LTS_Guitarian wrote...
Master Shiori wrote...
And Blizzard could take as many pointers from Bioware, particularly when it comes to story driven narrative and dialogue.
Don't get me wrong, Blizzard creates fantastic worlds and characters, but writing has always been their biggest weakness.
I'd have to disagree a bit with you on that. I think Blizzard's stories are very well done. Kerrigan's betrayal from Star Craft comes to mind, as does the enitre plot from Diablo II. Dragon Age, while very much story driven, is cluttered with plot holes and inconsistencies that drive me bonkers. (ie. Wynne tells you flat out that Grey Wardens can't hold a title, but no one seems to mention this when Alistair is made king...) And don't even get me started on how much Bioware missed out on a golden opportunity to expand on the character relationships with the PC, especially Morrigan's. There could (should) have been much more.
My point, though, is that Blizzard takes their sweet time in releasing sequels (sometimes frustratingly so). But in the end you know you'll have a quality product. That's exactly why I'm avoiding DA2. As I've said before, I don't feel like getting burned again. The ending to DA:O still pisses me off even a year later.
I'm not saying Morrigan should have stayed; I understand why she left. It's *how* they did it that sucks balls.
But that's just me. I know a lot of others feel differently, and that's cool.
Blizzard's stories are simple. The latest craze being "Ancient enemies uniting to fight a bigger threat they weren't originaly aware of and then snach victory at he last moment". They did it in Warcraft 3: Reign of Chaos and now they're doing it again in Starcraft 2.
The cinematic showing the betrayal of Kerrigan in Starcraft 2 was great, and probably the only truly emotional scene I've seen from Blizzard to date (together with the final ending cinematic). Her original betrayal in Starcraft 1 failed to stir any emotions in me at all. Starcraft in general is more about the lols then serious emotional engagement, though Blizz appears to be working hard to change that in the sequal, if Wings of Liberty are any indication.
Diablo 2 flat out fails to bring any great character moments. It's great looking cinematics followed by brainless combat, then rinse and repeat. No character development, no proper interaction, and a story that's hardly engaging or special. DA:O had a dozen moments that really stick out and draw you in.
To be fair, Blizzard never claimed it was into story driven rpgs and most of it's games are rts, hardly a medium for great storytelling. They can craft a good story and tell it in a simple form, without adding complexity, but they never reached the same level and depth of storytelling that Bioware excels at. Doesn't mean their stories aren't engaging or that I don't enjoy playing their games.





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