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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#11526
Master Shiori

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[quote]Terra_Ex wrote...

[quote]Master Shiori wrote...
They gave us a proper ending, which is what Morrigan fans wanted since Origins. We kept complaining how everyone got a shot at "happy" ending and we got "gaidered" into Morrigan leaving not matter what we did.
Witch Hunt corrected that by giving us the chance to reunite with her and remain at ther side.
Or, as Gaider himself put it, it gave us some much needed closure.
[/quote]
I couldn't disagree more Shiori, for the reasons I made to Giggles earlier. That only works as a definitive ending/closure/happy ending if Morrigan never appears again. I'll restate that for me personally it's more about seeing the end to that thread with my character playing some kind of role in its climax than it is about the "happy ending". You can "call" something/anything an ending but if Morrigan's story is not over and the warden went through the mirror with her, I fail to see how you can justify finitely that his part in Morrigan's tale (switching the two around there) is over, given that you've just made an in-game choice that is clearly to the contrary. Naturally they can do a time skip or something, but I think that proves my own and Brock's points about choice within DA.
[/quote]

Ok, let me rephrase that to make it more clear.

Witch Hunt provided you with closure by giving you a chance to decide how things end between Warden and Morrigan. That's something every other romance had except Morrigan one. What it can be taken as is the last time the 2 of them will be onscreen together or the last time you get to influence their relationship as the Warden.
The choice to follow her through the mirror cements their relationship (or establishes it again after the end of DA:O) and, while it can be seen as the promise of Warden appearing again, it only theoreticaly opens that possibility.


[quote]Terra_Ex wrote...

[quote]Master Shiori wrote...
I can guarantee that if they don't manage to find a way to bring back the Warden as the pc, they won't being him back at all. When you could customize a character in so many ways it's simply impossible to have him be an npc.
[/quote]
Perhaps. Weak though it may be, you can go with the fully armoured / cowled figure approach. I believe the devs said they had some way to approximate things iirc. Plus given BioWare's newfound love for unique appearances I'd imagine they could come up with several unique looks for the warden. But this is the problem. If the warden can accompany Morrigan in WH yet there's no possible way he can possibly have any screen time or influence on the story, that ending doesn't serve a purpose past creating a false expectation.
[/quote]

It's not easy. Even cowled you need 6 different models just to cover the races (both genders). Add in classes and you're looking at 16 unique models just for the Warden. And let's not even get into VO.
The amount of resources you'd need to commit to just 1 character (who may not even play an important role in the game) would be insane.
The reason for Warden not being in DA3 wouldn't be due to Bioware not wanting to deliver but rather due to resource/time/story constrain.


[quote]Terra_Ex wrote...

[quote]Master Shiori wrote...
Well, if there's one weak link in DA:O it's the ability to get so many different endings and world states based on your decisions. Personally, I don't think Hawke's story in DA2 is a bad thing. I do however believe that a lot will hang on how well Bioware can make our choices in each game matter in the sequals. If we do get the feeling that our actions shape the world and influence future events than it'll work. If it feels like each game is a new story that owns very little to previous ones than you've got a problem ala NWN.
[/quote]
Yes and no, if most endings/world state effects and choices are localised to Ferelden then they really don't matter unless we return there. We've moved past the point of our initial displeasure regarding DA2/Hawke (though they've yet to show sufficient PC-material/positive changes to convince me to purchase it at release) but what I object to it is the potential handwaving of player choice because it would be easier to do it another way.
[/quote]

The only choices that would effect Morrigan and Warden in future games is their relationship in Origins and Witch Hunt and the DR. Everything else is localized. You can search for my post about most endgame choices a few pages back in this thread, since I really don't want to repeat it here.


[quote]Terra_Ex wrote...

[quote]Master Shiori wrote...
*claps*

Finaly!!

That the gist of what I tried to make you guys understand. We cannot influence whether or not the Warden comes back, because that decision depends on too many factors that aren't even solely under Gaider's control.

What we can (and should) focus on is making sure the writers know that our choices and relationship with Morrigan are important and need to have an impact on how her story plays out. This is something that everyone can support us on, since denying our request would also bring into question the value of every choice and relationship that the player can have in DA:O and DA2.
[/quote]
Ah, but my statement comes down to the eye of the beholder. Where does response to player choice begin and end. If you choose to interpret my words as say "Morrigan had a romance in Origins, so she should maybe mention it in DA3" that's one way of looking at it. Or, another way is that with WH, you are "making" a discrete choice depending on your warden, it isn't handed to you on a platter like the traditional epilogue. Therefore, at a minimum, the way that ending played out creates an expectation in my mind. To me, if you simply roll over and don't even voice your views on the matter (not saying that you are, just a general point), then you're unlikely to see any real reaction to that choice as the devs would assume everyone was happy with what was there. As more information becomes available/devs make comments on the issue, it's reopened for further discussion. Aside from Baldurs Gate 2>TOB, BioWare have yet to demonstrate to me that they can handle issues like this in a consistently solid manner (most certainly not when switching PCs) between two separate games.

I can appreciate you are advocating a middle ground Shiori, essentially proposing a "focus on the next-best case approach" since the most desirable approach may never come to pass  (believe me, I get that line of thinking), but people are free to discuss their desires for what they'd like to see in a future game, whether this'll have any impact is debatable. If only on sheer principle, I'd have to lean more towards Brock's side of the debate because it has stronger ramifications and a greater cause/effect ratio within the no-canon framework.
[/quote]

The reason I'm advocating the "middle ground" as you put it is because I'm trying to be realistic. Brock, KoP and others have clearly explained our thoughts to David and Bioware. That is all we can realisticaly do. If we continue pestering them we'll just ****** them off and end up on their **** list. And once that happens you can forget about ever being heard by them again.
Just take a look at Sylvius. He was stubbornly complaining about the lack of old school rpg features in DA2 and now nobody gives a damn about his posts.
It's fine to be determined and ask for something a few times (though in my experience suggestions will get you further than demands will), but you need to recognize when it starting to become counter-productive and draw the line. Otherwise, when the time comes for you to ask for something that you can get, nobody will bother to listen anymore.

Trust me, I want nothing more than to play as my Warden and take part in Morrigan's story. But I also need to realize when something is difficult or next to impossible to pull off and be ready to compromise.


[quote]Terra_Ex wrote...

[quote]Master Shiori wrote...
The Warden plays a role due to his actions having an impact on Morrigan in Origins, whether that impact was love, friendship or hate. As long as that has an influence on Morrigan it doesn't really matter if the Warden is there or not.
[/quote]
I think Brock's already covered this point in his previous response. It can be done in a number of ways and the real issue is how large of a role Morrigan plays in DA3. Speaking generally however, if we're talking about a scenario where Morrigan is the Warden's lover and she could potentially die during DA3 (because the armour has to come off at some point), you'll have a hard time convincing me that the Warden's presence at such a moment is not important as it quite clearly adds considerable weight to such a scene. Take a glance at what I said about Alistair earlier. Like everything else, it's a choice that supposed to have an effect on the world and game states.
[/quote]

Oh, I agree the Warden's presence would be almost ideal. The difference here is that the story cannot be tailor made to fit just those who romanced Morrigan or were her friend. You'd need to find the reason for every Warden to come back and also to provide an alternative protagonist for those who never played Origins or did US. That means you're looking at Awakening scenario where both Warden and new PC have almost the same dialogue (about 90% of it) and there are no Warden specific scenes since everything needs to fit both characters.
The alternative is to either retcon some of the choices from DA:O (US) or replace the Warden with a new protagonist, but take into account your choices regarding Morrigan and have them actualy matter.


[quote]Terra_Ex wrote...

[quote]Master Shiori wrote...
As for bolded part; True, the Warden could play a role (theoreticaly, since it would be damn hard to pull off and make it work for everyone), but always having the Warden around would make it look as if the story was his rather than Morrigan's.
[/quote]
I'm not sure this is even really an argument, so much as it was Gaider striving to separate two things. If we say that DA:O is the Warden's story, does that mean that Alistair/Leli/Zev/Morri et al could/should have no part in it because from the moment the GW was recruited, it was the warden's story. Perhaps the GW has no business resolving Leliana's subplot, because it's "her" story. The answer is of course not, and likewise, while whatever the future holds for Morrigan, there's nothing to stop (at a minimum) a romancing warden from continuing to play a part in "her" story because he has a fairly strong reason for being there. It's like BioWare's approach to particular game mechanics that are perceived as not-working, you don't have to saw something off or completely negate it in order to achieve an end goal. It's a challenge sure, but I'd like to see BioWare rise to that challenge and provide a bit of divergence rather than shy away from it.
[/quote]

So would Bioware. However, there's a small problem called "time and resources" which are always limited. Those very things that resulted in generic DR, cut Morrigan dialogues and scenes (most of which you restored in your MRP patch, for which we'll always be gratefull) and finally the never made scene with Alistair and Morrigan in Redcliffe, which Aimo made into a comic. If you asked Gaider he'd want all of that to be included in DA:O. Sadly, time and money didn't allow it.
Neither Bioware nor Gaider ever said they don't want to use the Warden again. He even said that nothing has been decided yet and Warden's return could still be an option. It all comes down to whether or not they'll be able to pull it off in a way  that doesn't retcon anything and is technicaly possible (not ot mention finacially reasonable).


[quote]Terra_Ex wrote...

[quote]Master Shiori wrote...
This way, the new player can also influence Morrigan to a degree, either by reinforcing what the Warden taught her or trying to change it a bit (entirely under player's control, giving new players a chance to have an impact rather than just sit and watch).
Ultimately, based on your choices and influence with Morri, you'd reach the end where Morrigan gets 2 different endings: "good" and "bad" or "she lives" and "she's dead".
[/quote]
This all assumes that Morrigan will be a party member again and aren't you just undermining the player's choices in DA:O by allowing such a redefinition of Morrigan's character at such a late stage? If we're going with a new PC I'd say new players should have to play through the original titles if they want to make an impact myself.

While a "new PC" might know of the significance of Morrigan, would they ever be privy to more personal information such as her lover, her feelings regarding the DR, her ultimate plan, why the warden isn't present now after walking through the mirror? If she doesn't feel she can share some of this with someone she's close to in Origins/WH, how do they approach it without things seeming somewhat contrived to "fit" the new PC? I do have faith in the writers to craft a decent story but I wonder if they sometimes lose the perspective of the player when crafting larger scale stories, and thus end up having to create annexed DLCs to remedy some of the perceived shortcomings of the core plot.
[/quote]

It can easily work even if she isn't a party member as long as the player has regualr interaction with her (something akin to Aribeth in original NWN campaign).
Think of Witch Hunt. Regardless whether you played as DA:O Warden or Orlesian Warden you mostly had the same overall interactions throughout the game. It was at the end where importing the DA:O Warden made the difference. Only he could get the OGB reference. Only he could get the kiss and journey through the mirror option.

My idea follows the same principal. The "best" ending will only be available if you romanced her in DA:O. If you're a new player you can only influence her outlook to a point (best you get is friendship and parting on good terms). Also, the new player doesn't have the whole OGB angle either.
The idea is to have the same variety as Alistair had in DA:O, where some things can only be achieved under certain circumstances (for Ali it was HNF).
Think of it more as additional flavour.


[quote]Terra_Ex wrote...

[quote]Master Shiori wrote...
... "good" ending would wary depending on your choices in DA:O and DA3, similar to how "Alistair is king" ending did. If you romanced her she gains power/freedom and reunites with her lover.

If you were her friend, she does the same but pursues her own life, forever remembering the leassons taught to her by the Warden and the new PC. If you treated her badly in Origins, but made sure she survived in DA3, she would become a powerfull sorceress but retain her personality from the beginning of Origins. She'd hold the rest of mankind in contempt, live in seclusion and consider emotion to be a weakness due to being betrayed by the Warden in Witch Hunt and never having a true friend.
[/quote]
Right, you've identified the real problem, which is how Morrigan's story will end and how that relates to decisions and the warden PC in Origins. However, your example of say reuniting with her lover - why then was the groundwork for such an ending not in place in the original game - like I posed to Giggles above, for a romanced Morrigan, you could of had a unique scene, perhaps tying it back in with the ring or something in DA3 since Morrigan feels that whatever is coming is of such magnitude that she has to leave. What we got however in the DR was the one size fits all, which kicked off the whole problem. This was addressed in WH but in a manner which imo does imply something more to come.

BUT, the point it all comes down to is the ending, because that can tie back in with previous events, whether on or offscreen. I suspect we could debate this forever though.
[/quote]

Because:

a) the writers are always focused on telling the best story now, rather than contemplating what they'll do 2-3 years later.
B) because DA was never planned as a trilogy like ME is. They're making things as they go and doing what seems best at the time rather than following a roadmap.

If bringing the Warden back for more was planned, then it would be a done deal. Since it's not, it only remains a possibility, rather than being a certainty.

#11527
Guest_PureMethodActor_*

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@Terra_Ex, hehe thanks for the comment on my one-shot. Ironic that you mentioned "Guy Love" because I was thinking of making another episode based on that scene (but in the beginning I would need an Alistair-romancing Warden to play Carla when she and Elliot are talking about what to do before the "Guy Love" number hits. May have to use my femAeducan for that). Hmm... not sure whether to take it being a distraction as a compliment or not :P.



Also, I have to agree completely with your posts in response to Shiori's recent posts. While it isn't up for debate that official promises were never made, all of what we see in epilogues and scenes with Morrigan in Origins and Witch Hunt IMPLY a sort of promise to conclude that plot thread. That, in my mind, is the hole Bioware have dug themselves into with the way Morrigan's plot line in regards to the Warden was handled. Unfortunately with all the variables, the hole gets deeper as people expect their choices to matter and like Brock said, our previous outcomes may get ME2'd (though I have a theory on how it could work in the Orzammar arc). That aside, Bioware created a fantastic story hook and something with a lot of potential for an epic, emotionally challenging sequel, and them not following through, despite no official contract, is still a major letdown and disappointment to the fans who were expecting to continue this story.

#11528
Esbatty

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A silent warden could easily be explained... wound to the throat/vocal chords, or the warden's speech was taken from them via a curse or spell as it was their words that influenced some decision in DAO and such as punishment its taken from them.

#11529
Giggles_Manically

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The Warden will never come back as a PC again.

Bioware wont move away from the VO protagonist.



If Mass Effect, Dragon Age 2, and The Old Republic are all bragging up how great VO is, the days of a silent PC are over. Sad but what can you do, even if Gaider says "no no we MAY go back if we want to".


#11530
thenemesis77

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Master Shiori wrote...

MKDAWUSS wrote...

The Morrigan side plot applies here in particular-- some people seem to think that's "the Warden's story" simply because their PC intersected with it (possibly-- though only possibly--
in a very significant way). But that's not the Warden's story. That's 
Morrigan's story. While the Warden may feature a prominent (or even 
starring) role in it, that's not the same as it being about the 
Warden... if you can remove a character from the story and it survives 
intact, then I think that pretty much proves the point.

Ummm, doesn't that last sentence contradict the rest of that statement? He's saying that the Warden has a prominent role in Morrigan's story, but it's not about him because if you take him out of Morrigan's story it still survives as it is.

You know, I'm not exactly convinced that Morrigan's story still holds up the same way without the Warden, because there was a significant amount of character building, provided by the Warden adding a layer of complexity that otherwise wouldn't be there.

... then again, there's Oghren so what am I talking about...


What he's saying is that your Warden could have jut as easily hated Morrigan's guts and never spoke to her or did her personal quest and denied her the DR in the end and there would still be Morrigan's story to tell in DA3.
Warden has a lot of influence on how Morrigan's story shapes up, but he only influences the direction it goes in. Without him the story would still be there.




I know the story would still be there, but you are left with a Warden character to pick from, you get to know this character and shape this character. To take that away is a slap in the face, you keep the cast that was around the Warden but he/she has to exit the stage so that David can write a new pc in that is an easy cop out. 

The Warden was a character that was built up and had so much happen to them and Morrigan was a big part of that, but I would dare say you could have had the Warden without having Morrigan in the game just as you say Morrigan could have went on with out the warden.

I always thought games were based off the character you played and what time was put into that character would pay off, David has a way that with each game,  you just better get use to a new PC, no I don't have to do that.


Why is it we have to take out a character that we played and built up, for some new PC, where is the fun in that?

You have all kinds of questions and a damn good story you could make with the Warden still there. The Warden to me went beyond just being a Warden, he/she was part of a WORLD EVENT......and to me they should be the one taking hold of that event..to see what end they want it to become, thats where I thought this story was going.......Hawke and his story just cuts whatever story you had into nothing. I don't trust David to write a story that goes beyond one game, seems his cop out is a new PC..so he can make it a story more about the LORE that he speaks so much off, it's about characters and if the Warden was not a great character to you David, hell there is no hope for Dragon age.

#11531
Terra_Ex

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First, Shiori's points:

Master Shiori wrote...
Witch Hunt provided you with closure by giving you a chance to decide how things end between Warden and Morrigan. That's something every other romance had except Morrigan one. What it can be taken as is the last time the 2 of them will be onscreen together or the last time you get to influence their relationship as the Warden.
The choice to follow her through the mirror cements their relationship (or establishes it again after the end of DA:O) and, while it can be seen as the promise of Warden appearing again, it only theoreticaly opens that possibility.

That I can agree with, as it mirrors my view. I wouldn't say it was a promise, but it certainly enforces a very strong expectation of some sort of continuation of that thread.

Master Shiori wrote...
The reason I'm advocating the "middle ground" as you put it is because I'm trying to be realistic. Brock, KoP and others have clearly explained our thoughts to David and Bioware. That is all we can realisticaly do. If we continue pestering them we'll just ****** them off and end up on their **** list. And once that happens you can forget about ever being heard by them again.
Just take a look at Sylvius. He was stubbornly complaining about the lack of old school rpg features in DA2 and now nobody gives a damn about his posts.

Trust me, I want nothing more than to play as my Warden and take part in Morrigan's story. But I also need to realize when something is difficult or next to impossible to pull off and be ready to compromise.

Oh I totally get where you're coming from Shiori, and noted as much in my post. I keep my thoughts on this issue restricted to this thread for precisely the reasons you've stated, and they are just that - my thoughts. However I don't see anything wrong with speculating in this thread about what could happen if BioWare happens to surprise us and go the extra mile (or take a new unexpected approach), whilst discussing the pros and cons of various methods they could employ. Don't think my post was an assault against your ideas or anything, as I've mentioned before, my actual expectation of what we'll get is similar to your own (the same approach I took with WH, which left me pleasantly surprised, I reconciled the idea of no warden past DA:O some time ago). Whilst not the ideal, it's certainly more satisfactory than the alternative, which is nothing.

Master Shiori wrote...
Oh, I agree the Warden's presence would be almost ideal. The difference here is that the story cannot be tailor made to fit just those who romanced Morrigan or were her friend. You'd need to find the reason for every Warden to come back and also to provide an alternative protagonist for those who never played Origins or did US. That means you're looking at Awakening scenario where both Warden and new PC have almost the same dialogue (about 90% of it) and there are no Warden specific scenes since everything needs to fit both characters.

I agree that it can't, however I didn't suggest it should be. My comment regarding this was written from the idea of a warden as a non-PC/non-main PC approach. Whether they'd do this is another matter however, as the manner of Morrigan's return in DA3 is not currently known.

Master Shiori wrote...
So would Bioware. However, there's a small problem called "time and resources" which are always limited. Those very things that resulted in generic DR, cut Morrigan dialogues and scenes (most of which you restored in your MRP patch, for which we'll always be gratefull) and finally the never made scene with Alistair and Morrigan in Redcliffe, which Aimo made into a comic. If you asked Gaider he'd want all of that to be included in DA:O. Sadly, time and money didn't allow it.
Neither Bioware nor Gaider ever said they don't want to use the Warden again. He even said that nothing has been decided yet and Warden's return could still be an option. It all comes down to whether or not they'll be able to pull it off in a way  that doesn't retcon anything and is technicaly possible (not ot mention finacially reasonable).

Haha, the Morri patch was a community effort by all Morri thread regulars... well, the old timers at least [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]

Again though, my reasoning here comes from an extension of the notion of no-canon, that various models of Thedas can differ, which by design demands additional time and resources as opposed to more traditional approaches. They already have to pour more man hours into DA2 to account for things like drunk Alistair in DA2, which is why I say it's not beyond the realm of possibility for a warden who romanced Morrigan to appear in DA3, while other wardens get to retain their current standing, whatever that may be. I believe one of the earlier DA2 previews hinted that we "might" see our wardens again (as Hawke), whether this was retracted, etc later, I don't know. So yeah, I was noting that say if a warden went into the mirror, they could still play a smaller role at key points, just not as the PC. The framed narrative itself is an unusual approach so I'd say anything is possible. But yes, this basically comes down to the point that it depends on Morrigan's role in a future game, along with the usual reasons that accompany any dev cycle.

Master Shiori wrote...
It can easily work even if she isn't a party member as long as the player has regualr interaction with her (something akin to Aribeth in original NWN campaign).

Think of Witch Hunt. Regardless whether you played as DA:O Warden or Orlesian Warden you mostly had the same overall interactions throughout the game. It was at the end where importing the DA:O Warden made the difference. Only he could get the OGB reference. Only he could get the kiss and journey through the mirror option.

My idea follows the same principal. The "best" ending will only be available if you romanced her in DA:O. If you're a new player you can only influence her outlook to a point (best you get is friendship and parting on good terms). Also, the new player doesn't have the whole OGB angle either.

Hmmm, the effectiveness of such an approach remains to be seen really as it's dependant on what Morrigan is doing in DA3. I will always view interacting with previous companions with a new PC as very dangerous territory for reasons I've stated before, especially those with that possess a closed book personality and have the rare depth seen in the likes of BG & DA. Were we to get a new PC, I do agree with the idea of only influencing it to a point and restricting the "best" outcome as you describe, as requiring that the player starts the series at DA:O and work forwards creates the optimal experience in all circumstances.

Master Shiori wrote...
a) the writers are always focused on telling the best story now, rather than contemplating what they'll do 2-3 years later.
B) because DA was never planned as a trilogy like ME is. They're making things as they go and doing what seems best at the time rather than following a roadmap.

If bringing the Warden back for more was planned, then it would be a done deal. Since it's not, it only remains a possibility, rather than being a certainty.

Perhaps Shiori, yet you can see how come WH, they'd be in a better position to judge how things could pan out (at least as far as DA2) as well as having a better handle on the franchise as a whole, which I suppose brings the point back to the WH ending. So you can say it's both keeping your options open and also setting the player up for a fall, perhaps by necessity. As an aside, I recall the devs have stated there is an overall plan as to where things are headed, but such things are naturally subject to change.


PureMethodActor wrote...
@Terra_Ex, hehe thanks for the comment on my one-shot. Ironic that you mentioned "Guy Love" because I was thinking of making another episode based on that scene (but in the beginning I would need an Alistair-romancing Warden to play Carla when she and Elliot are talking about what to do before the "Guy Love" number hits. May have to use my femAeducan for that). Hmm... not sure whether to take it being a distraction as a compliment or not :P.

Haha, take it as a compliment, there's precious little positivity and humour in the Morri thread of late, so any distractions are always welcome.

Random tangent - it was such a great series back in the day, yet they should have left it a season 8 as it was already drawn out too far imo, absolutely loved Kelso and Dr Cox though.


PureMethodActor wrote...

Also, I have to agree completely with your posts in response to Shiori's recent posts. While it isn't up for debate that official promises were never made, all of what we see in epilogues and scenes with Morrigan in Origins and Witch Hunt IMPLY a sort of promise to conclude that plot thread. That, in my mind, is the hole Bioware have dug themselves into with the way Morrigan's plot line in regards to the Warden was handled. Unfortunately with all the variables, the hole gets deeper as people expect their choices to matter and like Brock said, our previous outcomes may get ME2'd (though I have a theory on how it could work in the Orzammar arc). That aside, Bioware created a fantastic story hook and something with a lot of potential for an epic, emotionally challenging sequel, and them not following through, despite no official contract, is still a major letdown and disappointment to the fans who
were expecting to continue this story.

Well, its not beyond the realm of possibility, and there are other ways to handle it beyond even than what Brock, Shiori and myself have discussed. I do feel there are intrinsic problems with regard to interacting with Morrigan as a new PC, but we'll what comes I suppose.

Modifié par Terra_Ex, 25 novembre 2010 - 02:47 .


#11532
Guest_PureMethodActor_*

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@Terra- completely agree with you, Scrubs should have ended at season 8, and 8's finale was seriously the best end to a show I've seen in a while.



Anyway, on topic, I seriously would like to hope that the possibility is still there, as you say, but as we all know its easy to lose hope here, and if anyone comes up with ideas on how to handle this plot thread besides what's already been mentioned, it'll bring comfort to me in regards to Morrigan and the Warden involvement.

#11533
Brockololly

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[quote]Terra_Ex wrote...
Bearing in mind the "Morrigan plot" will likely be the last we'll see of her I think it's fairly important for at least those who took those choices to see it to its conclusion. Thus far, the Morrigan plot simply draws the player along, you *just about* get some measure of closure in WH, but surely you can see how DA3 could, potentially, take that away in a snap? Now you can write that off as the player being over-enamoured by the romance aspect, sure, or you can recognise that players want to see an end to her arc that includes their character because its the logical follow through for their ending. [/quote]

Witch Hunt fixes the lackluster DR ending where the Warden lacked sufficient dialogue for the player to RP the scene to a satisfactory extent- stuff like being able to ask why you couldn't follow. And the WH Eluvian ending is a fine ending- until Morrigan shows up again. And thats the problem: Origins gave you the chance to go out of your way as the Warden to say you were going to search for Morrigan. Awakening furthered that notion. And in Witch Hunt, you not only find her but the game gives you the distinct choice to follow her to who knows where and "face the future together" with her and see your Old God Baby bundle of joy. If thats not playing up expecatations and in that instance playing up the significance of the Warden in Morrigan's story I don't know what is.

Having that Warden there when Morrigan's plan peaks, is the logical step forward. And in a "no canon" universe, we really shouldn't have to worry about something like this if they want the no canon approach to truly amount to anything meaningful for the player that made these choices they presented.
And you know what? I wouldn't be surprised if the Morrigan romance was the most "popular" based on BioWare's telemetry- maybe thats a saving grace?  I'm trying to retain some seed of hope here  amidst a sea of negativity :)

[quote]Terra_Ex wrote...
The "Morrigan's story is not done" promise looms like a guillotine over the whole affair - you don't have that with any other aspect of the game. Final closure on the mirror ending (at least for me) is entirely dependent on how BioWare choose to approach the continuation/conclusion of Morrigan's story.[/quote]

Game. Set. Match, Terra. That about sums it up ( but I'll keep typing anyway :happy:)

[quote]Terra_Ex wrote...
The greater the role, the greater the expectation unfortunately.[/quote]
Absolutely- the thing is that while Gaider may be trying to temper expectations in the forums here, the game itself does nothing of the sort and feeds into the (unrealistic?) expectation that the Warden play a big role in Morrigan's future story. If DA3 or whatever ended up with Morrigan having to make some big huge choice or the PC having to make some big huge choice regarding the fate of Morrigan or the Old God Baby, I'd damn sure want to be playing as the Warden in that case and not some new guy- that has nothing to do with resources or real life limitations- thats just what I'd expect out of BioWare should they seek to be making the best narratives in gaming. Its not to say they couldn't do Morrigan's story without the Warden, but it would be lacking something I think.

[quote]Terra_Ex wrote...
New players, I'm not sure tbh, ME2 did it, many other games do it and with DA we are apparently working towards something, you can't slam the brakes on everything because of a hypothetical "new" audience with each iteration. If I start a series on a sequel and think it's decent, I'll make a point of picking up the earlier titles as well.[/quote]

Yeah, it happens all the time in entertainment and movies/shows/games where you might start watching in the "middle" of a plot. I really don't see why BioWare should change their story/design for a game simply to cater to "new" people at the expense of people that have already played it.

[quote]Terra_Ex wrote...
 Should the plot hammer overcome choices available in-game? [/quote]

Heh, on this note, you have this thread which Gaider has posted in of late where he mentions bringing characters back from the dead in DA2 should the narrative call for it with all the requisite handwaving that would require. I don't think he's necessarily referring to the US Warden there, but more like other characters, but still- it would be Plot Hammer, but maybe not bad Plot Hammer? Don't know...

[quote]Terra_Ex wrote...
There's also the disconnection between what the player knows and what a theoretical "new PC" knows and that blends in with how the original player character has interacted with the companions. For Morrigan, all insight into her as a character and her plans thus far is exclusive to the warden. Her demeanour is such that she won't "reveal all" in a future title without it seeming tremendously contrived imo.[/quote]

Thats one of my biggest gripes with the new PC every game approach while still carrying over Morrigan/Flemeth type characters is that you seem to end up in that weird disconnect area between player and PC. And like you said, depending on the plot/new PC it would feel pretty cheap if Morrigan all of a sudden spilled her guts to the new PC about her plans after being so tight lipped to the Warden.

[quote]Terra_Ex wrote...
 It's the third wheel syndrome in my case, you the player are watching two or more characters interacting rather than being an active participant yourself, and this is especially true of romance scenes, or any part of the game where the protagonist speaks at length with minimal input from the player.[/quote]

Absolutely- with the silent PC, you read your choice and immediately cut to the reaction from the NPC. WIth the VO'd PC, you're still reading the paraphrases but now you have the extra redundancy of having to sit through the the VO'd PC regurgitate back what you just selected and then get to the NPC reaction. Or conversely you end up with the voiced PC saying stuff you didn't intended. The net result is that its a far less personal experience, or I'll let Greg Zeschuk  explain it all for me!!

[quote]

In Mass Effect, "You mold Shepard, but you don't know what he's  going to do. It's Shepard speaking," said Zeschuk. "You're participating in the conversation as the director, not the actor.

"When we were making Dragon Age, we had a big conversation about this, because halfway through development, Mass Effect came out and it was a big success. But no, it's a different experience. We want a broad portfolio...with different experiences for different  people."[/quote]

:mellow:


[quote]Terra_Ex wrote...
However, since any possible warden reappearance apparently requires some sort of divine intervention to make it work I'm willing to set my own personal bar considerably lower than usual, in the hope that perhaps we'll get some semblance of closure that isn't relegated to an epilogue wrap up.[/quote]

Oh ho ho, I agree Terra. My bar is sooooo low in terms of what I expect. As to what I hope, I hold BioWare to a higher standard dammit- will the Warden return? Probably not. I've reconciled that fact.  I'm ready to be disappointed in terms of not having the conclusion to Morrigan's story feel a bit contrived by lacking the Warden, but I'll be content if it doesn't totally Viconia the Warden or epilogue slide him.

[quote]Terra_Ex wrote...
 Since BioWare is becoming rather flexible with regards to staple elements and preconceptions of the rpg genre I'd certainly like to see something like a multi-protagonist approach because it's been done to great effect in the past, add in some of BioWare's writing and I can certainly see it working.[/quote]

Amen to that.

Here is my take on how something like that could work and be ambitious and be something new beyond the "framed narrative."

Have DA3 focus on whatever big "change" Morrigan hints at in WH and have it be something HUGE- something involving the whole world- World War Thedas with Flemeth in the middle or something. Then you could almost approach it like the original Starcraft campaigns, maybe having different Acts with a different PC. Maybe start out in Act 1 with a new PC starting at level 1, who runs into Morrigan or Morrigan seeks this person out as he/she has some role to play in the plan maybe. But basically have it such that maybe Morrigan tasks this new PC to go do something- some mission and then she leaves to do something else on her own, with no trace of the Warden. So you go along and finish that act as the new PC when it segues into maybe Hawke returning for Act 2 or you keep going as the new PC .

But basically, at some point, the story shifts over to Morrigan again and then the Warden can return and find Morrigan- whether thats the Orlesian/Left behind Warden that, since WItch Hunt, has been sort of deemed the Morrigan/Flemeth Task Force Warden leader by the First Warden since they were the only people to interact with Morrigan and warned about the Change/Flemeth. Or bring back the Eluvian Warden by having him come back having done some task for Morrigan maybe or having done something with the Old God/normal baby. Then you can have Morrigan's climax happen with the Warden as PC, and if you want, switch back to the new guy at the end after Morrigan's story ends one way or the other to sort of show Morrigan/Warden riding off into the sunset or whatever.

[quote]Terra_Ex wrote...
Well, WH did give me some hope that we'd see some decent wrap up to this thread in the future, seeing as how it accounted for seemingly minor elements such as the "normal" child, however Gaider's recent efforts to temper expectations cast doubt on just how much divergence we'll see in Morrigan's plot arc.[/quote]

Yeah, my expectations were low in WH and given the low expectations, I was pleasantly surprised with how they accounted for things like the ring or the normal kid. We'll just have to wait and see how this plays out I guess.

[quote]Terra_Ex wrote...
I couldn't disagree more Shiori, for the reasons I made to Giggles earlier. That only works as a definitive ending/closure/happy ending if Morrigan never appears again. [/quote]

Bingo, Terra.

[quote]Terra_Ex wrote...
I'll restate that for me personally it's more about seeing the end to that thread with my character playing some kind of role in its climax than it is about the "happy ending". You can "call" something/anything an ending but if Morrigan's story is not over and the warden went through the mirror with her, I fail to see how you can justify finitely that his part in Morrigan's tale (switching the two around there) is over, given that you've just made an in-game choice that is clearly to the contrary. [/quote]

Yup- its about how Morrigan's story ends with regard to the Warden and having that reactivity to the Warden. Like you said, going through the Eluvian makes the Warden a potentially major part in Morrigan's story- I think Gaider even said as much in that thread, that the Warden could even have a "starring" role in Morrigan's story.


[quote]Terra_Ex wrote...
 Or, another way is that with WH, you are "making" a discrete choice depending on your warden, it isn't handed to you on a platter like the traditional epilogue. Therefore, at a minimum, the way that ending played out creates an expectation in my mind. [/quote]

Yeah, its not a guarantee even if you were romancing Morrigan that you chose to go  through the Eluvian with her. So the Eluvian ending should mean something in my mind going forward- something rather significant and not hand waved away or marginalized by introducing some new PC that all of a sudden becomes super duper important.


[quote]Terra_Ex wrote...
It can be done in a number of ways and the real issue is how large of a role Morrigan plays in DA3. Speaking generally however, if we're talking about a scenario where Morrigan is the Warden's lover and she could potentially die during DA3 (because the armour has to come off at some point), you'll have a hard time convincing me that the Warden's presence at such a moment is not important as it quite clearly adds considerable weight to such a scene. [/quote]

Absolutely- if they're doing something big and final like a life/death scenario with Morrigan they'll need one HELL of an explanation as to why my Warden wouldn't be there. Something like that just wouldn't ring true with a new PC.

I guess for DA3 if we're not playing as the Warden at least at some point, Morrigan's eventual plot resolution would hinge on several things:


- The PC: Who is the PC and what is his/her connection to Morrigan? Do they have some connection or role to play in Morrigan's plan or the Change? Is it the Old God baby?

- Time Frame: When does this story occur? How much time has passed from WH to DA3?

- The Warden: If the Warden isn't with Morrigan, where is he/what is he doing /why isn't he with Morrigan? Thats the make or break one right there.

- Morrigan , herself: What is her role in the overall plot and what does her plan involve for herself? For all we know, she'll end up some half dragon super being or something as part of the "change."

[quote]Terra_Ex wrote...
This all assumes that Morrigan will be a party member again and aren't you just undermining the player's choices in DA:O by allowing such a redefinition of Morrigan's character at such a late stage? If we're going with a new PC I'd say new players should have to play through the original titles if they want to make an impact myself.[/quote]

This would be a big concern with a new PC with the Warden absent- Aribeth syndrome. Where maybe the game accounts for Morrigan's past with the Warden, but Mr. New Hero PC ends up being the one that actually is with Morrigan at the time of her big moment or otherwise the one who ends up trumping the Warden in terms of influencing her in her story, as the Warden is absent when Morrigan's story hits its big moment. Again, why wouldn't the Warden be there, especially given how WH can end?

[quote]Terra_Ex wrote...
 If she doesn't feel she can share some of this with someone she's close to in Origins/WH, how do they approach it without things seeming somewhat contrived to "fit" the new PC?[/quote]

I mean, if you have a new PC, what makes this new PC best suited to deal with Morrigan versus the Warden who ostensibly has a lengthy past with her at this point? That question would need to be answered. Having Morrigan divulge more info to this new PC versus the Warden would just come across as rather contrived, considering how tight lipped she is to the Warden about anything and everything.

[quote]Terra_Ex wrote...
Right, you've identified the real problem, which is how Morrigan's story will end and how that relates to decisions and the warden PC in Origins. [/quote]

Yeah, I mean if Morrigan is killable in the climax and the new PC is there and not the Warden...eh, I'd have a hard time not calling BS on that. We have no clue how it would play out, but still, with any new PC and the Warden absent but presumably not dead, why the Warden isn't there from story POV would be a big deal.  Meh...


[quote]Terra_Ex wrote...
 I've formed something of a spectrum of potential satisfaction regarding this issue ...[/quote]

ha- yeah, my hope is that at least after DA2 comes out we'll have a clearer picture as to the circumstances surrounding how, when, why, where and who Morrigan could return with- or we at least get an inkling of Flemeth's plan and this "change." Maybe then we'll have a better way to measure our expectations...


[quote]Master Shiori wrote...

It's not easy. Even cowled you need 6 different models just to cover the  races (both genders). Add in classes and you're looking at 16 unique  models just for the Warden. And let's not even get into VO. The amount of resources you'd need to commit to just 1 character (who may not even play an important role in the game) would be insane.
[/quote]
Well, I disagree on this point unless BioWare redoes the art and everything again- they already are investing in all the new animation rigs for the sexes and races in DA2, so just plopping on some generic Warden armor for a Warden voiceless cameo wouldn't be hard at all. VO could be an issue- but if they decided the Warden would return I don't think BioWare would be so stupid as to voice the previously silent PC. You might be able to get away with that in an action game like Dead Space to Dead Space 2, but in an RPG I don't think they'd do that.
.

[quote]Master Shiori wrote...
The reason I'm  advocating the "middle ground" as you put it is because I'm trying to be realistic. Brock, KoP and others have clearly explained our thoughts to David and Bioware. That is all we can realisticaly do. If we continue  pestering them we'll just ****** them off and end up on their **** list.  And once that happens you can forget about ever being heard by them  again. [/quote]
Eh, I think the devs are more professional than to have some forum poster on their **** list and go about creating or not creating content to mess with a given fan community or anything. You want to continue pestering them but do it in a respectful or humorous way!:wizard: Make sure they don't forget that, yes, people haven't forgotten about the Warden/Morrigan/Old God baby storyline and thats a compliment to their work really.

[quote]Master Shiori wrote...
Just take a look at Sylvius. He was stubbornly complaining  about the lack of old school rpg features in DA2 and now nobody gives a  damn about his posts. [/quote]

Oh sheesh, Sylvius has been around since like BG1 days- he's a known entity but take for instance his insistence on better tooltips and documentation on rules- Laidlaw has said thats something they're seriously working to improve in DA2.

Hell, I'm labeled the "PC Gameplay Guy" over there by Laidlaw- but you better believe he probably remembers that Brockololly dude wants PC walkthrough videos like the ones Dan Tudge narrated for Origins. Whether they do it or not, who knows, considering I've apparently delayed the game into 2015 or something now^_^

[quote]Master Shiori wrote...
But I also need to realize when something is difficult or next to impossible to pull off and be ready to compromise.[/quote]

I understand Shiori, but at the same time, I'd like to see BioWare genuinely try to pull off something we'd deem "impossible" because I really don't think this sort of continuity is impossible- there are many different ways they could do it with the Warden in a starring role that wouldn't necessarily eat up resources to no end. If they're touting "no canon" then thats what I want to hold them to for the big decisions and big choices- thats my preference and I'll deal with what we end up with ultimately in any event.


[quote]Master Shiori wrote...
That means you're looking at Awakening scenario where both  Warden and new PC have almost the same dialogue (about 90% of it) and  there are no Warden specific scenes since everything needs to fit both  characters.
[/quote]
But isn't that what most of Origins really is though too? You're "The Warden" and your individual identity as an Amell, Cousland, Aeducan, Orlesian and so on is used for flavor. It would be no different I'd think were the Warden to reappear- just have that extra reactivity used for Morrigan and your past choices from WH and Origins. Just factor in the work they had to do for the Origin stories and apportion some of that unique content into Morrigan's section of the game.


[quote]Master Shiori wrote...
So would Bioware. However, there's a  small problem called "time and resources" which are always limited.  Those very things that resulted in generic DR, cut Morrigan dialogues  and scenes (most of which you restored in your MRP patch, for which  we'll always be gratefull) and finally the never made scene with  Alistair and Morrigan in Redcliffe, which Aimo made into a comic. If you asked Gaider he'd want all of that to be included in DA:O. Sadly, time  and money didn't allow it. [/quote]

Again, I'd hope that BioWare had at least thought this through at least a little bit given the ~5 or so years Origins was brewing in the story phase such that they have an idea as to how Morrigan's story will resolve. And especially with the results of the DR and with the culmination of Morrigan's story, I would hope they don't put it on the cutting block again, especially given how they keep cryptically hyping it up- when it comes it needs to be dealt with in a big way- if only because again, those are the expectations BioWare is seeding right now by constantly teasing Morrigan's story.


[quote]Master Shiori wrote...
a) the writers are always focused on telling the best story now, rather than contemplating what they'll do 2-3 years later.
B) because DA was never planned as a trilogy like ME is. They're making  things as they go and doing what seems best at the time rather than  following a roadmap.

If bringing the Warden back for more was  planned, then it would be a done deal. Since it's not, it only remains a possibility, rather than being a certainty.
[/quote]

Eh, I'm pretty damn sure they have a big huge timeline of Thedas and their lore bible which likely has at least some rough events already outlined. I know in an old interview on Gamasutra with Gaider from before Origins was out he talks about how they seeded certain events along the DA timeline as potential starters for games and picked the Blight as their one for Origins. So they've got stuff stewing just waiting tro be fleshed out and told in game form I think.

And for all we know they're already working on an expack or having a small crew flesh out the sequel and they know for sure whether the Warden will be back or not- they're crafty like that.=]

[quote]Terra_Ex wrote... I believe one of the earlier DA2 previews hinted  that we "might" see our wardens again (as Hawke), whether this was  retracted, etc later, I don't know. So yeah, I was noting that say if a  warden went into the mirror, they could still play a smaller role at key points, just not as the PC. [/quote]

Yeah, I believe Darrah mentioned that in one preview- then again he said they would try to allow importation between consoles and Melo mentioned that idea was nixed on the forums several weeks ago I believe.


[quote]Terra_Ex wrote...
Perhaps  Shiori, yet you can see how come WH, they'd be in a better position to  judge how things could pan out (at least as far as DA2) as well as  having a better handle on the franchise as a whole, which I suppose  brings the point back to the WH ending. So you can say it's both keeping your options open and also setting the player up for a fall, perhaps by necessity. As an aside, I recall the devs have stated there is an  overall plan as to where things are headed, but such things are  naturally subject to change.[/quote]

Yes, I asked Gaider maybe a couple weeks ago in some thread if all of this stuff in DAO and DA2 was working towards something or some point where it would all connect for the player and he said that was the plan or something of the sort. Its like in one of te previews for origins or Awakening maybe, where DA as a whole was likened to a big painting or tapestry or puzzle or something. And how Origins reveals a big chunk, but a lot is still left blank and that over time more would be unveiled and we'd see how things fit together. Whether thats how DA shapes up ultimately or if it devolves into a NWN type affair with just lots of chunks being revealed that never get connected, who knows....


[quote]Terra_Ex wrote...
Well, its not beyond the realm of possibility, and there are other ways to  handle it beyond even than what Brock, Shiori and myself have  discussed. I do feel there are intrinsic problems with regard to  interacting with Morrigan as a new PC, but we'll what comes I suppose.
[/quote]

Yeah, like I mentioned waaaay up in this post, there are questions that need to be answered to figure out how a new PC would work and in what context Morrigan shows up or the Warden doesn't show up. I'm willing to give BioWare a chance on this, but its reading the stuff in the DA2 forum that dampens any of my perhaps blind optimism at a meaningful conclusion to Morrigan's story with the Warden. I'd probably be better off not venturing over in the DA2 jungle:wizard:

Posted Image

Modifié par Brockololly, 25 novembre 2010 - 04:48 .


#11534
Jarlof Seoul

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Why couldn't "they" have made a good ol linear sequel to Warden in a future DA game? Bonus if you romanced Morrigan...

#11535
Morrigans God son

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Jarlof Seoul wrote...

Why couldn't "they" have made a good ol linear sequel to Warden in a future DA game? Bonus if you romanced Morrigan...


Because it's too much hard work and BioWare would have to pick up all the different loose ends. They refused to do that in Awakening. So yeah, it's easier for them if they just create a new character and basically start from scratch, and say that your warden just magically disappeared...

Modifié par Morrigans God son, 25 novembre 2010 - 01:40 .


#11536
Giggles_Manically

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I think that Bioware only has to do very little to tie off the Warden's story in a good way, but it would be so many times more difficult to make a warden centric game.



The warden can be:

Dead

Back with their clan

At court

Walked off into the sunset

In orzamar

With Morrigan



To ask for only the last one to have an effect, causing the others to get dragged along is not only unfair its a waste of time since that forces new people to play a pre-defined PC who did all these things in Origins/Awakening.



I want to see what Morrigan is getting up to, and Flemeth as well but I dont mind seeing it through the eyes of Hawke really. To end the Warden's story offscreen is cheap, but it saves resources that can be used to make DA2 and 3 better.



On a side note I like the VO in ME1 more than in ME2. ME 1 provided so many moments where you could define Shepard, and their thinking that ME2 did not have, which makes it a failure in an RPG sense.



If DA2 can get the ME1 system and dialouge choices than I will be happy. But if all I am left with is varying degrees of snark or railroading than DA2 will fail for me.

I would love to see what my Warden's have been up to, but I dont need to play them again to be happy.

#11537
Brockololly

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Giggles_Manically wrote...

I think that Bioware only has to do very little to tie off the Warden's story in a good way, but it would be so many times more difficult to make a warden centric game.

The warden can be:
Dead
Back with their clan
At court
Walked off into the sunset
In orzamar
With Morrigan

To ask for only the last one to have an effect, causing the others to get dragged along is not only unfair its a waste of time since that forces new people to play a pre-defined PC who did all these things in Origins/Awakening.



And I'd say that Morrigan's story is one which affects all Wardens while going back to their clan, or at court or in orzammar aren't things that necessarily have an effect moving forward and beyond Ferelden. Bottom line is that your Aeducan, Cousland or whoever is a WARDEN- whether they like that or not. Thats their identity now- thats why you have Awakening and WH in the first place. And I'm guessing if you ddn't do those you'll have some default choices for those when importing forward.

The Morrigan romance adds a different dimension to the Warden's relationship with her, but every Warden has had some interaction with her. And if her story involves the Wardens- Old God Baby or not, as WH shows.

Giggles_Manically wrote...
I want to see what Morrigan is getting up to, and Flemeth as well but I dont mind seeing it through the eyes of Hawke really. To end the Warden's story offscreen is cheap, but it saves resources that can be used to make DA2 and 3 better.


And I'd say you make DA3 better by devoting the requisite resources to the Warden angle with Morrigan  should the player have made those choices. If they're just going to cop out of having any meaningful reactivity to your choices in the BIG decisions, they seriously need to re-evaluate their priorities or their design decisions.

#11538
Barbarossa2010

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@Brock and Terra,

I also coerced several of my shooter thug friends into DA:O, (which took a helluva lot of persuasion I must say) who, like me, took to it (after an Everest-like learning curve) like fish to water. They had never paused combat to issue commands a day in their gaming life, so they were a bit like pre-K's trying to do geomtery in the beginning. I spent some time, patiently teaching (usually on live chat), telling them to stay with it and offering tips and pointers as they went along. Long story short, they are now fairly savvy in a new form of gaming (one they had no real idea existed at all).

All, after a time, and several playthroughs, ended up as Morrimancers with God children being born something akin to a virtual post-war boom.

Since, none but one actually follows DA news closely, once I shared the 'good news' of Hawke for DA2, well, the most common reaction involved the word "buII$h!+". Needless to say, DA2 isn't briefing very well to the very crowd BW seems to be attempting to court. On the good news front though, I suppose, is that Mass Effect 3 will probably be a pre-order sale for most of them (who never seriously contemplated playing until DA).

I think the DA team screwed the pooch with the "Thedas methodology" and Hawke, (and, believe me, I hope it sells well with whoever is excited about it, so there might be a DA3) but I suppose most of us are just "shortsighted" or incapable of seeing the "forest through the [proverbial] trees", after all, damn consumers we are!Posted Image

Modifié par Barbarossa2010, 25 novembre 2010 - 05:58 .


#11539
So your Larry

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Fellow Morrigan fans, I decided that if Morrigan listen to modern music she would prolly listen to #0 Seconds to Mars.

#11540
Jarlof Seoul

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So your Larry wrote...

Fellow Morrigan fans, I decided that if Morrigan listen to modern music she would prolly listen to #0 Seconds to Mars.


I picture here liking 50% Enya, 20 % Richard Wagner and 30 % Ramstein.

#11541
Master Shiori

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Brockololly wrote...


Giggles_Manically wrote...
I want to see what Morrigan is getting up to, and Flemeth as well but I dont mind seeing it through the eyes of Hawke really. To end the Warden's story offscreen is cheap, but it saves resources that can be used to make DA2 and 3 better.


And I'd say you make DA3 better by devoting the requisite resources to the Warden angle with Morrigan  should the player have made those choices. If they're just going to cop out of having any meaningful reactivity to your choices in the BIG decisions, they seriously need to re-evaluate their priorities or their design decisions.


They won't ignore our Origins choices regarding Morrigan. David pretty much said so. It's just a question of how those choices are goign to be recognized.

I don't want to simply hear Morrigan say how my Warden sired the OGB or romanced her. I want to see those decisions influence her story in DA3.

#11542
Giggles_Manically

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Yeah I dont think that Bioware has the ability to make HUGE changes.

They promised that ME2 would be an entirely different game depending on your choices.



I will wait till I play the game, but I doubt anything we do will effect much of DA2 or DA3.



Mostly because they can move stuff around, or move it forward in time to make choices irrelevant.

#11543
Master Shiori

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Well, ofc there won't be a huge difference, but I think they'll pull it off like in Witch Hunt.



You get special lines and comments based on your choices and, hopefully, an ending that's a bit more tailored to you but not all that far from what you'd get otherwise.

#11544
Giggles_Manically

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Yeah here is to hoping that ME3 and DA2 can actually recognize your choices.

#11545
Master Shiori

Master Shiori
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They should since you'll be importing them with you save.

#11546
Giggles_Manically

Giggles_Manically
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Unless we run into the WitchConradHuntVerner syndrome.



Yeesh thats so annoying when that stuff happens.

#11547
Brockololly

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Light hearted, non doom and gloom Morrigan question for Thanksgiving- Morrigan: pumpkin pie, apple pie or cherry pie or some other pie?


#11548
lilmeezer

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She'd try to offer Alistair or Leliana Humble Pie!



Mincemeat pie?

#11549
Esbatty

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Pigeon pie... can't let Shale's work go to waste.

#11550
Guest_PureMethodActor_*

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Esbatty wrote...

Pigeon pie... can't let Shale's work go to waste.


/question

THIS WINS!!!

besides, Morrigan probably wouldn't have time or be focused on finding pumpkins or good fruit with a Blight the party needs to prepare for :P