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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#9701
blademaster7

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I think Brockololly's  review broke the record for biggest post in the Morri thread.

I'm glad I'm not the only one who was mildly annoyed by the character expressions of my character. They did a great job with Morrigan, but the poor guy looked like he just smoked something.

And what's up with Ariane? It's been so long since the last time you saw Morrigan, and you are finally gonna see her again... You are slowly walking towards her and you have no idea what are you going to say. The tension is building... while Ariane pops up and says "Ask her about our book"... DANG! wtf? :lol:

The part where she interrupts Finn is cool, though.

Modifié par blademaster7, 11 septembre 2010 - 09:49 .


#9702
Jarlof Seoul

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[/quote]

Terra_Ex wrote...


Now, my thoughts on the DLC:


I'll admit my expectations weren't sky high, but I thoroughly enjoyed Witch Hunt, re-used locations and all. I'll lay out my experiences and final thoughts in a suitably epic post, as is the norm for Morri thread regulars.


Positives:

A lot better than I was anticipating.

Ring references :) Morri mentions it, there's a scene where a companion mentions it, very nicely interwoven with the plotline. Definitely rewarded serious roleplayers.

Some powerful scenes in front of the mirror, it's clear that the Warden has had a big influence on her, yet she's still a strong, independent character.

Dog's reactions to the Warden's attitude toward Morrigan as the plot progressed were an unexpected surprise - he wasn't too happy if you announce that you intend to kill her. I really liked this interaction and the part where Morri greets the dog.

Pretty nice reunion scene with Morri, provided the correct answers are chosen.

Possibility of a "good" ending.

A few more bits of info on Flemeth/Morri's plans with giving away too much.

A couple of amusing moments in the library.

Finn's comment - You could... probably crush me like a knat. (Finally, someone gets it!)

A pretty big payoff for a romancing warden tbh. It really felt like the warden had dealt with all the other annoyances and was finally focused on finding Morrigan (a desire expressed repeatedly by morri-fans).

Claudia Black did a great job again.

... We didn't get Gaider'd... yet.


Disappointing things:

Not many tbh,

No challenges in combat but tbh its not even really an issue or the focus of the DLC. The warden is godlike by this point and it's somewhat fitting that everything falls before him as he presses on- you really feel like he's a man on a mission so I'm willing to discount this one on the strengths of the rest of the product.

Most disappointing for me is that I doubt the choices that you make will have any impact on future games as there is no end save for Witch Hunt and the important choices come right at the end. From the looks of the log files no flags seem to get set for how you deal with Morrigan so it's doubtful how the Warden closes things with her will play any kind of role in the future, which is sad as a warden that went into the mirror world with her thereby entangling his fate with her's could make for a interesting element in a future game.


Final thoughts:

The "murder knife" moment was particularly cruel for those of you that've seen it. I'm not sure Morri's done anything quite so evil as to deserve that, heck it was almost a homage to that idiot with the beheading vids, though I'm sure our view is a little biased.

While I definitely loved one of the particular endings for the romancing warden, that particular one really does lend itself to the Warden reappearing alongside Morri when she resurfaces in the future, to miss out on that through Witch Hunt's lack of a final save would be disappointing. The Warden's stepping into some questionable territory as he throws everything away to be with Morrigan - definitely something I'd like to see some kind of follow up to in a future game. I mention this mainly as wasn't there a rumour that you *might* encounter your old warden in DA2 or beyond and we know that Morrigan is set to return at some point, but for the duo to show up together when/if Morrigan becomes central the plot would be beyond awesome imo... Hopefully the warden won't have inexplicably vanished when Morri returns. After finishing witch hunt I'm definitely feeling more receptive to DA2 and beyond, but I really hope they've got some way for accounting for a romancing warden's choices for Morri's return - boulder/gone fishing and whatnot won't suffice if the warden isn't present in some capacity. Essentially I'd like to see *this* Morrigan in the future, you've crafted a really nice end to this part of the story so don't let it be for nothing when Morri returns.

Regardless, an enjoyable dlc (my first run through was spoiled by the aforementioned bug, resulting in a semi-hostile romanced Morrigan), some great & fitting lines from the warden & morrigan imo, whilst building up Flemeth's upcoming role in DA2. There's a lot of stuff here for players that romanced Morrigan, who certainly have the most motivation to chase her down.  Witch Hunt provides some fitting closure to the Warden's immediate story whilst leaving the flexibility to come back. I quite like the idea that a romance nurtured in DA:O could have consequences down the line, even if we have a new protagonist. While I won't be able to fully close the MorriganxWarden saga until we see how Morrigan's role plays out what we've got now is infinitely better than what we had before. Let's just hope that both Morri and the Warden will be back at some point in the future. I'd definitely like to extend my thanks to those involved in creating it, a fitting end for my "canon" Origins playthroughs without a doubt.

On a side note I enjoyed Gaider's interviews at PAX and the way he elaborated on the changes to the combat system are something I could definitely get on board with.
 
... Terra_Ex is going soft. Gotta toughen up for whatever traps have been set for DA2... Also need to check out the Liara DLC in the near future.

[/quote]

------
Essentially above are my thoughts on Witch Hunt and my shared hope for one of the directions the DA franchise could go it. As you Terra_Ex mentions, better than what we had before WH announcement. Tortured from Nov 09 to Aug 10 but Bioware came through. I consider myself extremely fortunate to have a) found Morri and B) had my happy ending. If nothing else happens with Morri/Warden/OGB aka Morrison, I'll be ok (I as rabid a Morri fan as you get). If see more good things down the road in DA2 and more likely DA3, then giddyup. Looking forward to DA2 and other franchise prods now that I got Morri closure out of me system.

Modifié par Jarlof Seoul, 11 septembre 2010 - 09:55 .


#9703
Giggles_Manically

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What video is everyone refering to about the beheading videos?

I never heard of that before.



But yes the knifing scene is just nasty really.

#9704
Jarlof Seoul

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Master Shiori wrote...

Epantiras wrote...

So, according to the DragonAge wiki, Witch Hunt can have four endings:
1. Morrigan and the Warden say goodbye, and Morrigan walks through the Eluvian portal.
2. Morrigan and the Warden kiss, say goodbye, and Morrigan walks through the portal alone.
3. The player stabs Morrigan and she falls backwards through the Eluvian portal.
4. The player and Morrigan kiss and then walk into the Eluvian portal together.

So, does it mean that only a Warden who romanced Morrigan can go through the portal with her?


Yes, that appears to be the case.

Though honestly, why anyone would pick option 3. is beyond my understanding. Are we talking about a sick sanse of satisfaction here or what?

Also, is there anything different if you play as a Mage Warden in Witch Hunt? Does Finn react differently or do you have some uniwue lines in the phylactery chamber?


Yeah, I thought option 3 was wicked. Never crossed mind a romancer/DRist. Took chance to go with her immediately during my first play-through. Awesome ending going with her into mirror.

#9705
Jarlof Seoul

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Brockolloly,

Awesome, insightful review. I concur. Glad we got closure. Rest is gravy, but more Morri/Warden/OGB aka Morrison would be nice...as long as not all Gaidered up...

Modifié par Jarlof Seoul, 11 septembre 2010 - 10:16 .


#9706
Obadiah

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I thought it was a good DLC while I was playing it. In fact, even with the recycled locations, I kept thinking, "are all the DLCs this good? Maybe I should get the others."

Then I got to the ending, and my romancing non-DRing dalish elf didn't have any bugs in the conversation with her, but for the conversation I kept wandering, "is this really Morrigan?" This is woman who thought helping the people of Redcliffe was a waste of time, who thought I should consider sacrificing the city elves to get power, who thought keeping Anvil of the Void was a good idea because I could be as powerful as the Maker himself, whose every argument to my character at Redcliffe to do the DR was selfish pride and glory, and who just generally disapproved anytime my character did almost anything nice. Maybe the baby softened her, or maybe it was just more Morri manipulation, but she just seemed way too nice for Morrigan. What's with her statement about my character endangering his non-god child?

Anyway, I thought the DLC ending seemed intentionally written for people who had really strong feelings about the character, and wanted some sort of goofy happy ending. That made it kind of lame.:(

Modifié par Obadiah, 11 septembre 2010 - 10:21 .


#9707
Brockololly

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Giggles_Manically wrote...

What video is everyone refering to about the beheading videos?
I never heard of that before.

But yes the knifing scene is just nasty really.


Its from this thread just after the game came out: http://social.biowar.../index/448678/1

Basically the OP of that thread went around spamming pics of his character decapitating a lifeless model of Morrigan thinking it was the funniest thing ever. And then kept posting the pictures of a decapitated Morrigan model all over the place- if you read through that thread, even Gaider was disturbed.

Maybe it was a poor attempt at humor but it just came across as obsessive and creepy.

#9708
Brockololly

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Obadiah wrote...

Anyway, I thought the DLC ending seemed intentionally written for people who had really strong feelings about the character, and wanted some sort of goofy happy ending. That made it kind of lame.:(


I don't think the ending is too sweet or anything necessarily. Yeah, if you romanced her its a relatively happy ending but its loaded with uncertainty towards the future with Flemeth being out there and who knows what brewing on the other side of that mirror. It would have been lame if Morrigan had just skipped off to Mirror World alone and ditched the Warden yet again. At least the Warden got a say in the matter this time.

Its an ending that provides closure for those that romanced Morrigan, while sort of keeping possible storm clouds on the horizon.

#9709
Morrigans God son

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Soo...you guys think we will get any answers in DA2? about Morrigan and the godchild? I can't see it happening myself, that's why I'm more excited for a DA3 if there is one.

#9710
Terra_Ex

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Brock, we've discussed this before - you can't expect gamers to read all that text. It's just too much! Yeah, I'll post when I've read it all but you now hold the record for the most comprehensive post, besting even Barbarossa's ballads on the DR.



And I definitely agree with Brock it was an appropriate ending all things considered, for now at least.

#9711
Brockololly

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Morrigans God son wrote...

Soo...you guys think we will get any answers in DA2? about Morrigan and the godchild? I can't see it happening myself, that's why I'm more excited for a DA3 if there is one.


I'd guess we'll find out more about Flemeth and we'll see the beginnings of whatever "change" Morrigan was hinting at- my guess is that refers to the Chantry crumbling.

I suppose there will be some references to Morrigan in the game and possibly the Warden. It might be neat to hear about the Eluvian too, just as a small callback to Witch Hunt. But I doubt any references to Morrigan or the OGB will be anything more significant than like the emails from ME2. Maybe at the very end of the game they could tease Morrigan's return to set up DA3, but I think DA2 will primarily focus on Hawke.

Since there isn't some ancient evil and all though, I'm wondering how the end game will turn out- who would be the last "boss"?

Terra_Ex wrote...

Brock, we've discussed this before - you
can't expect gamers to read all that text. It's just too much! Yeah,
I'll post when I've read it all but you now hold the record for the most
comprehensive post, besting even Barbarossa's ballads on the DR.

And I definitely agree with Brock it was an appropriate ending all things considered, for now at least.


Haha- should have put it into paraphrased blurbs linking to videos of me acting the full thing out to keep everyone's attention with cinematic brilliance, eh?

Modifié par Brockololly, 11 septembre 2010 - 10:43 .


#9712
soundchaser721

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blademaster7 wrote...

I think Brockololly's  review broke the record for biggest post in the Morri thread.

I'm glad I'm not the only one who was mildly annoyed by the character expressions of my character. They did a great job with Morrigan, but the poor guy looked like he just smoked something.

And what's up with Ariane? It's been so long since the last time you saw Morrigan, and you are finally gonna see her again... You are slowly walking towards her and you have no idea what are you going to say. The tension is building... while Ariane pops up and says "Ask her about our book"... DANG! wtf? :lol:

The part where she interrupts Finn is cool, though.


Haha I was thinking the same thing when Ariane said to ask for the book. I really loved the little snippets of dialogue they had in the game from the ring conversation to morrigan saying that I once argued love is not a weakness. I really liked this dlc bug aside. Now I'm just waiting for this patch to come out.

#9713
Giggles_Manically

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Maybe their wont be one.

I can hope though but I hate how every game has a FINAL BOSS!

Really its old right now, there has to be other things to do to close a game.

#9714
Gilsa

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@Brockololly -- Nice review. I bought the DLC solely because I wanted to know what the big deal was about the ritual, nothing more. I wanted to know if my wardens had made a mistake in turning it down/accepting it and that was the only closure I sought. That line even came up when the warden finally approached Morrigan: "Why did you want the archdemon's soul?" Morrigan's response was along the lines of, "Does it matter now? I'm not telling you" if you had initially declined it. David Gaider's posts amounted to the same thing: "Tough. We don't have to tell you anything." It was definitely ******-poor advertising to use the tagline about Morrigan's secrets being revealed. How do I know that they'll even address this in DA2?

As for the Morrigan knife scene, it shocked me when I saw it. I selected it not wanting her to go through the mirror, but I didn't expect her to stand there or look like a puppy who got kicked. I'm not about to change the decision after-the-fact though because that's metagaming. I lost Alistair at Landsmeet on my first game because while I understood his anger, I didn't know he was going to leave forever. It was painful, but I decided to stick with the choice I made at Landsmeet and finish the game. (At least I didn't get dumped for heir reasons like most everyone else did.) Same deal with Morrigan -- I didn't expect THAT cutscene to happen, but it did and I'll be keeping it so I can see the consequences play out, which will be more interesting than having a fairy-tale royal ending with all the good choices in Ferelden chosen (i.e. saving Conor and Isolde, resolving the elves/werewolf conflict, etc). Edited to add: When I heard that drunk Alistair may potentially be making a cameo in DA2, I was thrilled because I wanted to see the consquences of origin events.

Anyway, good review. I was willing to accept that Morrigan wouldn't tell my non-DR warden anything because I thought that was a consequence of trust being broken, but when I ran my romanced-Morrigan warden through and my Orlesian warden through and found that the answers were pretty much the same, it really made the whole DLC cheap. I was glad that I had a warden that romanced her so I got *something* out of it at least.

Modifié par Gilsa, 11 septembre 2010 - 10:47 .


#9715
Morrigans God son

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Hmm...I'm not really interested in Hawke's story tbh, just Flemeth's. I hope that Flemeth isnt the end boss. If Hawke kills off Flemeth in DA2...that would be terrible. I think the right ones to kill Flemeth, is Morrigan and the godbaby, depending on if you did the DR.

#9716
Guest_PureMethodActor_*

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I'm still replaying Awakening with my main Warden and I'm gonna replay Witch Hunt, all because I was stupid enough to not wait for the patch *many facepalms I've done for my fail*. I can't wait to do witch hunt again, get the proper dialogue, and the ending where she and my City Elf go through the portal and have as happy of an ending to the Origins romance that one could get.



I did have one unbugged playthrough, and that was a female elf mage who refused the ritual. Now, before you all condemn me and think I'm trolling with the following paragraph, PLEASE understand that I'm a huge Morrigan fan, as I've said a million times in this thread, and that my City Elf is the only one I'm actually personally attached to. All my other Wardens are just characters to me, characters that I roleplay to experiment with different personalities that I am interested in seeing, as if I'm seeing a movie. The other reason, of course, is to see different endings. But as far as Warden's I'm attached to and I project myself through, my male city elf is the ONLY one, and he romanced Morrigan, as I would have.



Ok now that this is clear, I hope, I wanted to ask about the outcome of trying to kill Morrigan and whether it makes sense or not. For background purposes, my female elf mage I roleplayed as a Loyalist, Chantry devotee, and against Apostates of all kinds (She was willing to sell out Jowan to Irving because she felt it was the right thing to do, gladly killed Flemeth because of what she does to her daughters, and vehemently refused the Dark Ritual because it presented what she felt was forbidden magics, vowing that night to kill Morrigan one day). This character, therefore, I went through Witch Hunt with the goal to attempt to kill Morrigan. I was thinking maybe mages do a magic attack rather than the stab that was so often talked about. Instead, I found my mage stabbing Morrigan as well.



While I'm glad that THIS character got the resolution she wanted, I wanted to ask an objective question about that sequence: Do you think that it made sense to have even a mage do that stab on Morrigan? I thought it was just a cost-cutting decision or just an error or something, but I also thought that maybe it makes sense regardless: I mean, a mage theoretically searching for Morrigan for this purpose would know that Morrigan would expect the mage to fight with magic, right? so maybe the mage stabbing Morrigan was a way to outsmart her and in the mage's mind, be sure of a kill?



Again, please understand that I'm just asking for objective opinions about the sequence of the attempted kill, and that this is the ONLY time I'll ever pick this option, and that I picked it for roleplaying purposes and for curiosity only.

#9717
Obadiah

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PureMethodActor wrote...
....
Again, please understand that I'm just asking for objective opinions about the sequence of the attempted kill, and that this is the ONLY time I'll ever pick this option, and that I picked it for roleplaying purposes and for curiosity only.

I can't imagine a reason to kill Morrigan at that point - I just don't role-play characters that behave that way. If she had the Warden's child (godly or non) she is the only person who knows where he is and will take care of him, so why kill her?

More importantly, at that point in the story she is absolutely no threat to the player or Ferelden - she doesn't even appear to be a possible future threat. She's just leaving and stuck around to tell the player goodbye, and pet the dog.

It just seemed like a mean act. I don't even understand why someone would want to come up with a reason to justify it. That's my honest opinion.

Modifié par Obadiah, 12 septembre 2010 - 12:47 .


#9718
Guest_PureMethodActor_*

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Obadiah wrote...

PureMethodActor wrote...
....
Again, please understand that I'm just asking for objective opinions about the sequence of the attempted kill, and that this is the ONLY time I'll ever pick this option, and that I picked it for roleplaying purposes and for curiosity only.

I can't imagine a reason to kill Morrigan at that point - I just don't role-play characters that behave that way. If she had your child (godly or non) she is the only person who knows where he is an will take care of him, so why kill her?

More importantly, at that point in the story she is absolutely no threat to the player or Ferelden - she doesn't even appear to be a possible future threat. She's just leaving and stuck around to tell the player goodbye, and pet the dog.

It just seemed like a mean act. I don't even understand why someone would want to come up with a reason to justify it. That's my honest opinion.


Again, as I said, this was a character I roleplayed, and not one I'm attached to personally at all. All my other characters I accepted the DR, so believe me, I didn't have any grudge or anything.

#9719
Terra_Ex

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[quote]Brockololly wrote...

The problem is that the marketing at large for this DLC made it seem as if it would give solid answers when it doesn't come close. At best it teases more questions and hints at the future in very very very vague ways. So if you came into it looking for closure outside of the romance with Morrigan, I can totally see why people may be disappointed or feel cheated. But I don't think the intention was ever to provide some sort of final closure with Morrigan's story. We certainly knew as much and if you went around the forums you'd have known as much to- just look at Gaider's posts in the Witch Hunt thread:
[/quote]

lol, just read Gaider's response to when you brought up the desire demon ending again... that would probably have instigated a RL Gaider hunt among some of the more... "devoted" fans.

[quote]Brockololly wrote...
The Ending: This is the problem with this DLC. If you romanced Morrigan and go through the mirror, the ending is lovely, but still it just sort of abruptly ends- at least slowly pan up from the last mirror shot or something. And if you don't go with Morrigan, that whole ending scene with you walking away is just weird. Its a cinematics issue I guess, but if this was supposed to cap off all of Origins, I wouldn't have minded some epilogue slides to give closure to everything else.
[/quote]
I don't think epilogue slides are necessary here, all wardens get warned of something big on the horizon, provided you listen to what she has to say you're given "something" that presumably has some significance to your continued survival. Or it's a remnant of something that got cut, which would be disappointing to say the least.


[quote]Brockololly wrote...

Maybe though its because my expectations were so low in how the new companions would act. I wasn't expecting much at all in the way of banter or dialogue and I figured they'd be boring disposable cardboard cutouts. Chee did a very nice job in their banter and having Ariane comment on the ring was brilliant- for once in a BioWare RPG, the companion characters actually voice concern or an interest in the PC and aren't narcissistic whiners demanding you be their personal therapists.[/quote]
You know, that's a excellent point, the NPCs actually questioning you in any meaningful manner is something of a rarity so the 180 presented here is another point in its favour.


[quote]Brockololly wrote...
The Little Things: Again, the little moments like Ariane's reference to the ring or Dog slobbering all over Morrigan  put a smile on my face and took this DLC from an average one to a much more enjoyable one, IMO.
How can you not love that moment?{smilie}
[/quote]
When you reach the point where you're genuinely enjoying Dog's actions and "banter" despite the fact that he's... a dog, you know the game (or at least the writers) is doing something right. After that scene and hearing about Flemeth, who Morrigan maintains is a threat even after dealing with her in Origins for different reasons, attacking her does seem to amount to little more than idiocy laced with stubborness. As I see (and the warden) it, Morrigan is probably the only person I can picture truly managing to take Flemeth down, I honestly don't believe any of the central protagonists will be afforded that opportunity. The grey warden tried to and failed, Ariane mentions Flemeth in their opening conversation so he/she has adequate information to discern that she's up to something and has presumably tried to use the warden, morrigan and others as pawns in whatever she's orchestrating. Attempting to off the one person who has some insight on Flemeth just because Morrigan won't divulge all her plans to you, why it's downright myopic.


[quote]Brockololly wrote...
- Such preparation requires time and power for Morrigan to be "successful" (successful at what!?)
[/quote]
10 years of preparation is my guess. And presumably it has something to do with taking down Flemeth, or usurping her.

[quote]Brockololly wrote...
-Morrigan "dares not" tell the Warden anymore of her plan
[/quote]
Well, there's the obvious explanations; cliffhanger, DLC, etc, but maybe something to do with the darkspawn connection? Can't say for sure but the answer would likely spoil her role in DA3, hence no dice.

[quote]
- With the Orlesian, Morrigan says: "Go. Tell your Wardens to be wary. Tell them to watch for what is to come."
[/quote]
I hope this is implying an increased Grey Warden presence when the Morri/Flemeth subplot eventually explodes, since she references the wardens specifically it almost certainly involves the darkspawn.

[quote]Brockololly wrote...
- Morrigan claims her "plans are not half so villainous as you seem to think they are."
[/quote]
Which reaffirms what those players who actually give her a chance likely come to think.

[quote]Brockololly wrote...
[quote] David Gaider wrote...
And, incidentally, this isn't the "Morrigan romance DLC" you're perhaps picturing. Morrigan's mystery  affects all the Wardens in a way-- some certainly more personally pertinent than others. Regardless, this is a way to wrap things up.

Could we have done other party-focused stories? Sure, tons. I love Zevran, so why not? There's a million things we could do, but we're stopping the Origins train here with this particular tale--  and I think it's an appropriate place to end, myself, considering all  that Morrigan represents.[/quote]
[/quote]
[/quote]
I think he hits the nail on the head here, certainly there are many treats in there for players that romanced her, and there's ample reasoning for that. I think blademaster mentioned it ages ago that you really have to be a male who romanced her in your first playthrough to grasp just how important she can become to your experience with the game. Similarly, while I as a male can enjoy Alistair's romance when playing a female warden, imo it wouldn't have the same impact on me as it would for a female player.

Some players like to imagine if they send her into a corner and don't speak to her that this great affront will go away, but whether you like it or not, the DR happens, an offer is made and both morrigan and flemeth's plans continue regardless. No matter how much you stamp your feet, you have interacted with them in the game, it's fitting that Origins ends with Morrigan because it began with her (and flemeth) after you fell at Ostagar.

[quote]PureMethodActor wrote...
Ok now that this is clear, I hope, I wanted to ask about the outcome of trying to kill Morrigan and whether it makes sense or not. For background purposes, my female elf mage I roleplayed as a Loyalist, Chantry devotee, and against Apostates of all kinds (She was willing to sell out Jowan to Irving because she felt it was the right thing to do, gladly killed Flemeth because of what she does to her daughters, and vehemently refused the Dark Ritual because it presented what she felt was forbidden magics, vowing that night to kill Morrigan one day). This character, therefore, I went through Witch Hunt with the goal to attempt to kill Morrigan. I was thinking maybe mages do a magic attack rather than the stab that was so often talked about. Instead, I found my mage stabbing Morrigan as well.
[/quote]

Well, depending on how you interacted with her in Origins I'd say it was probably an apt choice, especially if you vowed to kill her. Though I'd say with that RP setup the decision was made for you - you're basically a indoctrinated chantry zealot (I'll assume templar levels of devotion to the cause). If all you've ever known is the Chantry's doctrine then you wouldn't question it, such a character's beliefs would be set in stone, unwavering and likely too deep rooted to even consider an alternate to the world view as dictated by the Chantry.

Modifié par Terra_Ex, 12 septembre 2010 - 02:23 .


#9720
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That is EXACTLY as I set up my female elf mage, Terra. It wasn't exactly how I began it initially, but I like how I roleplayed this character (as I notice most players roleplay mages as rebelling from the circle and using blood magic, so I wanted to be different with this playthrough). I was wondering about the attack mostly because Mages use mage attacks in cutscenes (such as a mage warden using magic on the Mother as the finishing move in Awakening), and I assumed that it would be the same when confronting Morrigan. Thinking about it now, it does seem more right for a mage who despised Morrigan to stab her instead of use magic, both for strategic and symbolic purposes.



I admit, I did shudder with horror as Morrigan was stabbed. As a Morrigan lover, I cringed at the scene, but endured because it was important for me to maintain character consistency.



I will wipe that from my mind when I go through Witch Hunt again with my Male City Elf, as he was my true outlet, and I want to experience the full Morrigan-romance experience :D. Can't wait to see her pet dog again, acknowledge the DR this time, and let my city elf come with her beyond the mirror.

#9721
Axekix

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Gilsa wrote...
As for the Morrigan knife scene, it shocked me when I saw it. I selected it not wanting her to go through the mirror, but I didn't expect her to stand there or look like a puppy who got kicked. I'm not about to change the decision after-the-fact though because that's metagaming. I lost Alistair at Landsmeet on my first game because while I understood his anger, I didn't know he was going to leave forever. It was painful, but I decided to stick with the choice I made at Landsmeet and finish the game. (At least I didn't get dumped for heir reasons like most everyone else did.) Same deal with Morrigan -- I didn't expect THAT cutscene to happen, but it did and I'll be keeping it so I can see the consequences play out, which will be more interesting than having a fairy-tale royal ending with all the good choices in Ferelden chosen (i.e. saving Conor and Isolde, resolving the elves/werewolf conflict, etc). Edited to add: When I heard that drunk Alistair may potentially be making a cameo in DA2, I was thrilled because I wanted to see the consquences of origin events.

While I may disagree with the choice, I have to say I applaud your conviction in sticking with decisions and their consequences from an RP perspective.  It'll be interesting to see what effect attacking her has in the future. :D

#9722
Gilsa

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Axekix wrote...

While I may disagree with the choice, I have to say I applaud your conviction in sticking with decisions and their consequences from an RP perspective.  It'll be interesting to see what effect attacking her has in the future. :D

Road to hell is paved with good intentions. Won't be long before my dwarf joins Loghain there. =p

#9723
Gilsa

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PureMethodActor wrote...

While I'm glad that THIS character got the resolution she wanted, I wanted to ask an objective question about that sequence: Do you think that it made sense to have even a mage do that stab on Morrigan? I thought it was just a cost-cutting decision or just an error or something, but I also thought that maybe it makes sense regardless: I mean, a mage theoretically searching for Morrigan for this purpose would know that Morrigan would expect the mage to fight with magic, right? so maybe the mage stabbing Morrigan was a way to outsmart her and in the mage's mind, be sure of a kill?

Again, please understand that I'm just asking for objective opinions about the sequence of the attempted kill, and that this is the ONLY time I'll ever pick this option, and that I picked it for roleplaying purposes and for curiosity only.

On one hand, it's just sloppy editting because it does not make sense for a mage to use a knife on Morrigan. It doesn't make sense for a strange dog to be happy to see Morrigan either. People like to tout the Morrigan/dog reunion as proof that she's a good person, but the same scene plays out no matter who the dog is. (I had a male warden that forgot to get the dog in RtO and an Orlesian so it just looked dumb both times.) Furthermore, a male warden that romanced Morrigan can tell her he's there to kill her and have a hostile dialogue with her, but when it's time to go through the mirror, he can ask to go with her and she'll welcome her love with open arms. Just little things like that slip through the cracks, really.

If you want a RP reason for a mage to use a knife then I would say that it's mainly to catch Morrigan off-guard since she'd be expecting magic. Doesn't it take some time to cast a lethal spell?

#9724
Guest_PureMethodActor_*

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Gilsa, you're right on the technical aspects of the ending of Witch Hunt. I seriously felt that it was just sloppy editing, as you said, to help cut costs and release the DLC on time. Your other examples are sound, too (such as strange dog recognizing Morrigan, male warden saying he'll kill Morrigan but then going with her [mostly thanks to the big glitch]). I can't automatically rule out them deciding stabbing is best for Morrigan-kill regardless, but you're probably right.



Roleplay-wise, I imagine the purpose would be to catch Morrigan off-guard. After all, they were talking for a long time and Morrigan was a step away from the portal anyway, right? So any magic attack Morrigan would have easily seen, and stepped through the portal before it hit.



The suddeness of killing Morrigan is shocking, too. You'd think for a bigger impact the devs would have at least made a boss fight should one choose that route, right? I was hoping at least for an epic mage battle first. Then again, the DLC was 7 dollars so I probably shouldn't have expected that. I mean, I got everything else I expected, including a happy ending for my Morrigan-romancing warden, so I can't really complain.

#9725
phaonica

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Gilsa wrote...

Axekix wrote...

While I may disagree with the choice, I have to say I applaud your conviction in sticking with decisions and their consequences from an RP perspective.  It'll be interesting to see what effect attacking her has in the future. :D

Road to hell is paved with good intentions. Won't be long before my dwarf joins Loghain there. =p


Same here. I think that Morrigan surely thinks she is doing the right thing, but may be wrong.
I am also very aware that the exact same thing could be said about my warden. Posted Image

Makes for an interesting story, though.