[quote]TheBlackBaron wrote...
Well, I agree with this to some extent, but the general spirit of the blog post seems to be that all VO is bad, which I don't believe to be true. Text-based segments such as the bit with the Arcane Warrior crystal stand out precisely because they're uncommon and used effectively when the action dictates it. They're best as excellent spice and seasoning, not the main meat. And no, I don't think being text-based at all means that a game is somehow inherently more intelligent than a game with VO.
I mean, would Morrigan or Bastila have been anywhere near as memorable without Claudia Black and Jennifer Hale's wonderful voice acting, respectively?
[/quote]
I think the blog only takes such a tone due to the increasing prevalence of the VO>no VO argument which isn't the case for a number of reasons. Taking that example, you'll see the odd poster who views the text-based sequence as a colossal failing which a fully VO'd sequence would apparently remedy.
Certainly, VO adds much to companion characters yet in some circumstances it also detracts from the experience - bad VO for the PC or NPCs or relegating the player to a passive observer role. Depends on the game tbh but as me & Brock have said repeatedly it's disappointing to see all BW's current lineup adopting the same approach. I love many VO'd protagonists (chiefly in non-rpgs though, where it's important that they are defined within the game world) but when I see individuals heralding VO as the only way forward I'm forced to take the opposite view, if only to avoid the notion that all games should conform to some sort of set template.
[quote]TheBlackBaron wrote...
I can't imagine my Renegade Shepard with Meer's deadpan delivery. It's now almost essential to my enjoyment of the character.
[/quote]
I've pretty much given up on my maleShepard now, Meer has completely killed it for me with his monotonous drone. Hale however continues to hold my interest so I'll probably finish up her playthrough.
[quote]ejoslin wrote...
> I really enjoy yours and Brock's WoTs. There's no way you could offend me!
Edit: Someone post something quickly!

Or I'll delete in a few minutes or something

[/quote]
I'm glad someone's reading them, Brock's behind on his epic rants though. I'm sure we'll have a fair amount of new material to take issue with shortly.
And I saw what you were originally talking about yesterday, so yeah, I won't comment on it either or I'll probably face the banhammer.
[quote]Zjarcal wrote...
Geez... I knew that we'd have dialogue bugs
but for them to be already acknowledged in the readme file... Let's hope they are already working on fixing that.
Err... *remembers that hope is forsaken in the Morri thread*
Give us the damn toolset so that we can fix your crap by ourselves![/quote]
You're halfway there, only once your posts are completely devoid of optimism are you recognised as a true supporter of the morri thread. I've fixed it for you.
[quote]Brockololly wrote...
So it seems they know that imports might not work properly and are saying as much right in the ReadMe- which honestly, for most games, the 'Known Issues' part of the ReadMe is limited to technical/hardware issues, not a laundry list of plot/gameplay bugs to avoid.
Considering how lackluster BioWare was with patching plot bugs for Origins/Awakening, its worrisome to me that *maybe* any Morrigan references will be screwed up.[/quote]
Haha, plot bugs are fairly low priority I'd imagine, technical bugs that cause engine crashes are the high priorities. So long as the awesome button is fully functional nothing else matters. It does kind of run contrary to BioWare's apparent mission statement of making stellar story-based gaming experiences when continuity is all over the place, but lets put that aside

[quote]Glorfindel709 wrote...
And thanks to the retarded Microsoft/Sony war, one console wont be patched for things until the others also have the patches and with Microsofts more retarded size limitation on patches, you can bet that the 360 version is going to be sucking the ever living crap out of the game. [/quote]Hence why people should switch to the PC wherever possible, I made the switch from 360 DA:O to PC and certainly won't be going back. Mods on consoles would be another avenue to get around this, though as with the former issue, its an area that's largely opposed by the console manufacturers.
[quote]ejoslin wrote...Click on ZDF's link in my signature. Look at the long list of dialog bugs it repairs. Realize it doesn't touch Morrigan.[/quote]Yeah, looking at Morrigan's vanilla-state game files annoys me, so much stuff could have been put back in with a bit more effort. Just one more thing that fuels the pessimism

. Still, at least BioWare leaves the stuff in the toolset sources allowing it to be restored and enjoyed by a small portion of the fanbase.
[quote]Master Shiori wrote...
The major issue with any bug, no matter how small, is that fixing it can always result in something else getting broken. Therefore you need time to properly play through the whole game again and make sure everything is fine.[/quote]True to an extent but I think it's far more down to filesize limits on console title updates because some of them are very easy fixes. It would be extremely simple for BW to code a small app that listed every location in which a plot flag is used - dialog or script file and thus ascertain any potential problems at a glance. Bioware can hide behind the "we need to test it" rationale but when absolute gems like the WH bug ship it calls into question just how thorough their QA process is. But, this has always been the problem with BioWare's games, many good times were had via BG's CLUAConsole as I recall. But they're not gamebreakers as I said in my earlier comment to Brock so they're rarely addressed. If BioWare is smart then they'll have put in some facility to patch in changes without requiring the entire file, though the compression they're using alleviates it to some extent I guess.
[quote]Master Shiori wrote...
My guess is that the major choices like king/queen of Ferelden, Ultimate Sacrifice, Redeemer, Warden Commander, Dark Ritual, Broken Circle, Nature of the Beast, Paragon of her kind, Arl of Redcliffe, who you romanced, Amaranthine/Vigil's Keep and Witch Hunt will be fixed asap, since they are too important to leave broken. Everything else will be fixed if possible, but won't have priority.[/quote]
There's still a select few things that EJ was alluding to that can't be fixed without patching DA:O (which I really can't see happening now) or unless BW can pull a list of the StringIDs of triggered conversation branches from the save file. There's only two flags I care about tbh anyway and those seem to be imported without issue.
[quote]Brockololly wrote...
Hell, considering prices for the Signature Edition on Ebay are going over $200, thats mighty tempting. Anyway, unless DA2 totally surprises me and knocks my socks off, its likely the last BioWare game I'll ever preorder and get at launch- until they can stop watering down their games and stop designing games for people that didn't like their past games. Since I don't give a crap about Shepard, ME3 can wait for a Steam Sale. And the only way DA3 is likely getting my money is Morrigan/Warden/OGB resolution.[/quote]Aye, I'm particularly appreciative of the pricing screw up that allowed me to acquire multiple signature editions at a greatly reduced price. Need to offload them on ebay asap upon receipt. I agree with what you've said re: design issues and you know my thoughts on those three

.
[quote]Brockololly wrote...
As for the bugs, its worrisome exactly because even if the bugged reference has no big impact on DA2, what about DA3? What if they do something stupid like Origins--> Witch Hunt with the DR flags being cleared in the post epilogue state? [/quote]
Well, if you check on EJ's profile (unless she's posted more rants) and find a particular comment I made, you might find something of interest regarding this (if you don't mind minor import spoilers). Suffice it to say, the post_game_enabled variation is taken into account in the DA2 import. That's not to say new bugs won't surface though... And its not even just a case of a successful import, they flags have to be used properly in the dialogue and script files and if Morri's files in DA:O are anything to go by, that's cause for concern moving forwards.
[quote]Brockololly wrote...
Its probably best to just post any spoilers by
blacking them out so you need to highlight them and so forth in this thread. Or take spoiler discussion to the Morrigan group. Cause judging by the DA2 forums, they're anarchy, and any Morri thread there would likely be infested by trolls in no time flat.[/quote]Definitely agree. Still mired in the middle of a major programming project (ugh) but the end is in sight and I might actually get to play the game this week, I'll probably end up focusing on uni work regardless though. And you better not spoil the Morri references for me Brock or there'll be hell to pay. As to the DA2 forums, hmmm... maybe the new subforums (which I'm guessing will require registration to post in) will help separate the wheat from the chaff. One can but hope.
[quote]Giggles_Manically wrote...
I could never get Terra's mod working on my file.For some reason the grimoire never showed, and I could not talk to Flemeth.I had to unintstall it and try again.[/quote]Probably because you have conflicting mods installed, which is fairly easy to resolve provided you know how module priorities and the override system works.
[quote]ejoslin wrote...
Edit: The reviews are confirming what I thought would happen. But they are still liking the game. I'm sure it will be a fun game. For me, though, it is not a $60 game. There are a few people on these boards who seem to have the same concerns I do (one whom I disagree with on everything else but in the DA2 concern threads we found common grounds). Anyway, if they rave about the game I will reconsider. But I still have a concern about one of the cameos. THAT will be my deciding factor on whether or not I even get the game.
[/quote]If the game is good I've no problem with supporting it, the paraphrasing, VO and similarities to the NWN approach however aren't doing it any favours. If I ignore all the marketing facepalm moments I'm able to retain a small measure of hope though.
[quote]ejoslin wrote...
The mage boon bug, though, I find concerning.
[/quote]
Since it ties into a plot point. maybe... Though I never expected that particular boon would come to pass regardless so Gaider's explanation of:
Alistair: We want the mages to be free
Chantry: rofl, no.comes as little surprise.
*stupid forum formatting destroys my quotes...*
Modifié par Terra_Ex, 07 mars 2011 - 09:33 .