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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#12976
Brockololly

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Glorfindel709 wrote..
@Brock

I see nothing about the Architect.... does that mean what I think it means? :crying:


Hmmm.. good question. I killed him  in that playthrough I think. But...well I'm pretty sure that the Awakened darkspawn and disciples won't be forgotten in DA2. I'll leave it at that.:whistle:

#12977
Glorfindel709

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Well, as you've been our mole in the Spoiler Thread, I'll take your word for it :-p

Architect dies, nearly every time. The doom of the world is at hand muhahahaha....

:unsure: I'm pretending to be optimistic that DA2 will make me feel half as epic as DAO did.....

Modifié par Glorfindel709, 02 mars 2011 - 02:28 .


#12978
lx_theo

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anyone else feel that the DArk ritual will be key to DA3?

#12979
KnightofPhoenix

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My main worry right now is that the import system will be a debacle, almost like in WH.

Honestly, I feel like I want to wait a week or so after I get the game to play it, just to wait for reported bugs and patches, because I don't want to get pissed off.

Modifié par KnightofPhoenix, 02 mars 2011 - 03:16 .


#12980
Glorfindel709

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KoP - I wont be able to wait so I'll let you know what errors I run in to

#12981
MKDAWUSS

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Glorfindel709 wrote...

KoP - I wont be able to wait so I'll let you know what errors I run in to


I'll be sharing anything I come across as well. Might not all be instantaneous, but...

Speaking of the saves, has any dev even addressed that issue, considering the numerous concerns over it?

Modifié par MKDAWUSS, 02 mars 2011 - 03:20 .


#12982
MKDAWUSS

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lx_theo wrote...

anyone else feel that the DArk ritual will be key to DA3?


It's wishful thinking, but doubtful.

#12983
Aphetto_LC

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I have no faith that Bioware will fix the "apparent" importation bugs. Considering Bioware has abandoned anything that has to do with Origins regarding fixing bugs, I expect a "To bad, we are not fixing it", from Bioware.

Modifié par Aphetto_LC, 02 mars 2011 - 03:34 .


#12984
Terra_Ex

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You brought this wall of text upon yourself Brock. *sigh* It's no wonder the Morri thread is such a bleak place. I have a Morri pic this time though [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie].

Posted Image

[quote]Brockololly wrote...
I still think the Avernus side of the Grey Wardens somehow unlocking some greater power from the Taint is a really cool avenue they could go down. I think I've said it before, but it kind of reminds me of BG2 with the Slayer being some sort of unlocked power of the Bhaalspawn. For as much as people moan about the Wardens being boring and played out already, I really think that especially if a game was to take place in the Anderfels, there is still a boat load of things that could be done with the Wardens. As has been said, the amount we know of the Wardens at large is about as much we knew of the Jedi after A New Hope- namely, next to nothing.
[/quote]
You'll hear no arguments from me on that Brock.

I'm still inclined to believe (against my better judgement) that they'll bring back the warden in some way in a future title as I don't think they'd bother with Morrigan's gift or indeed Gaider's own scattered hints on the subject if it wasn't a possibility. As we've said before, the ties are there, both with Flemeth/GWs and the coming change.

[quote]Brockololly wrote...
Funny enough (or sad, really), on former DAO Lead Designer Brent Knowles' blog, somebody brought up that interview and Knowles' response is good stuff. Nothing against Laidlaw, but I really wish Knowles was still working on DA- he just seems to get it.
[/quote]
As do I Brock, as do I. I read it a few days back and it was interesting to read his comments.

[quote]Brockololly wrote...
Yeah, I don't really know what note they were aiming for in killing off your sibling like they did. I mean, they have all of what, one line of dialogue before they go splat? And then you're supposed to be at all emotionally engaged by it? Eh- seeing as non-mage Hawke was supposedly at Ostagar fighting they should have started the game off there, providing a different POV on that battle and then have you go back to Lothering  and escape as its being destroyed so you could actually see its destruction. Thats one thing thats confusing to me- early on in interviews they made it seem like you'd have a chance to see Lothering's destruction in DA2, since that was something that happened off screen in DAO. Guess like the Tactical Camera 2.0, that got hacked out too.

Just tossing the player into a life/death scenario with no frame of reference really only works insofar as the player cares about their PC's survival, like in a horror game such as Dead Space or Amnesia. Origins handled this much better with the Cousland Origin story by giving you a little time to appreciate your family as characters with some personality and depth- seeing them in their normal life- so that you were at a minimum a little bummed when they were killed off and everything in Highever went to hell. Just plunking you down on PooPoo Mountain with the darkspawn in pursuit with a handful of strangers teh game is telling you to care about seems forced- I just hope the rest of the game isn't like that due to the framed narrative jumping around.
[/quote]
That's one of the key issues I'm having with DA2's new focus on visceral combat. It's been underlined numerous times by Laidlaw about the importance of being able to get right into the "something awesome" combat asap when the game loads. Like so much else, it stands apart from Origins in its intent, continuing to baffle and perplex. I think something seems to have gotten lost amidst the scramble for "something awesome happens" and the fervant desire to throw the player into the "taste of power" tutorial, a gratuitous and overriding focus on instant action in an attempt to sate the lacking attention span of the new audience, perhaps. Taken in the context of this recent interview though, I can see how they got there, even if I don't agree with it:

http://www.destructo...es-194234.phtml

(There's also a nice bit about the silent pc in there from Gaider, being one of our fave topics and all)

I'm reminded of Suikoden V's introduction sequence/prologue, somewhat famous for being a slow starter, but it's effective as the first few hours you're getting to know and forming bonds with key characters from the game, so when the betrayal(s) hit, it carries the relevant gravitas. As you say, nonchalantly mowing down siblings who've barely spoken a word fails on multiple levels. A problem potentially magnified by the VO's line delivery via the tone-based wheel portraying a somewhat insane Hawke if wildly different options are selected in sequence.

[quote]Brockololly wrote...
Yeah, for the hell of it, I'm making my mage run now trying to make just about every contrarian decision to what my canon Cousland made. Mostly anyways- still romancing Morrigan of course, but going for Harrowmont instead of Behlen, spare Loghain while marrying off Alistair to Anora. I'm bummed to see no Simon Templeman in DA2's credits- but considering he gets sent to Montsimmard thats not surprising I guess. Sucks that both Templeman and Claudia Black- probably 2 of Origins' better voice actors aren't in DA2. Maybe thats for the best.
[/quote]
I've loved Templeman's voice since Legacy of Kain: Blood Omen first hit, god knows how many years ago that was - and then he became the antagonist for Soul Reaver - those were the days! And yeah, I can't fault Claudia Black's voice because it's just that good. I wouldn't be against Laura Bailey voicing someone for a future DA title though, her voice is right up as well.

[quote]Brockololly wrote...
This thread goes over the PC Games review where it makes mention of an unsatisfying ending... another user here, twincast, read the German PC Games review and made mention of how the review says "the ending video is more a treat for DA:O players." You can find another summary of the German Gamestar review here at Gamespot's forum, although there may be spoilers so be careful. Basically, it says how the ending is "unresolved and open ended." Don't go to the second page of that thread as there are supposed spoilers for the ending which don't seem too far fetched. Hmmmm....I really hope it doesn't end like its being hinted at...
[/quote]
Hmmm, best not to read that then - no point spoiling it for myself now, just mainly wanted to know where the Origins hint came from.

[quote]Brockololly wrote...
I think in one interview from back in December, Darrah made mention of 6 endings, then after pausing said 12. So I'm guessing there are likely 3 or so sort of big choices that can go one way or the other, leading to a bunch of variations. Not unlike Origins with DR/US or who is on the throne- that sort of thing.
[/quote]
A lot of devs make extravagant claims regarding endings and very few live up to that expectation. So paired up with the "unresolved ending" reports, I shan't expect too much.


[quote]Brockololly wrote...
Yeah...even if they just added the full text as an option, I'd have a much better time with a player VO character. Problem is, its a guessing game with the paraphrases and sucks away any sense of agency in terms of being in control. It just makes for a more detached and passive experience- you don't need to put any thought into picking dialogue options beyond the icon as half the time what Hawke says is totally different or the tone is disconnected to what you thought it would come out as. Instead of being an active player in the story, it feels like you're just watching an interactive movie, and to me, thats boring and not what I want out of an RPG.
[/quote]
Well if the wheel is scaleform driven (I'm assuming it is) that could probably be edited to shift it somewhere other than the center of the screen, giving space to pull the full text responses from the talk table via stringIDs. Not sure how much the implementation has changed from DA:O to DA2 though. I completely agree with you, it's extremely frustrating having to work around the paraphrasing system and the intent icons simply become a crutch to accompany your "best guess" - a significant step back imo.

It's a bit like with traditional 3rd person JRPGs, I play(ed) loads of them and love them without issue, but that's because they're not pretending to offer a mish-mash 1st-person approach via paraphrasing/VO. Your character is strongly defined and you typically get limited meaningful choices, with Hawke I'm primarily feeling exasperated because the game is offering these choices and then Hawke goes off and says something barely related to what was chosen. As you say, it becomes a passive experience, with my interaction as the player often becoming a frustrating rather than enjoyable experience.

Retrospectively it's probably why I don't particularly care for Shephard + co and why I/Shepard never feel connected with his/her team mates.  [smilie]http://social.bioware.com/images/forum/emoticons/sleeping.png[/smilie]

[quote]Brockololly wrote...
I'd say she's anywhere from 26 on the young side to maybe 31 tops. Probably more like 28 is what I think. Definitely older than the Warden, who I think is supposed to be like early twenties in most cases.
[/quote]
28 sounds about right to me too.


[quote]Brockololly wrote...
My pessimism knows no bounds
[/quote]
That's why you're one of the Morri thread acolytes, Brock.

[quote]Brockololly wrote...
And this is sort of the problem I mentioned above: if you bring the Warden back as an NPC with Morrigan, how do you do anything with him? The issue is that the motivations for your Warden going with Morrigan may be vastly different. Even the reasons allowed via dialogue in the game come down to either going because you loved Morrigan and want to be with her or that you wanted to be there for your kid. The problem is that you still have no idea what Morrigan is up to in terms of her plan. Like you KoP, I had my Cousland go with her to at minimum o be an advisor for her in whatever it is she'll be up to. But seeing as we have no idea what she has brewing, its no guarantee he'd blindly go along with her plans or even that he'd necessarily go along with her if she hatched some crazy genocidal plan or something really nutty.

So my fear if they brought the Warden back as an NPC with Morrigan would be that they'd start filling in the motivations for the Warden and basically hijack the Warden from the player. Or they'd ocme up with some lame handwave to explain why the Warden was just doing Morrigan's bidding via blood magic or something else on the opposite spectrum like having him not around since he's off running some quest/errand for Morrigan.

The bottom line is that I think in terms of agency, anyone that went through the Eluvian with Morrigan took a leap of faith really since we have no idea what Morrigan is doing. Thus, if they reintroduce the Warden without giving the player the chance to have their Warden react to whatever Morrigan's ultimate plan is, thats a big problem.
[/quote]
I think that comes down to presentation Brock. It's workable but they'd have to present Morrigan's scenes, actions and whatnot in a particular way. I'm not keen on championing the player motivation argument in this context as it's bordering on the idyllic fantasy rationale of "my warden wouldn't do this or that" as more often than not this simply stymies plot progression. I view the situation a bit differently, I'll discuss this from the perspective of we're getting a new PC:

Player motivation is one of those things that can't really be quantified, so as I said, if we're getting a new PC, you need the warden there, obviously, but just have it so the resolution of said situation falls to new PC by circumstance.

With WH, you made a commitment to a course of action and as the game presented it, I'm not sure there's any going back from that choice - I think Morrigan's words there were supposed to carry weight. The two options that send the warden through the mirror are certainly binding the warden to Morrigan's cause (maybe to the point of blind faith). You could simply have the warden character be privy to some part of Morrigan's plan that a romancing warden would agree with, but present it in such a way that it wouldn't be apparent to a new pc, or indeed the player until the pivotal moment at which point you can connect the dots.

The alternative (aside from playing as the warden) would be the codex/some handwavey excuse, which to me stands against what the WH choice (and the choices in Origins) was about. It's not the ideal since may not be reprising our role as the warden, but it is a chance to have an optional romance blending into an ongoing plot arc across multiple games, which is interesting in and of itself imo.

Long story short, by following the romance to completion, doing the DR and going through the Eluvian, I think you've given adequate motivation for the warden character. A warden who has romanced Morrigan to such a degree has already given her cause to question Flemeth's teachings and so the grounding is already there for a more tempered Morrigan. Hell, to go through the mirror with her, you again have to tackle the love is a weakness issue, so you're reiterating your desires there again.

Last but certainly not least, Morrigan's dialogue with friendly/romanced wardens is laced with sadness and regret (the end of WH) - all things considered I'm not convinced that what she's working toward an entirely evil enterprise, though more than likely its one where her own future is uncertain. Add in the fact that OGB is also their child, the Flemeth warning and segue into DA2 and again, there's a lot of factors that'd mitigate genocidal acts on the part of Morrigan. If the warden's trust in her by that point is lacking, they probably had no business going through the mirror with her.

I get what you're saying though and I agree with it on principle, but unless we're playing as the warden, the warden as npc will have to operate under certain assumptions (unless we go multi-protagonist, and I would love to see a multi-protagonist approach for the finale of the Morri/Flemeth plot). It doesn't bother me too much tbh because I've seen similar things done before and it's worked out fine. Like you, I'd much rather reprise the role as the warden in a future title than any of the alternatives, but seeing them as an NPC, continuing on down the path I left them is an adequate second considering the way DA has gone. Anything less than that - codex/handwave would just be squandering a significant part of Morrigan's appeal as a character and the potential for divergence in her plotline.

I'll stop there as I'm almost certainly rambling by this point.


[quote]Brockololly wrote...
And I'll end with Angry Morrigan Slap Face- I love the miserable selfish bastard scene with the slap and the kiss Terra. Job well done!


Posted Image

[/quote]
Yes, it is a significant improvement on the vanilla kiss I put in there previously, I did my best to try to capture what was the original intent of that dialogue/kiss sequence. All in all, I'm pretty happy with it. I still need to fix Dog's jealous barking when trying to kiss Morri for the next update (another Morri bug) and fix "teleporting Morri" in Arl Eamon's estate. They're actually fixed already but I'm too busy to update atm, they're minor things though so I'm in no rush.

[quote]MKDAWUSS wrote...
I had mine part ways there in the event Morrigan gets the same treatment like any other recurring character. At least then I can exempt my Warden from any responsibility of contributing to the result, and possibly evade disaster himself (OOU anyway - IU there were still things for him to do).
[/quote]
I just think it's a pretty sad state of affairs if we're having to meta-game away from a desirable ending because there's a possibility BioWare will do something crazy for the sequel.

As I see it, if they do "mess it up" I'll just pretend that DA ended with WH and leave the series there, back when things made sense. That said, I think Gaider does understand why we want what we want and will probably seek to accommodate it to some degree - there's a nice parallel with the apparent origins of Flemeth's story being a love story of sorts so it's interesting to see how that overlaps with Morrigan. We will continue to b*tch in the interim period however.


[quote]Swoo wrote...
"To be honest as a fan of the first game some of the comments being said are marginally offensive... kind of like telling the Dragon Age 1 fans they don't have good taste for liking the first one"

It reminds me once hearing Andy Chambers talk about Starcraft and what he'd bring to it from his years from Warhammer 40K (Who is an amazing dude btw), and he was talking about his time with GW and said one of his breaking points was that a company cannot exist for long with the mindset of the playerbase will conform to what we want them to have, not what they want to have, and any comments contrary to that point of view were just seen as 'not having proper long term vision' I believe he put it.
[/quote]
Yep, there are ways to say things and make your product appeal to those that might have passed on the first iteration without having to slander the original. The marketing and general vision for DA2 has been questionable to say the least, but yeah I kinda covered this in the interview I linked in an earlier quote - as I see it, some people just do not and never will like RPGs unless you take steps so that said product is no longer an rpg. My concern is its a slippery slope trying to court the casual/mainstream crowd and one only has to look at what's become of the recent Final Fantasy iterations to see the pitfalls of such an approach in the long term.

[quote]Swoo wrote...
Edit: Terra, that Skyrim trailer was absolutely jaw-dropping. I've loved the Elder Scrolls series since Arena, but was kind of bored by Oblivion, but nothing pumps me up as much as Skyrim this year. It's going to be amazing, and it was fun picking out what was CGI and what wasn't because other than first person combat, they are just sooooo close.
[/quote]
It does look quite beautiful (I'm also loving Deus Ex's aesthetics as a side note- that's an art style to be proud of imo). I've liked Elder Scrolls since Morrowind, it harkens back to an old RPG I used to play on the Genesis/Mega Drive which had a big focus on exploration and questing and a brutal difficulty level. The ES games rekindle that in modern trappings and I love them for it, I'm also cautiously optimistic about their "radiant story" system - IF they pull it off it could be amazing, but we'll see, there's too much talk in modern games of pushing boundaries and the end result is all too often underwhelming.[smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]

[quote]Brockololly wrote...
Really beyond having a better style and better graphics technically, the music from that trailer is what impresses me most- how it uses the Morrowind theme in there? Perfect- and thats part of the issue with DA- the music, while not bad at all, just isn't very memorable and never gives you goosebumps. The only part like that from Origins where I felt the music hit the right notes with the visuals was maybe during the Ostagar charge, when the Werewolf curse is lifted or when the AD dies.
[/quote]
The only standout themes for me were the title screen track and the Korcari/Flemeth/Morrigan theme. It's not bad by any means but unlike other titles, there's not much that really jumps out at you.


[quote]Brockololly wrote...
Yeah, I think I'm going to start avoiding the DA2 forums for now. Really I just want to see some reviews from certain sites, as I am worried about the ending, if that Gamespot forum thread has any credibility.
[/quote]
I'm betting you won't stay away Brock, just keep the spoilers to yourself :)


[quote]Brockololly wrote...
Ha- and as an aside, I do find it funny how so many people on the DA2 forums and other forums note sexy Flemeth and huge Isabela as the graphical improvements to DA2- like the art style change was just in making every female have huge boobs and all sexed up. Ugh...and more often than not those people immediately go "Hey! I wonder what Morrigan would look like in this new art style? *waggles eyebrows*" /facepalm
[/quote]
Yeah, certain parts the DA2 forums were a bit of an embarrassment last I checked, what it looks to the casual observer I can only imagine.

[quote]Esbatty wrote...
Waaaaaaaaaay too many, ugh, Sibling Romance threads. Apparently if you hang out with some BSN members for more than an hour you should automatically be open to their advances.
[/quote]
^This.

[quote]Brockololly wrote...
Oh yes, FYI Morriganites, best to avoid the DA2 forums as people have realized what lies in the demo files via the console and are starting to post some rather heavy spoilers freely. Like major in terms of possible fates of companions, the secret achievments and likely who the final boss is. Major stuff.
[/quote]
Why, why do you read those threads, Brock. Allow BioWare to disappoint you in the manner they intended, dammit. Rampant spoilers married with frequent facepalm inducing posts are the reasons I steer clear of there for now.

[quote]Swoo wrote...
Well, it seems like I'll have to do a playthrough of Origins again to get a savefile for DA2. What were the 'required' PC mods again? Terra's Morrigan mod, DA Redesigned, Skip the Fade, Respecialization Mod, I remember a bunch of chargen mods including having to fight with some damnable file to get them all to work together...and what else?
[/quote]
Chargenmorphcfg.xml file conflicts are resolved via CharGenMorph compiler (if you're using the ingame CC), another of my gifts to the community. If you're using the toolset the assets should be available automatically.

As far as gameplay mods goes - I'd suggest these as mandatory:
 
Improved Atmosphere
DLC Transfer To Awakening Patch
ZDF
No helmet hack
Slinks S3 Ravage

The last one in particular will make the encounters a lot more enjoyable (provided you like a challenge.) I won't list the armour mods and whatnot I've got installed because I'm lazy like that.

Forum-goers inclemency & Purple Lady have large blog listings of many of newer and highly-regarded mods. I believe Purple Lady's is the most up to date, so pick what you like from there:

http://social.biowar...1736/blog/8671/

[quote]ejoslin wrote...
You know, at one point I was really really hoping for a Zevran cameo.  Now I'm really dreading one.[/quote]
Welcome to life as a Morri fan, EJ and feel our pain.

[quote]ximena wrote...
The gravity of Morrigan's absence in DA2 hit me today and it made me so, so sad. Dx

Morrigan come baaack. </3

*goes back to working on final projects*
[/quote]
Me too, it's... depressing. And good luck Xi.


[quote]Brockololly wrote...
Yeah, I saw the "spoiler" regarding Zevran. I'll be curious as to how they recognize (or don't) the Warden who romanced Zevran in that case. Relevant to even Wardens who romanced Morrigan, since if they just ignore that relationship I'd be dubious as to how much attention they'd give it should Morrigan show up again in the future.

Although, it is possible that any Zevran cameo only shows up under certain import conditions- so maybe he only shows up if you didn't romance him or something? [/quote]
Indeed, it'll be interesting to see how that pans out in-game. I would imagine the latter would be preferable if the warden gets no screentime.

[quote]MKDAWUSS wrote...
The whole "reunion tour" is a bit concerning, though. I don't mind one or two cameos/returns to add to the continuity, but it seems like everyone the Warden knew is winding up in Kirkwall. It's Revan/KOTOR2 all over again...
[/quote]
Haven't read the spoiler article but I'm surmising it's a classic case of bringing them back for the sake of a cameo and likely missing the point completely.


[quote]KnightofPhoenix wrote...
I think most here cringe at the sight of Morrigan modds (I personally scream "Abomination!!" everytime). So as much as  I'd hate to see it, it would also be interesting to see the reactions
[/quote]
I'm with you Knight, 'tis an affront to everything we hold dear.[smilie]http://social.bioware.com/images/forum/emoticons/angel.png[/smilie]

[quote]Swoo wrote...
Wait, where's the April Fools? That seems rather inline with the current DA2 marketing. 'From the creators that brought you Baldurs Gate, Knights of the Old Republic, and Mass Effect...if you did not like Dragon Age: Origins, have we got a game for you!'
[/quote]
Ah Swoo, the Morri thread has missed your cynicism :)

[quote]blademaster7 wrote...
They are redesigning her as we speak. By the time DA3 comes out she's gonna look like she jumped out of Japanese manga.

Oh yeah, I'm also glad I'm not the only one who is annoyed by all the trashing going on about the first game. Are they insecure or something? It's ridiculous.

Hey, remember that piece of trash game with the lame mute character and the clunky combat? We have a sequel that is 100 times better! Think like a general, fight like a spartan!!11!!1
[/quote]

Well, if Morri turned out something like Momohime, I could be swayed... maybe.
Posted Image
Yeah, samurai Morri would be nice...


[quote]Brockololly wrote...
I detest 99.9% of Morrigan mods that try to mistakenly make her look like the SA version or Victoria Johnson under the belief that thats somehow how she is truly supposed to look. Half the time they end up making her look like a mutated pig.
[/quote]
I cannot understate how much I agree with you Brock. It's got to be vanilla Morri for me being a Morri purist and all.

[quote]Glorfindel709 wrote...
I happened to like the "clunky" combat and I loved the attention to detail (the Library in Broken Circle is one of my favorite parts) >.<. And now I read the article in which someone at Bioware said they wanted the CoD fanbase for DA2. *sniffle*
[/quote]
I think if BioWare wants that audience they'll have to stop making rpgs, I might have mentioned it before but there was a quote from one of the doctors a while back saying something to the effect of "telling stories" doesn't necessarily have to be in rpg form so I wouldn't be surprised to see more mechanics go out the window in the future...

[quote]Brockololly wrote...
I didn't spoil myself really at all with Origins so for example, the whole DR thing with Morrigan came out of no where- but combined with the lack of dialogue options and such, that was like a "WTF" type of bad surprise. And obviously, her motivations as for doing it still don't make much sense. So, yeah, I think I know just enough spoilers in DA2 to sort of see how the overall plot may be working, but the connections between everything are not clear to me. And the ending is still a mystery to me beyond what reviews have said concerning a cliffhanger.
[/quote]
I played Origins for the first time knowing only that it was made by BioWare and the spiritual successor to BG and the experience was all the better for it, tbh. You can't really do the same with a sequel since you're gonna have expectations but I did stop following most games closely a few years back as reading previews/reviews I'd collectively know 40%-60% of the events that were going to happen before I played the game, at which point I had to question why I was even playing it. So, no/minimal spoilers for me, every time.
 

[quote]Esbatty wrote...
I figure we got another 5 years of PS3 and 360, maybe a new Nintendo system before then since they basically just supped up the Gamecube with motion control for the Wii like the do the various Gameboy iterations. So I can defintely see a couple of DA sequels for the 360 and PS3 still. Maybe even DA4 having to straddle generations.
[/quote]
Maybe from the PS3, I'd expect MS will want to push out their successor a bit earlier. I've felt this gen has been a bit lacklustre for console exclusives, none of them have really recaptured the highs of the ps1/ps2 gen's greatest moments. There's been a few highlights - Valkyria Chrons/Demons Souls, but its felt a little run of the mill this gen.

[quote]Master Shiori wrote...
Seriously, even if that was to happen, David Gaider The Maker himself would probably show up just to drop a pile of rocks on the Warden and have a big "Your journey is at an end" sign flash across my screen.
[/quote]
Hey, the real Master Shiori is back, we missed you :)


[quote]KnightofPhoenix wrote...

Bad news (Spoilers).

This is the pic of an Origins companion making a cameo in DA2. Obvious spoilers.

Now I am really worried about Morrigan's look. More than ever, I do not want her to show up in DA2.
[/quote]
And now I see what the complaints were about. Zev fans have my sympathies... I don't suppose there's any chance this is *cough*pre-alpha*cough* - I recall that was a popular excuse for a time.


[quote]Brockololly wrote...
...its like Goldman and Laidlaw wanted to make Jade Empire 3 and are inflicting that on DA. Ugh...
[/quote]
That very thought has crossed my mind on more than one occasion.


[quote]Brockololly wrote...
Honestly, it seems like they're really tossing the Warden out the window in terms of epilogue choices, especially with the romances it would seem. Then again, maybe those Zev and Leliana cameos only come up in certain imports. Seriously, I'm for cameos if they make sense, but it seems like they're shamelessly shoving as many cameos in as possible just for the hell of it. But without the Warden, you just end up with KOTOR 2 syndrome.[/quote]
Which is what we predicted many months ago Brock.

[quote]Swoo wrote...
I guess it hinges on Morrigan as far as the Warden is concerned, DR or no DR. It seems the darkspawn will be involved in some way, shape, or form in Flemeth and Morrigan's little cosmic chess game, so as long as there are darkspawn and a threat of a Blight, there's still a use for an experienced, victorious Warden.

Maybe.
[/quote]
I think this could go either way, with dev quotes hinting at more and the clear setup for the GWs being involved in something in the future. I shall continue to pray daily.

[quote]Brockololly wrote...
They seem to have botched her nose up pretty good- if it wasn't for the hair, I don't know that you'd recognize her really.
[/quote]
Hmmmm I'm not sure, its an improvement over Zevran at the very least. I'd have to see it in-game to make a final decision.
 

[quote]Brockololly wrote...
FYI everyone, through the power of modding, the CC has been unlocked on the PC version of the DA2 demo.

Sucks that it doesn't seem to have Morrigan's hair style in it... get cracking on trying to make a Morrigan look-alike![/quote]
It also unlocked the save file importing - yay for scaleform hacking (and a double kudos to gibbed for reversing the new erf format). And somewhat miraculously (in my mind at least) the game actually acknowledged that the warden went through the eluvian with Morri and did the DR. (It got the Connor/Isole thing wrong and the Loghain/Archdemon thing wrong too) Somewhat ironic that the first time the Morri/Warden flags actually seem to work properly, neither of them are in the game. [smilie]http://social.bioware.com/images/forum/emoticons/wondering.png[/smilie]  *desperately needs a new Morri fix, it's tragic*

Perhaps some cautious optimism is in order...


[quote]Swoo wrote...
You've obviously spoiled yourself silly
Brock, tell me, did the Warden have a place in this game? Because they
keep saying he didn't, but 90% of what comes out is just leaves me
scratching my head going 'and I'm not in this game, why?'
[/quote]
This, kinda, the sheer number of old faces cropping up would of lent itself nicely to oh I don't know, a direct continuation perhaps [smilie]http://social.bioware.com/images/forum/emoticons/whistling.png[/smilie].


[quote]Zjarcal wrote...
Spoiler warning....


[/quote]
Zjarcal, thanks for posting the pic of Lels, it seems she's survived the transition somewhat unscathed and doesn't look *too* far removed from Origins.

[quote]
Hmmm.. good question. I killed him  in that playthrough I think.
But...well I'm pretty sure that the Awakened darkspawn and disciples
won't be forgotten in DA2. I'll leave it at that.
[/quote]
You and your spoilers, Brock [smilie]http://social.bioware.com/images/forum/emoticons/devil.png[/smilie]


[quote]Lord_Anthonior wrote...

*personal note-[smilie]http://social.bioware.com/images/forum/emoticons/grin.png[/smilie] my father is fine! sorry just very happy.

[/quote]
Some good news in the Morri thread, say it isn't so.



[quote]Brockololly wrote...

Anyway, if the CC in the demo is anything like the final one, I think
it'll be tough to recreate Morrigan. Admittedly I only tried briefly so
I'm sure somebody could do better, but here is my quick attempt:
[/quote]
The in-game CC was very limited in comparison the toolset's morph editor, I expect the same holds true this time around. As to whether BW will bestow it upon us is another matter.

[quote]Brockololly wrote...

But as you can see, Human Noble doing the DR with Morrigan is considered
the Default world state if DA2. Oh, and as an example of what the
import screen looks like here is one of mine:
Posted Image

Problem
is, I killed Loghain  and saved Connor in that playthrough- had
Alistair marry Anora too, but I wonder if it doesn't really recognize
that. Oh, the bugs, they have begun! At least it seems to have
recognized the Warden going through the Eluvian with Morrigan.
[/quote]

Your import looks much mine Brock, still it wouldn't be a BioWare game without bugs, would it? Like you, the impossible has happened during my import, with Loghain returning from beyond the grave to strike the final blow...

Posted Image
Give us the toolset, Bioware. You know it makes sense.

[quote]Zjarcal wrote...
To be fair the bugged import could be a demo only issue. I hope...
[/quote]
We don't do optimism in the Morri thread.


[quote]Brockololly wrote...
Bah, and another little thing I noticed in the demo's CC: with the portrait you can't give your PC any facial expression!  
[/quote]
Well, that's not cinematic at all is it [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]

[quote]Barbarossa2010 wrote...

Trust me Terra, save yourself.  For the sake of everything you hold holy, DO NOT CLICK that link! Posted Image

[/quote]
Too late [smilie]http://social.bioware.com/images/forum/emoticons/pinched.png[/smilie]

Modifié par Terra_Ex, 02 mars 2011 - 10:27 .


#12985
Zjarcal

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Terra_Ex wrote...

Zjarcal wrote...
To be fair the bugged import could be a demo only issue. I hope...

We don't do optimism in the Morri thread.


:lol::lol::lol:

Duly noted...

Tis a buggy game and it needs a toolset, otherwise I'll be cranky.

Better? B)

#12986
Terra_Ex

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Zjarcal wrote...

Terra_Ex wrote...

Zjarcal wrote...
To be fair the bugged import could be a demo only issue. I hope...

We don't do optimism in the Morri thread.


[smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie][smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]

Duly noted...

Tis a buggy game and it needs a toolset, otherwise I'll be cranky.

Better? [smilie]http://social.bioware.com/images/forum/emoticons/cool.png[/smilie]

Now you're one of us [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]

#12987
Swoo

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Woot, luckily I found where I backed up my saves so I don't have to start over. Sad part, I never seemed to update them to having finished Awakening or Witch Hunt. Oh well, I can knock out WH quickly, although I guess I should do Awakening as well just on the off-off-chance that NPC's actually carry over any memory of the Warden in DA2. Ugh, the prospect does not excite me.

Terra_Ex wrote...

Brockololly wrote...
I didn't spoil myself really at all with Origins so for example, the whole DR thing with Morrigan came out of no where- but combined with the lack of dialogue options and such, that was like a "WTF" type of bad surprise. And obviously, her motivations as for doing it still don't make much sense. So, yeah, I think I know just enough spoilers in DA2 to sort of see how the overall plot may be working, but the connections between everything are not clear to me. And the ending is still a mystery to me beyond what reviews have said concerning a cliffhanger.

I played Origins for the first time knowing only that it was made by BioWare and the spiritual successor to BG and the experience was all the better for it, tbh. You can't really do the same with a sequel since you're gonna have expectations but I did stop following most games closely a few years back as reading previews/reviews I'd collectively know 40%-60% of the events that were going to happen before I played the game, at which point I had to question why I was even playing it. So, no/minimal spoilers for me, every time.



I actually went into Origins knowing nothing about it. I kind of forgot about it after seeing the Marilyn Manson blood splatter videos and going 'eh, whatever', and picked it up after finishing a game of Arcanum and being quite pleased with it.

I'm tempted to look into DA2, but honestly my care is so low the desire to know what's up next really isn't that large. I figure if I can go into it not giving a sh*t, then honestly it can only impress. 

As to the bit about the voice actors and new NPCs though, I did see Alec Newman is voicing one of the NPC's in the game and I can't wait to have him in my party. He's one of my favorite actors and a damn funny guy on stage, so I'm sure he'll knock it out of the park. He's playing exiled prince out for revenge number 24787755 or something, but I'm cool with that. Neeeeeewman!

Also, as bad as Awakening was (what a cluster that was), the NPC's were well done for the most part, just in need of the Origins dialogue system and more chances to get to know them. Anders was of course the Alistair fill-in, so I'm not surprised he's having a radical make-over for DA2. Justice I found to be a very interesting character, so I'm looking forward to see how he handles being a Demon. Nathaniel is Top 5 DA NPC material in my mind, and actually had something no other NPC in Awakening had - an character arc!. Sigrun was what Oghren used to be in Origins, and I liked her. The elf was crap; Another 'I hate you, I'll make you hate me, maybe we'll learn the error of our ways' carboard cut-out. Oghren will live on as Origins Oghren in my mind and nothing happened past that. NOTHING. So, I think there will be some notable companions in DA2 that shine just as strong as Origins.

Modifié par Swoo, 02 mars 2011 - 05:18 .


#12988
Swoo

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Zjarcal wrote...

Terra_Ex wrote...

Zjarcal wrote...
To be fair the bugged import could be a demo only issue. I hope...

We don't do optimism in the Morri thread.



We used to do optimism, then we realized it was Bioware.

HIT IT BROCK!

3...2...1...

Modifié par Swoo, 02 mars 2011 - 05:21 .


#12989
Glorfindel709

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@Terra

That first picture... mod?

#12990
lilmeezer

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Ok, my apologies for pic spam, but wanted to share my "Moira Hawke" Morrigan "cousin" ha ha! Not sure if it compares to Brock's efforts :-)

Character creation screen:

Posted Image

Family resemblance? You can see how the game changes the family to "match" your character:

Posted Image

Posted Image

A wistful look:

Posted Image

With "Auntie" Flemeth:

Posted Image

Posted Image

Posted Image

And one last parting glance:

Posted Image

Modifié par lilmeezer, 02 mars 2011 - 07:11 .


#12991
blademaster7

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Ok, the importation in the demo is even worse than I thought. Almost everything comes out wrong...

I tried one for the lulz...

Posted Image

What REALLY happened...

-Alistair married Anora
-Connor was saved
-Loghain became a Warden.... they got that one right
-Didn't play Awakening with this save, game just gives me a default
-Loghain killed the archdemon.... Warden lives :pinched:

Good job Bioware


PS: My other save comes out exactly like the one Brock showed with the same bugs.

Modifié par blademaster7, 02 mars 2011 - 04:52 .


#12992
Terra_Ex

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Swoo wrote...
I actually went into Origins knowing nothing about it. I kind of
forgot about it after seeing the Marilyn Manson blood splatter videos
and going 'eh, whatever', and picked it up after finishing a game of
Arcanum and being quite pleased with it.

I'm tempted to look into DA2, but honestly my care is so low the
desire to know what's up next really isn't that large. I figure if I can
go into it not giving a sh*t, then honestly it can only impress. 

Arcanum - another of the classics. And yeah, that's generally the best approach, so you don't have any expectations, of course cliffhangers introduced at the end of a game tend to prevent me from taking such an approach for the sequels...

Not familar with Newman myself so I can't comment on that.

Swoo wrote...
Nathaniel is Top 5 DA NPC material in my mind, and actually had
something no other NPC in Awakening had - an character arc!. Sigrun was
what Oghren used to be in Origins, and I liked her. The elf was crap;
Another 'I hate you, I'll make you hate me, maybe we'll learn the error
of our ways' carboard cut-out. Oghren will live on as Origins Oghren in
my mind and nothing happened past that. NOTHING. So, I think there will
be some notable companions in DA2 that shine just as strong as Origins.

Nathaniel was probably my favourite from Awakening, your assessments of the others are fairly in line with my own. I'm still largely more concerned with our fave plot thread & character more than the others, once BW demonstrate they can resolve that in a pleasing manner, I'll be happy to move on. So from what I've seen so far, Flemeth is probably the main draw this time around, for the reasons I outlined above with VO, I doubt I'll feel as connected as I did in DA:O but we'll see.


Swoo wrote...

Zjarcal wrote...

Terra_Ex wrote...

Zjarcal wrote...
To be fair the bugged import could be a demo only issue. I hope...

We don't do optimism in the Morri thread.



We used to do optimism, then we realized it was Bioware.

HIT IT BROCK!

3...2...1...

Dammit, you're right - we weren't always cynical bastards. That was many moons ago though...


Glorfindel709 wrote...
@Terra

That first picture... mod?

Yes, but it only exists on my PC, just something I threw together in a few minutes last night.

blademaster7 wrote...
What REALLY happened...

-Alistair married Anora
-Connor was saved
-Loghain became a Warden.... they got that one right
-Didn't play Awakening with this save, game just gives me a default
-Loghain killed the archdemon.... Warden lives [smilie]http://social.bioware.com/images/forum/emoticons/pinched.png[/smilie]

You forgot about the falling rocks, there's no escaping them [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]


And on a side note, the demo on Nightmare was a lot more fun than on normal - the ogre and battle in the chantry were quite interesting, though the restrictive camera might have been a contributory factor in that, still the difficulty was promising...

Modifié par Terra_Ex, 02 mars 2011 - 01:23 .


#12993
MKDAWUSS

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Anyone tried using an Orlesian Warden save and seeing what the save states are?

#12994
KnightofPhoenix

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Swoo wrote...

Zjarcal wrote...

Terra_Ex wrote...

Zjarcal wrote...
To be fair the bugged import could be a demo only issue. I hope...

We don't do optimism in the Morri thread.



We used to do optimism, then we realized it was Bioware.

HIT IT BROCK!

3...2...1...


Posted Image

#12995
Master Shiori

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How did you people manage to import your DA:O saves into the demo?!

#12996
Morrigans God son

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How the hell did you guys get the character creator unlocked? In my demo it's locked. Morrigan disaproves -4.

#12997
blademaster7

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Download the mod that unlocks the character creator. The save import feature is there... but it's mostly broken.

#12998
Swoo

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Master Shiori wrote...

How did you people manage to import your DA:O saves into the demo?!


I believe it's part of the crack Brock linked a page or two back. I haven't tried it myself because I no longer have ze demo, but I'm 99% all the bugginess is because it wasn't meant to be implemented. At least I hope so, it would be a really bad sign if it was this buggy from the starting point.

#12999
Master Shiori

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Swoo wrote...

Master Shiori wrote...

How did you people manage to import your DA:O saves into the demo?!


I believe it's part of the crack Brock linked a page or two back. I haven't tried it myself because I no longer have ze demo, but I'm 99% all the bugginess is because it wasn't meant to be implemented. At least I hope so, it would be a really bad sign if it was this buggy from the starting point.


Thank you Swoo and Blademaster.

I tried it out and it is indeed bugged, at least when it comes to sparing/killing Loghain and saving/killing Connor.

I share your hope Swoo, that the demo isn't a good indication of how the import system will work in DA2. Otherwise we're looking at another Witch Hunt where Bioware will need to release a patch right ater the game is out.

#13000
Morrigans God son

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blademaster7 wrote...

Download the mod that unlocks the character creator. The save import feature is there... but it's mostly broken.


Damn...why must I be cursed with an xbox.