[quote]Swoo wrote...
* I was playing as a Mage, so I suppose that's why Bethany died. Still, I found myself laughing at the death scenes of her and templar-hubbie with the oh so sad music in the background, I don't think it was the emotion they were going for. I just wanted to yell 'You were nothing but redshirts, hell, that's my sister and I don't know (or care!) anything about her!'
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Apparently, they don't expect us to care at that point.. yet. The whole "Hawke lost a brother/sister and Aveline lost her husband" thing will be explored later in the game when, supposedly, we'll get a better insight into what that means for Hawke's family. Or so the devs say.
[quote]Swoo wrote...
*Did they disable friendly fire for the demo, or is it gone away for good? With fireball the entire thing was stupidly boring. It was a demo however so I suspect the difficulty was in cupcake-carebear-mode and will have deeper options in game. I hope.
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Friendly fire now only works on nightmare. It's disabled for lower difficulties.
[quote]Swoo wrote...
*The mother was the Cousland V.A. (Which I'm sure everyone and their brother pointed out), I couldn't get the Castle Cousland out of my head every time she talked. Bethany had a great voice actor, the brother Carver was absolutely horrible. Of course, the good one goes and gets themselves deceased in my game. Aveline or whatever I hope becomes a mute quickly in game, Isabella doesn't sound the same but very close. Good voice actor either which way.
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I too liked Bethany more than Carver. Isabela was originaly voiced by the same actress who did Anora, so they decided that having her voice 2 major characters would be too much and went with a new actress. According to David Gaider she's very similar, just more "Kill, ****cat! Kill! Kill!".
Personaly I like her more than the old one. Isabela is shaping into one of my favorite new characters and will definitely be the LI for my Lady Hawke.
[quote]Swoo wrote...
*Did they cut out a bunch of content? After the escape, and by escape I mean you run along a narrow path and fight a few mobs capped by a sad, sad Ogre fight (I still remember the Oh Hell moment of the first Ogre, and now they are cannon fodder?!), I magically make it to Kirkwall, I'm a few levels higher, in new gear, and a horribly quick introduction to Isabella, the Dwarf, and some relic/slave B.S. I kept hearing the voice actors say Castiel, so it was surprising when the text came up and I was like 'Oh, Castillion...ok, not like the Supernatural guy at all'.
Still, it felt like a lot was missing in between the path-fight and the city.
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Yes, they did.
After the encounter with Flemeth, you arrive in Kirkwall only to find out the templars refuse to let you in. Hawkes then seek out an uncle who can help them out, only to discover he gambeled away the family fortune. He enlists them in a mercenary company to help pay off his debts and to get them into the city. That's how the first year ends.
The whole Isabela thing is an optional quest you get later.
[quote]Swoo wrote...
*I noticed the companions have skills if they like you or not, interesting addition. I like that change. The mastery abilities seem cool as well, but everything seems a bit ramped up.
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Aye, they now gain bonuses regardless of you aproval. You can be friends or rivals, but the game actually rewards you for being consitent, rather then mixing up the aproval and ending in the middle.
[quote]Swoo wrote...
*Flemeth looks exactly like Morrigan plus a couple of centuries now. Same eyes and make-up even. I did like the very slight nod towards the Warden and Alistair, Morrigan, and I'm guessing the appointment she needs to keep is the whole Grimoire bit. Still, for as much as she was made out to be, I hoped for more than twenty seconds of her. To be fair, DEMO. She will probably pop up much more and have an expanded role.
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I'm hoping she has a bigger role to play than simply saving Hawke nad his family. At least that's the feeling I got after watching her appear in every trailer and seeing how much effort they've put into redesigning her.
[quote]Swoo wrote...
*Wait, Hawke's related to my Warden?! He's an Amell, it says so in his Journal if you are a mage. Dad was an Amell, you are looking for an Amell in Ferelden-Orkney. So, has the name Amell been retconned into being the Jones' of the world, or is that an odd little tid-bit? Or is it going to be like Star Wars where everyone is related to everyone, and the Galaxy spanning saga is the story of like three families? Interesting...I'd be down for DA3: Return of the Amells.
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Hawke and Amell from Origins are distant cousins. The Amell are a noble family in Kirkwall. Hawke's mother's maiden name was Amell, before she married Hawke's father, who was an apostate, and moved to Ferelden.
I'm not sure if Warden Amell and Hawke are even aware of the connection.
[quote]Swoo wrote...
*I really can't stand Carver. I need to figure out a way to be a Mage and keep Beth ticking. He only talked for about ten seconds, but that's eleven seconds too much.
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I'm afraid mages are stuck with Carver. Even should we get an upgraded toolset, the story is set up in such a way that having 2 Hawke apostate mages (PC and Bethany) would, at best, not make any sense from the story pov and, at worst, would outright break the game. So I doubt it'll be possible to change that. Think of it as modding so your character in Origins never undertakes the joining ritual. That would make the whole game feel rather akward at best.
[quote]Swoo wrote...
*Graphics are nice. New darkspawn look stupid, the Ogre looked good though. Character design so far looks improved. They won't compete with Bethesda, or probably even the Witcher team, but so far it's not as stupid as 'Hot Rod Samurai' would make you think. The mage robes and staff looked nice, Templar gear was recognizable but had more of a personal touch this time around (although I do miss the kilted-fullplate), and it looks like this game will trade the brown and green theme for the white and red theme. Weapons all around looked far improved, which means they are moving away from the gritty-reality low-magic setting of Origins and encroaching on High Fantasy (High Fantasy Gothic Tale?), especially with what looked like a machine-gun crossbow on the little beardless 'dwarf'.
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Agree on the darkspawn. Mage fighting animations are awesome and all 3 classes are a joy to play with. New art style resulted in some really cool looking armor and weapons, especially in the exaggerated part of the game.
[quote]Swoo wrote...
*I swear I heard the Baldur's Gate narrator. Is that Varic? Or whatever the Dwarf's name is. I haven't been following DA2, and I think his name might have been said once the entire demo, in my three second introduction and magical inclusion into my party.
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Varric is voiced by Brian Bloom who also voiced Leske and Dwyn in DA:O and Keiji Okuda in Kasumi DLC for ME2.
[quote]Swoo wrote...
*Conversation wheel isn't bad. It isn't good either. I stuck to mostly jokey responses since I'm more that way in real life, but when I tried to be serious I usually just came off as an ass. I don't mind the wheel -
it's really the same as the 12345 look, just streamlined - but I'd like the truncated text to give you a better idea of what you are going to say. All in all, it's a change I can live with with no bother.
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Pretty much this. It didn't really change the way dialogue is written, just how it was delivered.
[quote]Swoo wrote...
*Die Carver, die. But let me be a mage when you do it.
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Ha! I wish..
[quote]Swoo wrote...
*Isabella freed slaves and now is in trouble, I guess that means she's instantly the lovable knave with the heart of gold now, daaaaw. (I like the new character model minus the labret stud. For some reason it kept drawing the eye when she'd talk, perhaps it was the shiny metallics on a darker skin tone. The piercing itself doesn't bother me, I've had characters with half their face covered in tattoos, it was just...distracting.)
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I've got a huge weakness for that woman.

I mean, I liked her in Origins, despite her having very little screen time. In DA2 she's really awesome and there's more to her than she lets on. Mike Laidlaw said that you really need to get her to open up to truly understand what she's all about.
Btw, try and watch the entire Isabela introduction scene on youtube. Dempo only had a short version. Together with Morrigan's it's the best character introduction in Dragon Age to date.

[quote]Swoo wrote...
*Combat....boring. Boring. Boring. Boring. Tried a fighter quickly to see if Mage was just too easy and nope, just as destructive. At least the start of the game was a hyper-stylized version of events, but the 'reality' wasn't much lower. Hoping it's just because it was a demo. A full game of that would be lame.
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It's easy if you know how to play your entire party to their full strengths. Later on it gets much harder since enemies use different abilities and setups, rather than the basic "5 melee guys with 3 archers in the background". The boss fights are supposed to be harder than in Origins and more complex. Think Harvester from GoA. You'll need to use the terrain to your advantage and have good teamwork going in order to survive.
[quote]Swoo wrote...
*Flemeth's gift, memory is fuzzy, but did she just plant the item Morrigan steals? Seeing as she was around for about thirty seconds, and then I magically found myself in Kirkwall with two new party members and killing random people for the hell of it, I'm a little unsure of what I'm giving to who and why.
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Nope, she gave you some kind of amulet to deliver to the Dalish clan from DA:O Dalish Origin. The reason it's all confusing is because demo skips parts of the game after you Flemeth saves you.
[quote]Swoo wrote...
Edit: And what happened to the mother? One second she's lagging behind looking for Bryce, the next she's vanished and you are in the big city.
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She's still with you when you reach Kirkwall. It's just that she probably found some place to stay while you go around killing people. Apparently you'll eventualy move into the old Hawke residence and that will act as your PC's base, where your brother/sister and mother are, where you can store items and talk to your family. All your companions also have their own homes around Kirkwall where you can interact with them between adventures.