[quote]Brockololly wrote...
The problem is that the marketing at large for this DLC made it seem as if it would give solid answers when it doesn't come close. At best it teases more questions and hints at the future in very very very vague ways. So if you came into it looking for closure outside of the romance with Morrigan, I can totally see why people may be disappointed or feel cheated. But I don't think the intention was ever to provide some sort of final closure with Morrigan's story. We certainly knew as much and if you went around the forums you'd have known as much to- just look at Gaider's posts in the Witch Hunt thread:
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lol, just read Gaider's response to when you brought up the desire demon ending again... that would probably have instigated a RL Gaider hunt among some of the more... "devoted" fans.
[quote]Brockololly wrote...
The Ending: This is the problem with this DLC. If you romanced Morrigan and go through the mirror, the ending is lovely, but still it just sort of abruptly ends- at least slowly pan up from the last mirror shot or something. And if you don't go with Morrigan, that whole ending scene with you walking away is just weird. Its a cinematics issue I guess, but if this was supposed to cap off all of Origins, I wouldn't have minded some epilogue slides to give closure to everything else.
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I don't think epilogue slides are necessary here, all wardens get warned of something big on the horizon, provided you listen to what she has to say you're given "something" that presumably has some significance to your continued survival. Or it's a remnant of something that got cut, which would be disappointing to say the least.
[quote]Brockololly wrote...
Maybe though its because my expectations were so low in how the new companions would act. I wasn't expecting much at all in the way of banter or dialogue and I figured they'd be boring disposable cardboard cutouts. Chee did a very nice job in their banter and having Ariane comment on the ring was brilliant- for once in a BioWare RPG, the companion characters actually voice concern or an interest in the PC and aren't narcissistic whiners demanding you be their personal therapists.[/quote]
You know, that's a excellent point, the NPCs actually questioning you in any meaningful manner is something of a rarity so the 180 presented here is another point in its favour.
[quote]Brockololly wrote...
The Little Things: Again, the little moments like Ariane's reference to the ring or Dog slobbering all over Morrigan put a smile on my face and took this DLC from an average one to a much more enjoyable one, IMO.
How can you not love that moment?{smilie}
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When you reach the point where you're genuinely enjoying Dog's actions and "banter" despite the fact that he's... a dog, you know the game (or at least the writers) is doing something right. After that scene and hearing about Flemeth, who Morrigan maintains is a threat even after dealing with her in Origins for different reasons, attacking her does seem to amount to little more than idiocy laced with stubborness. As I see (and the warden) it, Morrigan is probably the only person I can picture truly managing to take Flemeth down, I honestly don't believe any of the central protagonists will be afforded that opportunity. The grey warden tried to and failed, Ariane mentions Flemeth in their opening conversation so he/she has adequate information to discern that she's up to something and has presumably tried to use the warden, morrigan and others as pawns in whatever she's orchestrating. Attempting to off the one person who has some insight on Flemeth just because Morrigan won't divulge all her plans to you, why it's downright myopic.
[quote]Brockololly wrote...
- Such preparation requires time and power for Morrigan to be "successful" (successful at what!?)
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10 years of preparation is my guess. And presumably it has something to do with taking down Flemeth, or usurping her.
[quote]Brockololly wrote...
-Morrigan "dares not" tell the Warden anymore of her plan
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Well, there's the obvious explanations; cliffhanger, DLC, etc, but maybe something to do with the darkspawn connection? Can't say for sure but the answer would likely spoil her role in DA3, hence no dice.
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- With the Orlesian, Morrigan says: "Go. Tell your Wardens to be wary. Tell them to watch for what is to come."
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I hope this is implying an increased Grey Warden presence when the Morri/Flemeth subplot eventually explodes, since she references the wardens specifically it almost certainly involves the darkspawn.
[quote]Brockololly wrote...
- Morrigan claims her "plans are not half so villainous as you seem to think they are."
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Which reaffirms what those players who actually give her a chance likely come to think.
[quote]Brockololly wrote...
[quote] David Gaider wrote...
And, incidentally, this isn't the "Morrigan romance DLC" you're perhaps picturing. Morrigan's mystery affects all the Wardens in a way-- some certainly more personally pertinent than others. Regardless, this is a way to wrap things up.
Could we have done other party-focused stories? Sure, tons. I love Zevran, so why not? There's a million things we could do, but we're stopping the Origins train here with this particular tale-- and I think it's an appropriate place to end, myself, considering all that Morrigan represents.[/quote]
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I think he hits the nail on the head here, certainly there are many treats in there for players that romanced her, and there's ample reasoning for that. I think blademaster mentioned it ages ago that you really have to be a male who romanced her in your first playthrough to grasp just how important she can become to your experience with the game. Similarly, while I as a male can enjoy Alistair's romance when playing a female warden, imo it wouldn't have the same impact on me as it would for a female player.
Some players like to imagine if they send her into a corner and don't speak to her that this great affront will go away, but whether you like it or not, the DR happens, an offer is made and both morrigan and flemeth's plans continue regardless. No matter how much you stamp your feet, you have interacted with them in the game, it's fitting that Origins ends with Morrigan because it began with her (and flemeth) after you fell at Ostagar.
[quote]PureMethodActor wrote...
Ok now that this is clear, I hope, I wanted to ask about the outcome of trying to kill Morrigan and whether it makes sense or not. For background purposes, my female elf mage I roleplayed as a Loyalist, Chantry devotee, and against Apostates of all kinds (She was willing to sell out Jowan to Irving because she felt it was the right thing to do, gladly killed Flemeth because of what she does to her daughters, and vehemently refused the Dark Ritual because it presented what she felt was forbidden magics, vowing that night to kill Morrigan one day). This character, therefore, I went through Witch Hunt with the goal to attempt to kill Morrigan. I was thinking maybe mages do a magic attack rather than the stab that was so often talked about. Instead, I found my mage stabbing Morrigan as well.
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Well, depending on how you interacted with her in Origins I'd say it was probably an apt choice, especially if you vowed to kill her. Though I'd say with that RP setup the decision was made for you - you're basically a indoctrinated chantry zealot (I'll assume templar levels of devotion to the cause). If all you've ever known is the Chantry's doctrine then you wouldn't question it, such a character's beliefs would be set in stone, unwavering and likely too deep rooted to even consider an alternate to the world view as dictated by the Chantry.
Modifié par Terra_Ex, 12 septembre 2010 - 02:23 .