*Casts Resurrect spell on Morri thread*
[quote]Terra_Ex wrote..
For today's Morrigan pic, Morri's patience runs thin as her plans for sexytime with the warden are foiled... by Dog.

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Ha- thats brilliant.and such a Dog type thing to do:lol:
Do you make all those in the toolset with the cutscene editor or something, I'm guessing?
[quote]Terra_Ex wrote..
Morrigan's romance thus far at least matches BG2's best, with the difference in graphics, Claudia's voiceover and facial expressions and emotiveness factoring in it's arguably BioWare & Gaider's best work (barring bugs, key scenes that were cut and the fact that it could all be ruined if not concluded properly). Because of the fact Morrigan still has a role to play and that the warden could still play into that equation means it's arguably situated to surpass those that came before it. I did like your ealier adage - Warden or bust, that summarises it quite nicely

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Yeah, if Morrigan's story gets messed up or given short shrift somehow with her and the Warden, maybe it would be myopic to say so, but that would seriously kill my interest in DA for a while, if not alltogether. MOrrigan's story and all of its mysteries is the primary reason I'm following DA2- even though its all but a certainty Morrigan won't be present, yes, I very well may buy DA2 mostly for hints as to where her story may end up in DA3.Hell, thats why I (regretfully) rushed out to get Awakening, hoping for some hint of Morrigan- and all we got there was a borked epilogue slide.
I'm not so worried that Gaider or the writers would mess up Morrigan and the Warden's story, but more like all the other factors which go into making a game end up dictating how Morrigan's story ends up being told. But thats just gloom and doom speculation I'll refrain from^_^
[quote]Terra_Ex wrote..
Swoo made a number of good posts extrapolating on the advantages of the Warden returning. You visit the DA2 forums and it's like the concept of a protagonist appearing in multiple titles and further character development have no chance of success (ignoring such obvious examples as say ME2 or the BG series.) It surprises me when Gaider says stuff like the Wardens are there to combat the Blight, yet despite being a warden, there's no knife to your throat forcing you to answer the call. He does cover his bases I suppose in the PAX Q & A session, but yeah a protagonist jump is usually the easy way out. Morri's words to the Orlesian warden and the Orlesian codex entries do certainly point to a increased grey warden presence in the near future... [/quote]
Oh, the DA2 forums....*sigh*..... The fundamental problem I have with cliffhangers in games or switching the protagonist while trying to set something up for the future is that there is no guarantee we'll ever get to that mythical future game where everything comes together. Its just that for every Mass Effect which was planned as a trilogy from the beginning, you've got stuff like Too Human which bombs. DA seems to be straddling the line between simply having totally unrelated games in the series with new PCs versus having some measure of continuity by keeping old characters around like Flemeth or Morrigan. So if DA2 bombs or EA slashes BioWare's budget for DA3 or they make DA an MMO, where does that leave Morrigan? Its very unlikely those would happen, but at least with ME, we know Shep's story will be resolved in ME3. WIth DA we have no clue even if Morrigan's story will be told in DA3 or if they'll milk it out longer for DA4 and beyond. Thats whats irritating to me.
The Warden has got gas in the tank still and really the only way you could look at Witch Hunt as providing closure is if we never see Morrigan or the Warden again. Otherwise, if Morrigan shows up without the Warden, thats a big WTF moment in my opinion no matter what explanation they may try to give. Hopefully BIoWare realizes that.
[quote]Terra_Ex wrote..
Maybe the amount of people who were unhappy with the switch to Hawke for DA2 has laid the groundwork for the warden to return, maybe they were toying with the idea all along, or maybe he's just teasing us with a something that will never be.[/quote]
It will be interesting to see the reception to DA2 from the more hardcore RPG fans versus the ME crowd. I'd imagine its a guaranteed 90+ metacritic from the gaming media based solely on how ME can do no wrong.
[quote]Terra_Ex wrote..
You can only jump about so much before you have to start giving some answers to the recurring questions and if the person receiving said answers had nothing to do with it to begin with, the answers carry little weight. How does that Awakening Epilogue tie into things though, is it tying with what our theories are on WH providing common ground for all wardens to get involved in the future, he did say that we would find out, but is that going to be a codex handwave or will we see them again... [/quote]
RIght- you can provide snippets of information that maybe add another puzzle piece to put down in uncovering the mysteries surrounding Morrigan, but if the whole puzzle is solved by some other new Hero like Hawke or somebody else, it loses all the significance within the game. SUre the player may gasp and be satisifed with finding the answers, but from a RP perspective, the new PC likely wouldn't be filled in on the whole picture. SO you have that disconnect like in KOTOR2 between what the PC knows and can emote in game versus what the player knows.
[quote]Terra_Ex wrote..
Hmmm, didn't she say that the soul would be drawn to her instead, one would assume as a mage of considerable talent (and with her knowledge of the ritual and other blood magic) that she'd know. Yet whatever transpired in the big flash of light when the Archdemon fell apparently none of the other party members caught wind of anything untoward. Perhaps, similarly to how the DR was supposed have actually involved magic (yay for cuts) this was something that got relegated to off-screen interpretation?[/quote]
Yeah it seems Morrigan just disappeared, probably when everyone was recovering from that explosion , Morrigan flew off. Although, what was that big explosion anyway?
[quote]Terra_Ex wrote..
Ha, I get the impression that if you started messing around the warden would be kicked to the curb pretty sharpish. But yes, flustered Morri is most amusing , I definitely appreciated the numerous times you get to turn the tables in her word games. [/quote]
Ha- yeah, Morrigan wouldn't take any carap from the Warden. She'd kick him out and change the locks for sure. And I love those times you can trip up Morrigan in her own wording, something we sadly won't really get to do with a voiced PC and paraphrases and emotion icons

[quote]Terra_Ex wrote..
If we get to the "morrigan game" though and get a totally new pc with no sign of any old friends or our warden, I won't know what to say to be honest, it'd be like throwing away all that potential.[/quote]
Given how WItch Hunt ends and how each Warden has some connection to Morrigan at this stage, they'd be simply wasting Morrigan's character and her story by tossing in a new PC during the culmination of her plot/story.
[quote]Terra_Ex wrote..
A lot of it does depend on who the central characters are in DA3 (which depends on the events of DA2), there is a possibility there that the warden has a part to play, and Hawke is obviously involved in Flemeth's side of things. If they build up all these connections between the player character(s) and figures like Flemeth & Morrigan only to throw it all away each and every time, that approach just doesn't feel particularly cohesive to me, if they intend to bring back past protagonists though, it could work... Let's hope that Gaider's words have some weight to them.[/quote]
Yeah, bringing back old protagonists could most definitely work. I just hate the notion that it seems BioWare has that they need to jump from new hero to new hero because clearly each PC only has one story to tell. I mean, come on- sure the Warden defeated the Blight but can't major historical figures be involved in more than one major event in history? SO maybe in DA3 the Warden isn't the one taking center stage, maybe Morrigan or FLemeth or the Old God baby is, but that doesn't mean the Warden as PC should be conspicuously absent either.
[quote]Terra_Ex wrote..
Well, if the objective is to retain interest of fans of the Morri/Flemeth/Warden arc then yeah, a few references will have to be dropped. It's the culmination that's important though, as you say if after all this buildup Morri returns but there's no sign of the Warden, bah, it doesn't bear thinking about. I hope that the setup we saw in WH bodes well for the potential return of all wardens.[/quote]
The DA universe is interesting and I love the lore and all, but without the characters like Morrigan, the lore doesn't matter much and DA isn't that interesting to me. And with many of the characters, they're interesting because of their relationship with the Warden- thats how the player knows them anyway. So you toss out the Warden but still bring back an old character like Morrigan and you're back at square one.
[quote]Terra_Ex wrote..
Morrigan's "plan" was central to quelling the Blight without offing the PC/Alistair/Loghain, whilst also pushing the Morri/Flemeth/OGB plot forward. Presumably Flemeth will be manipulating Hawke in some way to advance her own goals, though we may not find out the real consequences in DA2.[/quote]
True, at the very most basic level, Morrigan is tied to the Wardens for the simple fact that OGB or not she had an interest in preserving the soul of an Old God through a blood magic Ritual via a Grey Warden. Like the Orlesian Warden's codex in Witch Hunt points out, thats good enough reason for LOTS of people to come looking for Morrigan, but especially the Wardens.
But I'm guessing Flemeth's plans will start up in DA2, what with her leading some kind of mage army from the trailer, but that will just be the beginning of whatever it is she has planned with the big climax probably coming in DA3 (hopefully).
[quote]Terra_Ex wrote..
Ugh, the DA2 boards, I rarely venture there for 'tis like like a font of idiocy at times. Some of the "ideas" (though you could barely call them that) of what makes a good game are truly frightening. And god forbid you make a reference to Origins, you're practically flayed alive.[/quote]
Heh- I only venture into that place to try and elicit comments from the developers. Some sane people dwell there, but not many...
The DA2 forums: "You will never find a more wretched hive of scum and villainy."
/Obi-Wan Kenobi'd:wizard:
[quote]Terra_Ex wrote..
Alas, those of us who believe this are probably fighting a losing battle and BW won't realise just what a good thing they had with DA:O till it's gone.[/quote]
I mean, I know Gaider posted a couple days ago maybe how the speech Alistair or Anora gives in Origins before the battle of Denerim was originally going to be given by the character, yet they scrapped that. So sure, from a cinematic point of view a voiced PC is good for that, but again like you said, is it worth it? Sadly, it seems most people think RPG just means a game that has dialogue and a story which isn't the case at all....
Not to delve too far off topic but here is a
link to an interview with Chris Avellone talking about New Vegas, which *gasp* has a silent PC!
[quote]
What, in your opinion, are the crucial elements for a good RPG these days? The range of character development and customization, and reactivity to
that character choice and development within the game world. The more
you can do to bring story, world, and characters into the equation, the
better, but ultimately, players want to build the character they want,
customize their character, and then have the world respond appropriately
through dialogue choices, ways to solve quests, or even NPC's reactions
to your character's purple mohawk.
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And about New Vegas' ways in advancing the silent PC's dialogue:
[quote]
We added more skill checks for various skills (Barter, Explosives,
Sneak, Guns), displayed the success values for skill checks, added some
stupid-speak at points for low INT characters, and changed the text of
the line if your skill isn't high enough (as an example: adding [Crappy
Speech] "uh... maybe... you'd be making a mistake?" vs. [Good Speech
skill] "You pull that trigger on someone that's got NCR's full support,
you'll be making a mistake.")
[/quote]
To me, having skill based dialogue like that, adds so much more to a
gaming experience than having a voiced PC.
[quote]Terra_Ex wrote..
Point 2 I can accept now that it's actually been explained properly instead of the "something awesome" mantra which arguably should have remained internal to the dev offices. Certainly you can craft a more satisfactory, engaging and visceral take on combat within the DA realm by removing things like the shuffle effect, no problems with that so long as the tactical side of things remain as is.[/quote]
So long as the combat still feels right on a PC, I'm fine if its more responsive. I mean, playing the battle of Denerim where you swing and miss as a genlock runs by and magically drops dead 10 feet away from you is goofy. So if the new combat tweaks fix that sort of thing, cool. I just hope it doesn't get overly simplified like ME2 with the leveling and skills and all that.
[quote]Terra_Ex wrote..
On Hawke (and all the companions/plot points) I've no objections to them not revealing too much, as he says spoilers just ruin the experience, but yeah it's interesting that the Chantry's downfall is set in stone from the off. Not that I think this is a bad thing, as allowing "no canon" for everything will result in a plot that can go nowhere and will never have real consequences down the line. The big choice will likely be from when Hawke meets Cassandra (because we know its going to happen) and whatever deal she proposes.[/quote]
Yeah, I really don't want any story spoilers. But other stuff like gameplay footage or detailing the various systems is fine and given the changes, would be welcome to hear about.
As for the Chantry crumbling being predetermined, like you said, if that sort of thing happening means a better story then I'm all for it. I prefer on occassion the writers wielding the Plot Hammer or restraining player choice if it means a better story- thats why I hate the ability to kill off so many companions in Origins- given the whole "no canon" approach, at best it relegates those killable characters to cameos down the road.
[quote]Terra_Ex wrote..
Ah, Brock 'twould be nice but we must first bathe in the glory of Hawke... But yeah, that's the new dream game

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Modifié par Brockololly, 23 septembre 2010 - 08:14 .