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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#876
Barbarossa2010

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blademaster7 wrote...

Oh... man... come on... I posted that pic 4 hours ago. :D

It's from a save after the final battle. I'm glad someone saw the irony.

I should find more and post them.


yeah, I walked away for awhile after responding to everything on pg 34, and didn't read pg35 until a few moments ago.  Hilarious. 

#877
Terra_Ex

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blademaster7 wrote...

Check the party_ran_banter

Add another one to the list... Sten/Morrigan

I'm pretty sure that last one is missing from the game. Or maybe I didn't use Sten much in that playthrough


Hmmm, got an exact line that you think isn't showing up in game? Can't say I've noticed anything out of place apart from the "scrap lines" at the bottom of the file.

#878
blademaster7

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Bah... forget the banter. I can't confirm whether it works or not because it will take a ridiculous amount of time to check them in-game.



It's not really that important anyway.

#879
blademaster7

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More stuff.... Right click to read the dialogue

In the first two screenshots Morrigan mentions that the PC is smiling because of Leliana(which I had to use the toolset to activate her romance, just so I could trigger the speech). The third one is Wynne's apology about Morrigan.



Posted Image

Posted Image

Posted Image


All that in the same game... HA!

#880
Brockololly

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Master Shiori wrote...

How Awakening handled the Ultimate Sacrifice should come as a spark of hope for all of us dark ritual fans. They have effectively shown us that as far as they're concerned UC only happened in players own minds....


Well, I guess Bioware knows how many people did the dark ritual and whatnot since they;ve been collecting the game data. But the problem I have with how Awakening handled the Ultimate Sacrifice is that even if its just an option, resurrecting your character is cheap and cheapens the Dark Ritual ending too. I mean the whole point in the Ritual is whether or not you'll trust Morrigan with an Old God Baby to save you or Alistair or Loghain's life- you're taking a chance on trusting Morrigan and her plans so that you may live. Yet the resurrected Wardens in Awakening just get to wave their hands and not have the Old God baby looming.

I know some of the devs mentioned that they wanted to be able to import the dead warden's choices for the Orlesian Warden's game universe in Awakening but due to limitations they couldn't,  but if that was the case, I would have rather they just said that if you did the US then that Warden's tale was done- kind of like in ME2 how if your Shep dies, he is dead and you won't get to play as your Shep in ME3. You need to have ramifications for your choices in the game- if you opted for the US a logical conclusion would be that you wouldn't be continuing on as your Warden post Origins.

So the fact that Bioware let you hand wave the consequences in that case is  a bit disheartening to me. It makes me wonder what they would be willing to "hand wave" going forward.

In any event, setting the story for DA2 in some place removed from Ferelden solves alot of these issues- you don't really need to know about who is in charge of orzammar or the Dalish. The important thing is how the characters from Origins would react to you based on your past relationship with them. ANd given how indifferently Alistair, Wynne and Oghren acted towards my Warden in Awakening, I'm more than a little apprehensive over how they'll do should they decide to import into DA2.

We just have to wait and see I guess- hopefully by E3 in June we'll get some info on what the next 2/1/2011 DA game will be all about...

#881
Brockololly

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Terra_Ex wrote...
The comment is in a script file called "cam900ar_endgame" and its the only logical conclusion to draw since this script runs at the very end of the game. Its the same script that greys out all the world map locations and puts the game into "post-game" mode.


Just took a look at that file in the toolset- very interesting...  For those that don't have the toolset here is what it says:
"// All of these flags' original values are stored in "prcpt_postgame" for checking later" Then it basically lists all of the flags for Morrigan's ritual and who did it or who knows about it. What makes this promising is the whole "prc" aspect- prc of course meaning post release content, so that either could mean they have DLC, ex-packs or the sequel will make use of this in some way...

Taking a look around the toolset, some of the notes are amusing- "Morrigan's romance plot is active and Leliana's  romance plot is active. i.e. the player is a 'player', high five!"

Modifié par Brockololly, 16 avril 2010 - 10:13 .


#882
Barbarossa2010

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Terra_Ex wrote...

Brockololly wrote...

Terra_Ex wrote...

Well, an interesting observation I made earlier today while looking through some game files - the script files that control the epilogue save all the dark ritual related choices to a specific plot file, with a scripting comment from a coder which says something along the lines of  "so they can be used/imported later" so I'd say thats a positive sign that this plot thread will continue. The question remains however, what form this continuation will take and whether our warden will be a part of it. Of course this doesn't change the fact that Awakening imports the wrong romance flags... I'm still surprised nobody noticed any of this stuff in Morrigan's files till now.



Very interesting- I've just started messing around in the toolset, where did you find that comment in there? And is it pretty well settled that the problem with Awakening's messed up Morrigan epilogue is with Awakening and not Origins? 


From the looks of things and reports of people's experiences, it looks like Awakening is checking the wrong flag when it imports the data for the Morrigan romance, but since we can't view the Awakening files atm I can't say for sure. The comment is in a script file called "cam900ar_endgame" and its the only logical conclusion to draw since this script runs at the very end of the game. Its the same script that greys out all the world map locations and puts the game into "post-game" mode.

Brockololly wrote...
I really hope that we can deal with Morrigan's story with the Warden like with a ME1 to ME2 style import as that would be fantastic. I'm a bit skeptical we'll get something like that though- I mean look at how Awakening handled the impact of the Ultimate Sacrifcing Warden: "Oh, story be damned- lets hand wave away any consequences from the first game!"

Just reading most of the developer posts, it seems that they don't want to stay with the Wardens forever and want to move around Thedas in future games, both geographically and chronologically. My conecern would be that in DA2 or something they just fast forward 20 years so we get a older Old God Baby and maybe limit Morrigan to a Flemeth type role or Bioware would just have Morrigan's story "continue" on only with some new Hero who comes across Morrigan or the Old god Baby.... I won't get too upset about that sort of thing yet but if they announce that DA2 takes place 30 years in the future in the Tevinter Imperium or is just totally divorced from the Warden and Origins, yeah then I'll be upset.

I'm perfectly fine with moving onto a non-warden character in a future game, provided all plot threads he's entangled in are resolved. Some people touted the idea of playing as Morrigan's child, which personally for me would not appeal at all - eclipsed only by  replacing the warden with a new hero - its just too soon, imo.


Barbarossa2010 wrote...

Terra_Ex wrote...


Barbarossa2010
wrote...

Better yet:

PC: Morrigan, It's you...I can't believe I found you...and in the name of the Maker, is that our child?

Morrigan: What comes my friend?

The end.


Don't tempt fate :)

Not that thread regulars would want to break up with her (quite the opposite in fact), but the Morrigan break up lines have now been restored and are all fully functional in-game. Again, there's some nice dialog in here, pity you can't get to it in the vanilla game.


That's it...rub it in...now where's that cat?
Okay, now I AM getting another PC!../../../images/forum/emoticons/angry.png



lol, sorry I couldn't resist. Morinth will make it all better though, she can take all that pain away:unsure: Have you reached any of the romances in ME2 yet?



Yeah LOL, Morinth (HA) will make it all better! Posted Image

Haven't gotten to any romances yet. I am really taking my time, but I am already laying plans for my romance option and will notify when successful.Posted Image 

I am having alot fun with ME2.  It was a pleasant surprise after my WTF? outrage at the end of DA:O.  I am truly beginning to like the RPG genre, but not becasue of DA.  ME2 is a first class shooter that reminds me of a hybrid between Gears of War, Army of Two and Quake 4, but with some fairly serious role playing elements.  Pretty much all I could ask for.  Love the fixed cover system and fast pace of battle.  They're ready to go mulit-player based on something like Pinnacle station at this point. 

And time for a Bioware complimentPosted Image: While I think they need their heads examined in their story romances *cough...Dragon Age...cough*cough*, Bioware has proven to me that they can at least field a worthy shooter.

I'll report back in on my progress in bagging Morinth...Posted Image

Modifié par Barbarossa2010, 16 avril 2010 - 11:10 .


#883
Brockololly

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Barbarossa2010 wrote...

Yeah LOL, Morinth (HA) will make it all better! Posted Image

Haven't gotten to any romances yet. I am really taking my time, but I am already laying plans for my romance option and will notify when successful.Posted Image 

I am having alot fun with ME2.  It was a pleasant surprise after my WTF? outrage at the end of DA:O.  I am truly beginning to like the RPG genre, but not becasue of DA.  ME2 is a first class shooter that reminds me of a hybrid between Gears of War, Army of Two and Quake 4, but with some fairly serious role playing elements.  Pretty much all I could ask for.  Love the fixed cover system and fast pace of battle.  They're ready to go mulit-player based on something like Pinnacle station at this point. 

And time for a Bioware complimentPosted Image: While I think they need their heads examined in their story romances *cough...Dragon Age...cough*cough*, Bioware has proven to me that they can at least field a worthy shooter.

I'll report back in on my progress in bagging Morinth...Posted Image


Yeah ME2 is definitely pretty good- I love the shooter combat and everything but felt like they kind of scaled back too much of the roleplaying aspects. Great game though. Have fun with Morinth;)

And as much as I love ME2, I feel like DAO is kind of a dying breed of RPG. (Incoming Pessimism!) - I'd be willing to bet that DA2 is no where near as long as DAOand might even be "streamlined" or "dumbed down" in some way. To me, part of why DAO was a breath of fresh air was because you don't see 70+ hour single player RPGs anymore, outside of sandbox RPGs like Oblivion or Fallout3.

Like always, I hope Bioware can prove me wrong but it will be telling how Bioware goes about things from here on out. I'm not anti-EA like some people but business is business and I'm sure EA wants Bioware pumping out products on a regular basis. It seemed like way back Bioware was like Valve or Blizzard in that they had a "its done when its done" kind of approach to games. Now they're announcing a specific release date for a game (2/1/2011) almost a year in advance? Its a moot point if they can keep the quality of the games up, but if Awakening is anything to judge, that was definitely rushed out and it shows- its just not the same quality as something like Origins. Time will tell- I guess we should just be glad Bioware isn't owned by Activision!

#884
Terra_Ex

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Barbarossa2010 wrote...

And time for a Bioware
compliment../../../images/forum/emoticons/grin.png: While I think they need their heads examined in their story romances *cough...Dragon Age...cough*cough*, Bioware has proven to me that they can at least field a worthy shooter.


I'll report back in on my progress in bagging Morinth...../../../images/forum/emoticons/tongue.png


Putting aside the Dark Ritual element, did you enjoy the rest of the character development that led up to the end of
the game though? You've made some impassioned posts on the subject, so I'm guessing its that one element that's the "bitter taste" at the end of the game.

Brockololly wrote...

Terra_Ex wrote...
The comment is in a script file called "cam900ar_endgame" and its the only logical conclusion to draw since this script runs at the very end of the game. Its the same script that greys out all the world map locations and puts the game into "post-game" mode.


Just took a look at that file in the toolset- very interesting...  For those that don't have the toolset here is what it says:
"// All of these flags' original values are stored in "prcpt_postgame" for checking later" Then it basically lists all of the flags for Morrigan's ritual and who did it or who knows about it. What makes this promising is the whole "prc" aspect- prc of course meaning post release content, so that either could mean they have DLC, ex-packs or the sequel will make use of this in some way...

Please let it be used in the true sequel.

Brockololly wrote...
Taking a look around the toolset, some of the notes are amusing- "Morrigan's romance plot is active and Leliana's  romance plot is active. i.e. the player is a 'player', high five!"


yeah, there's some hilarious stuff in there - I'd definitely recommend checking out the VO notes in the dialog files too, lots of insight into various events littered throughout.



Brockololly wrote...
And as much as I love ME2, I feel like
DAO is kind of a dying breed of RPG. (Incoming Pessimism!) - I'd be willing to bet that DA2 is no where near as long as DAOand might even be "streamlined" or "dumbed down" in some way. To me, part of why DAO was a breath of fresh air was because you don't see 70+ hour single player RPGs anymore, outside of sandbox RPGs like Oblivion or Fallout3.

Like always, I hope Bioware can prove me wrong but it will be telling how Bioware goes about things from here on out. I'm not anti-EA like some people but business is business and I'm sure EA wants Bioware pumping out products on a regular basis. It seemed like way back Bioware was like Valve or Blizzard in that they had a "its done when its done"
kind of approach to games. Now they're announcing a specific release date for a game (2/1/2011) almost a year in advance? Its a moot point if they can keep the quality of the games up, but if Awakening is anything
to judge, that was definitely rushed out and it shows- its just not the same quality as something like Origins. Time will tell- I guess we should just be glad Bioware isn't owned by Activision!

Have to agree, BG2 and Arcanum were the last truly decent old style roleplayers. Then BW went in the NWN direction, which as I've previously stated was a step in the wrong direction. I also think BW can expect a major backlash if DA2 isn't at least as long as DA:O.

It's the party interaction that really does it though, we've not had banter of this quality and rich depth of character since... well BG2. Suffice to say, its been a long time - hence why people get all up in arms when there are dozens of little unaddressed issues which eat into an otherwise fantastic product.

I can understand why players get annoyed though, especially with the Dark Ritual saga, epilogue bugs, errors throughout the dialog & script files locking you out of key scenes that really shape the characters you're interacting with. I'm sure Barbarossa and others could have walked away with a more positive experience with a bit more time was spent rounding off certain elements of the game. Ultimately though, what riles me the most is I know with the Mass Effect franchise that I'll be continuing toward a final climax (while the story, dialog and character interaction pale in comparison to DA) wheras here I worry  that potentially fantastic plot threads may get squandered on DLC or underfunded expansion to suit EA's business model - which as you've stated will dumb down and ultimately kill the experience.

Dammit, now the thread's full of negativity again!

Modifié par Terra_Ex, 17 avril 2010 - 12:57 .


#885
Brockololly

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Terra_Ex wrote...
Have to agree, BG2 and Arcanum were the last truly decent old style roleplayers. Then BW went in the NWN direction, which as I've previously stated was a step in the wrong direction. I also think BW can expect a major backlash if DA2 isn't at least as long as DA:O.

It's the party interaction that really does it though, we've not had banter of this quality and rich depth of character since... well BG2. Suffice to say, its been a long time - hence why people get all up in arms when there are dozens of little unaddressed issues which eat into an otherwise fantastic product.

I can understand why players get annoyed though, especially with the Dark Ritual saga, epilogue bugs, errors throughout the dialog & script files locking you out of key scenes that really shape the characters you're interacting with. I'm sure Barbarossa and others could have walked away with a more positive experience with a bit more time was spent rounding off certain elements of the game. Ultimately though, what riles me the most is I know with the Mass Effect franchise that I'll be continuing toward a final climax (while the story, dialog and character interaction pale in comparison to DA) wheras here I worry  that potentially fantastic plot threads may get squandered on DLC or underfunded expansion to suit EA's business model - which as you've stated will dumb down and ultimately kill the experience.

Dammit, now the thread's full of negativity again!


I love ME and ME2 as much as the next guy- they're really fantastic games. I mean the whole suicide mission in ME2 was some of the best gaming I've ever played, but to me what separates ME2 from DAO are the characters. I thought the characters were a bit more interesting in ME2 than ME1 but at the end of the day they felt kind of 2D and hollow compared to the likes of Morrigan, Alistair, Leliana and the bunch from Origins. I think  part of that is the sheer volume of character dialogue in Origins, which is what made Awakening so disappointing- ignoring the flaws of the new dialogue system, the new Awakening characters seemed interesting enough, but there just wasn't enough dialogue with them for me to end up really caring about any of them.

I mean, BG2 was my 1st RPG ever- I started playing it and at the time was totally overwhelmed by the combat and everything. But the reason I kept playing was that the characters and dialogue were so great. A million and one companies can make a pause and play combat system or a cover based third person shooter or whatever- but for me, the reason I always buy Bioware games are the characters, dialogue and story. Thats why Awakening was disapointing to me- the combat and all was fun, but there wasn't much going on story/character/dialogue wise to really keep me interested or "emotionally engaged" as Bioware is fond of saying.

I'm all for great gameplay, but I often end up plowing through the combat to get to the story elements as a reward. I never ended up playing Neverwinter NIghts because I always read about how the single player was only ok but that it was mainly designed with the multiplayer modules in mind- thats fine, but if Bioware/EA decides to just churn out one shot stories in the DA universe, that will get old pretty quickly. I'm sure they can make some really awesome DA games separate from the Warden, Morrigan and Origins but IMO they've left an awful lot of potential story yet to be told with the Warden and Origins crew- it would be a shame for Bioware to just ditch that for something new for the sake of being new.

#886
Barbarossa2010

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Terra_Ex wrote...

Barbarossa2010 wrote...

And time for a Bioware
compliment../../../images/forum/emoticons/grin.png: While I think they need their heads examined in their story romances *cough...Dragon Age...cough*cough*, Bioware has proven to me that they can at least field a worthy shooter.


I'll report back in on my progress in bagging Morinth...../../../images/forum/emoticons/tongue.png


Putting aside the Dark Ritual element, did you enjoy the rest of the character development that led up to the end of
the game though? You've made some impassioned posts on the subject, so I'm guessing its that one element that's the "bitter taste" at the end of the game.


Honestly, I absolutely loved the game, ESPECIALLY for the character development.  Hell, I'm still on this board after 5 months because the DA Team completely captured my imagination.  But, that has its limits. 

I've spouted and vented for months about the contrived nature of the DR, the character of Morrigan and how the team had to rob my Warden of who he was in order for their story to be told.  My first run through the game itself was a real labor for me; fun definitely, but a trial and error grind to the hilt, having no real experience in managing stats, levelling, etc.  It was at the point that I felt fairly confindent in my use of the combat system and what I was supposed to do, that my Warden got the s#it kicked out of him from a really unexpected direction.  You know full well how I feel about the DR for a romancing Warden, so I won't go into that here. 

What some people would call "an amazing and interesting twist to the story," was, in the end, an insult to me. Too much time spent trying to master the combat system to be looted of my personality all for the sake of a plot hook. My interest went out the window and I dropped the game right there.  I believed for a while that this was the common method of the RPG; dark, sinister and masochistic. In short, I thought this just wasn't for players like me, fairly serious gamer that I am.  I finally did go back and haphazardly finished off the Archdemon after several tries just to get the achievement, plus I have a thing about finishing games, even if they suck. 

It wasn't until I joined the social site, that I realized I wasn't alone. Veteran and newb alike seemed pretty pissed about this part of the game.  In truth, I should be telling you that this was the single best and most absorbing game I've ever played.  As it is, it's currently only the most absorbing game I've ever played.  So yeah, the DR was truly the only thing that left the bitter taste.  But it was very bitter, and I still say BW made a mistake with it.  Hooking players through subtlety is a much more effective tool than kicking them in the balls. 

So, yeah, you nailed it.  What would have otherwise been one of my greatest gaming experiences, ended up just leaving a bitter taste.  Just too hard to get past that.  Feeling like a hero at the end of a game (Sheperd) is just way better to me than feeling like a gelded chump.  What can I say? 

#887
Brockololly

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Barbarossa2010 wrote...

It wasn't until I joined the social site, that I realized I wasn't alone. Veteran and newb alike seemed pretty pissed about this part of the game.  In truth, I should be telling you that this was the single best and most absorbing game I've ever played.  As it is, it's currently only the most absorbing game I've ever played.  So yeah, the DR was truly the only thing that left the bitter taste.  But it was very bitter, and I still say BW made a mistake with it.  Hooking players through subtlety is a much more effective tool than kicking them in the balls. 
 


Yeah, I was expecting some sort of "dark" twist with Morrigan throughout the game- the way she kept saying it wouldn't end well between the Warden and her made me think on my 1st playthrough that she would die or something dramatic like that. But sure, how the actual Dark Ritual scene is handled I think we all can agree is a bit weak and seemingly out of character especially if you're romancing Morrigan.

i guess from my perspective, I'm giving Bioware a bit more slack- the whole ritual and Morrigan's story is the one huge plot thread they seemingly intentionally left at the end of Origins. So I have faith that it will be pickjed up in a future DA game.  But as of now since Morrigan's story is incomplete, well then my Warden's story feels similarly incomplete despite being the hero of Ferelden and beating the Blight and all. How I perceive Origins will depend alot on how Morrigan and my Warden's story is handled in future games- if we can continue Morrigan's romance with the Warden and its handled well, then all of my ****ing will be forgotten. Yet if they neglect it or mess it up, well I'll be the first to lead an Exalted March up to Edmonton!:o

To try and inject some optimism into the thread here is an interview with Fernando Melo where they mention Morrigan: http://bitmob.com/ar...ening-interview

"Bitmob: Will we see more Morrigan?

FM: We made it very clear that Morrigan played a  very important role in Origins, so it's safe to say at some point, we haven't seen the last of Morrigan. Whether that's in Awakening or not, we'll have to see."

Modifié par Brockololly, 17 avril 2010 - 05:17 .


#888
Terra_Ex

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Brockololly wrote...
I'm all for great gameplay, but I often end up plowing through the combat to get to the story elements as a reward. I never ended up playing Neverwinter NIghts because I always read about how the single player was only ok but that it was mainly designed with the multiplayer modules in mind- thats fine, but if Bioware/EA decides to just churn out one shot stories in the DA universe, that will get old pretty quickly. I'm sure they can make some really awesome DA games separate from the Warden, Morrigan and Origins but IMO they've left an awful lot of potential story yet to be told with the Warden and Origins crew- it would be a shame for Bioware to just ditch that for something new for the sake of being new.

My feelngs exactly.


Brockololly wrote...

Barbarossa2010 wrote...

It wasn't until I joined the social site, that I realized I wasn't alone. Veteran and newb alike seemed pretty pissed about this part of the game.  In truth, I should be telling you that this was the single best and most absorbing game I've ever played.  As it is, it's currently only the most absorbing game I've ever played.  So yeah, the DR was truly the only thing that left the bitter taste.  But it was very bitter, and I still say BW made a mistake with it.  Hooking players through subtlety is a much more effective tool than kicking them in the balls. 
 


Yeah, I was expecting some sort of "dark" twist with Morrigan throughout the game- the way she kept saying it wouldn't end well between the Warden and her made me think on my 1st playthrough that she would die or something dramatic like that. But sure, how the actual Dark Ritual scene is handled I think we all can agree is a bit weak and seemingly out of character especially if you're romancing Morrigan.

The situation is as Barbarossa has described it, it certainly is a bizarre conundrum to force upon the player at that point in the game. That said, I don't hate the DR myself. When the situation first presented itself on my first playthrough, I was thinking "Yes, my hard work getting closer to Morrigan is gonna pay off, I don't have to die" - but no, then the rest of the conversation unfolds, add to that the fact that this same offer is given to all players and the scene works against everything a male warden has worked to acheive through the game. That said, she has confessed her feelings to you, (though we'd be a lot happier if that had been reflected more strongly in the DR scene itself) and it is a probable hook into the next game.

I will be interested to hear Barbarossa's final thoughts on ME2 when he experiences the final mission...

Brockololly wrote...
i guess from my perspective, I'm giving Bioware a bit more slack- the whole ritual and Morrigan's story is the one huge plot thread they seemingly intentionally left at the end of Origins. So I have faith that it will be pickjed up in a future DA game.  But as of now since Morrigan's story is incomplete, well then my Warden's story feels similarly incomplete despite being the hero of Ferelden and beating the Blight and all. How I perceive Origins will depend alot on how Morrigan and my Warden's story is handled in future games- if we can continue Morrigan's romance with the Warden and its handled well, then all of my ****ing will be forgotten. Yet if they neglect it or mess it up, well I'll be the first to lead an Exalted March up to Edmonton!:o


Well, yeah, I don't feel as strongly about this issue as Barbarossa, probably due to being a seasoned rpg vet and having experienced the many highs and lows of the genre for a good many years. I've said before, its difficult to make a final judgement on Origins until that plot thread is resolved. BW has made some of my favourite games over the years so I'm hoping for the best.

Brockololly wrote...
To try and inject some optimism into the thread here is an interview with Fernando Melo where they mention Morrigan: http://bitmob.com/ar...ening-interview

"Bitmob: Will we see more Morrigan?

FM: We made it very clear that Morrigan played a  very important role in Origins, so it's safe to say at some point, we haven't seen the last of Morrigan. Whether that's in Awakening or not, we'll have to see."


That certainly is good news, and fairly recent as well considering most devs have been absent from the forums for some time. I guess it's the most we can ask for atm, we're hard-pressed at the best of times to get any response from a dev when the name Morrigan is in the thread title. *looks at the date of Brockololly's original page 1 post and question*

Modifié par Terra_Ex, 17 avril 2010 - 01:38 .


#889
Master Shiori

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Here's another interesting bit of news.

The interview itself is from last year but may give us insight into what Bioware is planning.

www.thatvideogameblog.com/2009/10/09/keep-your-save-game-for-dragon-age-2/

Modifié par Master Shiori, 17 avril 2010 - 02:40 .


#890
Barbarossa2010

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@Terra_Ex:
"I will be interested to hear Barbarossa's final thoughts on ME2 when he experiences the final mission..."

((ME2 SPOILERS LIKELY INCLUDED HERE))

Situation Report:

Have 7 companions. Just picked-up Tali while dodging sunlight on that planet. Currently doing missions on Illium and scouring for resources and upgrades. Have learned quickly that Sheperd and crew will not survived without shooting probes, finding raw resources and doing "research."

Gunplay is awesome and switching weapons and pulling up powers couldn't be any easier. No complaints.

Favorite character run into thus far, the Quarian marine (Veetor?) in the red armor I ran into while rescuing Tali. Stated that it would just be insulting to die from an infection because of the hole in his environmental suit after handing the Geth their asses in this fight. He was too brave to let him die helping me, so I told him to stay put. My kinda guy.

Oh, and that cute redheaded Yeoman that Cerberus sent to "assist" me, well, she sort of gives me the creeps with her "I want to feel the skin of Quarians" thing...psycho. But she did hint that Tali might want to me more than friends. I missed that one completely.

Close report.

Modifié par Barbarossa2010, 17 avril 2010 - 04:22 .


#891
Master Shiori

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Barbarossa2010 wrote...

Oh, and that cute redheaded Yeoman that Cerberus sent to "assist" me, well, she sort of gives me the creeps with her "I want to feel the skin of Quarians" thing...psycho.


Well, she is a very loving individual. :P

#892
blademaster7

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I'd take Kelly over any alien... anytime.



She's willing to dance for you. No flaming jugging knifes while doing it... but still.

#893
Master Shiori

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I'd take Morrigan dancing and juggling flaming knives anyday.



Anyway, back on topic about Morri.



Found something interesting about Morrigan's dialogue while playing my CE male warrior today.



After doing her personal quest and giving her the real grimoire she gave my Warden a speech about how she never had a male friend before. During the conversation she said something along these lines: "Tell me, can there ever be anything more between us? Have you considered it?".

If you say yes, she will ask "What about now? We could be together, you and I, if you wished it.."



This appears to trigger the the romance and the sex scene with Morrigan, as long as your character isn't already romancing Leliana or Zevran, in which case Morrigan will pull a sad face and say something like: "But there is already someone else. I understand..."



This would appear to be a friendship -> love development, which I found to be a lot nicer then the "Tis cold in my tent" line. You do however miss some of her "let's talk about us" dialogue if you choose to romance her this way.

#894
blademaster7

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Ah... yes. I know about that. She actually spills her guts out by telling you that she always had a secret crush on you.



If you tell her you just want to be friends she gets in really awkward position. Not something you would expect from Morrigan.



People who think that you need to push her to reveal her feelings need to play more... :P

#895
Barbarossa2010

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Yes, actually the slower you go with Morrigan the better the dialogue options. If you rush to bed her, you will get the "tis cold in my tent" speech pretty quick and lose the best dialogue.



In her "could there ever be anything more between us" confession where she tells you she was intrigued with you while watching you in the Korcari Wilds in animal form; well, that was just one of her better moments imo. ("I could tell you were far more formidable than the men who were travelling with you...") Pretty good stuff.

#896
Barbarossa2010

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@blademaster,
Oh, BTW, you need to be way more tolerant and be much more suspicious of Cerberus man.  Aliens are people too! Posted Image

Modifié par Barbarossa2010, 17 avril 2010 - 09:22 .


#897
Terra_Ex

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We are at last finished with Morrigan's supremely chopped down & bugged character quest - it's now fully working and restored to what was originally intended - from the flaming knives to Morrigan leaving - it's all back in (and what a pain it was to fix it all up let me tell you.)

I've just played through the entire restored sequence myself and have to say it's a million times better than the gift sequence - Morrigan's responses if you tell her Flemeth is alive certainly sheds some new light and underlines her motivation for wanting Flemeth gone. An absolute nightmare getting this stuff to work but definitely worth it in the end.

At the moment the scene defaults to flaming knives (unless she's hostile), but I might make it based on random chance, so sometimes you'll get the knives dialog and sometimes (provided you have an active romance) she'll give you the "Of course not. But there is a time and place for all sorts of gratitude." line.

So, a breakdown of the fundamental changes to the regular Character Quest, I won't go into all the individual fixes I had to implement to get this working:

- The "Why have you brought me here..." scene is restored with tweaked character positioning and fixed headtracking.

- The "You return from the Wilds" scene is restored and its.... a heck of a lot better than the alternative!

- There are now 2 separate Flemeth's Grimoire items - a gift version and a non-gift. Flemeth's hut now contains the non-gift version to prevent you from bypassing the "you return from the wilds" speech. If you tell Morri that you couldn't find the Grimoire then the non-gift version is replaced with the regular gift version.

- Flemeth will now be gone once you leave the Wilds if you agree to her deal.

- Restored dialog paths that let Morrigan leave the group if you tell her Flemeth is alive. Also added the missing animations for these sequences.

- If you have told Morri you couldn't find the Grimoire/intend to keep it for yourself and later acquire it/change your mind, the dialog in the gift-grimoire sequence can now branch between two different paths.

Time for some pics...

The new Flemeth's Grimoire (non-gift) replaces the gift version normally found here:

Posted Image


A scene all Morrigan fans are familiar with - Morrigan leaving... here however it is instigated by telling her Flemeth is alive in the newly restored scene:


Posted Image





Master Shiori wrote...

I'd take Morrigan dancing and juggling flaming knives anyday.

Anyway, back on topic about Morri.

Found something interesting about Morrigan's dialogue while playing my CE male warrior today.

After doing her personal quest and giving her the real grimoire she gave my Warden a speech about how she never had a male friend before. During the conversation she said something along these lines: "Tell me, can there ever be anything more between us? Have you considered it?".
If you say yes, she will ask "What about now? We could be together, you and I, if you wished it.."

This appears to trigger the the romance and the sex scene with Morrigan, as long as your character isn't already romancing Leliana or Zevran, in which case Morrigan will pull a sad face and say something like: "But there is already someone else. I understand..."

This would appear to be a friendship -> love development, which I found to be a lot nicer then the "Tis cold in my tent" line. You do however miss some of her "let's talk about us" dialogue if you choose to romance her this way.


Aye, Morri is a great character, sadly misrepresented in some areas of the game due in no small part to the various issues we've uncovered in this thread. I've never encountered this particular dialog branch myself, I'll definitely be sure to check it out though.


Barbarossa2010 wrote...
Yes, actually the slower you go with Morrigan the better the dialogue options. If you rush to bed her, you will get the "tis cold in my tent" speech pretty quick and lose the best dialogue.

In her "could there ever be anything more between us" confession where she tells you she was intrigued with you while watching you in the Korcari Wilds in animal form; well, that was just one of her better moments imo. ("I could tell you were far more formidable than the men who were travelling with you...") Pretty good stuff.

Yep, it always annoys me when idiots on various forums are spouting: "lolz I banged teh Morrigan in Lothering" - total morons. I personally think BW should have prevented back to back conversations - maybe added some delay timers between different conversations to help break things up a bit. Personally myself I deliberately only talk to one/two characters per visit to the camp and it helps keep the character development spread evenly across the course of the game.

Modifié par Terra_Ex, 17 avril 2010 - 09:42 .


#898
Master Shiori

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blademaster7 wrote...

Ah... yes. I know about that. She actually spills her guts out by telling you that she always had a secret crush on you.

If you tell her you just want to be friends she gets in really awkward position. Not something you would expect from Morrigan.

People who think that you need to push her to reveal her feelings need to play more... :P


Well, I'll admit that she's a pretty complex character.

Which is probably why some people never really understand her. They're more used to video game characters being black and white rather then in shades of grey.

Once I really started talking to Morrigan and finding out details about her, I was shocked by how messed up her life had been.

Yet, despite it all she's actually a strong woman who desires respect and is willing to give it in return if you prove yourself worthy of it.

#899
blademaster7

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Terra_Ex wrote...
Yep, it always annoys with idiots on various forums : "lolz I banged teh Morrigan in Lothering" - total morons.

Quoted for emphasis.

The most hilarious conversation in the game(IMO) is only available if you turn down her proposition and ask her a bit later your self.

If that's not your thing, you can always use the method above. Play it cool, show you're not interested and she will eventually open up to you. And not with her typical playful and seductive nature. She will be in an awkward position asking you a serious question.

There are just so many things you can easily miss if you rush into the romance.

PS: Keep up the good work. I can't wait for the mod.

Modifié par blademaster7, 17 avril 2010 - 09:43 .


#900
Brockololly

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Terra_Ex wrote..

Yep, it always annoys me when idiots on various forums are spouting: "lolz I banged teh Morrigan in Lothering" - total morons. I personally think BW should have prevented back to back conversations - maybe added some delay timers between different conversations to help break things up a bit. Personally myself I deliberately only talk to one/two characters per visit to the camp and it helps keep the character development spread evenly across the course of the game.


Yeah- I mean I think Gaider and the Devs tried to tweak the conversation system a but like you mentioned for Awakening so things were paced out a bit better but, well, yeah I don't think it worked out too great in Awakening.

Maybe its just me, but I think the whole "achievement" or "trophy" mentality contributes to people making quick judgments on characters like Morrigan. People make their first impressions and try to blaze through a character's dialogue to get the "romance achievement" and at least in Morrigan's case, having sex with her really only is the start of her romance, so I don't quite get why Bioware awards the player the achievement for Morrigan's romance just for the sex- it would be a bit more interesting if they only gave it to you if you stuck with her for the whole game. The romance achievements that trigger with sex make sense in ME since the romances there only culminate in sex but the relationships in Origins are a bit more complex and getting an achievement for boning Morrigan or Leliana seems cheesy to me- almost as bad as the naked lady cards in the Witcher.