that were missed by people who improved his romance (getting hostile dialogs instead of warm or friendly when getting married and such).  And I have been getting a LOT of help from an Alistair fan.

Modifié par ejoslin, 14 avril 2010 - 08:54 .


#799
blademaster7

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 I don't think there is anything else.

The conversation where she goes ninja love on you may need a tweak. You can tell her that you just want to remain friends.... Maybe a romance_cut_off flag would be appropriate there. That's all I can think for now.

I may check her later though and see what else is wrong.

Modifié par blademaster7, 14 avril 2010 - 08:58 .


#800
Terra_Ex

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blademaster7 wrote...

Err... I think I know why they didn't put those cutscenes in the game.

Her animations are WAY off. That, or Wynne was right . When Morrigan looks at the PC she completely forgets that there's anything above the waist.


 
http://img248.images...0041423383.jpg/


My theory  on this is that scene was cut when they were part way through development, hence why the headtracking, camera and anims need some tweaking for it to be... something approaching acceptable. I'm planning on fixing up the scene a bit at some point.

As for Morrigan's sidequest follow up - there's something very odd going on with the plot flags. iirc - some of the plot flags its dependant on are marked as TBD in one of Morrigan's script files, There's a lot of inconsistent flag names regarding Flemeth and her quest - we've got flags with such prefixes as:

FLEMETH
FELMETH
FLEMITH

All kinds of random crap, so tbh, I'm not surprised the things messed up. Combining this with the the various comments the coders left in the scripts leads me to believe the intended Flemeth series of events was never completed. My current theory on this is they screwed up on the flag names badly, couldn't figure out what the hell was supposed to trigger what and quickly switched the real grimoire to a gift item as a workaround. I am studying the whole flow of events through the quest (but its a long and arduous process since I'm having to trawl through the script files and piece together just what exactly was supposed to happen where.  ) As it stands, I may just make my own flag for the event and tie in the scene with that BUT I have to make sure it doesn't conflict or ruin the giving the real grimoire as a gift sequence. Ideally, I'll probably try to amalgamate the two sequences, but retain the real grimoire as a gift if you choose not to give it to her. I still need to look at the scene in more depth - its not a simple fix sadly.

Modifié par Terra_Ex, 14 avril 2010 - 09:47 .