Epic post incoming but I'm sure you ppl will like this, but first some replies and responses , hope i haven't missed anything important:
ejoslin wrote...
I also unlocked in an optional file an extra dialog that Alistair has in Ostegar. Since I could not decide whether it was a bug that kept it out, or if it was deliberate, I am keeping it optional.
One thing, if you could help me with it (or do it *grin* as I fail at the cutscene editor completely -- and I'm only half joking when I say that! [smilie]../../../images/forum/emoticons/love.png[/smilie]) is there's a broken kiss with Alistair in party_camp.dlg. It's when Alistair propositions the warden. I managed to break my party_camp file, but not fix the cutscene.
I could take a look at it if you know the exact line it takes place at. What exactly is the problem with it?
blademaster7 wrote...
Terra_Ex. You fixed the body movement? Looks better than the standard.
And for God's sake, use the white teeth mod. [smilie]../../../images/forum/emoticons/tongue.png[/smilie]
Yep, it's fixed now, the party members also needed snapping to their correct places on the stage - looks pretty nice now. I don't think the white teeth mod fits in with the DA world that well, hence why I don't use it

blademaster7 wrote...
Might as well make this thread into "DAO: Morrigan Discussion and Research Thread".
We are way past the Awakening bugged ending.
Indeed, Brockololly should definitely make it so. The Morrigan thread finally has some positive momentum so lets keep it alive

blademaster7 wrote...
PureMethodActor wrote...
Wow I haven't been able to check the forums in some time. Anyway I see there's still no response from a Bioware rep. Still gonna wait on my answers on whether the whole "not-talking-to-Morrigan-after-Dark-Ritual" is a glitch or not that will be patched for 360.
You know, something must be done about that particular dialogue.
The one that begins with "You have something to say do you?"
She sounds rather cold. If her approval is "love" it almost seems that she's about to burst into tears in her farewell speech(especially if you left her at the gates with ejoslin's mod). Five seconds later you click on her and she sounds cold again....
What do you think Terra?
Well, at that point, Morrigan has made her decision and any attempt to sway her from it via conversation is met with a degree a hostility in her opening lines. As I see it, she's dealt with her feelings at the initial gate scene, has recomposed herself and she's getting irritated that you're still trying to dissuade her from her course - the more you talk to her, the greater the chance of her wavering (which she doesn't want to happen) so I think it's fitting for her character.
The game does afford you one final chance in that very same dialog - "I want to talk about last night" and certain dialog paths will lead to a somewhat satisfactory result in which she'll open up a bit. So, I'm fairly happy with that scene as it is. I may feel differently when I double check the scene myself though - really focused on getting Morrigan's character quest finished up atm.
PureMethodActor wrote...
I understand, blademaster7, and I see the futility of trying to find answers at this point. Call me crazy, but I'm still going to wait for some official word from Bioware about the Morrigan ring epilogue/Awakening epilogue bug. I wouldn't be waiting this much for closure if the Morrigan romance hadn't been my favorite, nor had it been done with my PRIMARY character, the only one I made based somewhat on me :/
I completely get where you're coming from, I myself had been holding off on getting into Dragon Age modding as I was hoping that BW would have done the right thing and fixed this up by now and agree its incredibly frustrating. However, we're now several months on and the only acknowledgement we've had of the various epilogue/romance bugs has been through the writers, who understandably have to be very careful as to what they say. I have several wardens on the 360 version who would love the various issues with Morrigan (and other characters) to be fixed, but take it from someone who has looked at the files - some of it is a mess, would require effort to sort out and here's the bottom line - there's no profit in it for them (except the goodwill of the fans.) Personally, I'm fed up of waiting and so am endeavouring to restore things to what was intended.
And now...
A story of Flemeth & Cut Content - aka Progress update - Feel free to skip to the pretty pictures
===============================================
blademaster & ejoslin, you certainly opened a can of worms when you discovered these missing scenes. Two fantastic scenes, fully voiced cut through well... I really don't know what happened here. To think these were cut out in favour of a three line gift giving sequence... shocking.
Well, we're making progress - the conversation is back in and working... mostly. I still need to extend one of Morrigan's nss script files since, surprise surprise, they aren't working properly (well, in this case the required code is nonexistant.) Shouldn't take too much longer to get things up and running then I'll be doing some testing of the whole character quest to make sure the "extended/restored" version plays out as planned.
I believe there are also some issues with the dialog tree checking romance variables incorrectly, so I'll be double checking those as well. Also some dialog paths are supposed to have her leave and these are apparently broken too. (At this point I'm half expecting there to be a non-functional kiss sequence in here somewhere too. )
Based on the restoration of this scene, I'm thinking of changing the setup of Flemeth to one of the following (well, I've already coded most of it):Option 1: Player kills Flemeth, flag gets set. Player enters hut and acquires Grimoire.
Option 2: Player agrees to Flemeth's proposal, player enters hut takes Grimoire, flag gets set, Flemeth is gone when player exits hut.
Option 3: Same as option 2 except Flemeth is only gone for good when the player leaves the exterior of "Flemeth's hut" and moves to another area. This gives the player one last chance to reconsider their decision before leaving.
As it stands in the vanilla game, Flemeth will remain outside her hut until you give the Real Grimoire to Morrigan, despite stating "We will not meet again" which I really do believe is an unintentional result of segments of this quest being cut. If anyone has a major issue with this change, please voice it now.
To accomplish all this I've been rewriting the scripts that run in Flemeth's hut to acheive just that, and to accomodate the changes to the character quest and I'm nearly done

. The script files themselves even reference these two missing scenes so its pretty clear they were intended to be part of the game. I believe I'll settle upon option 3 for the final implementation. After a painstaking process of going over half-completed scripts I've NEARLY finished patching things together to how it should have been originally.
I had to make changes to Flemeth's hut area scripts, and extend morrigan_defined to get this thing working properly. If, after all this I don't get to romance Morrigan some more in DA2, I'm gonna be pissed.
It also looks like I'll have to replace the default "Flemeth's Grimoire" item with another non-gift version, otherwise you're able to bypass the new conversation entirely if you unknowingly use it as a gift. If the player chooses to lie to Morrigan regarding the Grimoire or tells her that they will be keeping it for themselves, I will substitute the Gift-Grimoire back in, allowing the old scene to play out as normal.
And some previews to whet one's appetite:





Flaming knives


Quite excited about getting this restored into the game, some very good VA work in these scenes and they play out far better than the gift scene. The gift scene will still be fully accessible and unchanged if you tell Morrigan that:
-you did not find the Grimoire
-that you are keeping it for yourself
It's disappointing how much stuff was cut from this quest, if I was BW and had paid to have these lines voiced, I'd have made damn well sure they made it into the final game.
Edit: annoying formatting issues
Modifié par Terra_Ex, 15 avril 2010 - 04:57 .