KnightofPhoenix wrote...
Brockololly wrote...
As it stands now, the whole thing just seems out of character for the romanced version of Morrigan and the limited dialogue choices make it seem way too obvious that its not Morrigan holding back info but rather Bioware holding back info because they want the Dark Ritual the big plot hook for DA2.
It's obviously the latter. Bioware is not going to give away a potential plotline and thus ruin whatever shock value or twist it might bring. Alternatively, Bioware might not even be sure what to do with this, so decided to remain vague for the time being.
I would have preferred if she had slightly more to reveal when romanced, but that's what we have. And despite all the mystery, I personally do not regret making the ritual decision. For now.
Nice to see you join us here Knight.
A while back (on page 30 if I'm not mistaken) one of our fellow Morrigan fans said that if you read the various interviews Bioware devs gave during the DA:O's production, you can see how they seem to have changed quite a few things.
Apparently, the ultimate sacrifice was intended to be the default ending for Origins, but somewhere during the development process Bioware (most likely due to Mass Effect and how well the fans there greeted the idea of using the same char in sequals) decided to change it and allow for our Warden's story to continue.
My guess is that this is where the whole dark ritual and god child idea came to be. Morrigan and Flemeth were used by the writers as a plot hook that would allow our Warden to cheat death.
Morrigan's romance makes perfect sense until the Dark Ritual, when things start to feel strangely out of place. Most likely she was originally envisioned to accompany the Warden simply to help him stop the Blight (since Flemeth herself says that even she wouldn't be able to survive it), she could fall in love with the Warden if the player wished to pursue the relationship, but her speeches about the relationship ending badly were actually adressing the issue that the Warden was destined to die slaying the Archdemon, not that Morrigan would leave him after getting pregnant. Most likely she was supposed to leave the Warden before the final battle, as to avoid having to witness him make the sacrifice.
Instead, the devs added the Dark Ritual as a new prefered ending and introduced the whole "sire a child with the soul of an old god" plot which turned Morrigan from just another companion into what is probably the most important plot character in the whole game, and thus created a vital connection between Origins and the sequal.
This change of plan is even more evident in Awakening if you consider that the expansion was originally supposed to be the tale of Orlesian Warden Commander, and actually plays out a lot smoothly as such. If the import option was added later when the game was largely done, then the fact that we get almost the same dialogue from Oghren, Alistair and Wynne regardless of whether we're playing as our Origins Warden or as Warden from Orlais makes much more sense. It was probably too late to redo the whole dialogue at that point so they just added a few extra lines.
It would also explain why Loghain's cameo is the only dialogue that fits perfectly, since it would have had to be newly recorded instead of just edited.
The fact that the epilogue slides for imported Warden are very different the the Orlesian epilogue further proves that things may have been change to allow for continuation of the story.