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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#12626
ximena

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Master Shiori wrote...

LTS_Guitarian wrote...

Master Shiori wrote...
In case some of you may have started to wonder; no, I haven't joined the "Bioware is so awesome they can do no wrong!" club. I'm simply trying to look at things from different perspective so that we can have actual debate and deep thinking here, as opposed to recycling the same old fears and rants over and over again. ;)


I have to be honest, Shiroi.  I don't think you joined the "Bioware can do no wrong club", I think you are its founding member.  That's not meant to be an insult, so please don't take it as such.  But whenever someone has even the slightest criticism of anything BiowarEA does, you swoop down from nowhere and explain at length why that person is so terribly wrong. 

Just my two cents.  Take it or leave it.


Since opinions are neither "right" nor "wrong", I can't convice someone otherwise nor is that what I'm trying to do.
All I can do is maybe offer a different perspective on the subject at hand.

But if you do want to read a few of my posts that would be more up your alley, feel free to dig through the first 300 pages or so. Trust me, I've make quite a number of those over the last year. B)


I am here to attest that those posts exist. XD 

#12627
Brockololly

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Master Shiori wrote...
But characters don't develop purely as a result of interaction with the player character. For npcs like Morrigan life goes on not just in the game we're playing, but also in the period between different games, where they keep on evolving because of things that happen to them off screen. Things that we, as players, won't see or know about until we run into them again in the future.


Sure, but the thing with Morrigan and the Eluvian is that- at least for some Wardens- the PC went along with Morrigan. So any sort of changes they make to Morrigan's character offscreen would have to in some way be rectified with the Warden that could have gone with her. So in my view, its a sticky situation- if you bring back Morrigan as some power mad, dragon lady with the Warden right beside her as they go about blowing up the Chantry or conversely have her become some God like figure or whatever, you have to work those changes to Morrigan out with the Warden, the PC. Because certainly, if you change Morrigan too much, you end up thinking  "Wait, my Warden wouldn't have stuck around if Morrigan did X, Y or Z." So with Morrigan, any changes they possibly make to her are potentially changes they're going to have to make for the Warden that went with her too.

Unless of course they simply have some lame "Rocks fell, the Warden died" or an Unreal Tournament style inst-gib death for the Warden, freeing Morrigan to go whatever route BioWare wants irregardless of past player choice.

Master Shiori wrote...
Not having characters undergo off screen development can be just as bad. Look at Oghren. In Origins he was somewhat interesting because he was a new character, who we didn't know well. In awakening, he came back exactly as he was in DA:O, and people found him to be boring and uniteresting as the result.

I'd almost say it was the exact opposite with Oghren, really. I liked him in Origins. Sure he was the juvenile comic relief, but seemed like a decent enough guy that went through crap circumstances and seemed to be trying to get his life back on track.

Yet you meet him in Awakening and he's taken the wise cracking, 12 year old potty humor to 11 and instead of where you left him off in Origins where he seemed like he was trying to get back on track, you meet him in Awakening and he's turned into a total ****- abandoning his family and drinking his life away once again.So, sure, you can connect the dots to see how he got to that point, but when I left him off in Origins, he seemed like by the PC's actions getting him back together with Felsi and all, he was changing for the better. And yet in Awakening, the writers steamroll that bit of player choice and character development from Origins by having him a drunk, dead beat father/husband. Nevermind that his personal quest is bugged to high hell in Awakening, but then all you're doing is basically trying to get him back to the point where he was- the point where you got him- at the end of Origins once again. It would be the equivalent of Morrigan coming back, but having her show up as the spooky, evil swamp witch once again regardless of how you left things in Origins and simplu retreading old ground.

It would have been more interesting to me if Oghren still joined you, but maybe just change up the tone of why he was there based on how you left him in Origins: So, if you left him well off, Felsi approved of him going to join the Wardens and he wasn't just joining to get away from his responsibilities. Versus if you didn't do the personal quest in Origins, its more like it was presented in Awakening. It wouldn't need to be a huge change, but just something to acknowledge your past choices and their effects on the companions.


Master Shiori wrote...
In case some of you may have started to wonder; no, I haven't joined the "Bioware is so awesome they can do no wrong!" club. I'm simply trying to look at things from different perspective so that we can have actual debate and deep thinking here, as opposed to recycling the same old fears and rants over and over again. ;)


No, no, you just play the Devil's advocate from time to time. Its a welcome thing:wizard:


Oh, and I'll get to Terra's post later:O

Modifié par Brockololly, 10 février 2011 - 04:53 .


#12628
MKDAWUSS

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Brockololly wrote...
Unless of course they simply have some lame "Rocks fell, the Warden died" or an Unreal Tournament style inst-gib death for the Warden, freeing Morrigan to go whatever route BioWare wants irregardless of past player choice.


What they'll probably do for DA3 is set it in the modern day, and then the Warden could have died of natural causes, but they'll then add some attribute to Morrigan explaining how she could have survived all those centuries. A modern-day Thedas will allow them to turn it into a sexed up COD with darkspawn instead of zombies.

#12629
Master Shiori

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Brockololly wrote...


Sure, but the thing with Morrigan and the Eluvian is that- at least for some Wardens- the PC went along with Morrigan. So any sort of changes they make to Morrigan's character offscreen would have to in some way be rectified with the Warden that could have gone with her. So in my view, its a sticky situation- if you bring back Morrigan as some power mad, dragon lady with the Warden right beside her as they go about blowing up the Chantry or conversely have her become some God like figure or whatever, you have to work those changes to Morrigan out with the Warden, the PC. Because certainly, if you change Morrigan too much, you end up thinking  "Wait, my Warden wouldn't have stuck around if Morrigan did X, Y or Z." So with Morrigan, any changes they possibly make to her are potentially changes they're going to have to make for the Warden that went with her too.


I get what you're saying.

My guess is that Morrigan will change in some way, though nothing as major as what happened to Anders (or is it Janders now?). The problem here is that no matter how Witch Hunt ended, Morrigan will need to be presented in such a way that it makes sense for everyone, fans and murder knife using haters alike.
The best solution I can come up with is to keep her personality more of less the same as it was in DA:O and simply make her more powerful. Maybe she bound some powerful spirit to her service and is using it as a power battery. Maybe her skill developed in some other way. I doubt they'll just reuse the "possession" card, since that would be extremely lame.
I remember that in Origins, Morrigan had a discussion with Wynne about how she would not be opposed to binding a spirit to her service, provided she was the master in such a deal. Maybe Gaider plans to do something along those lines? 
Justice also had a few discussion with Anders about how a spirit can change it's nature to reflect the darker side of human nature and lo and behold, he turned into a demon of vengence in DA2. 

Brockololly wrote...

Unless of course they simply have some lame "Rocks fell, the Warden died" or an Unreal Tournament style inst-gib death for the Warden, freeing Morrigan to go whatever route BioWare wants irregardless of past player choice.


Hmm, there's an idea. How exactly would "Unreal Tournament instant gib" work in DA?
Are we talking about massive fireball blowing you to ashes or total obliteration using Storm of the Century?


Brockololly wrote...

Master Shiori wrote...
Not having characters undergo off screen development can be just as bad. Look at Oghren. In Origins he was somewhat interesting because he was a new character, who we didn't know well. In awakening, he came back exactly as he was in DA:O, and people found him to be boring and uniteresting as the result.

I'd almost say it was the exact opposite with Oghren, really. I liked him in Origins. Sure he was the juvenile comic relief, but seemed like a decent enough guy that went through crap circumstances and seemed to be trying to get his life back on track.

Yet you meet him in Awakening and he's taken the wise cracking, 12 year old potty humor to 11 and instead of where you left him off in Origins where he seemed like he was trying to get back on track, you meet him in Awakening and he's turned into a total ****- abandoning his family and drinking his life away once again.So, sure, you can connect the dots to see how he got to that point, but when I left him off in Origins, he seemed like by the PC's actions getting him back together with Felsi and all, he was changing for the better. And yet in Awakening, the writers steamroll that bit of player choice and character development from Origins by having him a drunk, dead beat father/husband. Nevermind that his personal quest is bugged to high hell in Awakening, but then all you're doing is basically trying to get him back to the point where he was- the point where you got him- at the end of Origins once again. It would be the equivalent of Morrigan coming back, but having her show up as the spooky, evil swamp witch once again regardless of how you left things in Origins and simplu retreading old ground.

It would have been more interesting to me if Oghren still joined you, but maybe just change up the tone of why he was there based on how you left him in Origins: So, if you left him well off, Felsi approved of him going to join the Wardens and he wasn't just joining to get away from his responsibilities. Versus if you didn't do the personal quest in Origins, its more like it was presented in Awakening. It wouldn't need to be a huge change, but just something to acknowledge your past choices and their effects on the companions.


Sounds to me like he didn't change at all. He was a drunk whose life was a total mess back in Origins and things looked pretty much the same in Awakening, except the problems are now with Felsi and the baby instead of Branka.

I guess I simply expected him to sort things out a bit after everything I've done for him in Origins, but instead he was pretty much the same, except the scenery and the woman were different.
So yes, you could say it was more like "Oghren the Family Man, part 2", which didn't do anything for me. I'll have to go with David Gaider on this and say the writers had a perfect opportunity to do something new and interesting with Oghren in Awakening, but failed to do so.

Modifié par Master Shiori, 11 février 2011 - 05:44 .


#12630
Swoo

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[/quote]
Are you referring to XenoGears/Saga, Swoo? I recall you said you weren't a fan? Suikoden 3 also did it to great effect in depicting a country-wide conflict and even let you play select events from the antagonist's POV provided you accomplished certain goals (plus the antagonist was a semi-important character in the first two games). My personal favourite in the series all things considered.[/quote]


No, I loved XenoGears and am sure I never spoke ill about it. XenoSaga on the other hand I quit playing because I became so bored watching cutscene after cutscene it felt like I literally would have one combat then have to put the controller down for ten minutes. I wanted to keep playing it but sometimes being able to say 'we have five hours of cutscenes in our games' is not a good thing whatsoever.


[/quote]
I'm not particularly intrigued by any of the companions,
period. Which is odd for a BioWare game, maybe that'll change when I
play.
[/quote]


They all seem like re-hashes of characters that have been much better beforehand. BUT, they are just bare-bone descriptions, teasers, and maybe like ten seconds of footage, so we don't have much to work with at the moment. I would wager that they are much deeper and interesting than what they seem currently because even as bad as some of the Awakening NPCs were, they managed to develop a few gems that could have held their own against most Origins NPCs. I would expect there to be 1-2 (to go low to be safe) of the same who are just as good as what we've seen already.

What surprises me is the number of re-treads and Warden connections that keep coming up after it was made perfectly clear that the Warden in DA2 would have been nothing more than shoehorning him into the plot for the sake of player continuity. So far I see more connections than not.



And I have no clue what that picture of the eggs are supposed to be.

Modifié par Swoo, 10 février 2011 - 11:20 .


#12631
Grendenhal

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Everyone wrote a lot of stuff about why the different options in DAO and WH regarding whether the Warden lives or dies, or does the ritual, or kills Morrigan or goes with her through the portal, render a meaningful role for either in DA3 problematic


I confess I still don't see the problem as particularly thorny.  The potential gamechanger in DAO is not Morrigan, it's OGB.  It's not that hard to construct a plot around an Old God descendant either trying to save the planet or destroying it -- take your pick.  Give him a name -- let's say Ralph -- and for those who went through the ritual, Ralph is Morrigan's OGB.  For others, he's just Ralph, the Old God Descendant.  The protagonist can still be a Grey Warden.  If your Warden survived, then he's the protagonist.  If he didn't, you can import him as his bastard child that he fathered with whomever he slept with in DAO.  Or, of course, just make a new character.  Morrigan can be an optional companion just like in DAO.  If you killed her, then she's not an option.  If you went through the portal with  her, then you and she get a nice little backstory about what's been going on for the past twenty years and can hook up again to either help Ralph or oppose him.  All we Morrigan lovers get the option of playing another entire game with  her as a companion -- do we really need more than that?   If Bioware is feeling generous, it can augment the sideplot regarding Morrigan and the Warden, but it'll still be essentially a sideplot.  Morrigan-haters can enjoy a rich game without her using other companions -- just as they could in DAO.

We're talking about five or ten minutes of backstory here, then everyone can be roughly on the same page regardless of their choices in DAO.  DAO had more mutually-exclusive options than this. 

#12632
Grendenhal

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So I played through Awakening, then Golems, then WH a second time just so I could finish it with my level 35 warden who had the Awakening and Golems achievements. It was like pulling teeth. I suppose there's a lower bar for DLCs, but I was just so bored. And for what, if we're never going to get to import our Wardens?



Well, enough complaining -- I know all this has been said many times before.

#12633
MKDAWUSS

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Grendenhal wrote...

So I played through Awakening, then Golems, then WH a second time just so I could finish it with my level 35 warden who had the Awakening and Golems achievements. It was like pulling teeth. I suppose there's a lower bar for DLCs, but I was just so bored. And for what, if we're never going to get to import our Wardens?

Well, enough complaining -- I know all this has been said many times before.


Well, at least WH doesn't seem to terrible when coming off of GOA...

I would hope they don't mail it in on DA2 DLC, but right now I'm not sure it will or won't. They're probably busy drawing up DA3 right now. If so, we can probably expect more of the same mailing it in like they did with Origins.


Anyway, for teh randomness:

../../../da_game_screenshots/508000/507258/Aedan_542.jpg

#12634
Brockololly

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All right, a suitably epic post incoming:
Posted Image


[quote]Terra_Ex wrote...
Well, it's an interesting parallel I suppose - there's surely a tiny fraction of players that sent him off with the templars right at the beginning of Awakening and will put on a crocodile tears showing of how said event isn't respecting their choice, blahblah... Which we can liken to the US/DR debacle. If they're bringing him back and describing Justice as his friend they're effectively canonising/assuming a certain choice in Awakening. So, you have an intelligent choice of ignoring the idiotic route of offing/firing your companions but the questionable tactic of we're bringing them back because we feel there's more to explore... but there's only "more to explore" because they've made a particular change to the character (possibly offscreen?) So yeah Brock, I'd expect a similar device to be used for Morrigan (to which I would share your disgust), likely in part to justify interaction with a new PC. On the surface it's a lazy approach but I'll wait till I play to properly judge its implementation.[/quote]

Yeah, I'd imagine that at least in part they'd have some telemetry data on that sort of thing. But it makes me wonder how many other retcons we'll see in DA2. Judging by some of Gaider's recent comments, it really seems that any and all of the epilogues are fair game for being tossed out the window. Which considering WH and how Morrigan should have been in Orlais, I guess isn't too surprising. Although it is disappointing considering the epilogues were really the only semblance of consequence to the choices you made in Origins.


[quote]Terra_Ex wrote...
I remember there was a lot of complaining with Metal Gear Solid 2 having a separate protagonist for the second half, now they've essentially closed Snake's story in MGS4, it's not as much of an issue to bring in new leads for spin-off titles etc. When you introduce new cliffhangers and plot twists in your closing moments and apparently "closing" DLCs its a different matter. Though I've said before I'd be satisfied just seing a certain person on-screen in key scenes, its the lazy codex/slight dialogue variation approach that irks me.[/quote]

Right- so long as certain plots get closure eventually and in a matter fitting the choices you made, I'm fine if Hawke gets center stage in DA2. But as has been said a billion times now, its all how they deal with Morrigan and the Warden and those choices, for me. If its lazy codex entries or handwaving....meh.

[quote]Terra_Ex wrote...
My primary objection to the NWN route is Aribeth moments, haphazard redefining of character traits/memories to suit a contrived plot purpose and the roleplaying disconnect in cumulative player knowledge versus player character knowledge. Now to those that only care about embedding their swordstaff into the face of the nearest foe yesterday, such trivialities are hardly a concern but for me its a pretty jarring disconnect when returning characters are done in a one size fits all manner. This of course centers on Morri and imo there's more than enough evidence (both old and recent) to suggest that the important facets of her and her plotline (and those involved in it) will be handled in a less than optimal fashion - ranging from Brock's examples above or BioWare's apparent disinclination to develop content that X% might not see. As I've said before though, BioWare chose to adopt an allegedly no-canon framework for DA and in doing so neither side of the choice / consequence should not be limited/held back by its counterpart because some people "might not" have done X. If that's the approach/attitude combination that BioWare goes with you will never see far reaching consequences in this series (and you probably won't anyway because its apparently a cardinal sin to develop content that some players might not see...)[/quote]

Good point on Aribeth- really, thats likely the sort of thing we'd see with Morrigan should we have a new PC whenever she returns. Just thrust some drastic change on her, not unlike Anders 2.0, to try and make it seem like character development when often you might as well have just made a new character.

The curious thing, is that apparently in DA2 depending on your class, that determines whether Bethany or Carver survives the intro. Which would seem to be a nice diverging choice (albeit more like Plot Hammer than a choice). And they 've said DA2 is their most "reactive" game yet. To me, that would mean having exclusive content based on your choices.

I just think back to New Vegas and how much exclusive content is there. And even if I never ally with Mr House or the Legion or the NCR and stick with Yes Man, you still realize how much content is there and you can plainly see that those other factions are entirely fleshed out and viable options. The game is giving you actual choices in how to approach things, as opposed to many BioWare games which only give you the illusion of choice and next to zero consequence.

It just boils down for me that I'd much rather see BioWare games that perhaps sacrifice some of the AAA bloat like a voiced PC or even go back to an Infinity engine look if it meant having a wider array of choices and more importantly consequences. And the OGB/Morri/DR plot seems ideal for radically diverging consequences.

[quote]Terra_Ex wrote...
Not using the Morrigan plotline in DA3 is more or less overplaying their hand and trying to give too large a scope to the story before providing adequate development to the overarching plot. As it stands now, I don't think it has a lifeline beyond that of DA3 because new questions and plotlines will come to the fore. You need to react to the choice while the playerbase is still invested in it and if the belated reaction is underwhelming then I think a fair few will be under no illusion as the real extent of choice/consequence in DA. [/quote]
Yeah, if they don't bring back Morrigan and the OGB in DA3, then if they ever did resolve that plot, they'd likely opt for some radical change in Morrigan or something, as new players wouldn't know what the heck was going on. Not to mention, if they want to bother with save imports, eventually there will be new consoles out- probably within the next 5 years I'd guess. And if they take another 2 years for DA3, but don't put Morrigan in it, then DA4 would be another 2+ years after that? Yeah, its DA3 or bust for any meaningful Morrigan action I think.

Unless they just stick her in some dorky expack or DLC. Guh.

[quote]Terra_Ex wrote...
I pretty much agree with you Brock and I've noted before how BioWare have a tendency to follow up a stellar title with something that's a bit... meh. While I can't say I'm completely turned off by all the changes I've seen in recent vids (so long as I mute Laidlaw's commentary) a good deal of it does seem to be changes to facilitate instant gratification and supplant the OMG Shepard is so badass fascination onto the DA experience. I suspect one of the driving factors is such an experience better lends itself to DLC than its forebear. [/quote]

Yeah, they've already said all the DA2 DLC will feature Hawke in forgotten episodes and such from within the 10 year framed narrative. Which barring something Morrigan related, I most definitely won't pick up any DA2 DLC. At this point after DA2, unless they show some Morrigan/OGB stuff, DA is going on the backburner I think. Most of my issues with DA2 stem from trying to look like an action game and *look* like ME style cinematics, which on a technical level, I don't think DA holds up to that level of scrutiny.


[quote]Terra_Ex wrote...
After New Vegas, I'm very interested in seeing what Obsidian can do next, really wasn't expecting that game to so good, it captured the proper feel of the old games in modern trappings and the writing and dialogue especially puts Beth's work on ES & F3 to shame and I expect could easily give BioWare a run for their money.[/quote]
I really hope Obsidian gets some more opportunities to keep doing Fallout games- NV was easily my favorite RPG of the year last year and it was what I had hoped Fallout 3 would have been. And Skyrim looks great, albeit I'm skeptical of Bethesda's writing and such- but visually it looks more like what I would have hoped DA2 would have turned towards.

[quote]Terra_Ex wrote...
... Fallout 3 & Dragon Age immediately made it clear what set wrpgs apart from the rest - it put you in the lead role (as opposed to the directors chair) and married that with choice and consequence. Adding a voice to the mix just ejects me from the experience, though evidently many seem to think that watching the game play out for you is immersive... [/quote]
Yeah, even though I enjoyed ME and ME2, it wasn't due to Shepard. If anything that divests me of a major sense of agency and I just feel like some creepy voyeaur whispering in Shepard's ear, not actually "being" Shepard. I have no problem with some games being that way, but when every single BioWare game adopts that detached 3rd person POV on storytelling, thats really disappointing.Its hard for me to work up any emotional engagement in a fixed PC like Shep or Hawke and that lack of caring is only amplified when it comes to the companions though too.

[quote]Terra_Ex wrote...
You know its like Amnesia (thanks for mentioning it constantly btw, completed recently and it was definitely worth the time) - you'll notice you'll get people whining about how its not scary, etc and imo its because the game has to be played a specific way - you have to be able to make that leap if you want to get the full experience and I think its the same deal with silent protagonists - if the player doesn't get the function of that design decision then they see only a failing. [/quote]
Right, I mean, people that don't "get" Amnesia are the ones likely playing in daylight with their buddies around while they have their Itunes rolling or something. Not like its meant to be played (and even prompts you to play) with headphones on, lights off and all alone. Its like people saying that teh Warden was mute- and thats a big misnomer when people say "silent PC" really. Gordon Freeman is a silent PC; the Warden was simply an unvoiced PC- he spoke just fine in my game.

And I'm not opposed to a voiced PC necessarily, its just that until you can give me the same freeedom and sense of agency I have with a PC like the Warden or Bhaalspawn, then I'm going to feel like I'm simply directing a boring NPC through the game and not a PC of my own creation.

[quote]Terra_Ex wrote...
[quote]Giggles_Manically wrote...
Then the OGB will not exist due to some import bug nutting up the game.
[/quote]
^This, this so much. I can picture it now, somehow the stars will have aligned, BioWare will have made a really decent warden-inclusive tie in with the Morri/OGB plot line to close things off nicely but as with all things Morrigan (which I'm convinced is a running joke in the BioWare offices) it won't trigger, due to a bug in DA2. [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie][/quote]

Yeah, we should have an over/under on how many things will be botched on the import from DAO to DA2. I'm guessing my DW Warrior Cousland who romanced Morrigan will suddenly turn into a female dwarven commoner who romanced Zevran and did the US. What continuity!:blink:


[quote]Terra_Ex wrote...
I too believe Ximena will be our saviour in this long running saga of misery [smilie]http://social.bioware.com/images/forum/emoticons/heart.png[/smilie]. And Brock, how did you manage to get hold of the DA3 design docs? [smilie]http://social.bioware.com/images/forum/emoticons/ninja.png[/smilie][/quote]
Sad thing is, from yesterday there was a panel at DICE 2011 where I think Zeschuk was saying how CityVille is the wave of the future in gaming. Oh gawd...

[quote]Terra_Ex wrote...
The first time they mess it up with a lacklustre showing or throwing continuity to the wind, I'm out. As a romance interest, party member and apparent world-changing companion who the player can end the game with I have certain expectations as to what I want to see when Morri returns. [/quote]

Amen. As has been said before, if they made Origins more of a self contained story with respect to Morrigan and the Warden, I'd be more willing to move on to new heroes every game. The prospect of having certain plots spread across the series is interesting, but only if they cash in on the emotional engagement that made those plots worth holding on to in the first place. And for me, thats not only bringing Morrigan back, but also the Warden.

[quote]Terra_Ex wrote...
I've thought of that before but the problem with that is you'd have a kind of but thou must scenario which essentially eliminates the "big choice" from Origins because the outcome would have been the same. At the time I felt that the DR sequence didn't offer adequate dialogue choices to explore the issues that I wanted to broach. Also of equal importance was there was no justifiable reason given why a morri-romancing warden could not leave with her/follow shortly after her. Her dialogue might fit fine if you shunned her throughout the game, but in context of a friend or especially romantically involved warden it comes across as "I'm leaving, you can't follow/ask why/do anything about it because the writers say so." If you're aiming for bittersweet there has to be grounding for it in the plot and dialogue, and Flemeth-esque meandering around said issue doesn't provide it. I would probably have allowed the player to leave with her (assuming we were going with the new PC approach) and had the expansion/DLCs focus on a mini-series of events that'd lead into DA2. Then, at whatever point Morrigan reappeared, you simple stick the warden placeholder in the scene, continuity acheived. As it stands though, they have perpetuated the idea that the warden(s) could still have a part to play in the future and not just those who romanced Morrigan.[/quote]

Bingo, Terra.
As we've gone over endlessly, and Barbarossa in particular (:D), the problems with the DR scene stems from the lack of adequate RP and dialogue choices. Or what decent dialogue is there is hidden down bizarre paths. Witch Hunt fixed this to some extent in that it let you leave with Morrigan, but did nothing to even remotely answer any question like as to why the Warden couldn't have just followed Morrigan after Origins in the first place?

The problem in part is that if you take the DR, it doesn't feel like the whole Blight storyline is really over though, as you're still left with Urthemiel, and you're not given answers to any questions as to what the heck could come of that decision. The DR option was a twist that simply came out of no where at the end of the game when I was getting ready to simply deal with the AD and that was it. It would be like if they threw some twist in at the end of Throne of Bhaal- ToB worked as a conclusion to the Bhaalspawn story because it dealt with what everything was building up to (your divine heritage) and simply left you with choice, no trickery or anything. So when you finished that and the epilogue rolled, you didn't have any lingering questions or plots dangling. You had closure. And even though the epilogues hinted at more adventures and so on, the story felt done. So if you saw the Bhaalspawn in a cameo in some future game, that would have been cool, as I had a sense of closure with his tale. Yet with DAO and the DR, there is absolutely no closure at all there- its basically a choice you made with zero consequence or even a hint as to what that consequence may be. And the only person I want dealing with that choice and consequence is the Warden.

[quote]Terra_Ex wrote...
Agreed on WH and your thoughts on it mirror my own. It felt like stopgap closure. It serves a purpose for now, but should Morrigan turn up sans the warden in DA3 (or some codex/dialogue line variation bs) that to me renders WH useless and actively negates a player choice. If the gift thing was truly a fourth-wall breaking moment of her giving you the "Witchcraft" items then that too is beyond a joke. However if things do tie together into some kind of resolution then all's well.[/quote]
Hahaha, oh man, I hadn't even thought of the gift Morrigan gives as being something as corny as the bonus items for finishing the DLC. Sadly, thats probably exactly what that dialogue was supposed to mean.

[quote]Terra_Ex wrote...
[quote]Brockololly wrote...
True enough on Anders still face wise seeming to look like Anders. Although- and maybe its just the camera angles in the screens available- he seems to suffer from DA2 massive jaw/chin syndrome. It gives me a little faith they wouldn't goof up Morrigan's face in some hypothetical new DA game, but time will tell.
[/quote]
Screw that, this is the Morrigan Discussion & Research (and thinly veiled DA series pessimism thread).[/quote]

You know what though? I take all that back about them not screwing up Anders' face. If you watch this video, his DA2 face is indeed different structure wise as compared to Awakening Anders. It just looks like they messed up his eyes and his chin is all narrow and his face too gaunt. Then again, I'm finding most faces in Da2 look strange and Botoxed up or something. Lord help BioWare if they screw up Morrigan's eyes and The Glare.

Although, seeing as the plastic surgery they gave Isabela for DA2, I wouldn't doubt if Morrigan were to come back with massive magical implants , all T&A and even less clothing- and of course it will be hand waved away as "Oh, she is a shapeshifter after all!":lol:

Posted Image

[quote]Terra_Ex wrote...
Makes no difference whatsoever to me as the third person full VO approach masquerading as first person kills it for me. If we're to look forward to "But the priiize" moments courtesy of our esteemed VO talent I'll pass. I think VO romances can work if they're defined as mandatory in the plot, when you've trying to make Hawke a be-everything type and the romances are optional it falls flat as with Shepard.[/quote]

True enough- the romances are usually one of my more favorite features in BioWare games, but in ME and ME2 they just feel creepy and voyeuristic. And cringe worthy when Shep tries to emote. :sick:


[quote]Terra_Ex wrote...
As an aside I'm still not putting it past BioWare to use the Eluvian as a Unreal Tourney insta-gib for the warden.
[/quote]

I almost fully expect them to cook up something like that for the Warden- either he gets insta-gibbed, or otherwise dies in the Eluvian. Doesn't matter how, just that he does. This way you can pull the FLemeth card, of Morrigan having love and lost and in turn somehow feeling betrayed by losing her loved one and turning into Big Bad Mean Morrigan. Oh! Whats this? If you stabbed Morrigan, you can have her be Big Bad Mean Morrigan too! And then since it will be a new PC likely anyway, just have all DA3 Morrigans be Big Bad Mean Morrigan! Problem solved!<_<

[quote]Master Shiori wrote...
I remember that in Origins, Morrigan had a
discussion with Wynne about how she would not be opposed to binding a
spirit to her service, provided she was the master in such a deal. Maybe
Gaider plans to do something along those lines? [/quote]

Yeah I recall that banter, but I don't know how serious Morrigan was being in it, more like mocking Wynne:

[quote]

Morrigan: Have you given thought to, perhaps, prolonging your life by forcing another spirit into your service? (VO note: She already knows the answer to this question, and seeks only to taunt Wynne by asking her this)

Wynne: Of course not.

Morrigan: I would. Of course, I am still young, beautiful, and my life is my own while you are bound to that Circle. (VO note: Taunting, mocking)

Morrigan: Hmm. I wonder why I asked. It would be a silly thing, prolonging your life. A waste. (VO note: Taunting)

Wynne: Think what you will, Morrigan. When the end comes, I will go gladly to my rest, proud of my achievements.

Wynne: While, you... you will see how empty your life was. You will realize that because you never had love for others, you never received love in return. And you will die alone and unmourned. (VO note: Quietly)

Morrigan: You speak of meaningless things. I need no one to mourn me, old woman. (VO note: amused, taunting)

Wynne: More's the pity.
[/quote]

I just have a hard time picturing why a mage like Morrigan that values freedom and independence would bind herself to a spirit or demon willfully. Especially knowing what Flemeth is or has become- I could see them doing something like that with Morrigan to have her pride maybe get the best of her, but I don't think she'd willfully do something like that. Which is why I don't quite get why they did the whole Justice/Anders thing- I can't rally see Anders doing something like that.

[quote]Master Shiori wrote...
Hmm, there's an idea. How exactly would "Unreal Tournament instant gib" work in DA? [/quote]

Probably more like walking bomb:P

Modifié par Brockololly, 11 février 2011 - 11:27 .


#12635
Grendenhal

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Just played Leliana's Song. Now THAT was a DLC. It filled in an important DAO backstory in a way that was true to Leliana's character and gave added depth and richness to DAO itself. And it made me want to go back and kill Marjolaine again!



Why couldn't WH have done the same thing? A few hours following Morrigan around either after she left or even in her earlier days in the Wilds would have been really nice, instead of chasing silly plots around Ferelden with uninspiring and annoying new companions just for five minutes of uninformative conversation with her at the end.`.

#12636
Brockololly

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Grendenhal wrote...
Just played Leliana's Song. Now THAT was a DLC. It filled in an important DAO backstory in a way that was true to Leliana's character and gave added depth and richness to DAO itself. And it made me want to go back and kill Marjolaine again!

I thought it was decent- I was only a bit disappointed in how they handwaved away how that story should have taken place in Orlais.

Grendenhal wrote...
Why couldn't WH have done the same thing? A few hours following Morrigan around either after she left or even in her earlier days in the Wilds would have been really nice, instead of chasing silly plots around Ferelden with uninspiring and annoying new companions just for five minutes of uninformative conversation with her at the end.`.


Eh, I know that BioWare was knocking around some ideas for more sort of prequel type, backstory DLC like Leliana's Song. I don't know that I'd have wanted one where you played as Morrigan though. An easy way to improve WH would have been to have made it about twice as long and have found Morrigan about half way through before she had found the Eluvian and then the second half is you travelling with her to get to the Eluvian. That way the 'Morrigan DLC' could have actually had more than a couple minutes of Morrigan in it.

Gah...There are so many ways they could have made WH better than what it was.

#12637
Addai

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Grendenhal wrote...

Just played Leliana's Song. Now THAT was a DLC. It filled in an important DAO backstory in a way that was true to Leliana's character and gave added depth and richness to DAO itself. And it made me want to go back and kill Marjolaine again!

Why couldn't WH have done the same thing? A few hours following Morrigan around either after she left or even in her earlier days in the Wilds would have been really nice, instead of chasing silly plots around Ferelden with uninspiring and annoying new companions just for five minutes of uninformative conversation with her at the end.`.

Leliana's Song added nothing to the Origins story.  It's an exercise in the whimsy of Leliana's mind.  You can't be sure any of it actually happened, for one thing.  For another, Leliana is a side figure for some of us- an uninteresting one.  WH actually advanced the Origins plot line, and unless we find out that it was all a dream the Warden was having, it actually happened in the "real" world and to our Wardens.

#12638
Master Shiori

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Brockololly wrote...

I just have a hard time picturing why a mage like Morrigan that values freedom and independence would bind herself to a spirit or demon willfully. Especially knowing what Flemeth is or has become- I could see them doing something like that with Morrigan to have her pride maybe get the best of her, but I don't think she'd willfully do something like that. Which is why I don't quite get why they did the whole Justice/Anders thing- I can't rally see Anders doing something like that.


I didn't say she would bid herself to a demon, as in, letting herself be possessed. I said she'd bind the demon to her service in order to drain it of it power. Think of how Wynne can call upon the spirit's power to augment her own. In doing so she doesn't let the spirit control her but rather draws on it's strength and weakens it, possibly to the point of killing it.
Morrigan could do the same but, in her case, the spirit/demon would be a slave rather then a partner.

As for Justice/Anders thing, I imagine Anders willingly became a host for Justice after Kristoff's body failed. Justice already expressed concern about his fate since he wasn't sure about being able to return to the Fade. Anders probably agreed to become his new host to save Justice from destruction, only for his own anger at the Circle and the Chantry to overwhelm Justice and turn him into a demon.

#12639
Jarlof Seoul

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It will be hard to play DA2 demo here soon, knowing no Morrigan to be romanced by my Warden.



Nothing unfamiliar to many of you.

#12640
Lord_Anthonior

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Jarlof Seoul wrote...

It will be hard to play DA2 demo here soon, knowing no Morrigan to be romanced by my Warden.

Nothing unfamiliar to many of you.


It will be indeed, however, my basic interest is to see IF there will be anything mentioned, shown or to do regarding Morrigan and her involvelment in the story. I will try to enjoy the game and the plot of the champion of kirkwall but what I'm looking forward mostly is after DA2,  to see what can I do in this game with my save files and concerning Morrigan.

#12641
Mr Plow

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I will be very interested in what Flemeth has to say in DA 2

#12642
Grendenhal

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Brockololly wrote...

Eh, I know that BioWare was knocking around some ideas for more sort of prequel type, backstory DLC like Leliana's Song. I don't know that I'd have wanted one where you played as Morrigan though. An easy way to improve WH would have been to have made it about twice as long and have found Morrigan about half way through before she had found the Eluvian and then the second half is you travelling with her to get to the Eluvian. That way the 'Morrigan DLC' could have actually had more than a couple minutes of Morrigan in it.

Gah...There are so many ways they could have made WH better than what it was.


I agree:  it took me a while to warm up to playing Leliana, and I would rather not play Morrigan.  I guess my point was that Leliana's Song was still much better than the next-to-nothing that Morrigan lovers got in WH.  Those misguided folks who prefer Leliana can, I think, feel that they have been rewarded with an important, meaningful development of Leliana's character.  Were I to play through DAO again, I would be influenced by Leliana's backstory.  Having now lived through her younger, wilder days and her traumatic conversion, at least to me, makes her more interesting and real.

Of course, the ideal remains a continuation of the Warden/Morrigan romance.  But if we couldn't have that (except in what was essentially a five-minute epilogue), I would have rather had something like Leliana's Song in which we at least got to spend quality time with Morrigan learning interesting things about her.

#12643
Grendenhal

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Addai67 wrote...

Leliana's Song added nothing to the Origins story.  It's an exercise in the whimsy of Leliana's mind.  You can't be sure any of it actually happened, for one thing.  For another, Leliana is a side figure for some of us- an uninteresting one.  WH actually advanced the Origins plot line, and unless we find out that it was all a dream the Warden was having, it actually happened in the "real" world and to our Wardens.


I wouldn't say it added "nothing;"  I would say it didn't advance the Origins story, it filled it in.  What it added was a deeper, richer understanding of Leliana and at least a version of the defining episode in her life that made her who she is in Origins.  I wouldn't get too hung up on whether it actually happened -- we know from Origins that something like it happened, and a bard is entitled to at least some poetic license.  And regardless of extent of its fidelity to the actual truth, Leliana is telling the tale, and the tale always tells you something about the teller.  

 We're all in this forum because we prefer Morrigan, but there are plenty elsewhere who prefer Leliana.  As someone who preferred Morrigan but still enjoyed Leliana, I think Leliana's fans were much better served.  Yes, WH nominally "advanced" the Origins story, but not by much.  Morrigan fans got little better than one of Bioware's epilogue cards.  Bioware could have sent out a mass email:  "This just in:  Warden finds Morrigan 18 months later and follows her into another dimension!," and that would have been only barely less satisfying than WH. 

#12644
Barbarossa2010

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@ Grendenhal,

Yeah, Leliana's Song was probably the best of a mediocre lot of DLC. I particularly enjoyed it primarily because the content was focused on a companion that mattered, and not someone like Oghren (an unexceptional character, who even then was handled sloppily in Awakening...but I digress). LS was good primarily because it gave us a smidgen of content that hardcore Origins fans were hungry for, content based on beloved (truly "beloved," not Awakening-hyped "Oghren 'beloved'") Origins companions that we travelled with most of the time.

No other Origins DLC, with the relatively slim exception of WH (published, I'm convinced, to superficially assuage this crowd), did that. I fail to see what BW doesn't get, content focused on the Origins companions interacting with the Warden. Well, I do get it, not being so naive as to pretend there isn't a significant financial motive in just churning out new content with minimal consequence management attached.

But yeah, I enjoyed it also, and have said before how I almost felt nostalgic knowing it was a sort of a swan song and would never "see" her again due to this infuriating revolving door.

Modifié par Barbarossa2010, 12 février 2011 - 05:27 .


#12645
Mr Plow

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For someone who adored Morrigan but liked Leliana very much, Leliana's Song was rather poignant in that I was sure it would be the last we saw of her.    Posted Image        It was an interesting tale that ended abruptly.
As for Witch Hunt...it was a dull tale that ended...well it just ended  Posted Image

#12646
TheBlackBaron

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Leliana's Song is the only DLC I don't have (well, besides Darkspawn Chronicles, but I don't acknowledge its existence).



I like Leliana well enough, but...there's just nothing in it for me. At least GoA had the lure of ramping up the difficulty and learning a bit more about the dwarves, on top of having a mildly creepy atmosphere.



Frankly, I'm happy with Witch Hunt being the way it is, even knowing in the back of my mind that it was (most likely) supposed to be a 30-hour expansion and not a 2-hour DA2 plug.

#12647
Swoo

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Barbarossa2010 wrote...
Yeah, Leliana's Song was probably the best of a mediocre lot of DLC. I particularly enjoyed it primarily because the content was focused on a companion that mattered, and not someone like Oghren (an unexceptional character, who even then was handled sloppily in Awakening...but I digress)


I was a huge fan of Origins Oghren, I thought he was a great character and had a solid, strong arc through the entire story. Sadly that was handwaved away in Awakening that even with your import he took about twenty steps backwards and regressed personality wise. I honestly thing it was a case of a character being too fun to write and it got away from them, and quit being in character and funny and became a parody of oneself.

I loved the NPCs in Leliana's Song, I hated how they brushed off any inconsistency and error with 'Bard's lie'. If anyone asked me what DLC they should buy for Dragons Age, I would say Shale, Warden's Keep, and RtO, and that's it. Oddly enough, those are the three that were probably removed from the main game in the cutting room and turned into DLC. Witch Hunt I would tell people to just Youtube the final minute or two of it and pretend that's your Warden.

So, I heard they released 55 minutes of footage with PR speak thrown on top of it. Anyone watch it, thoughts? If there's a highlight vid I may check it out, but I don't have the patience to watch anyone play any game for an hour.

#12648
IndigoWolfe

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Posted Image


The "*glare*" in this should change to (blink) during the last second of the animation. :lol:

#12649
Jarlof Seoul

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Any artwork recommendations out there of any sketch/drawing/animation of showing Morrigan with here hair down? It appears to be at least shoulder length.



I imagine her in a DA2/3 timeline (10 years after DAO blight) with longer hair but probably still pulled up for practical reasons.



I notice DA2 Flemeth appears to have a more attractive longer hair host than the wood hag of DAO.

#12650
Barbarossa2010

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Swoo wrote...

So, I heard they released 55 minutes of footage with PR speak thrown on top of it. Anyone watch it, thoughts? If there's a highlight vid I may check it out, but I don't have the patience to watch anyone play any game for an hour.


I watched it all the way through last night.  I was really worried that pause combat was going to be watered down a la ME2, but was relieved to see it remained primarily intact.  Skill trees are obviously different, but again my concerns were alleviated that it all still very much looks like Origins. All just my noob opinion of course, yet I am prone to be negative about DA2.

Having said that, yeah it was a PR love fest centered around see how much cooler this is than Origins (all the while playing lip service to retaining much of what supposedly 'was good about Origins').  I've said before how bizarre it is that Origins is being painted as some sort of dated and passe novelty, yet the reality is the damn game has only been out 15 months!  Laidlaw of course was humming that tune throughout.  He did say that there would be Origins companion cameos in DA2, but wouldn't elaborate.

Oh, and I did like Oghren, especially when he was drunk in camp and the companion quest with Filsa was hilarious.  He's just not "a favorite companion" I would have chosen to see again in Awakening.