Aller au contenu

Photo

THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


16183 réponses à ce sujet

#9376
Gilsa

Gilsa
  • Members
  • 5 828 messages

Bruddajakka wrote...

blademaster7 wrote...

You can follow her even with the bugged ending... lol

She is a bit bitter that you refused her ritual but she tells you about your son(the non-god one) and you get to decide if you want to follow or not.


Yeah she's bitter but she does melt pretty quickly.

I was most amused when I was playing with the dialogue and my romanced warden told Morrigan he was there to kill her. The dialogue was hostile until Morrigan asked if the warden would now let her go.

"Wait! Take me with you!"
"Come, my love!"

#9377
Addai

Addai
  • Members
  • 25 850 messages

Zjarcal wrote...

blademaster7 wrote...

Addai67 wrote...


I'll just say, in case there's any confusion, that on my female Warden who didn't get the bug, there was no dialogue option with Dog about the child.

Any mention of Alistair at all? Or nothing?


None.

Right, no mention by Morrigan and really I didn't find any mention of who was ruler at all.  It would have been an interesting comparison to see if those flags were firing correctly versus when the DR bug came up.

#9378
KnightofPhoenix

KnightofPhoenix
  • Members
  • 21 527 messages
@ Terra. It definately is due to the post-game save. I loaded up a save at the gates of denerim and it worked.

So question. If I loaded Awakening from a post-game Origins, will the bug carry over? So I have to import a coronation or denerim save to Awakening and then import that to WH?

Modifié par KnightofPhoenix, 08 septembre 2010 - 03:11 .


#9379
Giggles_Manically

Giggles_Manically
  • Members
  • 13 708 messages

phaonica wrote...

Giggles_Manically wrote...

I just watched over my friends shoulder when he killed Morrigan.
Damn.

I thought Isolde killing Conner, watching the Werewolves kill the Dalish, and leaving Shiani was bad.
This takes the cake.


After the DLC, do you still mistrust the DR, Giggles?

Since the amount of things I learned were diddly fookin squat I still am iffy on it.
We learned almost nothing, and still have no idea what is going on.

Outside of "Oh Flemeth is the bad one!" and "Change is coming!"...
Fascinating! Not like I didnt already know that!

Overall this DLC is good for the Morri Mancers, but for something that said Secrets and Fates revealed alot, its fails in that regard. Also I still dont like doing the DR, but that dosent mean I dont have PCs who dont do it.

Also the Murder Knife scene is just to terrible to think about right now.

#9380
soundchaser721

soundchaser721
  • Members
  • 238 messages

KnightofPhoenix wrote...

@ Terra. It definately is due to the post-game save. I loaded up a save at the gates of denerim and it worked.
So question. If I loaded Awakening from a post-game Origins, will the bug carry over? So I have to import a coronation or denerim save to Awakening to Awakening and then import that to WH?


Great so its a post-game issue. Wonderful. Now i guess we gotta choose between the ring epilogue and dark haired sorceress epilogue. So if we talked to morrigan after the gates of denerim "You have something to say do you?" and then give her the mirror post game epilogue save, we get the bugged witch hunt ending?

#9381
Terra_Ex

Terra_Ex
  • Members
  • 632 messages

KnightofPhoenix wrote...

@ Terra. It definately is due to the post-game save. I loaded up a save at the gates of denerim and it worked.

So question. If I loaded Awakening from a post-game Origins, will the bug carry over? So I have to import a coronation or denerim save to Awakening and then import that to WH?

Yes, it will carry over since that screwed up my first playthrough.

#9382
Terra_Ex

Terra_Ex
  • Members
  • 632 messages

soundchaser721 wrote...

KnightofPhoenix wrote...

@ Terra. It definately is due to the post-game save. I loaded up a save at the gates of denerim and it worked.
So question. If I loaded Awakening from a post-game Origins, will the bug carry over? So I have to import a coronation or denerim save to Awakening to Awakening and then import that to WH?


Great so its a post-game issue. Wonderful. Now i guess we gotta choose between the ring epilogue and dark haired sorceress epilogue. So if we talked to morrigan after the gates of denerim "You have something to say do you?" and then give her the mirror post game epilogue save, we get the bugged witch hunt ending?

No, the only thing you need to do to avoid the WH bug is not actually enter the post game (the bit where it gives you the pop up message about completing the game.) Just import a save from the coronation room and you should be good.

#9383
KnightofPhoenix

KnightofPhoenix
  • Members
  • 21 527 messages

soundchaser721 wrote...

KnightofPhoenix wrote...

@ Terra. It definately is due to the post-game save. I loaded up a save at the gates of denerim and it worked.
So question. If I loaded Awakening from a post-game Origins, will the bug carry over? So I have to import a coronation or denerim save to Awakening to Awakening and then import that to WH?


Great so its a post-game issue. Wonderful. Now i guess we gotta choose between the ring epilogue and dark haired sorceress epilogue. So if we talked to morrigan after the gates of denerim "You have something to say do you?" and then give her the mirror post game epilogue save, we get the bugged witch hunt ending?


I think so yes.
Problem is, I don't really remember if the save I loaded had her on friend (if we talked).

I am replaying my canon now. Once I get there, I am making multiple saves and see what happens.
Giving her the mirror at the battle works right?

#9384
ximena

ximena
  • Members
  • 769 messages

Gilsa wrote...

Bruddajakka wrote...

blademaster7 wrote...

You can follow her even with the bugged ending... lol

She is a bit bitter that you refused her ritual but she tells you about your son(the non-god one) and you get to decide if you want to follow or not.


Yeah she's bitter but she does melt pretty quickly.

I was most amused when I was playing with the dialogue and my romanced warden told Morrigan he was there to kill her. The dialogue was hostile until Morrigan asked if the warden would now let her go.

"Wait! Take me with you!"
"Come, my love!"



Ahahaha. This made me laugh hard. Talk about Morrigan breaking fast. xD

#9385
CalJones

CalJones
  • Members
  • 3 205 messages
KoP - my Cameron Cousland game worked out. It was loaded post-Awakening.

For the record, it's an unmodded game, and I had the ring/regret card after Origins and then returning to Anora (and then disappearing) thread following Awakening.

Also, I import my Post-Coronation saves into Awakening rather than post-campaign. That might be significant.

So, anyway, Cameron Cousland got his goodbye kiss but rather like Arcturus, he has feelings for Anora (not to mention a sense of duty to Fereldan). So he didn't follow Morrigan. I'll consider him my canon.

The mage I'm working on now will, however. I want at least one happy ending with her.

#9386
SonicSi

SonicSi
  • Members
  • 1 messages
It seems that Morrigan will refuse to mention that you aided her in the Dark Ritual if you carry over any save data other than a direct load from the Origins Epilogue data. I've played With Hunt nearly 4 times now each with a different save from Golems of Amgarrak, Origins Epilogue, Awakening, and Awakening Epilogue. It seems to have the best and most true influence on what happened in Origins during the Dark Ritual if you load a game save from the Origins Epilogue. Each of the others had a slight misinterpreted dialogue.



I'm almost certain this has been previously discussed, but I figured I'd throw in my own experiences to support others.



Also, not to change subject, but I'm having a bit of trouble locating a forum regarding how to fix the Blight-Queller achievement bug. It seems that even if my main character has killed over 1000 Darkspawn, I still cannot achieve the goal. Any ideas?

#9387
KnightofPhoenix

KnightofPhoenix
  • Members
  • 21 527 messages
@ Caljones. What is "post-Awakening"? The only save I can load is prior to fighting the mother. I have no post-awakenign save. How do you get it?

#9388
Aphetto_LC

Aphetto_LC
  • Members
  • 190 messages

Terra_Ex wrote...

...


In your opinion, is this bug easily fixed?

Modifié par Aphetto_LC, 08 septembre 2010 - 03:26 .


#9389
CalJones

CalJones
  • Members
  • 3 205 messages
Yeah, it's the Mother save. Sorry for the confusion.

#9390
blademaster7

blademaster7
  • Members
  • 1 596 messages

Terra_Ex wrote...


Positives:


Ring references :) Morri mentions it, there's a scene where a companion mentions it, very nicely interwoven with the plotline. Definitely rewarded serious roleplayers.

Amen to that. I'm glad someone mentioned this. I though it was EPIC. And later when she says she felt you... Damn!


I should quote it and post it later...

Terra_Ex wrote...

Some powerful scenes in front of the mirror, it's clear that the Warden has had a big influence on her, yet she's still a strong, independent character.

Dog's reactions to the Warden's attitude toward Morrigan as the plot progressed were an unexpected surprise - he wasn't too happy if you announce that you intend to kill her. I really liked this interaction and the part where Morri greets the dog.


I didn't pay much attention to dogs reaction but Morrigan's were good. There is a Cunning based persuasion check somewhere.  "Why were you waiting for me if you didn't want to talk" or something along the lines. As if she wanted you to go there but wont admit it... :happy:


Terra_Ex wrote...

Disappointing things:

Most disappointing for me is that I doubt the choices that you make will have any impact on future games as there is no end save for Witch Hunt and the important choices come right at the end. From the looks of the log files no flags seem to get set for how you deal with Morrigan so it's doubtful how the Warden closes things with her will play any kind of role in the future, which is sad as a warden that went into the mirror world with her thereby entangling his fate with her's could make for a interesting element in a future game.

They could just pick a default for every one. Romancing Wardens followed her into the mirror, friends let her go and hostiles killed her. You know, that kind of thing.

Modifié par blademaster7, 08 septembre 2010 - 03:28 .


#9391
MoSa09

MoSa09
  • Members
  • 1 526 messages

Terra_Ex wrote...

Regarding the bug:
it seems to be caused by the "post-game" in Origins. If you cast your mind back to when we were discussing that "PRC" plot file several months back you remember that the game copied all the ritual flags to a separate plot file before wiping the original, presumably to avoid breaking morrigan's dialogue in the post game.

The choices you make regarding the ritual are stored in clipt_morrigan_ritual.plt (GUID 764C8DAF-F227-4DFE-BC7C-7B32FA2BB0CD) in DA:O. This plot file is wiped if the player loads the post-game save (where they appear at the "On the road" area)  following the coronation scene in DA:O. Its contents are copied to the "PRC" plot file we discussed months ago in the post-game script cam900ar_endgame.nss. The problem is, if the player imports a Origins/Awakening save where this process has occured, Witch Hunt tries to read the ritual plot flags from the now-cleared plotfile. You can see the game trying to access the plot file in the logs.

Thus the game believes you didn't do the ritual even if you did. The only feasible workaround for this is to import an origins save from the coronation room (the "final save" might work too) or an Awakening save where you never entered the "post game" of DA:O. Bioware should sort this out imo.

Short version - if you entered the "post game" in Origins, and imported that save into Awakening/Golems/WH you are bugged.


Thanks Terra.

Hopefully, BW will find a solution...

#9392
Terra_Ex

Terra_Ex
  • Members
  • 632 messages

Aphetto_LC wrote...

Terra_Ex wrote...

...


In your opinion, is this easily fixed?

From Bioware's end, yes.

They just need to alter their defined plot flags to use either of the two plot files depending on whether the "post_game_enabled" flag was set in Origins. I however can't fix it, even via injection scripts as WH won't allow me to rewrite the appropriate plot flags... much to my annoyance.

#9393
KnightofPhoenix

KnightofPhoenix
  • Members
  • 21 527 messages
@ Terra,. You should go work with Bioware man.

#9394
Addai

Addai
  • Members
  • 25 850 messages
Thanks for the "scientific" explanation, Terra. It beats us trying to sort through who did what when and where.

#9395
ximena

ximena
  • Members
  • 769 messages

blademaster7 wrote...


Terra_Ex wrote...

Some powerful scenes in front of the mirror, it's clear that the Warden has had a big influence on her, yet she's still a strong, independent character.

Dog's reactions to the Warden's attitude toward Morrigan as the plot progressed were an unexpected surprise - he wasn't too happy if you announce that you intend to kill her. I really liked this interaction and the part where Morri greets the dog.


I didn't pay much attention to dogs reaction but Morrigan's were good. There is a Cunning based persuasion check somewhere.  "Why were you waiting for me if you didn't want to talk" or something along the lines. As if she wanted you to go there but wont admit it... :happy:




Ahaha. I also found giggled at how she hadn't lost the playful exchange with the warden when she went something like "Still clever I see."  Pfft. We all know Morrigan is secretly wishing to be followed. :o

#9396
ximena

ximena
  • Members
  • 769 messages

KnightofPhoenix wrote...

@ Terra,. You should go work with Bioware man.


I second this. But then we'd lose an awesome person in the mod community. I'm guessing Terra wouldn't be able to work that freely if he goes to work for BW. :?

#9397
Aphetto_LC

Aphetto_LC
  • Members
  • 190 messages

Terra_Ex wrote...

Aphetto_LC wrote...

Terra_Ex wrote...

...


In your opinion, is this easily fixed?

From Bioware's end, yes.

They just need to alter their defined plot flags to use either of the two plot files depending on whether the "post_game_enabled" flag was set in Origins. I however can't fix it, even via injection scripts as WH won't allow me to rewrite the appropriate plot flags... much to my annoyance.

You should post this on the tech support forum.

#9398
Bruddajakka

Bruddajakka
  • Members
  • 1 508 messages
I still think it's silly that we couldn't go with her after killing the Arch Demon but suppose it makes sense seeing as how the Warden would have been rather famous. Ugh not looking to going through Awakening, and Amgarrok again. ><

#9399
SnakeHelah

SnakeHelah
  • Members
  • 1 325 messages
"Morrigan's secrets revealed in the dlc!" Yeah right, "Why did you need the soul of an archdemon?"

"that i cannot answer because you didn't do the DR"

BUT I DID DO IT, WELL ALISTAIR DID THE CHILD WITH HER! The game doesn't acknowledge that so the dlc is kinda disappointing with the flags not working correctly once again like in awakening. It was short overall, not too interesting quests or anything new, well except for the bug like boss in the end. Anyways I liked the idea that she Left me a gift, but I couldn't even see what it is ? Just rolled the credits? Oh em gee...

#9400
CalJones

CalJones
  • Members
  • 3 205 messages
An import from Awakening also works if you import from Post-Coronation into Awakening. I think it' the post campaign save that borks things.