There are many strengths to a silent protagonist and it particularly suits players who actually immerse themselves in the game world. Many players don't, instead playing from a detached perspective and thus a more "cinematic" experience suits them. The former requires a modicum of imagination and perhaps a little patience but the payoff is worth it, the latter requires nothing and is the common denominator. I'll leave it there for now lest we tread into non-Morri waters.Brockololly wrote...
... a mini rant on VO
Brockololly wrote...
I wouldn't mind if Morrigan and the Warden both died, but anytime you're doing something big like that, you've got to be sure to give those sort of big moments the care and attention to detail they deserve and not relegate it to an epilogue or codex. Any tragic end for Morrigan or the Warden would need to be meaningful and not just "Oh, the Warden died in Mirror World. Deal with it."
I'd like to think they have a little more respect for the player character than pulling a mirror world codex death, I don't have any numbers but I'm betting (once its bugfixed) a serious chunk of the player base will have an investment and expectation in Witch Hunt's endings. "Deal with it" is pretty much the logic of the DA2 board on the majority of issues, so I don't have a great deal of respect for that particular brand of handwaving. It's like if the warden was just left endlessly searching - that'd be
pathetic (and for a time, that was our primary fear in this thread) likewise a codex entry stating he was never seen again after
stepping through the mirror.
Codex & epilogue slides are intrinsic gotcha's; you had them with your choices in DA:O, but for things like romance endings for plot-centric characters it's just wasting everything the player has worked for with a few keystrokes. Like I touched upon earlier, I and by extension my warden would much rather go out with a bang alongside Morrigan than prance about in court in Ferelden waiting for the inevitable calling, but that's just me, just as others may find meaning & closure in the aforementioned endings, those who romanced Morrigan seek final closure alongside her in whatever plot she's embroiled in. Her larger plot arc, how the romance feels like it belongs alonside the main plot and how it all ties in with Flemeth represents a far more interesting game experience than any of the other outcomes on offer and it's appropriate to follow through accordingly for players who went with that option.
Brockololly wrote...
I honestly am expecting a bad end for Morrigan and the Warden though sadly. Going waaay back into the archives, you've got this quote from Gaider on Viconia's romance ending:That little comment about how Viconia even told you things wouldn't work out is eerily similar to Morrigan's romance. First you had Gaider mentioning after DAO came out that in Origins Morrigan basically says things won't work out early on and lo and behold! Things didn't work out as Morrigan leaves you no matter what.David Gaider wrote...
Thread: Character Creation [+8]
Date: Thursday, 29 June 2006 09:24PM
I have no issues with consequences for evil deeds -- karma's a ***. Indeed, I always thought it was a little amusing the way some folks freaked out at the idea of Viconia meeting a tragic end in the epilogue. To me, there was never any other possible result for the Viconia romance. She even tells you so.Quote: Posted 06/29/06 19:48:06 (GMT) by Melirinda
I understand that. I do want to be more certain of what a character actually did -evil or good- I sort of want to see consequences to it, witnesses, another person's account, some sort of "real thing". As we all are more inclined to believe in "goodness" of the characters that accompany us, especially if we like them, I am obviously bias for seeing the "evil" deeds commited, accounted for or having no-nosense consequences.
But not every evil deed requires equal consequence, either. Not only would that be unrealistic, doing that would also be very preachy, especially when you're supposed to be allowing Evil-aligned characters in a game and not throwing Cosmic Justice at them and/or the only Evil party members that they can recruit. Which means that for a novel, BG2 makes for a great game -- and that's the way it has to be.
I could also make a comment about the differences in plot-centric and character-centric approaches, but I'm sure you get the point.
The counterpoint of course is that if the "Gaider's girl" is always destined for the chopping block by a game/series end via Gaider signposting the "inevitable outcome" from the off, then players will become disinclined to take that course as it's an unwinnable game, regardless of the journey one might undertake.
On the other hand, if DA is all about choice it'd be a nice (and fitting) change if the bad (or misunderstood) girl actually did get a chance at a nice ending, but the player really had to work for it, even over the course of several games. With DA touted as "no set canon" and history playing out differently, maybe Gaider has revised his "never any other possible result" line of thinking for Morrigan (and DA in general) otherwise it's just Plot Hammer>agency. I'd certainly like to think this is the case and in keeping with the overall theme of DA, we shall see...
You've got it spot on Brock. For all those heralding or whining about how the Morrigan romancers got a "happy" ending, I'm thinking... REALLY? Did you conveniently ignore the undertones of said conversation? Clearly they've never been Gaider'd before.Brockololly wrote...
Think of how she says in Witch Hunt when you ask to come into the mirror that "You... cannot know what you ask. Twould be better if you stayed. For you, for us both." If we're to go by Gaider logic, that seems like sufficient warning for a potential future GOTCHA moment of writing off the Warden in Mirror World or something. Even with Witch Hunt's relatively "happy" ending for Morrigan and the Warden I just get the feeling that its only temporary- that the writiing is on the wall with Morrigan that there is WAAAAY more going on than she is letting us in on. And that possibly whenever that stuff comes to the surface, maybe Morrigan gets in over her head or something worthy of getting Gaider'd shall befall us Morrigan romancing Wardens.
While I can certainly picture mirror world being a convenient gotcha, I can also see it (and the other in WH endings) being used as a method to bring the warden back. Gaider said that BW don't like leaving dangling plot threads and WH served to strengthen that thread, crucially it did not end or cut that thread. If anything, I'm pleased that WH kept all wardens involved to varying degrees, certainly giving them all a valid reason to come back into play in the future.
soundchaser721 wrote...
I really just can't see the warden
stepping out of that mirror world with morrigan. As much as I want to
trust bioware completely to handle morrigan and the warden, I don't. I
would rather have witch hunt end on a more somber note than be gaider'd a
few years down the line when morrigan steps out of that mirror with the
OGB and the warden's nowhere to be found. It just seemed a little too
convenient to me that morrigan allowed the warden to go with her; it was
almost as if gaider wrote that option just to give us closure and never
really extrapolate on the idea of the warden returning with morrigan.
Ugh if we get gaider'd somewhere down the road whether it be in DA2 or 3
I'm gonna scream gaider's name just like kirk did in the wrath of
khan... except my voice will actually carry into outer space.
Well, the problem with that I suppose is this: I believe one of the devs stated (maybe Laidlaw?) that Morri has a large role to play in an upcoming game, whether that title is Morrigan/Flemeth centric, I don't know. This means at least in part, one of your selling points is the return of a much loved character, which players connected with via their Origins warden. If they handwave that relationship then, well it's a recipe for disaster imo. The Witch Hunt flags give some hope imo, as do Gaider's hints that we may see the Warden again. To me, to bring Morrigan back without catering to those who retained their Origins Warden (presumably a greater portion of those who completed the game) would be foolish. Flags like "Morrigan_Stabbed" have little relevence if the warden is not present. What happens in "Morrigan's game" has the potential to completely devalue or reinforce and build upon the player's choices in Origins and Witch Hunt, if the former I'd expect the fans will be out in force to voice their displeasure, if the latter then BioWare will have crafted a fantastic arc that spans multiple games and balance will be restored. For now, I'm inclined to believe that the Warden will probably return in some fashion and also whatever gift morri left will also tie other wardens into that plot arc, not as the protagonist though.
I agree, Morrigan's just happens to have the most interplay with the main plotline and pertinence to the ongoing DA saga, a situation some misconstrue as "special treatment". It's not something that morri fans should have to apologise for, she simply has more plot relevance moving forwards, those who romanced her may have recognised & invested in that and would like to continue that arc insofar as possible.Zaros wrote...
All romances got a good resolution, Morrigan's just happened to be the most elaborate, and the only one that I still have a few questions about afterwards.
I find that interesting Shiori, lets say that DA3 focuses on Morrigan (and lets also say that it's her final role in theMaster Shiori wrote...
As for Morrigan's future, I cannot honestly say that we're bound to get Gaidered again. Sure, it could turn out badly for Morri and the Warden, but it could also end on a relatively happy note. Morrigan told you it wouldn't be wise to follow her way back in Origins, yet that didn't result in a disaster in WH.
It's clear that whatever she's doing is very dangerous and her suvival and success aren't guaranteed, but I don't believe it means she's bound to die or meet some other bad end by default. And no, I don't expect to see the Warden reappear with Morrigan in DA3, unless Bioware brings him back as the main protagonist.
Right now so much about Morrigan's plans is unknown that I cannot predict how things will play out. At this point anything is possible and I'll just hope for the best. [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
DA franchise) would you not find the non-presence of the warden, despite your choices in DA:O and WH to be somewhat disappointing. If the warden was given no screentime surely then the only possible final resolution/happy ending could be given via epilogue slide which would certainly lack the emotional connection bringing back the warden would provide (even if he/she isn't the protagonist.) Such an ending to MorrixWarden & OGB would feel like an afterthought to me.
Modifié par Terra_Ex, 19 septembre 2010 - 12:47 .





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