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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#10676
Master Shiori

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Morrigans God son wrote...

Didn't Mike Laidlaw say in a interview, that DA2 was setting up Morrigan story? I can't remember where I saw that video at, but I swear, I think thats what he said.


He did.

Can't find his exact words but he said that Morrigan is one of the people who's actions will change the world and that DA2 is setrting the stage for that to happen.

Morrigans God son wrote...

Uhh that Asai guy/gal is full of hate! She/he writes mini books of Morrigan hate. Really tells you a lot about her/him as a person, to hate a video game character so...


Asai is an obsessed idiot. I can understand not liking a character, since I myself don't really like some of the companions like Wynne or Oghren, but his hate is bordering on obsession.
I've no idea what his problem is, but from his posts you'd get the impression that Morrigan smashed his PC, killed his pet and burned down his house or something.

I consider him to be a sad, spitefull little man not worth the attention.


Morrigans God son wrote...

I don't know about you guys, but I could think of a few ways they could of continued the warden's story without upsetting the US importers....


David Gaider said that he has a few ways of bringing back an US Warden if he wants to, so I don't think that is going to be a problem. It all comes down to whther or not Bioware wants to let us play as the Warden again.


Finally, here's a newest piece of Morrigan art from DeviantART, drawn by Skrubhjert:

Posted Image

Modifié par Master Shiori, 13 octobre 2010 - 08:04 .


#10677
Brockololly

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Herr Uhl wrote...
Are you serious here? Bringing back someone from the dead (in a setting that has no resurrections) is as bad as the warden not finding OGB? Just no.

I'm saying either would be equally as pointless in terms of having the "no canon" approach amount to anything. Whats the point if your choices are just ignored or marginalized in the future? At a glance, resurrecting the Warden would be seemingly ignoring your US choice. If nothing ever comes of the Warden that survived the DR or the OGB, then what was the point behind that choice?

If the OGB or the Warden that survived via the DR is just relegated to some codex entry, he/she may as well be dead right alongside the US Wardens. Technically, they may be "alive" on more adventures, but "effectively" they'd share the same fate as the US Wardens.


Master Shiori wrote...
He did.

Can't find his  exact words but he said that Morrigan is one of the people who's actions will change the world and that DA2 is setrting the stage for that to  happen.


Here it is.


Master Shiori wrote...
David Gaider said that he has a few ways of bringing back an US Warden if he wants to, so I don't think that is  going to be a problem. It all comes down to whther or not Bioware wants  to let us play as the Warden again.

Pretty much- like Terra mentioned, there is much we don't know about how death works in DA, let alone the nitty gritty of what happens in killing an Archdemon. So while I'd prefer it if they'd leave the US people dead and if needed to be a Warden give them the Orlesian or something- but they've retconned stuff already under the guise of us having incomplete information.

Master Shiori wrote...
Finally, here's a newest piece of Morrigan art from DeviantART, drawn by Skrubhjert:

Posted Image

That is AWESOME- I love how they got the face looking very much like the in game model:wizard:

Modifié par Brockololly, 13 octobre 2010 - 08:24 .


#10678
KnightofPhoenix

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Wow that's an excellent piece Shiori! Heck, that might be the most faithful Morrigan piece ever!

#10679
TheBlackBaron

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KnightofPhoenix wrote...

Wow that's an excellent piece Shiori! Heck, that might be the most faithful Morrigan piece ever!


Almost looks like a damned photo.

#10680
Herr Uhl

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Brockololly wrote...

Herr Uhl wrote...
Are you serious here? Bringing back someone from the dead (in a setting that has no resurrections) is as bad as the warden not finding OGB? Just no.

I'm saying either would be equally as pointless in terms of having the "no canon" approach amount to anything. Whats the point if your choices are just ignored or marginalized in the future? At a glance, resurrecting the Warden would be seemingly ignoring your US choice. If nothing ever comes of the Warden that survived the DR or the OGB, then what was the point behind that choice?

If the OGB or the Warden that survived via the DR is just relegated to some codex entry, he/she may as well be dead right alongside the US Wardens. Technically, they may be "alive" on more adventures, but "effectively" they'd share the same fate as the US Wardens.


I don't see how resurrecting the warden makes the Morrigan and OGB storyline any less handwaved, unless they also make it so that the warden did the DR. It would just be resurrecting the warden for seemingly no reason.

They've stated that they hope that decisions shall carry over multiple games, having Morrigan and OGB being an alternative to something else in a future game could work. Not an entire game, but something as long as a treaty.

#10681
Brockololly

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Herr Uhl wrote...
It would just be resurrecting the warden for seemingly no reason.

Like Terra said, if they did go this route it would have to be a very good reason or some specific reason as to why it has to be the Hero of Ferelden and not some other Warden like the Orlesian filling the role.

Herr Uhl wrote...
They've stated that they hope that decisions shall carry over multiple games, having Morrigan and OGB being an alternative to something else in a future game could work. Not an entire game, but something as long as a treaty.

Oh, I agree. I'm just skeptical they'd even do something that extensive.  I doubt they'd do an entire game, but something treaty length would be nice. I'd just hope they make it sufficiently unique and they didn't fall into Ash/Kaiden syndrome on Horizon in ME2 where its the same dialogue and same role, just a different character model. If thats the extent to which they're taking the whole "no canon" approach thats pretty lame.

#10682
Morrigans God son

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TheBlackBaron wrote...

KnightofPhoenix wrote...

Wow that's an excellent piece Shiori! Heck, that might be the most faithful Morrigan piece ever!


Almost looks like a damned photo.


I agree! Wow that is really quite...amazing! Posted Image One of the best I've seen.

#10683
bl00dsh0t

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 Well after a bit of thinking the conclusion can be reached that the orlesian is not a functioning substitute for the warden in a sequell for a pretty significant reason: US wardens choices did not transfer into the orlesians story, thus it becomes a choice between either importing the orlesian and getting alistair as a king for default, + default choices in all other aspects of origins, or choose to import the US warden and default to the choices bioware deems "canon" in awakening. 

Or you could take the even more redicolous case of the resurrected US warden in awakening and import that savegame. Can't wait for that one to come and bite the dev team in the rear during bugtesting....

Meh I see little hope for this being handled in a even close to reasonable way, and even if they do succeed at writing a plot that makes sense on paper the handling of the plot flags is something they have already proven to be rather mediocre at....now add all the variations of choices from awakening and with hunt to the equation and we get some pretty hilarious possebilities for epic immersion breaking gaffs even in DA2 where one npc will speak about how the warden sacrificed him/herself while another claims he/she went ahead to become warden commander of amaranthine.....

Either way to get back to the topic: Ximena god damnit your epic posting speed has spoilt us too much, kick that uni work's butt quickly and efficiently so we can bask in moar eldric morrigan goodness :D

Modifié par bl00dsh0t, 13 octobre 2010 - 09:39 .


#10684
GardenSnake

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Ah it feels like a life time since I've been on the forums, specifically this thread. It's like coming home :) or something like that, lol. Seems like we're way past the updated WH so I'll just skip to the questions I had. I saw a bunch of stuff hinting at Morri's return (the damn trailer for the ultimate edition is a pretty big tease. The line "One day maybe we'll meet again" is sung as you see Morrigan from witch hunt. Random? No way, that was planned I'd say. But has there been anything regarding the Warden lately? Anything?

Also, why is the DA2 site seem so dead? It's been a month since well.... anything DA2 related has popped up.

#10685
Lord_Anthonior

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I just saw Mike Laidlaw's interview, very very interesting, I knew since the first dragon age's trailers specifically Morrigan's that she was going to be an important character in the game and now in the broad  story of dragon age even more, and having a "plesant pause" with the warden as for walking through the eluvian with her it makes it even more puzzled as to not only what will it happen next but also as to how things will be for Morrigan and the Warden.

It made more sense to have started and continued the relationship with her since she is very important to the game as well as the warden for being the hero of Ferelden.

Also, what a great picture, I've always thought how hot she looks when she has Lightning bolts in her hands sort of  "Do not mess with me"  forming the bolt as easy as breathing and no need to concentrate very hard to focus the energy in her hand and looking as normal as always, also the light effects in the art are really very cool. B)

Morrigans God son wrote...

Finally, here's a newest piece of Morrigan art from DeviantART, drawn by Skrubhjert:

Posted Image


Modifié par Lord_Anthonior, 13 octobre 2010 - 10:05 .


#10686
Guest_PureMethodActor_*

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Master Shiori wrote...

Finally, here's a newest piece of Morrigan art from DeviantART, drawn by Skrubhjert:

Posted Image



God that is beautiful... and I agree with above comments about it: a very faithful recreation of her. Probably my favorite part is how the face is recreated. The eyes are quite bright, which I like, and all the facial features look great. Also, the eyeshadow looks like actual eyeshadow, rather than warpaint :P

So in the tradition of me seeing awesome screens or fanart.... swooning time.

:wub:

btw I wish I had something to add to current topics, but my points have pretty much been brought up, so yeah.

#10687
Deckers

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[

Master Shiori wrote...

Finally, here's a newest piece of Morrigan art from DeviantART, drawn by Skrubhjert:

Posted Image



Is it just me who sees the Witch Hunt promotional image/store image in this?

I swear that's the hand position you see close up on witch hunt's module etc with her more faithfully recreated instead of using the concept art/sacred ashes version.

And yeah, I've never seen an artist do her face like the in-game model before, people always seem to have their own take/adaptation instead.

Modifié par Deckers, 13 octobre 2010 - 10:44 .


#10688
ximena

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Deckers wrote...

[

Master Shiori wrote...

Finally, here's a newest piece of Morrigan art from DeviantART, drawn by Skrubhjert:

Posted Image



Is it just me who sees the Witch Hunt promotional image/store image in this?

I swear that's the hand position you see close up on witch hunt's module etc with her more faithfully recreated instead of using the concept art/sacred ashes version.

And yeah, I've never seen an artist do her face like the in-game model before, people always seem to have their own take/adaptation instead.


Well for one, it's kinda hard to shake off one's style. XD The hands have a life of their own sometimes. And for some reason, the style takes over even if you don't want to. :ph34r:

I wasn't able to stare at this last night while it was stacked at the message center of the dA morrigroup. And god I also love the textures. XD :wub:

And no you're not the only one who sees the WH Sacred Ashes Promotional Morrigan in there.

Either way to get back to the topic: Ximena god damnit your epic posting
speed has spoilt us too much, kick that uni work's butt quickly and
efficiently so we can bask in moar eldric morrigan goodness :D


Ohgod. Soon. Soooooon.

Modifié par ximena, 13 octobre 2010 - 11:01 .


#10689
Terra_Ex

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Time for an epic post I think... I did promise Brock after all.

Posted Image


[quote]Esbatty wrote...
Flemeth gives me this "Loki" vibe since Mary Kirby has already stated that there are two faces of human Flemeth the hag and the seductress, Morrigan's statement that Flemeth has tricked her way past death, and her general dealing with Ferelden's people of power (Maric, Warden). But one thing that bothered me was her "telling Maric the future". Flemeth can't actually see into the future or divine anything like that... rather she told him things she has put into motion.
[/quote]
I'm not so sure, there's a lot of VO notes in the toolset for Flemeth's conversations that point toward her being able to glimpse how things will play out. Whether this is truly prophetic or simply a result of observing human behaviour for an extended period of time and being able to predict the hearts of men I'm not sure.

[quote]Esbatty wrote...
So yeah she's not soothsayer but rather she's letting people onto small parts of her overarching plan. But Morrigan, her daughter by blood or by machination, she indulges. Flemeth encourages her independent nature but quells the unecessary humanizing... empthatic tendencies in her. By smashing the mirror Flemeth is teaching her not to love herself, her purpose her duty is to get strong, stay focues. Flemeth not teaching her the subtleties of interactions, people skills, make sure she doesn't form attachments, leaving Morrigan without peers. By bedding men left and right and killing them afterwards she's teaching her that men are easily manipulated, base creatures, that are useful and necessary but quite disposable.
[/quote]
Nicely put, there's some specific VO comments in Flemeth's dialogue files that refer specifically to her contempt of males iirc, it's interesting to read up on.

[quote]Esbatty wrote...
The Orlesians may be enamored with The Game but Flemeth is the damn Gamemaster, Flemeth is shaping the world to fit her own ends and Morrigan is pawn in all this but like any good game of chess a pawn can indeed become Queen.
[/quote]
Good analagy, everyone is a pawn to Flemeth it seems, every piece is expendable so long as the end goal is attained. Even during the confrontation scene in DA:O she's unfazed - as though it has little impact on what is to come, again VO comments underline that she finds the whole situation amusing and that everything is a game to her.


[quote]ximena wrote...
Can Morrigan really be a Queen though? Or is she just foolishly trying to fight something that's beyond her?
[/quote]
I think that's part of the beauty of it really, as things end in WH it's fairly evident that nobody could really take Flemeth down with any measure of finality and that she has some nefarious scheme underway. She's being painted as some master manipulator that is possibly shaping events in history to her liking to acheive an unknown end goal, one which Morrigan doesn't seem to agree with. The fact that she's in over her head is a major pull for retaining the warden, as I've said before I think the only one who's going to stand a chance of taking Flemeth down is Morrigan and how you've treated her will play into that. Underlying that is the theme of "absolute power corrupts absolutely" which pretty much frames the Morrigan/Flemeth arc, Morri walks a dangerous path in attempting to gain enough power to stand toe to toe with her mother and risks falling prey to the same pitfalls herself. As others have said, it's important to have the warden around to counterbalance that as we move forward and she faces greater trials herself.


[quote]ximena wrote...
Ah. I think I could understand that, Terra. Would have not touched it too were it not for the urge and calling to bombard the fandom with Morrigan. XD You see at that time I decided I had to do it myself, it was more like, "What?! ONLY THIS?! NEED. MOARRR." That and the game left much to be desired.
[/quote]
Well, you'll hear no arguments from me on that front :) I can relate to the lack of Morrigan fan works spurring you on, that's inspired me to write in the past (as have situations where I witness an abundance of goddamn awful fics where I feel the need to provide something that at least keeps them in character :) ). If I didn't know that the arc was going to continue, I'd have done something myself, I still might... but yeah, I think you're doing a great job with DW thus far.


[quote]ximena wrote...
Ah so it was you. I swear some of my readers there should also say "oh by the way... this is also (insert name here) from the forums." XD Worry not though, I have free time starting thursday. Only have to study a couple of things then it's freeedoommm.
[/quote]
You're lucky, the end is in sight. I have another 2 months of unrelenting hell till I get a break :(


[quote]KnightofPhoenix wrote...
For those who left with Morrigan, why did you do it? Did you think it was a hard choice?
[/quote]

For me the warden was pretty much done with protecting Ferelden by WH and his more immediate concerns were toward Morrigan and their child, with the Flemeth angle it's become bigger than that and the warden recognises that as he goes all in with Morrigan. He'd actually identified Flemeth as a potentially greater threat much earlier.

Morrigan's the only person with any foreseeable chance of taking down Flemeth, not supporting her in that endeavour didn't seem like a wise move considering the collected codex information and tidbits provided on the "woman of many years" by Ariane. Like you, I also believe Morrigan needs her other half, especially with inherent risks of what she's trying to accomplish. In the same way that Morrigan helps out the warden, it seems a logical follow through that he'd be there to assist her. It is an incredibly powerful moment with a lot of reasoning behind your choice to go into the mirror with her and as you say love certainly does form a fair part of that rationale. With the events of Awakening (which he viewed partially as preventing him from chasing after Morrigan) he ended up pretty jaded and relished the opportunity to throw everything away and follow Morrigan down an uncertain path. She offers him the chance to fight for something that he truly cares for, so when it came down to it, there really was no other choice.

[quote]Brockololly wrote...
Yes, I'm looking forward to hopefully getting more info out of Flemeth in DA2 or at least maybe being +able to see the othe side of the coin as it were. Particularly what Flemeth has to say maybe about Morrigan and the Warden after the Warden potentially killed her. Or just how much we even see of Flemeth in DA2. It would certainly be interesting if Flemeth cast doubt on Morrigan's goals and plans, maybe trying to paint Morrigan as the true monster in all of this. Lots of potential there, its a matter of BioWare doing something with it.
[/quote]
Indeed, it'll be interesting how they handle that considering Morrigan will presumably be an unknown to Hawke plus Morri would conceivably be of direct little threat to Flemeth in the early part of the game at least. As you've said though, it's the ideal time to see the flipside and set things up to potentially make a choice in the future regarding who you side with.


[quote]Brockololly wrote...
Yeah, Ximena does a wonderful job of balancing both sides of Morrigan, both the softer, more human side only the Warden sees, as well as the harsher, more caustic side. Its a balancing act to be sure, and in some of the fanfics I've read with Morrigan, it seems Morrigan either becomes too lovey and mushy or she turns to harsh and mean spirited. SHe has both of those personalities, but its how they're balanced by her interactions with the Warden that makes her a great character I think.
[/quote]
Right on the money on all points, it's a delicate balance and difficult to hit the right note unless you have a good understanding and appreciation of the character. Thankfully ximena understands this [smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie]

[quote]Brockololly wrote...
I'd like to believe that too. Probably the one time in recent memory since Origins came out where I've really been pleasantly surprised with DA was with Witch Hunt where Ariane mentions Morrigan's Ring. Seriously, that is probably one of my favorite moments in all of DA and totally took me by surprise. Its a little thing that they certainly didn't need to have in there, but enriched the experience loads I think. Its the perfect sort of moment that falls into one of the things Chris Avellone mentions in what makes a good RPG- having characters, story or the world react to the custom player character.
[/quote]
No arguments here, I've detailed my love of how seemingly small elements like that can bleed into and be recognised by the main plot before and it's fantastic to see things like that in play. Were it a full on expansion/sequel, you could have taken it further, expanding on the reverse effects of the ring that you can question Morrigan on (thinking of how ximena adapted that for a particular scene in DW), but considering the scope of the DLC it was handled very well, even the manner in which it's brought up nonchalantly by Ariane was a stroke of genious.

That said, for all the good it brings to the Morrigan/Warden relationship, as we've said before there's still an ongoing expectation since we know that Morrigan's story will continue. Until we can see or at least gauge what that means with regard to the warden's continued involvement in her plotline, worst case scenarios will continue to spring up.


[quote]Brockololly wrote...
Absolutely, and thats the thing people conveniently forget when bringing up the "no canon" approach. Its always how "My Warden is dead!" as if that precludes the Warden from EVERYONE's future game. I'd go so far as to say that the success/failure of BioWare's love of the "no canon" hinges on how they handle the DR- if they just marginalize the consequences of this either by ditching the Warden or ignoring the OGB, then whats the point?[/quote]
Exactly, take for example a game that offers a plethora of different endings, each attainable at various points of the game. Some of these may take place very early in the game, does the existence of these endings prevent the viability of the others?

The no-canon thing, why not use it to its fullest? Perhaps those that did the DR get access to a particular plotline and get certain questions answered at some point in the future. Those that didn't might be afforded a different questline in a future game that sheds light on a different area, thereby encouraging players to play through the games in different ways and ensuring that your retain the entire fan base by consistently following through on recognising and rewarding player choice.

BioWare claim they want to give the player lasting and visible consequences, in order to do so things like the DR, OGB and the warden's survival have to be elevated above mere cameos, emails and codex entries or your "choices" are a joke.

[quote]Brockololly wrote...
The thing that sucks in my view is that had DA2 been in Orlais with the Warden, how awesome would that be? First you'd be a Warden and able to see more "true" Wardens at a place like Montsimmard. Then maybe you'd be recognized as a Fereldener by the Orlesians, maybe even as the Hero of Ferelden or maybe not. But I think that works well in introducing a new world like Orlais too, as it would not only be all new to the PC but also to the player.

But all the BG2 comparisons are apt- much like all the Bhaalspawn were different, you could have shown other Wardens dealing with being a Warden in different ways via their personalities and such. Or having characters chage and develop as time went on. So much wasted potential in not following through with having DA2 with the Warden in Orlais, tracking down Morrigan. *sigh*
[/quote]
Well, if Awakening and the DLCs hadn't been all over the place, then that plotline would have still been viable. I don't doubt we'll visit Orlais eventually, I'm not sure it'll be anytime soon. And yeah, the dream game was pretty good :) A definite yes to our warden finally meeting up with some veteran GWs though, there's a lot of potential there.

[quote]Brockololly wrote...
RIght, its like Gaider said a couple days ago when I posted one of my trademark "Have DA3 be with Morrigan/Warden/OGB/Flemeth blurbs" where Gaider said something like how they're building towards something and hope to keep it interesting in the meantime.I just can't shake the feeling that DA2 seems like a side quest while waiting to get back to the real deal.
[/quote]
Well, yeah I can believe that and like you can only hope that BioWare understand how critical it is that Morrigan's return is handled with the finesse it deserves, a lot of us have a lot invested in that particular plot... Gaider quotes bring me hope and misery in equal measure.


[quote]Brockololly wrote...
And I was even reading about the new Deus Ex game coming next year (early next year I think too- more competition for DA2)- and how they're having a dialogue wheel like BioWare, but *gasp* allowing the player to see the full text choices too! I have no idea how that would work, but still, it seems as if BIoWare is hung up on all this cinematic mumbo jumbo and less caring about making an actual RPG.
[/quote]
Hmmm, aren't they removing even more rpg elements from Deus Ex 3 though, that's the last I heard on the matter. The original was brilliant though, but hardly needed your character to repeat what you just selected. The paraphrase system is to like speaking through a interpreter to someone who speaks a foreign language. The wheel takes your initial "guess" and morphs it into something else to convey your original meaning, hardly the best way to communicate in my view.

I spotted some of your discussions with one of the devs on the "what's the point of VO" thread and I suppose time will tell if the DA2 changes will "stick" or if BioWare will indeed afford us the same freedoms that Origins did in a future game. I'm pleased you managed to get across all the points we'd recently discussed here though, particularly the worrying convergence and similarities between BioWare's current flagship series. What they say here on the forums (that this doesn't necessarily mark the way forward for all future enterprises) is difficult to put much faith in when there are so many similarities between their primary three franchises.


[quote]Brockololly wrote...
Yeah, I mean, I enjoyed DAO precisely because compared to other RPGs out there, there aren't any party based tactical combat RPGs around. The gameplay may have been deemed "old school" but amidst all the copy cat action games out now, Origins was unique. Now at least, even if DA2 sort of functions like Origins, they've seemingly changed the look of the combat to such an extent that it looks like a generic hack and slash, and not even a very good one at that. (Reading the comments on that video will make your head explode at the console stupidity, wow...have fun with your new audience BioWare!)
[/quote]
Indeed, I certainly hope Hawke downing 5~ darkspawn in a single strike is restricted to console only, irrespective of exaggerated narrative or not.

And on the topic of the exaggerated narrative - in my eyes a brilliant and novel concept. The question is what kind of effect does it have outside the realm of combat. Seems to me you've got scope for some complex plot threads as differing characters may see an event differently, yet the focus seems to be to use it solely for amping up the combat, which seems to be a tremendous waste...


[quote]Brockololly wrote...
Yeah, same feelings here. Although I don't know what Gaider was getting at with saying they hadn't even said if Morrigan was in DA2 or not in that one thread. If they do force her in there minus the Warden, ugh....
[/quote]
Hmmm, he's not officially stated that she's not in, but the no Claudia VO implies she has no role except maybe a cameo. If she has a big role coming up though (as has been confirmed) it's far more effective to have her visually absent (except maybe an endgame Eluvian scene) thus allowing Flemeth more screentime (and considering DA2 covers 10 years yet has a shorter playtime than Origins means we need all the screentime we can get for that plot thread.) If Flemeth's out and about I doubt an unprepared Morri would be anywhere nearby tbh, I'm confident her return is being saved for a future game.

[quote]Brockololly wrote...
But there is some neat news on the dialogue system and companions having homes  kind of like BG2 in this thread.
So no Awakening style environmental dialogue at least, thank goodness.
I'm still worried we'll get  Garrus "I'm making calibrations!"
situations though. And it seems you can't really click on the companions
to start dialogue at any time like Origins. hmmm....
[/quote]
Some interesting bits from the devs on dialogue and companion placement/interaction there, I regarded the freedom to begin dialogue anywhere as a huge step forward from BG2, even it was limited to maybe kissing and unimportant dialogue. iirc, some BG2 mods actually implemented player instigated dialogue into BG2 that could be triggered anywhere. Removing that (and replacing it with a single comment appropriate to your current circumstance)) seems to bring exploration more in line with the Awakening approach, or reminiscient of ME where you're unable to interact with companions outside of the Normandy except in scripted sequences.

It does sound like there are advancements across quite a few areas - I expected as much when they mentioned that Kirkwall would serve as home base a while back. I'm liking the sounds of companions visiting you, that's certainly a positive. The fact that you seemingly can't engage in meaningful dialogue on the spur of the moment detracts from believability in my eyes and underlines that the devs are playing god on when you should/shouldn't be able to speak to companions, while the important stuff should absolutely be reserved for camp/homebase it's important to have the choice otherwise you're creating a jarring difference in how the player interacts with their companions while out and about and during exploration.


[quote]Brockololly wrote...
Well, the thing is that with ME2, Casey Hudson mentioned some of the telemetry they gathered from that not too long ago and even there where the average completion time for ME2 was I think 33 hours, only 50% of people finished it. So I don't dare to think that that gives them the incentive to make things even shorter than 30 hours, lest you ened up with a 5 hour Modern Warfare rubbish.

I just think its stupid to cut down on game length so much, especially in a single player game. Its not like there is multplayer to keep people playing.  If you make the game long and with good replayability, then I may be playing it still when you release DLC- that along with mods is what kept me interested in Origins for so long and surely why I ended up buying some of the DLC. BUt with something like ME2, I burned through that several times over in the first month or so and plus the lack of "emotional engagement" due to HERPDERP Shepard, I don't feel at all compelled to buy any of the DLC, no matter how good I keep hearing it is.
[/quote]
Good god, I couldn't agree more. With FPS games especially it's almost impossible to justify the purchase as the single player experience has dwindled to almost nothing, it may be incredibly "cinematic" but when you've completed the game on the same day you purchased it you can't really justify that as value for money. The only possible exception of late would be BioShock which manages to retain a fairly good story and length.

Yeah, 33~ hours is cutting it fine for me, I'd prefer a longer playtime myself, shave anymore off that and you're conceding to the casual crowd in my eyes. A lot of people just don't complete games it seems... DA2's reduced length is indeed another concern, apparently it's more epic than DA:O, spans 10 years yet is shorter than DA:O but longer than Awakening. Yeah, I've got concerns about how that's going to paced, I personally deliberately drag out my initial playthroughs of what I identify as stellar rpg titles, yet I still find myself flying through the Mass Effect titles, I hope this won't be the case for DA2. You raise a good point, I tend to keep the lengthier titles installed for multiple staggered playthroughs, whereas with ME2 you can experience pretty much everything rather quickly and put it aside before the DLCs hit the market.


[quote]Brockololly wrote...
No, genuine. I can totally see them leaving us in the dark as to the hows and whys of Morrigan and Flemeth's plans but simply letting us see the results. Some mystery is good, but it seems as if BioWare is holding out too much thus far.
[/quote]
Well, if Flemeth is to give us an opposing view to Morrigan's in DA2 she'll have to tone down the batty old crone side of things and toss a few answers our way.

[quote]Brockololly wrote...
Yeah, a much better cliffhanger would have even to have just shown both Morrigan and the Warden or even just Morrigan going through the portal and either just show a reaction shot of the Warden/Morrigan on the other side or to just give us a brief glimpse, but still not explain anything. Would have been more satisfying than simply seeing them leave.
[/quote]
Careful Brock, that might be interpreted as providing an answer and you know we can't have that. Personally I wasn't too bothered that they didn't show mirror world, so long as entering it doesn't instakill the warden I'm sure we'll learn more in the future.


[quote]Brockololly wrote...
Well, Flemeth may still steal bodies. I think before, Morrigan though that immortality and the body snatching was the worst thing about Flemeth but there is something beyond that.

But yeah, it is odd in WItch Hunt how Morrigan is talking all fearful and distressed about Flemeth then seemingly shifts topics to the "change" coming to the world, where she is talking as if its some positive thing or at least something she would welcome. So does Morrigan support this change? But then why would she warn the Orlesian about it? Unless Flemeth has some role in it too? Or maybe Flemeth will try to use the change for her own ends?
[/quote]
Once again, I'm putting the reason for the apparent shift down to a limit of VO lines. Maybe there is some overlap in their respective plans but their end goals don't seem to be in alignment anymore. DA2 will hopefully shed some light on Flemeth's side of things.


[quote]bl00dsh0t wrote...
Most....gargantuan....post....EVEEEERRR :D Hehe lurking here is most amusing indeed ^^ Keep em coming!
[/quote]
Terra feels that other ppl should post moar epic posts lest the Terra/Brock well runs dry.


[quote]TheBlackBaron wrote...

[quote]Morroian wrote...

[quote]Brockololly wrote...

Why would you need to reset the character at the start of each game? Presumably with any changes they're making in DA2 combat wise now, if the Warden were to return in DA3, he would need to be re-made anyway. You can come up with a million story explanations but they don't even need to do that- just respec him/her and be on your merry way.

Since they're re-doing the combat system, maybe just start the Warden out at level 15 or something. They don't have to set you off at square one- honestly if they do that with every game it well get boring pretty fast. If you keep Hawke and the Warden as PC's in DA3 you could start both of them off at a mid-high level and properly flesh out upper level combat, like Throne of Bhaal did.

[/quote]

Without an ingame reason? Even at level 15 I don't know if that would fly with the majority of players.
[/quote]


Oh, I think it would. The alternative is to do something like Shepard's death at the beginning of ME2. Whatever the narrative reasons they may have had for it, it was percieved as a way to set Shepard back to level 1 and pissed off a lot of people.

Honestly, I think people are more likely to just accept a level drop rather than something they percieve as being contrived.

[/quote]


Yeah, like Baron & Brock said, the whole level reset thing is blown up to be a much larger issue than it really is. ME2 served us with a complete rebalancing of levelling, with the cap moving from 60 to 30 regardless. Similarly, if the skills the warden has are no longer available in a sequel, give him/her the equivalent from the new skill tree, ditto specialisations, etc. These are minor things in my eyes and shouldn't impede reusing an old character.

If you want an in-game reason, the Blight's over, the warden and companions wouldn't be involved in active combat to the degree they were in Origins, and potentially extending this over an 8~ year time period I'd say anyone's skills would wane over that course of time.

Building on what Brock mentioned about keeping both the warden & Hawke in play - many different systems have been used before to support multiple protagonists, in another game I recall you played through 3/4 of the game as a weaker half of a god character who'd been split in two, he was the silent protagonist. At times, the POV would shift to his other half, a powerful demi-god seeking out his other half who was about 60 levels higher than his counterpart. His encounters were scaled appropriately and there was never any kind of issue in game as the player switched between high and low level gameplay. In fact it was quite fun watching the weaker half slowly creep toward the higher level character over the course of the game.

If we go with a multi-protagoniost approach, think how the protagonists from GTA4's two expansions blend into the central storyline in the core game, yet have their own plot arcs that intertwine with the game's events. There are many differing ways to approach this that could allow the warden to feature in some capacity, levels really shouldn't be an issue. The engine already supports switching in/out of party members and stashing their inventory in an array to be retrieved later, absolutely no reason why it couldn't be adapted for a multi-protagonist setup if BioWare don't want to make the warden the "main" protagonist. I'm just hoping that BioWare is willing to explore some of these options in the future rather than sticking rigidly to the "must start from level 1" approach. Personally I tire of this "mandatory" feature, especially so in a sequel that assumes at least some prior knowledge of the game itself. If you really must have a "tutorial" section, segregate it into a separate module that covers the basics, just as was done in BG2 and many other titles.

I get that giving newcomers the ability to ease into a new game is important but don't let it stunt game design, if combat is complex, deal with it separately instead of interspersing tutorials amidst cutscenes, dialogue choices and plot development, all flying at the player within the opening moments of the game.

As an aside, take a stealth based game like Splinter Cell/MGS- when I come to play the latest iteration I like to jump in at the highest difficulty setting, and I expect AI and game balancing improvements to facilitate a greater challenge than was present in the previous game, I do not want to have my hand held through reduced challenge (or smacked back to level 1) for each subsequent outing where the underlying gameplay is much the same.


[quote]Brockololly wrote...
Ideally they'd just be able to do justice to both the US and DR, but I doubt you'll have such a branching storyline fully explored given the whole "no canon" approach.
[/quote]
Yeah, I touched upon this earlier. My issue is in other games you do have branching paths as a response to player choice. You can't just "not" follow up the DR because US players would never see it (despite that being quashed by the ability to replay the game with alternate choices) or there might as well not be a choice in the first place.



And just a few bits on Brock & Herr Uhl's discussion of the DR/US and resurrecting in DA (I may go off on a random tangent here):

Regarding resurrection - if Gaider "had/has an idea" on a method to bring him/her back that would imply there may be fringe cases where perhaps resurrection is possible. Like most things DA, I think the writers will shape/bend/twist/revise their own defined rules of Thedas (which are seemingly in constant flux anyway) as the situation warrants. Whilst I know the writers have stated there is an overall plan, I'm sure the specifics of which are most certainly subject to change.

And in terms of choice equality, in the non-canon framework, yes I believe that dropping/relegating the thread where the player opts to do the DR would be an equal handwave as both approaches render the "most important decision" in DA:O null and void. Fitting resolution to the DR thread is of equal importance to a DR player as remaining dead might be to a US player. Resolving it without the warden's involvement would be as sloppy in my eyes as a US resurrection would be in to a USer.

Moving onto death in DA, a more out there theory - you have Flemeth, a being who "dies" before your eyes yet apparently seems to resurrect/body swap. This is the same Flemeth who "rescued" you from the Tower of Ishal. Surely it's not beyond the realm of possibility that maybe your warden actually did die there after apparently passing out and Flemeth did something to revive them... A stretch perhaps but I think anything is possible when Flemeth is involved and there are too many variables with an ongoing, constantly developing world for us to know anything for sure. Like how Morrigan asserts that her mother is unlikely to be truly dead after you slay her, presumably Flemeth's soul does go... somewhere since she can't inhabit a dead host, similarly with the US, since we're dealing with wildcards like the soul of a tainted Old God I'd say conventional rules go out of the window - who can say for sure what happens in that column of light? Did Flemeth have an unknown contingency plan in case Morrigan failed? Point being - just because death was the expected outcome of the US, BioWare loves to pull the rug out from under us if it serves the greater plot so expect the unexpected on that front, provided the reasoning is sound a US warden could come back without it feeling handwaved (if there was a reason he/she was required in a future plot). As Gaider has said, while you might expect a particular thing to happen as a result of your choice, that doesn't necessarily mean it will, the true outcome may not be revealed until much further down the line.

I suppose the point I'm making is that every choice the player makes has an expectation attached to it. You do the US, based on the information provided to you at that time, you know that the warden is going to die. Your expectation is that this will be reflected moving forwards. On the face of it, this is the easiest choice to accommodate as it simply means not using the warden again in the future.

The DR however, you've got multiple branching expectations, the player might expect their warden PC to still be involved as that plot moves forward to retain the emotional impact (this can extend to Alistair/Loghain too, and Al's female warden lover), the OGB also represents another branch that we expect to be catered for and of course there's the possibility of a romance with Morrigan, her relationship with the player and how/if this will matter moving forwards.

In a strict no-canon framework, we'd assign both choices equal merit 50/50, so if either one is handwaved (in any form, be it a weak reason for resurrection or concluding the Morrigan arc with a new epic hero) then the impact on the player is severe. We could drill down further had BioWare released the telemetry data they've gathered and perhaps based on this snapshot draw some conclusions as to where they'd be likely to focus their resources.

As Herr Uhl mentioned, I'd love for the Morrigan arc to perhaps be a treaty size quest (though I could potentially see it being larger depending on how the Flemeth side of things pans out and the fact that Morrigan's plans proceed in WH regardless of OGB), however the fear we have is that the wardens role is marginalised because of the possibility that the warden did the US. Concluding our dealings with Morrigan without the warden's involvement would be just as much of an affront to us as a resurrected warden might be to a US player.

Ugh, I'm just gonna stop there as I'm sure it's just rambling by now, hopefully at least a portion of that made some kind of sense.

 
[quote] Master Shiori wrote...
Asai is an obsessed idiot.
...
a sad, spiteful little man not worth the attention.
[/quote]

TheBlackBaron has been whipping Asai around of late without too much trouble, admittedly I'm just reading Baron's hilariously apt comebacks and skipping over Asai's nonsense since Asai has nothing of value to contribute to either this board nor the world at large. The general rule of thumb is don't feed the troll, right?


Posted Image

This pic meets with my approval, amazing work :)

Edit: to fix some typo issues and clarify some points.

Modifié par Terra_Ex, 14 octobre 2010 - 08:12 .


#10690
MoSa09

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double post, ignore this :pinched:

Modifié par MoSa09, 14 octobre 2010 - 07:36 .


#10691
MoSa09

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Catching up a few days, so beware some of the quoted posts are a little "old" ^_^

[quote]soundchaser721 wrote...

Amen to that brother. I'm really hoping Flemeth has a thing or two to say about the Warden's relationship with Morrigan particularly if you "killed" her for Morrigan. Considering it was a fairly big decision in origins I'd hope it get some recognition of at least having happened in DA2. Then again, I'm not really holding my breath for any of my decisions having an impact in DA2 <_<
[/quote]

I suppose thats quite possible. The first time you meet Flemeth in DA 2 should be before the Wardens decides to slay her, so i wouldn't be surprised if she'd make a comment on a recent event involving her daughter and her lover/friend. Especially as this is easy and cheap way to create a feeling of continuity...

[quote]Brockololly wrote...

Yeah, I can't say I'd be surprised if
that happened. Well, I would be surprised because surely BioWare can't be that aloof could they? Just doing something like that, especially given how WH ends would just be so mind numbingly stupid and myopic. Surely they could do it, but I'd hope they wouldn't. But yeah....maybe its time for a reminder "hope"- thats a four letter word around here after all: [/quote]

The point is, DA 3 wil be years from now, not before 2013. DAO is 4 years old then. In the incredibly short-lived world of videogaming, thats generations. Many of the new customers never played or heard of DAO, so they do not care about what happened. With each passing year, the audience that played and still cares for Origins will decrease, and i suppose BW is aware of that.

[quote]Brockololly wrote...

Ah yes, "For over a thousand generations, the developers at BioWare were the guardians of Silent PC's  and cRPGs in the Gaming World. Before the dark times... before the EA Empire." /Obi Wan Kenobi'd [/quote]

:lol:


[quote]Brockololly wrote...

And thats why the departure of Dan Tudge and Brent Knowles, those very sort of upper level guys making the big decisions on DA, worries me so much. Especially given that the only output under the new leadership has been Awakening and the DLC.... eeek. Pretty much, Darrah is the guy now that'll have the say as to what sort of game and what sort of story Gaider writes- he provides the overview and its up to Gaider and the  writers to fill it in. [/quote]

Strange that Laidlaw is doing all the presswork, you hardly see or hear Darrah anywhere in public. So i think Laidlaw is giving the orders, especially as do not remember him working on Origins, so i assume he was hired to create the new face of the DA franchise the company has decided to establish after Origins.

[quote]Brockololly wrote...

Good question-my impression
is that part of the reason Cassandra is interrogating Varric is because she needs to find out what Hawke's role in bringing down the Chantry was. So presumably the Chantry collapsing plus whatever Flemeth is up to is the cause of the world on the brink of war. I'm just wondering how much of the game is left if we get caught up to present day and play as Hawke at that point? [/quote]

There must be more to it than that. Why question Varric if the chantry is in ruins beyond recovery? Whatever Hawke has done to bring the chantry down, it must involve people (Flemeth?), events or something that the chantry wants to know about, something with value and power that might help them to re-emerge. Otherwise, her interrogation would be of just historical interest, and i doubt thats the case

[quote]Brockololly wrote...
Seriously, Hawke is like the embodiment  of everything I don't like about DA2 and the direction BIoWare is going.
I'll gladly let Hawke make the ultimate sacrifice or whatever it takes to wipe the slate clean to let the Warden return.
[/quote]

I not sure about Hawke. I think most of the hatred about Hawke is because of 3 things.

1. Laidlaw and BW marketing calling him, basically, the biggest thing ever happened to Thedas, thereby reducing the beloved Warden to a mere footnote.
2. Hawke seems to be like the face, the scapegoat so to speak, of the many changes of DA 2.
I am sure that Hawke and his story will be good, and i can't deny i am a little looking forward to play as Lady Hawke. Its the general setting and the changes i do not like, but i don't have any issues with Hawke.
3. Hawke replaces the Warden. Since Witch Hunt has given closure, at least temporary, that is no longer a real issue to me (of course, temporary as well).


[quote]Terra_Ex wrote...

I'm gonna mention Nier again (forgive me) but there was an interesting discussion on another forum between several "intelligent" posters and a typical "bro." Now, this particular scene in Nier reads literally like a book (for reasons that are apparent in-game), it's part of the genre jumping that happens mid-game and obviously it provides you with a unique angle on a character's feelings mid-game that can only be conveyed via the written word. The bro simply could not accept that what was accomplished in a text-based scene could not have been accomplished by a cutscene, in fact he almost demanded that everything be delivered to him via spoken cutscenes (sound familiar?) It was truly a sad display as he was torn apart post by post, 'twas most amusing though. [/quote]

It seems i really need to buy Nier anytime soon. *sigh* and for the bros, i guess i do not need to tell anyone, but just take a look at the DA 2 boards.... :pinched:

[quote]Brockololly wrote...

Hmmm... well, she says that she needstime for her plan. I thin kthe presumption is that if she isn't in DA2, that knowing WH takes place 2 years from the beginning of Origins and DA2 is supposed to take place 10 years time from the beginning of Origins, the earliest they'd return from Mirror World would be 8 years post Witch Hunt.

But its possible some weird time things are going on like you mentioned- only Gaider and the writers know.

[/quote]

I guess not only her, but the infant needs a few years time, to well, no longer be an infant when DA 3 starts ^_^

[quote]Brockololly wrote...
But first, its MySims Morrigan in her plane! In space![smilie]../../../images/forum/emoticons/w00t.png[/smilie]
Posted Image
[/quote]

you should be ashamed for posting this, you know? :P


[quote]Brockololly...

Thats just sad. The problem is that people automatically think voice>text. And thats just not the case. Maybe it works in a movie, but while video game tech is certainly better than 10 years ago, its still not close to being as refined as cinema. Text has its place and can be used to great effect in video games.  [/quote]

probably the same with books. Its just not cool and digital, and so obviously needs to be bad and be replaced by all means necessary :pinched:


[quote]Brockololly wrote...
Personally, the only reason I played some of the DA DLC is because I was still messing with mods and replaying Origins since it was a long game. With ME2, I haven't touched any of the DLC because I just don't feel compelled to having burned through it several times quickly after launch. [/quote]

As the ME 2 dlc is WAY better than the Origins one, you missed something there. On the other hand, you also missed some anger, as i was always frustrated and annoyed after comparing the fine and interesting ME 2 dlc to the crap the Origins crew produced,

[quote]Brockololly wrote...

Yeah...maybe I haven't found any but I'd love it if there was a longer hair mod sort of how Ximena draws
Morrigan with long hair. The problem with most of the longer hair mods is that they too often look really weird IMO when the hair gets to about shoulder length as its so rigid.[/quote]

I remember, a few months back there was a mod with long Morrigan hair that looked really good. It might take some time, but i'll have a look, and if its still online on DANexus, i'll find and post it for you.


[quote]Brockololly wrote...


Don't know- weknow Flemeth can change human form, I'm wondering if maybe she is limited to the forms of those past daughters she has stolen in the past. So maybe she sort of eats their souls or something and that allows her to take that shape?

Instead of how Morrigan says a shapeshifter has to study a soul to copy its physical form, maybe Flemeth simply eats or consumes the soul and it merges with her super abomination form and thats what gives her power?

[/quote]

that would be interesting. So instead of using her daughters to extend her life, she consumes them, and adds another human form to her collection.

[quote]Terra_Ex wrote...

Yeah, the apparent reluctance to show anything is odd. The Destiny trailer, while nice is completely worthless
as a means to judging the game's worth or even how it's shaping up.  [/quote]

Origins was heavily criticised cause the pre-released vids gave away much of the story. Loghains betrayal, for example, was clearly visible in one of the vids months before release and spoiled a big suprise. Oghren, the secret old-favorite, was shown in the very first Awakening screen. Maybe they're just trying to avoid this now, and thats why they don't release new game footage?

[quote]GardenSnake wrote...

Ah it feels like a life time since I've been on the forums, specifically this thread. It's like coming home :) or something like that, lol. Seems like we're way past the updated  WH so I'll just skip to the questions I had. I saw a bunch of stuff hinting at Morri's return (the damn trailer for the ultimate edition is a pretty big tease. The line "One day maybe we'll meet again" is sung as you see Morrigan from witch hunt. Random? No way, that was planned I'd  say. But has there been anything regarding the Warden lately? Anything? Also, why is the DA2 site seem so dead? It's been a month since well.... anything DA2 related has popped up. [/quote]

What kind of trailer, must have escaped my attention. A link perhaps? Please :innocent:

#10692
Morrigans God son

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Very, very, very long posts guys! You'll only get my attention if there's a certain witch in a spaceship picture. =)

I'm like a kid. Pretty colours attract me.



Any new Morrigan/Flemeth news? It has been way 2 quiet recently.

#10693
GardenSnake

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well at least the new DA2 update confirms that they're still making the damn thing. Bonus playable character eh? .....no. not going to even bother speculating as to who it is. Probably Willy wonka or someone. New vids and or pictures should hopefully be put up soon.

I see some sigs with Gaider quotes about Morrigan being relevant in the future, but that's what I don't get. Was all of this planned? I mean DA2 and everything. Did they sit down however many years ago they started making Origins and thought of a long term plan. Or are they making this up as they go? Because if they are, well lets just say that continuity issues are the least of my worries.


#10694
Brockololly

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Posted Image

[quote]Terra_Ex wrote...
Good analagy, everyone is a pawn to Flemeth it seems, every piece is expendable so long as the end goal is attained. Even during the confrontation scene in DA:O she's unfazed - as though it has little impact on what is to come, again VO comments underline that she finds the whole situation amusing and that everything is a game to her.[/quote]

Flemeth definitely doesn't really seem surprised or really care that you're there to kill her in that scene- she expects it really. She even gives the impression that Morrigan has tried stuff like this before, even. Pretty sure its been brought up here in the past, but the VO notes in the toolset imply that Morrigan is lying about her motivations for wanting Flemeth dead- I'll just post up some quotes with the VO notes:
[quote]Lovely Morrigan has at last found someone willing to dance to her tune. Such enchanting music she plays, wouldn't you say? VO note: She knows that Morrigan has sent the player here to kill her- at some level she is impressed her daughter has finally managed it[/quote]
So it seems Flemeth has expected this for a while- is Morrigan just playing into Flemeth's hand?

[quote]
Flemeth:What has Morrigan told you, hmm? What little plan has she hatched this time? (VO note: she doesn't really want to know, but she's intrigued)
Warden: She knows how you extend your unnatural lifespan.
Flemeth: That she does. The question is, do you? (VO note: She knows very well that Morrigan has lied to the player.)[/quote]
This one is interesting- is implying that Morrigan lied to the PC about Flemeth stealing bodies or that Morrigan is simply lying about her true purpose of being with the Warden- the DR?

[quote]
Warden: I need Morrigan. I have no choice in this.
Flemeth: Choice. There is power in choices, as there is in lies. I shall give you one of each. (VO note: ominous)
Warden: I just want the truth.
Flemeth: The truth? As if it were nothing! How like a man.(VO note: a bit disgusted- the truth is not so easily given. "Man" said with contempt- (men are stupid))
Flemeth: No, no. Far better the lie. Far better the comfort of blankets and shadows and a mother's love. (Vo note: still a bit angry, when she speaks of " blankets and shadows and a mother's love" she speaks of thing s which she sees as comforting, even though they are never true (twsited, huh?)
Flemeth: Morrigan wishes my grimoire? Take it as a trophy. Tell her I am slain. (VO note: as if this were nothing "here take this thing that means nothing to me.")
Warden: And what happens to you?
Flemeth: I go. Perhaps I surprise Morrigan one day... or I may simply watch. (VO note: off hand, as if she really isn't sure and could do something else just as easily)
Warden: And what do I get out of it?
Flemeth: Chuckles You get to keep her. For a time.(VO note: but not for long--she knows more than she's saying here.)[/quote]
So yeah, it seems like Flemeth doesn't really care if you kill her or Morrigan takes her grimoire. Again, it almost seems like you're just playing into Flemeth's plans no matter what you do. But then of course you have that last line and the VO notes which implies Flemeth still has plans of some sort for Morrigan- she isn't going to just totally forget about her.

The other thing that just occurred to me is how Flemeth keeps referring to song and dance in that conversation- stuff like having you dance to Morrigan's tune and all that. Probably nothing, but with the speculation that Flemeth is somehow tied to the Old Gods, it just reminded me of the Call of the Old Gods and how its referred to as a beautiful song. Some connection there? Just some more speculation fodder.


[quote]Terra_Ex wrote...
The fact that she's in over her head is a major pull for retaining the warden, as I've said before I think the only one who's going to stand a chance of taking Flemeth down is Morrigan and how you've treated her will play into that. Underlying that is the theme of "absolute power corrupts absolutely" which pretty much frames the Morrigan/Flemeth arc, Morri walks a dangerous path in attempting to gain enough power to stand toe to toe with her mother and risks falling prey to the same pitfalls herself. As others have said, it's important to have the warden around to counterbalance that as we move forward and she faces greater trials herself.[/quote]
Absolutely, Terra. If handled well, I think it would be very neat to have the Warden almost take  amore advisory role with Morrigan being more of the central figure as her plot comes into focus. So it would be very interesting to have the Warden be beside her possibly affecting whether she maybe lets power get to her head or whether she is able to balance that desire. Basically, how you've treated Morrigan may result in her being your greatest enemy and a threat not unlike a Flemeth 2.0 possibly or maybe she becomes your greatest ally and more of a Savior figure.


[quote]Terra_Ex wrote...
[quote]ximena wrote...
Only have to study a couple of things then it's freeedoommm.
[/quote]
You're lucky, the end is in sight. I have another 2 months of unrelenting hell till I get a break :([/quote]
Blargh...tell me about it. This semester is a griiiiind.


[quote]Terra_Ex wrote...
In the same way that Morrigan helps out the warden, it seems a logical follow through that he'd be there to assist her. It is an incredibly powerful moment with a lot of reasoning behind your choice to go into the mirror with her and as you say love certainly does form a fair part of that rationale. With the events of Awakening (which he viewed partially as preventing him from chasing after Morrigan) he ended up pretty jaded and relished the opportunity to throw everything away and follow Morrigan down an uncertain path. She offers him the chance to fight for something that he truly cares for, so when it came down to it, there really was no other choice.[/quote]
Yup- being stuck with drunkard Oghren drove my Cousland to  go all angsty nd burn Amaranthine and kill the Architect. If anything bad comes of that, he blames Oghren.:P

But yeah, you had the personal side of things with my Warden wanting to go with Morrigan and meet his son and help them out, but also the aspect that Flemeth is a threat to all Thedas and Morrigan is seemingly the key to opposing her or at least finding out more about Flemeth.


[quote]Terra_Ex wrote...
That said, for all the good it brings to the Morrigan/Warden relationship, as we've said before there's still an ongoing expectation since we know that Morrigan's story will continue. Until we can see or at least gauge what that means with regard to the warden's continued involvement in her plotline, worst case scenarios will continue to spring up.[/quote]
Ahh yes, the trials and tribulations of being a Morrigan/Warden fan. Hopefully DA2 at least sheds some light on how Morrigan's story may unfold in the future.


[quote]Terra_Ex wrote...
The no-canon thing, why not use it to its fullest? Perhaps those that did the DR get access to a particular plotline and get certain questions answered at some point in the future. Those that didn't might be afforded a different questline in a future game that sheds light on a different area, thereby encouraging players to play through the games in different ways and ensuring that your retain the entire fan base by consistently following through on recognising and rewarding player choice.[/quote]
Exactly- obviously not every choice will have big/huge consequences. But stuff like the DR should be one of those BIG things that may drastically alter how a future game plays out- for those that did it and those that turned it down.

[quote]Terra_Ex wrote...
Well, if Awakening and the DLCs hadn't been all over the place, then that plotline would have still been viable. I don't doubt we'll visit Orlais eventually, I'm not sure it'll be anytime soon. And yeah, the dream game was pretty good :) A definite yes to our warden finally meeting up with some veteran GWs though, there's a lot of potential there.[/quote]
I'm really hoping we have a Grey Warden companion in DA2- again, like Ariane mentioning Morrigan's ring, it would be awesome if a Warden companion in DA2 maybe mentions tales of how the Hero of Ferelden disappeared with that Witch of the Wilds. Or just being able to see a different side to the Wardens- maybe an Anderfels Warden or a Warden thats off investigating the disappearance of the Hero of Ferelden post Awakening. Little things like that can take a game from average to memorable.


[quote]Terra_Ex wrote...
Well, yeah I can believe that and like you can only hope that BioWare understand how critical it is that Morrigan's return is handled with the finesse it deserves, a lot of us have a lot invested in that particular plot... Gaider quotes bring me hope and misery in equal measure.[/quote]
I think they get it- but it may come down to things more than story though too. Like going back to a silent PC or other factors which end up making any return of Morrigan less than compelling from a story perspective.


[quote]Terra_Ex wrote...
Hmmm, aren't they removing even more rpg elements from Deus Ex 3 though, that's the last I heard on the matter. The original was brilliant though, but hardly needed your character to repeat what you just selected. The paraphrase system is to like speaking through a interpreter to someone who speaks a foreign language. The wheel takes your initial "guess" and morphs it into something else to convey your original meaning, hardly the best way to communicate in my view.[/quote]
Right- its just goofy that you need to "guess" what your own response should be if its supposed to be a first person narrative. I should be confident in what my PC is saying- I should only be guessing as to how the NPC responds, not my PC. As for Deus Ex- ha- thats another game coming out early next year (Feb. 28th)- but the paraphrase system there at least mitigates the guessing if you want by showing the full text on the bottom of the screen. Here is an article on Deus Ex that talks about the dialogue system.


[quote]Terra_Ex wrote...
I spotted some of your discussions with one of the devs on the "what's the point of VO" thread and I suppose time will tell if the DA2 changes will "stick" or if BioWare will indeed afford us the same freedoms that Origins did in a future game. I'm pleased you managed to get across all the points we'd recently discussed here though, particularly the worrying convergence and similarities between BioWare's current flagship series. What they say here on the forums (that this doesn't necessarily mark the way forward for all future enterprises) is difficult to put much faith in when there are so many similarities between their primary three franchises.[/quote]
Yeah....like I said in that thread, I'll eat my hat if they ever go back to a silent PC in the near future. And like I said, I have nothing againts the voiced PC in some games, but when its forced into every game along with the dialogue wheel, you can say that the ME wheel is different than DA2's, but you're really splitting hairs there. They didn't need to keep the exact format of the list necessarily, but I'd have liked to have seen them innovate with the silent PC rather than ditch it alltogether.

Its like another instance of BioWare making changes and trying to fix things with a sledgehammer rather than a scalpel. Funny enough, here is an interview with one of the devs working on the new Deus Ex and he is specifically asked about maintaining complexity in the game:

[quote]
IGN: I keep thinking back to Bioware, and how with Dragon Age and  Mass Effect they're gradually stripping away the less intuitive  elements.


JJB: Yeah... I'm not gonna tell you what I really think of them  doing that. But there's always a way to make something rather  complicated work well. Our game director is a pragmatic, no-bull****  kind of guy and I'm really lucky to be working with him... one of his  main skills is to ask what the reason is for something, and then make it usable and understandable.
[/quote]

[quote]Terra_Ex wrote...
Indeed, I certainly hope Hawke downing 5~ darkspawn in a single strike is restricted to console only, irrespective of exaggerated narrative or not.

And on the topic of the exaggerated narrative - in my eyes a brilliant and novel concept. The question is what kind of effect does it have outside the realm of combat. Seems to me you've got scope for some complex plot threads as differing characters may see an event differently, yet the focus seems to be to use it solely for amping up the combat, which seems to be a tremendous waste... [/quote]

But thats my impression of all the exaggerated portions amount to- just fast paced hack and slash over the top gory combat. Meh. I don't think they really amount to anything storywise, which makes their inclusion kind of baffling. The game is short enough and yet you're basically using a potentially innovative device to just pad some combat time? And well, yeah, the combat just looks silly- take gymnast Rogue Hawke for example.[edit: took down the link in interest of not getting this thread locked- its easy enough to find on youtube or just PM me for the link)

[quote]Terra_Ex wrote...
The fact that you seemingly can't engage in meaningful dialogue on the spur of the moment detracts from believability in my eyes and underlines that the devs are playing god on when you should/shouldn't be able to speak to companions, while the important stuff should absolutely be reserved for camp/homebase it's important to have the choice otherwise you're creating a jarring difference in how the player interacts with their companions while out and about and during exploration. [/quote]
Yeah, its sad as I too though the ability to click on a companion and strike up a conversation anywhere was a major step forward from previous BioWare games. Again, a better solution would have been to let you click and start conversations anywhere but perhaps have the more meaningful ones better paced out. It definitely is jarring though when you click on a companion like in Awakening and they simply give yousome generic bark back. 

Again, I think it largely is due to the voiced PC and wanting everything to be cinematic. You're sacrifing freedom to have the devs hand hold you by making it such that the only conversations you have will have the camera going all over to ensure its "cinematic" enough. Gaider even mentioned in that thread they wanted to avoid the "Talking HEad Syndrome" of DAO- which I think is pretty stupid really- you generally look at someone when you talk to them no? I f the dialogue and VO is good thats plenty to keep me interested in the conversation- I don't need to be distracted by silly camera movements that end up with the camera zoomed in on Miranda's butt like in ME2. Bad cinematics can ruin a conversation just as much as bad dialogue or VO.

[quote]Terra_Ex wrote...
With FPS games especially it's almost impossible to justify the purchase as the single player experience has dwindled to almost nothing, it may be incredibly "cinematic" but when you've completed the game on the same day you purchased it you can't really justify that as value for money. The only possible exception of late would be BioShock which manages to retain a fairly good story and length.[/quote]
Yeah- its a sad state of affairs for most single player games. NOt to go too far off topic, but within EA just take Dead Space 2. I'm not so sure they quite get why the first was fairly well received- its not because it was action packed, its because it was a horror game. And yet with DS2, you just see how they're "amping up" the action, but don't worry- they're keeping what people loved from the first Dead Space. Hmmm.. sound familiar? Then you have this interview at Gamasutra on how EA is expanding the Visceral label into all action games, forcing multiplayer into every title. Ugh... I just increasingly wish that games would just sell the single player and multiplayer seperately. I like some multiplayer centric games like L4D or the old Battlefield games, but most of the time I play for the single player and there is no way to justify a $50 or $60 purchase on a days worth of game.And it seems you're seeing that mentality seep into RPGs now too.


[quote]Terra_Ex wrote...
Yeah, I've got concerns about how that's going to paced, I personally deliberately drag out my initial playthroughs of what I identify as stellar rpg titles, yet I still find myself flying through the Mass Effect titles, I hope this won't be the case for DA2. You raise a good point, I tend to keep the lengthier titles installed for multiple staggered playthroughs, whereas with ME2 you can experience pretty much everything rather quickly and put it aside before the DLCs hit the market.[/quote]
Yeah, I just feel like the framed narrative is going to end up forcing things along too much, like Awakening did.  I mean, with ME2 I played that through about 3 or 4 times in the first 2 months I had it. Haven't touched it since- because I know I've done everything there is outside of the DLCs. With Origins, I've been going slowly through again and just found out about those Slim Couldry quests- this is probably my 5th or 6th time through and I'm still finding little things.



[quote]Terra_Ex wrote...
Well, if Flemeth is to give us an opposing view to Morrigan's in DA2 she'll have to tone down the batty old crone side of things and toss a few answers our way.[/quote]
Yeah- that act has gotten really old, from both Flemeth and in WItch Hunt with Morrigan's non answers- not due to any story reason that we know of but mostly because the writers said so.


[quote]Terra_Ex wrote...
Careful Brock, that might be interpreted as providing an answer and you know we can't have that. Personally I wasn't too bothered that they didn't show mirror world, so long as entering it doesn't instakill the warden I'm sure we'll learn more in the future.[/quote]
Great...I can just picture it now- Warden steps through portal walks along side Morrigan, sees OGB , then -BOOM- instagibbed, Unreal Tournament style. *Cue Gaider's evil laughing*



[quote]Terra_Ex wrote...
Terra feels that other ppl should post moar epic posts lest the Terra/Brock well runs dry.[/quote]

Word. The more the merrier!:wizard:


[quote]Terra_Ex wrote...
I'm just hoping that BioWare is willing to explore some of these options in the future rather than sticking rigidly to the "must start from level 1" approach. Personally I tire of this "mandatory" feature, especially so in a sequel that assumes at least some prior knowledge of the game itself. If you really must have a "tutorial" section, segregate it into a separate module that covers the basics, just as was done in BG2 and many other titles.

I get that giving newcomers the ability to ease into a new game is important but don't let it stunt game design, if combat is complex, deal with it separately instead of interspersing tutorials amidst cutscenes, dialogue choices and plot development, all flying at the player within the opening moments of the game.[/quote]
Exactly, Terra. Presumably BioWare won't be overhauling the combat in every DA game, so eventually doing the whole "Start from humble beginnings and work your way to Champion!" deal gets tired. If DA3 is about Morrigan/Flemeth's plans hitting along with the change and the world at war, I'd  very much prefer playing as the Warden or Hawke- higher level guys that have had some role in getting the world to that point, rather than some new scrub yet again. And if the world is going to hell in a handbasket in DA3, presumably you'd be facing stronger foes, so what better chance to showcase the higher levels. If there is one thing the new skill system should allow its more flexibility in that sense so you don't end up like Awkening with too many abilities too soon, since you can augment specifc abilities this time. I'd orefer it if we stop leveling up at like level 15 or so in DA2- kind of ike BG1, it gives you more chance for growth in the future.



[quote]Terra_Ex wrote...
Moving onto death in DA, a more out there theory - you have Flemeth, a being who "dies" before your eyes yet apparently seems to resurrect/body swap. This is the same Flemeth who "rescued" you from the Tower of Ishal. Surely it's not beyond the realm of possibility that maybe your warden actually did die there after apparently passing out and Flemeth did something to revive them... A stretch perhaps but I think anything is possible when Flemeth is involved and there are too many variables with an ongoing, constantly developing world for us to know anything for sure. Like how Morrigan asserts that her mother is unlikely to be truly dead after you slay her, presumably Flemeth's soul does go... somewhere since she can't inhabit a dead host, similarly with the US, since we're dealing with wildcards like the soul of a tainted Old God I'd say conventional rules go out of the window - who can say for sure what happens in that column of light? Did Flemeth have an unknown contingency plan in case Morrigan failed?[/quote]

I've thought of that too- the Warden could have very well been dead and Flemeth did something to bring them back but in the process did something which furthered her aims by resurrecting them? My Warden looked mighty dead with an arrow in the face, so that must have been some healing Flemeth employed. With you're dealing with Flemeth, Old Gods and all that, yes, I'd say the conventional rules can be significantly bended or broken perhaps.


[quote]Terra_Ex wrote...
I suppose the point I'm making is that every choice the player makes has an expectation attached to it. You do the US, based on the information provided to you at that time, you know that the warden is going to die. Your expectation is that this will be reflected moving forwards. On the face of it, this is the easiest choice to accommodate as it simply means not using the warden again in the future.

The DR however, you've got multiple branching expectations, the player might expect their warden PC to still be involved as that plot moves forward to retain the emotional impact (this can extend to Alistair/Loghain too, and Al's female warden lover), the OGB also represents another branch that we expect to be catered for and of course there's the possibility of a romance with Morrigan, her relationship with the player and how/if this will matter moving forwards.[/quote]
Right- the US is afairly one way street and an end to your story, while you probably take the DR to survive and face the consequences of such an action, not to just be written off and effectovely treated like the US Wardens.

[quote]MoSa09 wrote...
There must be more to it than that. Why question Varric if the chantry  is in ruins beyond recovery? Whatever Hawke has done to bring the  chantry down, it must involve people (Flemeth?), events or something  that the chantry wants to know about, something with value and power  that might help them to re-emerge. Otherwise, her interrogation would be of just historical interest, and i doubt thats the case[/quote]
I doubt the Chantry is totally destroyed or anything but maybe its on the verge of collapse or simply has maybe lost its influence in areas where Flemeth and her Mage Army has been active? But you're right- Cassandra is likely trying to find practical info not just knowledge for the sake of knowledge.

[quote]MoSa09 wrote...
that would be interesting. So instead of using her daughters to extend  her life, she consumes them, and adds another human form to her collection. [/quote]
So maybe  that explains her whole High Dragon shifting too and maybe goes back to Flemeth perhaps being tied to the original Wardens- maybe she has the sould of Dumat in her abomination self too?  Who knows...

[quote]MoSa09 wrote...
Origins was heavily criticised cause the pre-released vids gave away  much of the story. Loghains betrayal, for example, was clearly visible in one of the vids months before release and spoiled a big suprise.  Oghren, the secret old-favorite, was shown in the very first Awakening  screen. Maybe they're just trying to avoid this now, and thats why they  don't release new game footage?[/quote]
Oh, I think Origins was more criticized for its goofy Marilyn Manson marketing more than anything. Still, the game is coming out in less than 5 months and all we have are a handful of screenshots- yet they're fine with pushing preorders for the "signature edition" and all that just fine on a game no one has any "real"  footage of.

[quote]MoSa09 wrote...
What kind of trailer, must have escaped my attention. A link perhaps? Please [smilie]../../../images/forum/emoticons/angel.png[/smilie]
[/quote]
This one- its rather terrible IMO.- it seems like a fan made trailer. I don't understand their fascination with shoving mediocre rock music into trailers. Just use something like Two Steps From Hell- it works a million times better, hell, that Two Steps From Hell trailer seems more professional than the Ultimate Edition one, just in terms of the music matching the editing and everything.

Posted Image

Modifié par Brockololly, 15 octobre 2010 - 07:59 .


#10695
Esbatty

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Yeah since I'm not privvy to the toolset's VO notes *cough*consoleplayer*cough* - sorry, hairball. I simply speculate using the games, codexs, and the books for my Flemeth info. So basically I do appreciate all the extra insight that ya'll can offer since I'm not going to be to able to get a more "modern" pc together for another 6 or 7 months since the only legitimate reason I'd invest in my PC was for coursework and I've been out of school for a looooooong while now.



I've been rolling up all kinds of Wardens and running through origin and gender changes to see all the different kinds of reaction, and honestly, I've deleted all of them and stuck with Vann Cousland and Renard Amell my damn human warrior and mage. Both end up romancing Morrigan. Well I got it into my head to go back into old saves and make some different decisions so now I have "bizarro" versions of Vann and Renard running around. So far Vann married Anora and became King-consort, and wow was I really surprised at Morrigan's reaction. She really couldn't give a sh*t if Anora knew if Vann was unavailable but that line Morrigan gives "Things seem to have a way of working themselves out" was just so melancholy. I honestly felt bad by allying with Anora like that, inspite of it being purely political. Hell I even saved Loghain and damn if he isn't pretty good Father-in-Law.



Bizzaro Renard will get his time to shine once Microsoft gets off its ass and pushes through the Witch Hunt fix so I can complete my entire original Renard's run. (Its a bad sign when the dog you spent time to save at Ostagar, who saved you some time by dropping food in your lover's underwear cache, and helped you slay the Archdemon, runs up to you and suddenly needs to be named again).



Posted Image



Personal musings aside, as for resurrecting the Ultimate Sacrificed Warden without it coming off as "cheap" ala Mass Effect 2. (BTW I believe Element Zero is Lyrium, fyi. I'd pay good money for a literal Dragon Effect game. Warden Commander Shepard ftw!)



Okay so the premise is the Archdemon's tainted soul tries to jump into the non-empty Warden's tainted body which also contains a soul. The two souls can't occupy the same space to *poof* both souls are bye-bye. Since souls go to place "beyond the fade" and at the end of Witch Hunt that is exactly where Morrigan goes. Maybe thats exactly what she wants instead of giving her a child with the Soul of an Old God, an Ultimate Sacrifice Warden's Soul-Old God Soul hybrid is what she is after instead. Its happened 4 times already but this *just* happened so the hybrid-soul is "fresh" and simply needs to be brought back to the mortal realm. There is power in the Old God's soul but instead of being free of the taint, thanks to the Warden's soul, its rather resistant. Instead of being "The Archdemon" or "The Warden" its rather a neutral party now being neither beholden to the taint but nor free of it either. So while an Old God Child would be free of the taint the Hybrid would not. It'd ultimatly be what The Architect wanted.



So basically Morrigan crosses the Eluvian in search of the Hybrid-Soul and it'll take time before they can come back due to teaching the Warden how to control and manifest itself back in the mortal realm.

#10696
MoSa09

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[quote]Morrigans God son wrote...

Very, very, very long posts guys! You'll only get my attention if there's a certain witch in a spaceship picture. =)
I'm like a kid. Pretty colours attract me.[/quote]

pretty colors, no text? DA 2 should be your game then? ;):P Then again, the first screen are not that colorful...

[quote]Morrigans God son wrote...
Any new Morrigan/Flemeth news? It has been way 2 quiet recently.[/quote]

None i know of, and i have the impression it will still take a while before we get some real in-game footage, let alonbe some real news. The website of DA 2 is indeed quiet. Does anyone rmember when the old DAO website started to reveal companions? DA 2 release is not that far away anymore. And while all the devs are complaining people are biased cause the interpret the few informations they have, no information is released. Kinda schizophrenic...

[quote]Brockololly wrote...

So it seems Flemeth has expected this for a while- is Morrigan just playing into Flemeth's hand?[/quote]

Maybe she did not even expected but wanted it. I sometimes wonder if Flemeth wanted Morrigan to get her "killed". Maybe it servbes a certain purpose for her, something unknown to Morrigan, and she unknowligly hepled Flemeth. I don't know, hopefully DA 2 will shed some new light on Flemeth story, and what happened to her in the meantime since Warden/Morrigan left and the Warden came back toslay her.
I just hope the game recognizes the decisions you made, and offers a different explanation accordingly.


[quote]Brockololly wrote...


This one is interesting- is implying that Morrigan lied to the PC
about Flemeth stealing bodies or that Morrigan is simply lying about her
true purpose of being with the Warden- the DR? [/quote]

I recall we had that kind of discussion before. Flemeth implies Morrigan isjust playing us as well. Might be she talks about the ritual, but then, it was her plan, right and she ordered Morrigan along to fool us. No explanation i can come up with makes real sense. Or Flemeth is just playing tricks on us, which would not spurprise me at all.

[quote]Brockololly wrote..

The other thing that just occurred to me is how Flemeth keeps
referring to song and dance in that conversation- stuff like having you
dance to Morrigan's tune and all that. Probably nothing, but with the
speculation that Flemeth is somehow tied to the Old Gods, it just
reminded me of the Call of the Old Gods and how its referred to as a
beautiful song. Some connection there? Just some more speculation
fodder.[/quote]

Gaider would ne happy reading this. He feasts upon frantic speculation :) But i have my doubts about that.


[quote]Brockololly wrote..

Absolutely, Terra. If handled well, I think it would be very neat to
have the Warden almost take  amore advisory role with Morrigan being
more of the central figure as her plot comes into focus. So it would be
very interesting to have the Warden be beside her possibly affecting
whether she maybe lets power get to her head or whether she is able to
balance that desire. Basically, how you've treated Morrigan may result
in her being your greatest enemy and a threat not unlike a Flemeth 2.0
possibly or maybe she becomes your greatest ally and more of a Savior
figure. [/quote]

It would be cool if in DA 3, the Warden is some kind of Duncan, a legendary warrior recruiting the new hero, guiding him and get him on his way. Perhaps without dying soon, and having a beautiful raven-haired witch by his side, but i guess you know what i mean ^_^



[quote]Brockololly wrote..

Ahh yes, the trials and tribulations of being a Morrigan/Warden fan.
Hopefully DA2 at least sheds some light on how Morrigan's story may
unfold in the future. [/quote]

I know it sounds like blasphemy, but i am looking forward to progressing the DA story without needing to worry what they will do to her now. Will she even be present,. If not, i am disappointed. If yes, damn, what do we have to endure now? Playing a Dragon Age game setting up her grand story while no need to worry if anything bad could happen to her or the Warden, sounds not that bad...

[quote]Brockololly wrote..

I'm really hoping we have a Grey Warden companion in DA2- again,
like Ariane mentioning Morrigan's ring, it would be awesome if a Warden
companion in DA2 maybe mentions tales of how the Hero of Ferelden
disappeared with that Witch of the Wilds. Or just being able to see a
different side to the Wardens- maybe an Anderfels Warden or a Warden
thats off investigating the disappearance of the Hero of Ferelden post
Awakening. Little things like that can take a game from average to
memorable.[/quote]

Wardens do not interfere in the World, and they do not venture to fight along people. That would not make much sense to have a Warden running along with you, their loyalties remain with the order alone. And i for one am quite happy about that. I would have loved to play my Warden, much more than Hawke, but another Warden to constantly remind me its just "a" Warden instead of "the" Warden... No thanks.

[quote]Brockololly wrote..

But thats my impression of all the exaggerated portions amount to-
just fast paced hack and slash over the top gory combat. Meh. I don't
think they really amount to anything storywise, which makes their
inclusion kind of baffling. The game is short enough and yet you're
basically using a potentially innovative device to just pad some combat
time? And well, yeah, the combat just looks silly- take gymnas [link deleted] for example. [/quote]

I saw Gaider closing threads and deleting posts, as well as giving out warnings, cause all those vids are not official, and should not be posted here, so you might want to take it down before someone spots it who should not see it.
And by all means, good Lord. I have grown to accept the fights of Warrior Hawke, but that vid looks outright ridiculous. Not sure if i should laugh or cry. Looks like a mad rabbit on Amphetamines. Even such infamous games like Ninja Gaiden look less...bad and awful...than that.

[quote]Brockololly wrote..

Yeah, its sad as I too though the ability to click on a
companion and strike up a conversation anywhere was a major step forward
from previous BioWare games. Again, a better solution would have been
to let you click and start conversations anywhere but perhaps have the
more meaningful ones better paced out. It definitely is jarring though
when you click on a companion like in Awakening and they simply give
yousome generic bark back.  [/quote]

For some strange reasons, i loved to talked to them every where in Origins, and i greatly missed it in Awakening, but it didn't bother me in Mass Effect that you could not do it.
I hope they rethink that. It doesn't even have to be much. They could expand on the Awakening concept. Click on them, talk to them, and let them say something about the environment, the dungeons, the fights or whatever fits the situation. A few lines of dialogue that are appropriate there. As you can ask Leliana what she knows about the area you're in.

[quote]Brockololly wrote..

I've thought of that too- the Warden could have very well been dead
and Flemeth did something to bring them back but in the process did
something which furthered her aims by resurrecting them? My Warden
looked mighty dead with an arrow in the face, so that must have been
some healing Flemeth employed. With you're dealing with Flemeth, Old
Gods and all that, yes, I'd say the conventional rules can be
significantly bended or broken perhaps. [/quote]

In the head? If i remember correctly, the Warden was hit in the right shoulder, and the one getting hit in the head some anonymous guard, who, well, was bound to die anyway.

[quote]Esbatty wrote...

Bizzaro Renard will get his time to
shine once Microsoft gets off its ass and pushes through the Witch Hunt
fix so I can complete my entire original Renard's run. (Its a bad sign
when the dog you spent time to save at Ostagar, who saved you some time
by dropping food in your lover's underwear cache, and helped you slay
the Archdemon, runs up to you and suddenly needs to be named again). [/quote]

According to BW, it was not your dog, but a dog, since they were unable to import your dog and his name. For whatever reason...

[quote]Esbatty wrote...

Okay so the premise is the Archdemon's tainted soul tries to jump into
the non-empty Warden's tainted body which also contains a soul. The two
souls can't occupy the same space to *poof* both souls are bye-bye.
Since souls go to place "beyond the fade" and at the end of Witch Hunt
that is exactly where Morrigan goes. [/quote]

Maybe that is their trick to resurrect the dead Warden for DA 3. If the Warden sacrificed himself in Origins, Morrigan brings him back from the fade. She steps into the mirror no matter what, and the Warden either follows along, stays behind or is dead. Maybe when she returns, she resurrects them and brings them back?

#10697
TheBlackBaron

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Ah, Witch Hunt dog is your dog assuming you had him in your party. The codex entry for him reflects this.



It's only just "a" dog if you're playing an Orlesian Warden or somehow missed recruiting dog.

#10698
MoSa09

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TheBlackBaron wrote...

Ah, Witch Hunt dog is your dog assuming you had him in your party. The codex entry for him reflects this.

It's only just "a" dog if you're playing an Orlesian Warden or somehow missed recruiting dog.


lore-wise, that is true. But from a technical point of view, they were not able to import him. So he is just a dog you can give the same name as the one you hand, and who will be given a codex entry to enforce this illusion of having back your old dog again. But i am probably splitting hairs here. :lol:

Wachter also gave an explanation somewhere in the Witch Hunt thread why there were not able to simply import your dog, but for the life of me i can't find it.

#10699
Terra_Ex

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'Tis that time again, this time we've got more speculation and even a rant mixed in here somewhere... Let's see if I can beat Brock...

Posted Image

[quote]MoSa09 wrote...
Origins was heavily criticised cause the pre-released vids gave away much of the story. Loghains betrayal, for example, was clearly visible in one of the vids months before release and spoiled a big suprise. Oghren, the secret old-favorite, was shown in the very first Awakening screen. Maybe they're just trying to avoid this now, and thats why they don't release new game footage?
[/quote]
I've no desire to see spoilers however as it stands, EA scrambles to take down any videos of DA2 featuring gameplay while Bioware are reluctant even so close to release to show any footage. If they're so confident in this new amped up combat what's holding them back? Show don't tell is what it comes down to.

[quote]MoSa09 wrote...
It seems i really need to buy Nier anytime soon. *sigh* and for the bros, i guess i do not need to tell anyone, but just take a look at the DA 2 boards....
[/quote]
You really should, Nier takes some risks and dones a lot of things very well imo. Yeah, just... don't mention the DA2 boards to me right now.

[quote]Brockololly wrote...
Yeah...maybe I haven't found any but I'd love it if there was a longer hair mod sort of how Ximena draws
Morrigan with long hair. The problem with most of the longer hair mods is that they too often look really weird IMO when the hair gets to about shoulder length as its so rigid.
[/quote]
Yeah, I love how ximena lets Morri's hair down for errr, certain scenes :) In-game though I prefer to leave the companions as they are.


[quote]MoSa09 wrote...
[quote]Brockololly wrote...
Don't know- weknow Flemeth can change human form, I'm wondering if maybe she is limited to the forms of those past daughters she has stolen in the past. So maybe she sort of eats their souls or something and that allows her to take that shape?

Instead of how Morrigan says a shapeshifter has to study a soul to copy its physical form, maybe Flemeth simply eats or consumes the soul and it merges with her super abomination form and thats what gives her power?

[/quote]
that would be interesting. So instead of using her daughters to extend her life, she consumes them, and adds another human form to her collection.
[/quote]
Hmmm... wasn't there something on this exact issue in-game, some story or legend that Flemeth was hunting her daughters or something (can't remember/place it right now) or am I thinking of something else?


[quote]GardenSnake wrote...
I see some sigs with Gaider quotes about Morrigan being relevant in the future, but that's what I don't get. Was all of this planned? I mean DA2 and everything. Did they sit down however many years ago they started making Origins and thought of a long term plan. Or are they making this up as they go? Because if they are, well lets just say that continuity issues are the least of my worries.
[/quote]
We can't say for sure really, I'm just hoping Morrigan's story will be both relevant to DA and the warden who survived.

[quote]Brockololly wrote...

[quote]
Flemeth:What has Morrigan told you, hmm? What little plan has she hatched this time? (VO note: she doesn't really want to know, but she's intrigued)
Warden: She knows how you extend your unnatural lifespan.
Flemeth: That she does. The question is, do you? (VO note: She knows very well that Morrigan has lied to the player.)


This one is interesting- is implying that Morrigan lied to the PC about Flemeth stealing bodies or that Morrigan is simply lying about her true purpose of being with the Warden- the DR?
[/quote]
[/quote]

Yeah, that's a real puzzler, even more so in the context of one of the restored scenes where Morrigan seems sincere in her fear of Flemeth's bodysnatching.
[quote]
Morrigan: "And since you will not help me, you force me to act again. I must leave you now and... deal with Flemeth myself."
VO: icy -- the pause at the end is because she really doesn't look forward to this
[/quote]

Maybe she knows or has some inkling of what is to come, and seeks to gain an advtantage/headstart over her mother, taking her out of the picture at least temporarilly? Of course, by WH, Morri seems even more daunted by whatever being she has to face in Flemeth... All paths seem to lead to her wanting to protect herself from Flemeth through power... 'tis another question that needs answering, is all.

I think the problem is like with Morrigan, too many people take everything at face value and don't want to delve any deeper. With Morrigan/Warden DR scenario there's a bunch of ways that could go and where the lies/truths begin and end still isn't clear, I'd like these topics to be explored further. As would many others, I'm sure.



[quote]Brockololly wrote...
So yeah, it seems like Flemeth doesn't really care if you kill her or Morrigan takes her grimoire. Again, it almost seems like you're just playing into Flemeth's plans no matter what you do. But then of course you have that last line and the VO notes which implies Flemeth still has plans of some sort for Morrigan- she isn't going to just totally forget about her.
[/quote]
Yeah, that's the impression I get, and it extends beyond just Morrigan's quest as well, that's why I brought up the revival/Flemeth issue, maybe a US warden isn't quite as free from Flemeth's snare as one would assume, I find it hard to believe she'd leave such a possibility to chance. I'll talk more about that later. Also true with the Morrigan observation, there's some implied inevitability there on Flemeth's part so it'll be interesting to see how things pan out when it comes to a head.


[quote]Brockololly wrote...
The other thing that just occurred to me is how Flemeth keeps referring to song and dance in that conversation- stuff like having you dance to Morrigan's tune and all that. Probably nothing, but with the speculation that Flemeth is somehow tied to the Old Gods, it just reminded me of the Call of the Old Gods and how its referred to as a beautiful song. Some connection there? Just some more speculation fodder.
[/quote]
Oh I'd say there's more than likely something there. I think some would like to downplay just how great of a role Morrigan and Flemeth potentially play in DA, it could be an arc that runs for a while, or it could span a great many games. It intrigues me far more than some of the arguments I've seen for ditching the warden at the very least.



[quote]Brockololly wrote...
Absolutely, Terra. If handled well, I think it would be very neat to have the Warden almost take  amore advisory role with Morrigan being more of the central figure as her plot comes into focus. So it would be very interesting to have the Warden be beside her possibly affecting whether she maybe lets power get to her head or whether she is able to balance that desire. Basically, how you've treated Morrigan may result in her being your greatest enemy and a threat not unlike a Flemeth 2.0 possibly or maybe she becomes your greatest ally and more of a Savior figure.
[/quote]
I concur, after WH, a mirror warden would likely be in a largely supporting role, (though that could alter depending on what exactly this change is and how it relates to GWs) which is how you could get away with his inclusion as a secondary protagonist or something similar should BioWare want to go that route. I'll put faith in the fact that there are flags attached to those WH choices they'll be used for something beyond a codex footnote and hope for the best. I'm really not certain how exactly Morrigan's return would be handled tbh, as a party member, a Flemeth style archetype, or something else... lots of possibilities and pitfalls. I think likewise with regards to Morrigan's future as a good/evil entity and it's definitely something that needs to be explored in the future.


[quote]Brockololly wrote...
Exactly- obviously not every choice will have big/huge consequences. But stuff like the DR should be one of those BIG things that may drastically alter how a future game plays out- for those that did it and those that turned it down.
[/quote]
Oh I completely agree, but I've got a tirade on that front that I'm saving till later in the post...


[quote]Brockololly wrote...
I'm really hoping we have a Grey Warden companion in DA2- again, like Ariane mentioning Morrigan's ring, it would be awesome if a Warden companion in DA2 maybe mentions tales of how the Hero of Ferelden disappeared with that Witch of the Wilds. Or just being able to see a different side to the Wardens- maybe an Anderfels Warden or a Warden thats off investigating the disappearance of the Hero of Ferelden post Awakening. Little things like that can take a game from average to memorable.
[/quote]
A mirror world ending specific reference of any kind would be awesome, as you know I'm a fan of the whole setup with the warden potentially "going rogue" somewhat, lots of possibilities there. It'd be interesting to have a GW companion. especially so if it could be tied in with the latter.

If by post-Awakening you mean the epilogue slide disappearance, I'm still thinking that ties in with WH and the change, so that'd presumably be toward the very end of DA2... The two could be separate, but Morri warns the GWs as a whole to be wary and then all of our wardens vanish at some point in the future... So, I'm not sure that'll be covered in DA2. I shall certainly be on the lookout for any Morri/Warden references though.


[quote]Brockololly wrote...
Right- its just goofy that you need to "guess" what your own response should be if its supposed to be a first person narrative. I should be confident in what my PC is saying- I should only be guessing as to how the NPC responds, not my PC. As for Deus Ex- ha- thats another game coming out early next year (Feb. 28th)- but the paraphrase system there at least mitigates the guessing if you want by showing the full text on the bottom of the screen. Here is an article on Deus Ex that talks about the dialogue system.
[/quote]
Totally agree, it's ridiculous to have such an implementation, but I'm sure it's done to protect us from all that text, god forbid I have to read something in an RPG. As for Deus Ex - yeah, such a simple change to display the full text response and you've alleviated half the problem. Still, I suppose we do get some pretty icons, yay for innovation...


[quote]Brockololly wrote...
Yeah....like I said in that thread, I'll eat my hat if they ever go back to a silent PC in the near future. And like I said, I have nothing againts the voiced PC in some games, but when its forced into every game along with the dialogue wheel, you can say that the ME wheel is different than DA2's, but you're really splitting hairs there. They didn't need to keep the exact format of the list necessarily, but I'd have liked to have seen them innovate with the silent PC rather than ditch it altogether.
[/quote]
Precisely, we only take issue with it when we see BioWare "fixing" what clearly isn't broken by borrowing elements for their other games. Everything does not have to conform to one set standard, you stand apart from the crowd and develop distinctive IPs by making something different not consolidating everything into a series of generic clones.

[quote]Brockololly wrote...
Its like another instance of BioWare making changes and trying to fix things with a sledgehammer rather than a scalpel. Funny enough, here is an interview with one of the devs working on the new Deus Ex and he is specifically asked about maintaining complexity in the game:
[quote]

IGN: I keep thinking back to Bioware, and how with Dragon Age and  Mass Effect they're gradually stripping away the less intuitive  elements.


JJB: Yeah... I'm not gonna tell you what I really think of them  doing that. But there's always a way to make something rather  complicated work well. Our game director is a pragmatic, no-bull****  kind of guy and I'm really lucky to be working with him... one of his  main skills is to ask what the reason is for something, and then make it usable and understandable.
[/quote]
[/quote]
Oh totally, we're not alone in noting that BioWare is forcing the jigsaw pieces to fit, and hurriedly sawing off the edges to facilitate it. I suppose one benefit is you get more than 6 choices, now if we could only see the blasted text we might be getting somewhere.


[quote]Brockololly wrote...
But thats my impression of all the exaggerated portions amount to- just fast paced hack and slash over the top gory combat. Meh. I don't think they really amount to anything storywise, which makes their inclusion kind of baffling. The game is short enough and yet you're basically using a potentially innovative device to just pad some combat time? And well, yeah, the combat just looks silly- take gymnast Rogue Hawke for example.[edit: took down the link in interest of not getting this thread locked- its easy enough to find on youtube or just PM me for the link)
[/quote]
I snagged the vid earlier today, I usually save a local copy whenever they surface on youtube for inspection later :)

Yeah, it's odd because I'm assuming they're trying to push the streamlined combat for the fabled console audience's benefit, yet this business with leaked footage getting pulled every other day and no official gameplay vids available is bizarre tbh. Surely if you've allowed people to play an early build you have enough confidence in at least that section of the game to show something to the public at large.

Yeah, if that's all the exaggerated narrative amounts to then its merely a fancy name for a gaudy game mechanic imo, I'll be extremely underwhelmed if it's usage doesn't extend past that obvious implementation.

Also, this new playable characer... why exactly does he/she have "missions." Surely in the world of DA one would refer to them as "quests"... Are we to have a jarring "Mission Complete!" screen ala Mass Effect 2 every time we finish a quest?


[quote]Brockololly wrote...
Yeah, its sad as I too though the ability to click on a companion and strike up a conversation anywhere was a major step forward from previous BioWare games. Again, a better solution would have been to let you click and start conversations anywhere but perhaps have the more meaningful ones better paced out. It definitely is jarring though when you click on a companion like in Awakening and they simply give yousome generic bark back.
[/quote]
Yeah, I forgot about spacing out the conversations. I assume that will apply to some extent by way of the framed narrative timeskip approach, thereby avoiding the problem with exhausting all dialogue options too quickly. A generic bark or "appropriate comment" for me is a fairly unintuitive approach, especially as it will be contrasted in a less than favourable light by homebase dialogue and interaction.

[quote]Brockololly wrote...
Again, I think it largely is due to the voiced PC and wanting everything to be cinematic. You're sacrifing freedom to have the devs hand hold you by making it such that the only conversations you have will have the camera going all over to ensure its "cinematic" enough. Gaider even mentioned in that thread they wanted to avoid the "Talking HEad Syndrome" of DAO- which I think is pretty stupid really- you generally look at someone when you talk to them no? I f the dialogue and VO is good thats plenty to keep me interested in the conversation- I don't need to be distracted by silly camera movements that end up with the camera zoomed in on Miranda's butt like in ME2. Bad cinematics can ruin a conversation just as much as bad dialogue or VO.
[/quote]
Absolutely, so long as we can have these epic awesome moments of Hawke pacing around, slamming his fist into a nearby table whilst the dynamic camera focuses on "the important things" I'm sure everything will be fine. Well, you've hit the nail on the head Brock, now we've successfully elimated text and no-voiceover from the problematic equation that is the silent PC, the next problem is these conversations are just too darn lengthy, we need some cinematic awesomeness in there so we don't get bored.

As you say though Brock, I truly relish Origins as you could truly immerse yourself solely in conversation for significant lengths of time, especially whilst in camp. Make things too "cinematic" and you run the risk of detracting from what is supposed to be the focus- the dialogue itself. It's distracting if nothing else.


[quote]Brockololly wrote...
Yeah- its a sad state of affairs for most single player games. NOt to go too far off topic, but within EA just take Dead Space 2. I'm not so sure they quite get why the first was fairly well received- its not because it was action packed, its because it was a horror game. And yet with DS2, you just see how they're "amping up" the action, but don't worry- they're keeping what people loved from the first Dead Space. Hmmm.. sound familiar? Then you have this interview at Gamasutra on how EA is expanding the Visceral label into all action games, forcing multiplayer into every title. Ugh... I just increasingly wish that games would just sell the single player and multiplayer seperately. I like some multiplayer centric games like L4D or the old Battlefield games, but most of the time I play for the single player and there is no way to justify a $50 or $60 purchase on a days worth of game.And it seems you're seeing that mentality seep into RPGs now too.
[/quote]
What can I say, really? It wouldn't be the first instance where they completely miss what made the first outing special. DeadSpace struck a perfect balance, especially on Hard mode - death was always just around the next corner, ammo was scarce, you could feel the tension in the air. You don't need an full frontal onslaught every five minutes in a horror title, it works against the conservation aspect that used to be integral to the genre. As for multiplayer, yeah I'll just say I hope I don't see it in DA - ever. We've already got to knuckle under with these changes, the prospect of something like meaningful conversations or even a romance whilst accompanied by the average Xbox LIVE denizen - no thanks. Everything has its place and there's no need for multiplayer in every game.

And I think EA trying to "label" everything is part of the problem, a game cannot stand on its own because apparently it must conform to some predefined set of misguided criteria. Ugh... I do want a Mirror's Edge sequel though, on a totally random note.

[quote]Brockololly wrote...
Yeah, I just feel like the framed narrative is going to end up forcing things along too much, like Awakening did.  I mean, with ME2 I played that through about 3 or 4 times in the first 2 months I had it. Haven't touched it since- because I know I've done everything there is outside of the DLCs. With Origins, I've been going slowly through again and just found out about those Slim Couldry quests- this is probably my 5th or 6th time through and I'm still finding little things.
[/quote]
Well, again we can only go off what we've heard and most of what we've heard is about combat. I'm wondering how a shorter game will feel "more epic" and the implementation of timeskips can be haphazard in my experience. Like with ME2, the world is so... structured that there is an element of railroading the player about the environment. It's all business and you just head from A to B more or less, rinse and repeat.

[quote]
Yeah- that act has gotten really old, from both Flemeth and in WItch Hunt with Morrigan's non answers- not due to any story reason that we know of but mostly because the writers said so.
[/quote]
Yeah, closure is for suckers apparently, as I suppose, are answers.


[quote]Brockololly wrote...
Great...I can just picture it now- Warden steps through portal walks along side Morrigan, sees OGB , then -BOOM- instagibbed, Unreal Tournament style. *Cue Gaider's evil laughing*
[/quote]
Heh, you read my mind Brock. Though with what I've witnessed on that "Am I the only one who's disappointed" thread, I think the one's who are out to screw us over are our fellow "fans" rather than the devs, I'll elaborate more on that shortly...


[quote]Brockololly wrote...
Exactly, Terra. Presumably BioWare won't be overhauling the combat in every DA game, so eventually doing the whole "Start from humble beginnings and work your way to Champion!" deal gets tired.

If DA3 is about Morrigan/Flemeth's plans hitting along with the change and the world at war, I'd  very much prefer playing as the Warden or Hawke- higher level guys that have had some role in getting the world to that point, rather than some new scrub yet again. And if the world is going to hell in a handbasket in DA3, presumably you'd be facing stronger foes, so what better chance to showcase the higher levels. If there is one thing the new skill system should allow its more flexibility in that sense so you don't end up like Awkening with too many abilities too soon, since you can augment specifc abilities this time. I'd orefer it if we stop leveling up at like level 15 or so in DA2- kind of ike BG1, it gives you more chance for growth in the future.
[/quote]
Yep, that is exactly my contention, there's little to distinguish the series from any other unrelated series of sequels and it becomes highly illogical for a "peasant" to be tackling problems of Flemeth's magnitude (who presumably won't be playing around anymore). I'd be in complete support of such an approach with regard to your comment on the skill system, by Awakening it was basically hit 0-9 to win. But that's a game design issue that needs to be addressed, the ability augmenting though whilst potentially allowing for deeper customisation could turn out to be a ME2 style affair. And yeah, a level cap is fine, provided the character in question will return in the future.


[quote]Brockololly wrote...
I've thought of that too- the Warden could have very well been dead and Flemeth did something to bring them back but in the process did something which furthered her aims by resurrecting them? My Warden looked mighty dead with an arrow in the face, so that must have been some healing Flemeth employed. With you're dealing with Flemeth, Old Gods and all that, yes, I'd say the conventional rules can be significantly bended or broken perhaps.
[/quote]
Precisely Brock, plots within plots, that is the very definition of Flemeth as I see it. Will people complain if such reasoning was used to bring the warden back, probably. Did she really take some altruistic action in saving the wardens in order to quell the Blight... I think sufficient doubt has been cast on that theory. Did she then decide to place all her eggs in one basket and gamble on the success of Morrigan, that seems a stretch to me as well considering VO notes indicate Flemeth suspects that Morrigan may turn on her or strike out on her own in the future. As I see it, the Flemeth/Morri arc is the current overarching plot (at least for the moment) and by being saved by Flemeth, the warden is involved in that web. You'd have to be blind to the importance of this arc considering Gaider's comments to Brock and Hawke's immediate entanglement with Flemeth in DA2.


Ok, rant time now because this week is apparently anti-Morrigan and anti-Morrifan week and our outrageous desires for closure in a future title must be quelled by all means necessary. I've separated my rant-specific stuff here, along with the pertinent quotes.

[quote]Brockololly wrote...
Yup- being stuck with drunkard Oghren drove my Cousland to  go all angsty nd burn Amaranthine and kill the Architect. If anything bad comes of that, he blames Oghren.

But yeah, you had the personal side of things with my Warden wanting to go with Morrigan and meet his son and help them out, but also the aspect that Flemeth is a threat to all Thedas and Morrigan is seemingly the key to opposing her or at least finding out more about Flemeth.
[/quote]

Yeah, I've seen some comments about how bringing the warden back would harm the "fantasy ending" an individual has cooked up in their head post-epilogue slide. Now, discounting the fact that the warden disappearing in the Awakening slide means that probably gets shattered anyway, I'll just share my thoughts on the Morrigan romance and Awakening and go into a bit more detail as to why LI and RPing reasons aren't necessarilly automatically ruined if the warden returns and why the aforementioned shouldn't be used as excuses to keep the warden out of DA3:

My warden wanted to search for Morrigan immediately after DA:O, instead he was ordered to deal with events in Amaranthine, the silent PC setup allowed me to work with that whilst retaining that mindset; he certainly wasn't happy to be there but the Morrigan romance or my desire to follow her wasn't intrinsically preventing Awakening from taking place. Along the same lines you could receive letters from LI's or have a special scene with Alistair if he was your LI. Being set on a certain path doesn't have to destroy the roleplaying reasons you've developed in your mind, while Awakening's implementation was sloppy (primarilly through budget) this still holds true. My warden's relationship and desire to follow Morrigan wasn't harmed by Awakening, delayed slightly perhaps, but tbh that added something to the Awakening experience, it added an impetus to the experience, without the prospect of following her on the horizon, my warden's future was looking to be a decidely bleak picture. Similarly, if the warden were to return in the future, as demonstrated here, that doesn't mean it invalidates everything that came before it and craps over whatever motivation your player character has. If you've created an unsupportable dream fantasy for your warden ignoring both the Origins and Awakening slides that suggest it's not over yet then you've only yourself to blame.


[quote]Brockololly wrote...
Right- the US is afairly one way street and an end to your story, while you probably take the DR to survive and face the consequences of such an action, not to just be written off and effectively treated like the US Wardens.
[/quote]
To be honest Brock, it's starting to **** me off with the constant warring between "fans" whenever the subject of the warden returning or the DR actually meaning something is broached on the DA2 board. To the point where I could really rage about how certain posters claim to know the mind of the devs and assert that the warden/morrigan/flemeth/ogb could never feature in any significant way, yet the US (and whatever convoluted reasoning an individual has thought up for their non-involvement in the writer-dictated plot) "must", naturally, be enforced on pain of death (pun intended). Ugh... I was very close to making a post on the matter on the "disappointed" thread on the DA2 boards, but any logical reasoning based on in-game material posted there is apparently a non-argument, so there you have it. I know we engage in some pessimism here but some people seem to have made it their personal mission to sour any threads that would like a conclusion to this arc, adopting a stance that they will win out through sheer obstinance.

There's just such a total lack of mutual respect for other peoples choices on the part of the players, coupled with the notion that (if certain posters are to be believed) BioWare "couldn't possibly include" the warden/Morrigan/OGB in the same plotline in DA3. As you say, it seems everything "must" be watered down to the extent that you might as well do the US anyway because clearly expecting some kind of follow up to the DR that involves your PC is a cardinal sin. Yeah, the "fanbase" over there just plain annoys me. Do some people want to endorse the "easy way out" approach for the DA series. I suppose that mindset will prevail until it affects some aspect of the plot that they are invested in. We're not demanding that BioWare resurrect all US wardens, or that all wardens should follow Morrigan, we're just stating that evidence is there in-game that could point towards all wardens getting involved in the future. Much like how Shepard joins Cerberus in ME2, your personal extended fantasy of travelling Thedas post-Blight (or w/e floats your boat) doesn't take precedence over the overarching plot. It's self evident that at a bare minimum a romancing warden should at least be present alongside Morrigan based on the WH ending, that desire is supportable via an in-game flag but that's not what I want to discuss here.

With some of them it's like they're literally skipping from foot to foot in glee, chuckling because they got "their" ending, which is naturally far more important than anyone else's and to cap it off, they'd deny the DR and the surviving warden any meaning by virtue of it being "difficult to implement" or negating the US (which it doesn't) or not fitting with a fantasy they have concocted in their mind about how their warden is now a farmer (or something equally unquantifiable in game) and would choose not to involve himself/herself. Words fail me tbh, I was always of the school of thought the devs dictated where the story went and you were given the flexibility to roleplay within reasonable bounds. We're in the unfortunate situation where BW has Morrigan fans over a barrel with the promise that she'll return in the future. Thus, we can't cook up our fantasies of skipping through fields of daisies with her like other players can with their respective LIs. We have an investment in her plot and want some meaningful payoff that features the player character in some way, I fail to see what's so insidious about this that it apparently "cannot be done" in spite of the skeleton framework that's already starting to take shape. If you dare to suggest that perhaps the Awakening epilogue or WH foreshadows something for the living warden, why you're just destroying the hopes and dreams of a whole generation apparently.

The sheer crap being touted there is astounding, even when the devs themselves have been very careful not to confirm anything on the matter except for, oh yes, that the Morrigan/Flemeth/OGB/Warden is hopefully building towards something. So despite the lead writer saying that, fellow players would still seek to deny us closure. Maddening, you're not even afforded the chance to discuss the potential future for such a plot thread anymore...

On the one hand no-canon is used to defend their US choice or support why their surviving warden wouldn't follow Morrigan or care for any conceivable issue the writers could devise to bring the warden back into play (reasons which quickly extend into completely unsupportable territory), yet apparently this affords a Morrigan fan no such luxury, and the inclusion of the warden in DA3 would utterly destroy their game, despite the apparent setup and hints from the devs. The surviving warden apparently cannot have any place in a future plotline, furthermore his/her final interactions with Morrigan should apparently be shoehorned into a DLC (again) and we know how well that went down last time -  I'm sorry but you cannot relegate the DR warden to offscreen when the Morri arc reaches it's apex, and that's going to occur during the main campaign, not in a DLC. As for the notion that by selectively "skipping" Awakening/WH you can bypass the plotlines and expect no default choice to be assumed - what kind of approach to storytelling would that be? Is this some branch off from the "pix or it didn't happen" internet mentality? I fail to see the logic in that I'm afraid, such an approach would just render everything post-origins utterly pointless, bringing us once again in line with a US ending...

Take things like how WH can end; the foreshadowing of Flemeth & the change, the warning given to all wardens. It doesn't make sense to have these variables in play or deliver these points to the warden if the warden is never to appear again. If WH is the end of the warden, why bother to make a distinction between the player's choice at the end, there's simply no point in doing so unless BioWare do intend for it to matter as we move forwards. So yeah, people assume too much with the "BioWare can't do xyz because the world would end," attitude, bah.

In the context of Laidlaw's comments regarding Morrigan and Gaider's statement that both choices will be recognised and that we're building towards something (said within the context of Brock's mention of Morrigan/Flemeth/OGB/Warden) I think some individuals have a serious case of selective hearing and attempt to mask it behind some psuedo-highbrow reasoning of how the DR and its components cannot ever have a significant impact despite dev hints to the contrary.

Player rationale through roleplay to justify their actions is unfortunately unquantifiable in the game. A game will never be able to support the myriad reasoning for why an individual player would/would not choose a particular course of action and so it must become irrelevent by necessity of moving the plot forward. Such as our desire to follow Morrigan immediately after Origins - this isn't supported because of the existence of Awakening. It doesn't mean however that my roleplaying motivations are destroyed by being set on the course Awakening provides. What can be used however are the plot flags, that's what will be used to define the worldstate. Your personal fantasy of running a bakery with xyz in idyllic bliss after the epilogue didn't matter in Awakening and it certainly won't matter moving forwards, that flexibility is afforded to you outside of the gamespace but can be countermanded at the whim of the writers at any time, with the plot flags set in your gamestate providing a way for that character's story to blend into a new plot. To underline this for the final time, Awakening foreshadows an event for all living wardens that will likely utterly destroy your personal fantasy. (It doesn't seem to be the calling or Gaider would have likely stated that's what it was) The notion that the DR warden is permanently out of the picture because he/she settled down or you've dreamed up a new quest for him is flawed through in-game evidence and Gaider's comments on the issue.

And that's really my problem, over on the DA2 boards certain people seem to think that because on the face of it the US is a dead end the DR and a living warden should amount to nothing past an epilogue slide as well out of narrative convenience to BioWare, descending on any discussion threads like a pack of jackals. You can't take this approach and still tout a no-canon, choices matter front for your product (and to their credit, BioWare haven't stated that they're going to do this), it works both ways I'm afraid and one choice cannot inherently limit the other if this framework is to be successful. It's really not that complex to branch two ways to allow some variance, many games have done this and then had some common point of convergence. So, yeah, like I said to Brock above, the "fans" are causing the rift in my eyes. While me and Brock have talked about how maybe keeping the primary effects of a big choice within the "owning game" may be the way to go, the fact remains that Morrigan will remain a bone of contention until it's resolved and while things may be quiet now, if that plotline amounts to very little by way of the US possibly shackling the DR's potential then in my mind you've just disregarded a major choice and I think the Morrigan fans will suddenly become a hell of a lot more vocal come DA3 if that happens.

My point is, just because one warden's story was wrapped up nicely in an epic US moment or another is ruling Denerim doesn't mean that "the warden" can't play a role in another player's story as we move forwards. He/she doesn't have to be the central/sole protagonist to accomplish this. The notion of world states and game states exists to allow divergence within the no-canon setup, to reflect, build upon and develop unique stories. A bit more mutual respect from all parties towards each others choices without the assumption that BioWare couldn't possibly craft a story that respects all decisions would go a long way to avoiding the nonsensical arguments on the aforementioned thread. Personally, I think there have already been enough compromises regarding scenes involving Morrigan getting cut from the game (or reduced to a one size fits all) and I would hate for further examples of this to manifest in the future. It's all at the whims of the writers and not a few individuals trying to shout down any optimists for the future.

I hope you enjoyed that mini-rant on why I facepalm whenever I see a warden/DR-related topic on the DA2 boards and how some posters apparently have greater knowledge as to what is acheivable than the developers themselves. As you've mentioned Brock, if certain people had their way, the warden who did the DR will have about as much prospective functionality post DR as a corpse. And now I'm gonna stop ranting, perhaps this belongs in the DA2 thread that inspired it but then I may as well direct it at the nearest wall for all the good it'd do. I don't mean to tar all players with the same brush as we have some very level headed posters here on the boards but 'tis most frustrating of late.


/end rant


Now back to some more speculation:

[quote]Brockololly wrote...
I doubt the Chantry is totally destroyed or anything but maybe its on the verge of collapse or simply has maybe lost its influence in areas where Flemeth and her Mage Army has been active? But you're right- Cassandra is likely trying to find practical info not just knowledge for the sake of knowledge.
[/quote]
I agree, I'm guessing Hawke's big decision will come when we reach those closing moments, and it will be a big one, maybe sealing the Chantry's fate/something to do with mages... Any potential meeting between those two is likely the point of no return though, DA2's DR essentially. It'll certainly divide the fanbase once again...

[quote]Brockololly wrote...
So maybe  that explains her whole High Dragon shifting too and maybe goes back to Flemeth perhaps being tied to the original Wardens- maybe she has the sould of Dumat in her abomination self too?  Who knows...
[/quote]
Gaider knows, but he just won't tell us.

[quote]Brockololly wrote...
Oh, I think Origins was more criticized for its goofy Marilyn Manson marketing more than anything. Still, the game is coming out in less than 5 months and all we have are a handful of screenshots- yet they're fine with pushing preorders for the "signature edition" and all that just fine on a game no one has any "real" footage of.
[/quote]
It's being sold on the back of cinematic awesomesauce I guess? I would have thought it a logical priority to showcase the product you're attempting to sell before detailing a signature edition...

[quote]Esbatty wrote...
I've been rolling up all kinds of Wardens and running through origin and gender changes to see all the different kinds of reaction, and honestly, I've deleted all of them and stuck with Vann Cousland and Renard Amell my damn human warrior and mage. Both end up romancing Morrigan. Well I got it into my head to go back into old saves and make some different decisions so now I have "bizarro" versions of Vann and Renard running around. So far Vann married Anora and became King-consort, and wow was I really surprised at Morrigan's reaction. She really couldn't give a sh*t if Anora knew if Vann was unavailable but that line Morrigan gives "Things seem to have a way of working themselves out" was just so melancholy. I honestly felt bad by allying with Anora like that, inspite of it being purely political. Hell I even saved Loghain and damn if he isn't pretty good Father-in-Law.
[/quote]
The concept of separate origins was nice, however once you got out of the "origin prologue" area the distinction between wardens was minimal. There could have been some merit in spending less time on the origins and more time polishing/finishing/including important scenes that ended up getting cut from the game *looks at Morrigan*. The Cousland is probably the best overall for me, simply because there's a decent amount of acknowledge and tie-in in the game - primarilly Arl Howe & Nathaniel in Awakening, the connection is much stronger with a Cousland. None of my wardens care enough about Ferelden or politics to want to be mired in that particular cesspit for longer than necessary, Anora/Alistair and co can sort that mess out however they see fit. Sitting about on a throne isn't doing much about the death sentence over my head either, whereas following a path of power alongside Morri could have its dividends.

[quote]Esbatty wrote...
Bizzaro Renard will get his time to shine once Microsoft gets off its ass and pushes through the Witch Hunt fix so I can complete my entire original Renard's run. (Its a bad sign when the dog you spent time to save at Ostagar, who saved you some time by dropping food in your lover's underwear cache, and helped you slay the Archdemon, runs up to you and suddenly needs to be named again).

[/quote]
Ah, I believe my 360 wardens are currently stuck in the friend zone courtesy of everybodies favourite flag, the important ones have been reborn on the PC platform though so they can live on.


[quote]Esbatty wrote...
Okay so the premise is the Archdemon's tainted soul tries to jump into the non-empty Warden's tainted body which also contains a soul. The two souls can't occupy the same space to *poof* both souls are bye-bye. Since souls go to place "beyond the fade" and at the end of Witch Hunt that is exactly where Morrigan goes. Maybe thats exactly what she wants instead of giving her a child with the Soul of an Old God, an Ultimate Sacrifice Warden's Soul-Old God Soul hybrid is what she is after instead. Its happened 4 times already but this *just* happened so the hybrid-soul is "fresh" and simply needs to be brought back to the mortal realm. There is power in the Old God's soul but instead of being free of the taint, thanks to the Warden's soul, its rather resistant. Instead of being "The Archdemon" or "The Warden" its rather a neutral party now being neither beholden to the taint but nor free of it either. So while an Old God Child would be free of the taint the Hybrid would not. It'd ultimatly be what The Architect wanted.
[/quote]
Seems feasible enough to me, that's what I was getting at with the Flemeth angle, a US warden could still unwittingly be playing into her hand, which becomes all the more believable as we note she has a penchant for "bumping into" important characters in Thedas. of course since a fair few people like to take everything at face value, bringing back the US warden even in this way would naturally be crapping all over their choice.


[quote]MoSa09 wrote...
pretty colors, no text? DA 2 should be your game then? Then again, the first screen are not that colorful...
[/quote]
In order to become a Morrigan acolyte, there's a minimum word count that all your posts must meet, and a monthly essay has to be submitted to retain the title. If you want to see some really lengthy posts then imagine a scenario why the Morrigan arc was concluded in a less than satisfactory manner - then you'd see some truly lengthy material.

[quote]MoSa09 wrote...
None i know of, and i have the impression it will still take a while before we get some real in-game footage, let alonbe some real news. The website of DA 2 is indeed quiet. Does anyone rmember when the old DAO website started to reveal companions? DA 2 release is not that far away anymore. And while all the devs are complaining people are biased cause the interpret the few informations they have, no information is released. Kinda schizophrenic...
[/quote]
what I want to know is how long is DA2 going to be in active QA. I can picture the "What comes my friend?" moments already.


[quote]MoSa09 wrote...
It would be cool if in DA 3, the Warden is some kind of Duncan, a legendary warrior recruiting the new hero, guiding him and get him on his way. Perhaps without dying soon, and having a beautiful raven-haired witch by his side, but i guess you know what i mean
[/quote]
And there you go, yet another possible way to involve the warden in Morrigan's story where appropriate without the mass sacrilege Morrigan fans apparently wish to inflict on the DA community.


[quote]MoSa09 wrote...
I know it sounds like blasphemy, but i am looking forward to progressing the DA story without needing to worry what they will do to her now. Will she even be present,. If not, i am disappointed. If yes, damn, what do we have to endure now? Playing a Dragon Age game setting up her grand story while no need to worry if anything bad could happen to her or the Warden, sounds not that bad...
[/quote]
The consensus (based on Gaider's no Claudia VO comment and Laidlaw saying DA2 is setup for future plotlines, including Morri's) is that she won't be present. I believe Laidlaw told Brock however that she would definitely be referenced (or at least implied it). Like we've said before, WH for the romancing warden and friendly wardens is a perfectly serviceable conclusion for now. It's DA3 where the possibilities and our fears now lie. And yeah, if certain people would stop belittling the DR and the potential importance of the warden, we'd be fairly happy to refocus on DA2 for now.


[quote]MoSa09 wrote...
For some strange reasons, i loved to talked to them every where in Origins, and i greatly missed it in Awakening, but it didn't bother me in Mass Effect that you could not do it.
I hope they rethink that. It doesn't even have to be much. They could expand on the Awakening concept. Click on them, talk to them, and let them say something about the environment, the dungeons, the fights or whatever fits the situation. A few lines of dialogue that are appropriate there. As you can ask Leliana what she knows about the area you're in.
[/quote]
Ironically, my friends major complaint with ME2's companions was the lack of party banter whilst out and about, DA:O made the ME crews interactions look hollow by comparison. And yeah, I completely agree, its just an oversimplification that reduces your companions to a push button mechanic tbh.


[quote]MoSa09 wrote...
In the head? If i remember correctly, the Warden was hit in the right shoulder, and the one getting hit in the head some anonymous guard, who, well, was bound to die anyway.
[/quote]
Can't remember tbh, could still have been maimed after passing out however, all I'm saying is maybe there's something there, it was some time before you awoke after all...


[quote]MoSa09 wrote...
According to BW, it was not your dog, but a dog, since they were unable to import your dog and his name. For whatever reason...
[/quote]
Yeah, there's a whole lot of stuff that BioWare apparently can't import... for varying reasons.
 

[quote]MoSa09 wrote...
lore-wise, that is true. But from a technical point of view, they were not able to import him. So he is just a dog you can give the same name as the one you hand, and who will be given a codex entry to enforce this illusion of having back your old dog again. But i am probably splitting hairs here.
[/quote]
Considering the major bug that slipped through the net, Dog got off pretty lightly, at least his sexual exploits were recognised in the DLC.

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Modifié par Terra_Ex, 16 octobre 2010 - 04:07 .


#10700
MKDAWUSS

MKDAWUSS
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MoSa09 wrote...

TheBlackBaron wrote...

Ah, Witch Hunt dog is your dog assuming you had him in your party. The codex entry for him reflects this.

It's only just "a" dog if you're playing an Orlesian Warden or somehow missed recruiting dog.


lore-wise, that is true. But from a technical point of view, they were not able to import him. So he is just a dog you can give the same name as the one you hand, and who will be given a codex entry to enforce this illusion of having back your old dog again. But i am probably splitting hairs here. :lol:

Wachter also gave an explanation somewhere in the Witch Hunt thread why there were not able to simply import your dog, but for the life of me i can't find it.


Yep. The Origins dog has a blank name on its corresponding entry. Check the heroic accomplishments. The dog got Oghren'd.