I have to admit that I quite liked the whole Dark Ritual plot, it is a Dark Fantasy, but I can understand how it is a pain for those who had to make Alistair/ Loghain do it.Barbarossa2010 wrote...
Terra_Ex wrote...
Barbarossa2010 wrote...
And time for a Bioware
compliment../../../images/forum/emoticons/grin.png: While I think they need their heads examined in their story romances *cough...Dragon Age...cough*cough*, Bioware has proven to me that they can at least field a worthy shooter.
I'll report back in on my progress in bagging Morinth...../../../images/forum/emoticons/tongue.png
Putting aside the Dark Ritual element, did you enjoy the rest of the character development that led up to the end of
the game though? You've made some impassioned posts on the subject, so I'm guessing its that one element that's the "bitter taste" at the end of the game.
Honestly, I absolutely loved the game, ESPECIALLY for the character development. Hell, I'm still on this board after 5 months because the DA Team completely captured my imagination. But, that has its limits.
I've spouted and vented for months about the contrived nature of the DR, the character of Morrigan and how the team had to rob my Warden of who he was in order for their story to be told. My first run through the game itself was a real labor for me; fun definitely, but a trial and error grind to the hilt, having no real experience in managing stats, levelling, etc. It was at the point that I felt fairly confindent in my use of the combat system and what I was supposed to do, that my Warden got the s#it kicked out of him from a really unexpected direction. You know full well how I feel about the DR for a romancing Warden, so I won't go into that here.
What some people would call "an amazing and interesting twist to the story," was, in the end, an insult to me. Too much time spent trying to master the combat system to be looted of my personality all for the sake of a plot hook. My interest went out the window and I dropped the game right there. I believed for a while that this was the common method of the RPG; dark, sinister and masochistic. In short, I thought this just wasn't for players like me, fairly serious gamer that I am. I finally did go back and haphazardly finished off the Archdemon after several tries just to get the achievement, plus I have a thing about finishing games, even if they suck.
It wasn't until I joined the social site, that I realized I wasn't alone. Veteran and newb alike seemed pretty pissed about this part of the game. In truth, I should be telling you that this was the single best and most absorbing game I've ever played. As it is, it's currently only the most absorbing game I've ever played. So yeah, the DR was truly the only thing that left the bitter taste. But it was very bitter, and I still say BW made a mistake with it. Hooking players through subtlety is a much more effective tool than kicking them in the balls.
So, yeah, you nailed it. What would have otherwise been one of my greatest gaming experiences, ended up just leaving a bitter taste. Just too hard to get past that. Feeling like a hero at the end of a game (Sheperd) is just way better to me than feeling like a gelded chump. What can I say?
Modifié par Shade of Wolf, 18 avril 2010 - 10:20 .





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