Terra_Ex wrote...
Positives:
Ring references
Morri mentions it, there's a scene where a companion mentions it, very nicely interwoven with the plotline. Definitely rewarded serious roleplayers.
Amen to that. I'm glad someone mentioned this. I though it was EPIC. And later when she says she felt you... Damn!
I should quote it and post it later...
Terra_Ex wrote...
Some powerful scenes in front of the mirror, it's clear that the Warden has had a big influence on her, yet she's still a strong, independent character.
Dog's reactions to the Warden's attitude toward Morrigan as the plot progressed were an unexpected surprise - he wasn't too happy if you announce that you intend to kill her. I really liked this interaction and the part where Morri greets the dog.
I didn't pay much attention to dogs reaction but Morrigan's were good. There is a Cunning based persuasion check somewhere. "Why were you waiting for me if you didn't want to talk" or something along the lines. As if she wanted you to go there but wont admit it... :happy:
Terra_Ex wrote...
Disappointing things:
Most disappointing for me is that I doubt the choices that you make will have any impact on future games as there is no end save for Witch Hunt and the important choices come right at the end. From the looks of the log files no flags seem to get set for how you deal with Morrigan so it's doubtful how the Warden closes things with her will play any kind of role in the future, which is sad as a warden that went into the mirror world with her thereby entangling his fate with her's could make for a interesting element in a future game.
They could just pick a default for every one. Romancing Wardens followed her into the mirror, friends let her go and hostiles killed her. You know, that kind of thing.
Modifié par blademaster7, 08 septembre 2010 - 03:28 .