We are at last finished with Morrigan's supremely chopped down & bugged character quest - it's now fully working and restored to what was originally intended - from the flaming knives to Morrigan leaving - it's all back in (and what a pain it was to fix it all up let me tell you.)
I've just played through the entire restored sequence myself and have to say it's a million times better than the gift sequence - Morrigan's responses if you tell her Flemeth is alive certainly sheds some new light and underlines her motivation for wanting Flemeth gone. An absolute nightmare getting this stuff to work but definitely worth it in the end.
At the moment the scene defaults to flaming knives (unless she's hostile), but I might make it based on random chance, so sometimes you'll get the knives dialog and sometimes (provided you have an active romance) she'll give you the "Of course not. But there is a time and place for all sorts of gratitude." line.
So, a breakdown of the fundamental changes to the regular Character Quest, I won't go into all the individual fixes I had to implement to get this working:
- The "Why have you brought me here..." scene is restored with tweaked character positioning and fixed headtracking.
- The "You return from the Wilds" scene is restored and its.... a heck of a lot better than the alternative!
- There are now 2 separate Flemeth's Grimoire items - a gift version and a non-gift. Flemeth's hut now contains the non-gift version to prevent you from bypassing the "you return from the wilds" speech. If you tell Morri that you couldn't find the Grimoire then the non-gift version is replaced with the regular gift version.
- Flemeth will now be gone once you leave the Wilds if you agree to her deal.
- Restored dialog paths that let Morrigan leave the group if you tell her Flemeth is alive. Also added the missing animations for these sequences.
- If you have told Morri you couldn't find the Grimoire/intend to keep it for yourself and later acquire it/change your mind, the dialog in the gift-grimoire sequence can now branch between two different paths.
Time for some pics...
The new Flemeth's Grimoire (non-gift) replaces the gift version normally found here:

A scene all Morrigan fans are familiar with - Morrigan leaving... here however it is instigated by telling her Flemeth is alive in the newly restored scene:

Master Shiori wrote...
I'd take Morrigan dancing and juggling flaming knives anyday.
Anyway, back on topic about Morri.
Found something interesting about Morrigan's dialogue while playing my CE male warrior today.
After doing her personal quest and giving her the real grimoire she gave my Warden a speech about how she never had a male friend before. During the conversation she said something along these lines: "Tell me, can there ever be anything more between us? Have you considered it?".
If you say yes, she will ask "What about now? We could be together, you and I, if you wished it.."
This appears to trigger the the romance and the sex scene with Morrigan, as long as your character isn't already romancing Leliana or Zevran, in which case Morrigan will pull a sad face and say something like: "But there is already someone else. I understand..."
This would appear to be a friendship -> love development, which I found to be a lot nicer then the "Tis cold in my tent" line. You do however miss some of her "let's talk about us" dialogue if you choose to romance her this way.
Aye, Morri is a great character, sadly misrepresented in some areas of the game due in no small part to the various issues we've uncovered in this thread. I've never encountered this particular dialog branch myself, I'll definitely be sure to check it out though.
Barbarossa2010 wrote...
Yes, actually the slower you go with Morrigan the better the dialogue options. If you rush to bed her, you will get the "tis cold in my tent" speech pretty quick and lose the best dialogue.
In her "could there ever be anything more between us" confession where she tells you she was intrigued with you while watching you in the Korcari Wilds in animal form; well, that was just one of her better moments imo. ("I could tell you were far more formidable than the men who were travelling with you...") Pretty good stuff.
Yep, it always annoys me when idiots on various forums are spouting: "lolz I banged teh Morrigan in Lothering" - total morons. I personally think BW should have prevented back to back conversations - maybe added some delay timers between different conversations to help break things up a bit. Personally myself I deliberately only talk to one/two characters per visit to the camp and it helps keep the character development spread evenly across the course of the game.
Modifié par Terra_Ex, 17 avril 2010 - 09:42 .