[quote]Esbatty wrote...
Yeah, I've been waiting months for Morrigan and Tali. Had Amazon cancel both preorders. Ordered an entire set of DAO figure from the Bioware Store. Just got 'em the other day. Just started opening them this morning. Then the one figure I wanted the most... broken, while taking her out of the package. Mind you I'm an avid figure collector so I know not to be forceful and be very careful especially since this is a DC Direct/DC Unlimited figure. I had an Infinite Crisis OMAC figure break on the right leg minutes after opening, a Catwoman broke just like Morri did here at the same knee joint. Oy oy.
[/quote]
I've only had one of my figures take a nosedive from the shelf, resulting in a broken arm...
My most recent acquisition was Metis from Persona 3:FES who comes with a fricking bus stop weapon - it doesn't get any better than that

The Bioshock Big Daddy & Big Sister figures are pretty nice too. Goddammit, a quick Google search reveals that they actually made the Eleanor Lamb Big Sister unmasked figure too, need to acquire it!
Ugh anyway, on with the show.
[quote]Brockololly wrote...
Yeah, hopefully. Funny thing is, somebody found this in the demo files today:

Exodus was DA2's original name, which for a host of reasons seems to work better IMO, than plopping a 2 on the end and calling it done. Really, I think the 2 raises people's expectations as to DA2 being a more direct sequel in the gameplay and story sense, which seems questionable as to how connected DA2 will end up feeling. I just have the feeling that even in DA2, nothing is really going to get resolved or get moved forward to the extent we may want, especially in terms of Morrigan/Flemeth. Maybe I'll be wrong, but I'm ready to be disappointed in the story.
[/quote]
I've seen that before somewhere Brock- a long time ago in fact. They probably thought that another subtitle would confuse people and that "2 = better". With regards to the Morrigan side of things, I concur but I think the Flemeth thing might move along quite a bit - she featured quite heavily in the trailers so if BioWare has employed the old grey matter she might have a larger role in the plot this time. I expect Morri references will be thin on the ground though

[quote]Brockololly wrote...
Yup- Interviews with Laidlaw should come with a warning "May induce epic facepalms and/or headdesks." I don't necessarily disagree with the sentiment in some of the things he says, but the manner in which they're being implemented in the game is suspect to say the least. Its one thing to have a lower barrier to entry, its another entirely if the game doesn't ramp up in complexity after that- not only in combat, but in everything else. I mean, take combat balance- DA is supposed to be a party based tactical RPG- and yet, they balanced normal, the standard difficulty, to cater towards somebody only using one person and letting the AI control the party. Meh- I want to like the game, but...well, I'll no doubt write up an overly long review when I'm done to **** about it then.
[/quote]
Haha, I agree,. But taking that example - he says people weren't even getting an acheivement, it seems they're almost pulling foregone conclusions out of thin air. Even when I was first getting into rpgs years ago, the barrier for entry was still much higher than it is now. I'm talking games where you could literally be torn limb from limb within minutes of starting (due to random encounters) and the handholding we see now was non-existant. This was back when I was a kid and half the plot and puns would fly straight over my head but there was still nothing that prevented me from immediately jumping into the game, DA:O is supposed to be targetted at mature audiences and some of the comments I've heard are pretty patronising tbh.
As for the party combat & balancing - yeah, it's a design goal they've established with a view to making it more easy to manage on consoles. In many ways I see a lot of the changes made to DA2 as alterations towards what mainstream gaming journalism would want to hear rather than actual refinements to the established formula. Anyway, nightmare in the demo was at least more satisfying than normal mode so we'll see what the final game is like. In case you hadn't read it yet, from the DA2 readme (posted on another site), there's some interesting nightmare features that made me think perhaps it not just completely tacked on:
[quote]
Nightmare difficulty adds several effects that are not described in-game, including the following:
1) Attacks from party members that hit more than a single target (including attacks from a two-handed warrior or a weapon-and-shield warrior) are capable of harming fellow party members as well as enemies.
2) Enemy assassins have a chance to steal potions.
3) When enemy assassins strike from stealth, they bypass the victim's armor.
4) Enemy commanders are able to taunt their allies into attacking a single member of the player's party en masse.
5) When party members fall below 10% health, they suffer bleeding damage that will further erode their health unless they are healed.
6) Various enemies become completely immune to certain types of damage; for example, dragons become immune to fire damage.
[/quote]
Of course, the gimped camera adds
new challenges to the PC experience regardless of your selected difficulty. [smilie]http://social.bioware.com/images/forum/emoticons/pinched.png[/smilie] There's also this, from the same poster:
[quote]
In some cases, characters in conversation make inaccurate references to earlier events in Dragon Age II or to the events of Dragon Age: Origins, if you imported a saved game.[/quote]
[quote]Brockololly wrote...
In the meantime, if anyone is looking forward to the high res textures for the PC version, know that they're going to be a separate manual download.
While I'm happy they're seemingly using DX11 and decent textures this
time around, given my ho-hum internet connection and BioWare's fantastic
servers, between the textures and all the DLC on Day Zero, who knows
when I'll even get around to playing the game on Tuesday.
[/quote]
Ah, I remember a time when the low, medium and high texture packs actually shipped on the retail disc. Times are changing... I'm just surprised it's not being offered as premium DLC. We've still not seen DX11 in live play yet though so I'll say nothing on it till I've tested it myself.
Being in europe myself, I'll be waiting till the 11th, still I've still got some work to finish up so its probably a good thing. I better avoid the forums around that time though due to spoilers. [smilie]http://social.bioware.com/images/forum/emoticons/angry.png[/smilie]
[quote]Brockololly wrote...
The funny thing is, I find Hawke to be just as expressionless and lifeless in scenes like the death of Bethany/Carver as people often cite the Warden as being expressionless. People often complain about the Warden and the non voiced PC, but in reality they're not complaining about the lack of voice, they complain about the lack of expression, which are 2 completely different things. And it looks as if Hawke is still as void of emotion as the Warden- yet because Hawke can spout off action movie one liners, people will ignore the lack of appropriate facial expression, which, if you're going with the ME style cinematic approach is more noticable.
[/quote]
Based on what I've seen so far, I'm inclined to agree and you highlight a valid point with the lack of expression being the true origin of the criticisms. But there are ways to mitigate the apparent failings of a silent pc - camera choice, subtle animations for the player character substituted for VO. The PC doesn't have to drive/react everything in some overt way, there's potentially a whole party of companions there to help drive the scenes forward too, it's only a as big of an issue as the developer makes of it, smoke and mirrors exist for a reason.
[quote]Brockololly wrote...
Exactly- with the ME cinematic approach/paraphrase, its all over the place in terms of player agency. Maybe you pick a paraphrase that matches up great with what you had in mind or maybe it comes across as completely different. Maybe Hawke goes rogue and ends up cocking their eyebrow and smirking at Isabela's propositioning even when your Hawke hates her guts while they remain looking devoid of any human emotion when their dead sibling is sprawled out right in front of them. At the end of the day, the "cinematic" approach puts much more in the hands of teh developer in terms of developing the PC. And sorry BioWare, but you're no where near as talented as "cinematic" film makers as actual movie directors. Instead of trying to mimic and copy movies, which are a mostly passive experience, they should be trying to tap into the unique things you can do with a video game.
Ugh. I'd just echo the sentiments of
this blog post from the audio guy at Media Molecule, as it sums up my feelings on voiced vs. non voiced PC's. This bit in particular gets at the point you were making Terra:
[quote]
I am my character (right?), so why do they do things and say things which I have little control over, and know a whole bunch of stuff which Idon’t? I mean, I’m meant to be them, but I’m having it rammed down my throat that I’m quite clearly not them. They are themselves more than I am them. If that’s what I was looking for I’d watch a film, a really good film that has a century-long legacy of perfecting this kind of storytelling.
[/quote]
[/quote]
^This. Again, it's just something I've always taken as a given, it's so supremely obvious and easy to understand yet evidently some people just don't get it. But I attribute it to those that approach the game in the wrong way, interacting with it purely on a "what you see" level, demonstrating a complete inability (or simply not wanting to) project themself into the game. Thus, a silent PC is a failing, yet a Shepard who goes off into a tangential speech based on two words you selected is the messiah of modern gaming. I think not.
As I've said before, the silent PC is one of the greatest strengths of the best WRPGs (and also a select few jrpgs use it effectively) and it's being eroded away so we can watch a pre-defined set of animations and/or a speech. Add to the mix you're nixing a huge amount of potential gameplay content for the sake of two voices, resulting in a invariably shorter gaming experience. What if I hate the VO assigned to my character - the developer has basically set me up for several hours of pain, and whiny or inconsistent VO performances are as much of a deal breaker for my as a silent PC may be for another player. It's not worth it imo, a bit of a paradox as well as a good number of FPS games employ the silent protagonist, and since BW wants to court that crowd... The topic came up when speaking to a few shooter friends of mine and I was delightfully surprised that they preferred implementations like Fallout's to a full VO. [smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie]
[quote]Brockololly wrote...
I feel like quoting that whole blog as its spot on in terms of being judicious in using voice and using text and the written word to convey things as well. I mean, for me, some of the more memorable moments in DA were the text moments like the Arcane Warrior or even in ME1 when you encounter that weird Prothean sphere and its all text. I'll quote the blog again:
[quote]
I mean, just compare the special feelings generated when reading a line like:
“The Presence in the gem is at first alarmed when it senses your touch. It recoils in fear, and the images that rush through your mind are ones of imprisonment and loneliness”
...with the awkward spoken dialogue and exposition near the beginning of the clip:
“Is that blood in there? Who’s I wonder? You’d think it would be all dried up after so long. There must be magic involved!”
Was this dialogue meant to be Scooby-Doo bad as part of some in-joke at Bioware that they’d all rather be making intelligent text adventures than spoon-fed talkies with hastily written and recorded dialogue that treats the audience for their adult rated games like children? Who knows? But I found this “text adventure” sequence magical – the voices, sounds and images I experienced whilst reading about and interacting with that spirit were better than anything else I found in the entire game. Point is, this wasn’t just a simple text adventure – interacting with the visuals, music, sound (that ambiguous yet suggestive whispering voice!) and text all added up to something which cannot be experienced in any other medium (including most games).
[/quote]
[/quote]
Once again, I agree. I've spoken with you on this on many occasions, that scene is a good example, but as I've said before - a particular sequence in Nier (where the game actually switches into a text-adventure style dream sequence) which employs this is nigh-unparalleled in modern gaming. In fact, this occurs on multiple occasions (Nier actually does it better by tying the text in with the music as it progresses) but yeah, you've still got the odd illiterate that cba to read the words on screen. So, yeah a lot of people wouldn't fully appreciate it as they've been conditioned against it.
[quote]Brockololly wrote...
And I'll add in this
episode of Extra Credits, coincidentally on EA's terrible marketing,
but the last part where they recite an article written by Electronic
Arts' original founders is relevant I think in terms of how passive the
ME approach seems to me and how it misses the potential of video games
as a unique medium:
[quote]
We learn that we are more entertained by the involvement of our imaginations than by passive viewing and listening.
[/quote]
Video games surely are a visual medium and need to use tech to advance as a medium. But there is something to be said about knowing your limitations too. I just think BioWare's infatuation with "digital actors" and VO everything is not unlike George Lucas tossing in CGI everything in the prequels. Just because you have the capability to do something doesn't mean thats the best idea: just because you technically can toss in CGI acrobat Yoda doesn't mean its a good idea. Just because you can have VO everything in a game doesn't mean its the most immersive or effective way of telling a story.
[/quote]
A nice Rings of Power reference in that Extra Credits video - the very game I was referring to earlier - that game would chew up the DA2 crowd and spit them out before they knew what hit em. Coincidentally, that was an EA-published WRPG that was in high demand back in the day yet our good pals EA didn't bother increasing supply to meet demand. And so the saga of hatred began... You could say the situation with EA is similar to BioWare, the original vision has shifted and/or morphed from the founding principles... maybe.
On the inner quote and your second point- this is what induces so many facepalms when I see BW trying to justify the cinematic, fully VO approach (in tandem with a select few apologists on the DA2 forums) - again, it's a very simple principle, videogames are perfectly poised to exploit the the best of numerous mediums, why then must they edge ever further towards the passive experience of a movie instead of blending that with an experience that demands something more of the player than picking a coloured icon/paraphrase. Draw the player in and make them feel like part of the experience rather than alienating the player to some kind of passive observer. The JRPG Baten Kaitos actually did something very clever with this though, where the player is essentially a spirit bound to the protagonist - it formed part of a major plot twists in fact, if you can get past the abysmal VO it's worth playing just to experience the twist.
[quote]Brockololly wrote...
Ah, to think back on the days when DA2 held promise as following up on Morrigan's storyline. When we thought, "Hey! If BioWare takes anything from ME, it surely will be continuity of the PC!" *sigh*
[/quote]
Everything but, sadly.
[quote]Brockololly wrote...
The Eluvian choice is definitely a matter of trust and faith- hell, faith not only in Morrigan, but that the wirters won't kick you in the balls while pointing and laughing as they make the thing one big gotcha! moment. Like I said, the only in game reasons you can give Morrigan for following are basically that you want to be with her no matter what or that you want to see your child.
[/quote]
Well, if it does turn into a gotcha, we're all on hand with a burning desire to write extensive essays on the subject and direct them at Gaider.
[quote]Brockololly wrote...
Thats true, definitely. Although the reasons for Morrigan sounding sad, regretful are anyone's guess since we have no clue what she is up to. Is she sad that she's going to end up turning Thedas into some post apocalyptic wasteland in order to accomplish her goals and what she sees as necessary? We just don't know. I don't think we've been given adequate foreshadowing to say whether Morrigan's intentions are "good" or "bad" as that will likely depend on your POV- just as much as you could say siding with Templars or Mages is a good or bad choice. Basically, if Morrigan and her plan is such a big deal, the Warden who romanced her would hold some sway over her in terms of advice/motivation- as much as Morrigan could influence the Warden in DAO.
[/quote]
Well, this basically comes back to original point we've grumbled about for months - starting a new plot arc in the closing moments of the game.
Does Morrigan really have much of an interest in the world at large? Morri's emotions only seem to come to the fore when she's discussing events concerning herself or the Warden (likely expanded to include OGB) - see the threat of Flemeth, the DR, etc. Regarding events with a wider scope, she generally tends to be quite composed and sure of herself. Hence why I'd posit that any scene involving emotional turmoil is likely connected to her ultimate fate specifically or fears for her loever/friend (tying in with her limited time spent as a lover/friend and her dialogue pertaining to it). Since she's spent much of her time alone in the Wilds, I can't see how she'd form any strong sense of attachment to anything other than select individuals. And I naturally concur with you regarding the warden, hence why we've always said they should continue to be part of Morrigan's arc regardless.
[quote]Brockololly wrote...
Yeah, time will tell. Just with some of the things recently about DA2, like Anders being (in my view) retconned as being Bisexual for DA2 (all LI's are Bi apparently, due to the amazing power of Hawke. I've no problem with more diverse LI's but making them all "Bi" just for Hawke just seems like pandering to me, and contrary to all the claims of not making exclusive content no one will see. It just seems like it will water down the characters' identities.).
[/quote]
^This. I'm with you - make them diverse, give me something different for each playthrough, but making them all bi, as you say - it's pandering and imo BioWare is moving into the realm of writing unrealistic characters by doing so. A disappointing move to say the least, if true. I'd much rather see people pushing for a gay-exclusive romance than just making them all bi (no matter what implementation they use to explain it away. As I recall Gaider touted the "they're interested if you are" or something to that effect as the most likely approach).
I dunno, it just feels a bit bizarre to me if say Anders is gay if my character is, yet he's straight otherwise (or vice versa) - it seems like a backwards way of executing the whole thing, I can see the financial reasons for doing it, but still - it's odd. In addition to being the group counsellor, the PC apparently now subliminally dictates the fickle sexual orientation of followers. No doubt it'll be heralded as a huge step forward.
If Anders was the exception rather than the rule though, giving it viable grounding with the possession stuff, that could be interesting. I recall he had a pretty strong preference for the ladies in Awakening, as his broken party banter reiterated, over and over...
I'm not sure it's running contrary to their claims of not making exclusive content, it seems very much in line with it- whereby a quick copy/paste and exchanging of gender-specific pronouns = double romances > instant win. (And yes, I'm simplifying things for this example.)
[quote]Brockololly wrote...
And then you have this article from Game Informer today-
"10 Things You Should Know about DA2" where you have this quote:
[quote]
The Free Marches are influenced by the events from the previous game, but don’t expect every little choice you made in Origins to change the world. You’ll hear some references in dialogue, and even see a couple cameos, but Dragon Age isn’t Mass Effect. You won’t be bombarded with reminders of your previous deeds. Hawke’s story stands apart from the Grey Warden’s, though it still clearly takes place in the same world. However, be aware that some minor story points in Origins and Awakening have been retconned, so even if you import your save, the events of the previous games aren’t necessarily set in stone.
[/quote]
No canon indeed BioWare.
[/quote]
Ha, "this" after GI's attempts at videogame journalism tossed out the "pc elitists" remark yesterday? Like many articles on the net, it reads like BioWare's PR dept have passed them a list of points they want covered and its been regurgitated on the page verbatim. That so called journalists aren't able to even distinguish and weigh the pros/cons of silent/fully VO PC against each other without prejudice and with some measure of objectivity tells me about as much as I need to know about the worth of their opinion. I've always said it's "no canon, when it suits" but perhaps, "no canon, no consequences" would be better? We shall see.
[quote]Brockololly wrote...
For all the crap he gets, I think Gaider more or less, gets it. Excellent point on the paralells between FLemeth and Morrigan too- there is a ton of content they could explore with Morrigan and the Wardens still. I can't shake the feeling that there was supposed to be more with Origins, like a Witch Hunt expack, and DA: Exodus, a spin off project, was elevated to full on sequel by the suits at EA who wanted DA to be more of an action franchise, thus killing off DAO projects to rush "DA2" out the door so they can keep on with yearly DA games now.
[/quote]
Wouldn't surprise me. Not much to be done about it now though, except hope BW do something with what we've been given.
[quote]Brockololly wrote...
Again, its fine to explain RPG mechanics better for new people or to help ease them in. Thats great. But don't design the whole game around the premise that your audience consists of a lobotomized chimp and strip out game mechanics to cater towards that new person thats probably going to just stop playing the game after an hour anyway. Thats my issue with so much of what DA2's design seems to consist of- its been done to attract people that did not like Origins, when Origins was BioWare's best selling game to date.
[/quote]
Yeah, as I alluded to earlier, how exactly via telemetry do you discern why someone was "turned off" to the Origins experience within a hour. Judging it based on that and acheivements seems a little bizarre. There's some things that don't seem to match up regarding dates, the concepting process and vision for DA2 and the apparent fan feedback which allegedly instigated most of these changes.
[quote]Brockololly wrote...
Now was that due to people seeing crap like the Sacred Ashes trailer and thinking it was an action game? Now was that due to people seeing crap like the Sacred Ashes trailer and thinking it was an action game?
[/quote]
You know what, this reminds me of back in the PS1 days - SquareSoft was in love with FMV sequences and used them to promote Final Fantasy VIII via TV commercials. One of the comments from someone I'd describe as a non-gamer was along the lines of "the game's rubbish, the graphics are nothing like on TV." It really puzzled me at the time, you know you'd have the obligatory "graphics not representative of game" on the advert, but simple logic would dictate that the PS1 was simply not capable of the kind of pre-rendered stuff found in the advert. Similarly with the Sacred Ashes trailer, hell ANY trailer, they all exaggerate and embellish core elements of what the game's about in order to grab the attention of the purchaser and that's inclusive of graphics, sound, presentation and gameplay.
Perhaps it's tied in with movie adverts, where the customer obviously finds a 1:1 matchup via the advert/cinema experience and they expect the same from a game. Trailers like Sacred Ashes have always prompted me to look further into the game, ie: find some actual gameplay footage - evidently certain segments of the audience aren't able to gauge the difference between the two.
[quote]Brockololly wrote...
But then you have stuff like skills being stripped, game length and content being stripped, inventory being dumbed down, iso view gone and so forth. And whats replaced that stuff, if anything, are elements from ME or basically elements to keep the game simple. Simple isn't bad, but neither is depth and complexity either.
[/quote]
Exactly, the reason people get so annoyed is we've seen it happen before, time and again. Game length took a hit due to VO. The 10 year timeskip and city-focus is more likely borne out of necessity to reuse assets and locations to develop the game in a short timeframe. Inventory, yeah I'm not even gonna comment on that, like I said I played far more complex games than DA as a child, without any issues - DA is supposed to be aimed at a mature audience who should be able to deduce the functionality of a toggle button, the simplicity of an inventory system and should be able of reading text of a reasonable length without bursting into tears. Quite how these concessions to an apparently idiotic userbase correlate with a game that claims to offer adult relationships with companions, I'm not sure.
[quote]Brockololly wrote...
And thats one aspect I'm wary of in DA2- it doesn't seem like there will be too much exploring. Or at least exploring varied environments seeing as we're stuck in Kirkwall most of the time. And while people bring up Athkatla in BG2 as a good example of a city being cool in a RPG, you also had a ton of other areas outside of Athkatla to explore too. Its just rather disappointing since you would seem to be able to travel much more with the 10 years in the framed narrative.
[/quote]
Indeed, the Underdark, the island & Spellhold, the De'Arnise keep, Windspear Hills all immediately spring to mind. I expect we'll be seeing the same areas quite a bit, not long to go though so I'll refrain from saying more...
[quote]Brockololly wrote...
Yeah, thats my impression too.Whats so disappointing is that DA was supposed to be the franchise that stayed more "old school" while ME and other stuff would branch out as far as genres went. I mean, even in ME you have people complaining about how much dialogue is there, even when its been processed into easily digestable talky bits requiring minimal thought or interaction. They really do seem to be going the JRPG route.
[/quote]
Totally agree, they release it, it sells well, so what better way to build upon that success that stripping a bunch of the stuff people actually liked from the game. And Mass Effect has "too much" dialogue? Too much of Meer rambling on in monotone perhaps but it's pretty damn light on dialogue in comparison with some rpgs I've played, which the average completion time attests to.
[quote]Brockololly wrote...
Funny enough, after I posted that, Desslock, the former editor of PC Gamer, RPG journalist and big fan of Origins,
posted this on the quarter to three forums- he has a copy of DA2 and he's playing through it now:
[quote]
DA2 is just the misnamed sequel to Jade Empire.[/quote]
[/quote]
Haha, JE had promise but it fell short of its potential - wasn't it the first rpg where BW focused on consoles - an xbox exclusive at first if memory serves. Were it not one of the shortest RPGs I've ever played with notoriously unbalanced combat, ineffective companions and plot twists that are foreshadowed far too early, I might have gave it a passing grade. There was definitely adequate scope and promise for a sequel though. I forget Laidlaw's exact role in the project but I recall he had a hand in it.
[quote]Brockololly wrote...
I'd feel a lot better about DA2 if we knew they'd update the toolset. MOst of the issues I have with it seem like they could be addressed by mods. Its not necessarily any one big issue, but more of a host of smaller issues that when taken togethr might morph into a big issue. But mods could hopefully fix some of those.
[/quote]
Yeah, the biggies are the wheel & paraphrasing and the camera. Both of which have distinct failings imo.
[quote]Brockololly wrote...
Aaaah...it really is an apt metaphor for the Morrigan Thread- hopes raised, long delay in getting the goods, only to have hopes dashed when the goods arrive.
[/quote]
Hahahaha, so true

[quote]SPARTAN 089-Gary wrote...
And you can't say he was faking death. My Warden chopped the antonio banderas impersonating Elf's head off clean
[/quote]
Retroactive exaggerated narrative. Thedas is just a stage for Varric's tales.
Modifié par Terra_Ex, 05 mars 2011 - 10:02 .