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THE Morrigan Discussion and Research Thread *Infested with Bugs Yet Again!*


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#13226
LobselVith8

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Esbatty wrote...

I loved Anders' line about "2 Mages helped stop The Blight... one of them was even an Apostate!" So hell, Morrigan is now a"shining example" that not every mage is a blood mage out for themselves *giggle*


That's odd, I only got him to mention one mage - the Hero of Ferelden, but he made no mention of Morrigan, and I know I imported the Witch Hunt / Eluvian save.

Esbatty wrote...

Also anyone else get the feeling that Morrigan and Merrill might get along on some level? Both are willing to do what they have do to get the job done, both are kind of not up to speed on their people skills, and both were kind of kicked out of their respective families. Okay, so maybe Merrill will annoy the sh*t out of Morrigan, but Merrill would probably be oblivious to this.


Forget a conflict with Merrill. I'm pretty sure Morrigan would not get along with Hawke because, you know...

#13227
Xilizhra

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Why wouldn't she get along with Hawke, exactly?

#13228
Brockololly

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ximena wrote...
THIS. HAHA. I can see it now. XD I think Morrigan would probably give up on Merrill when trying to explain some things. Or everytime. Or there would come a time she would just stop explaining.

"I tire of this prattle. Why am I even trying to explain?" Or something like that.

Merrill: I am blabbering.
Morrigan: You finally noticed.


Kekekeke.


Hahaha- I can just see Merrill blabbing on and on, only for Morrigan to cross her arms, arch her eyebrow and give Merrill a "**** please" type expression, saying: "I grow tired of your endless chatter.":wizard:

MKDAWUSS wrote...
Well,
being on PC I hopefully won't have to play through DA2 again - I think
my first run is going to be my canon run. As of right now I just don't
find it worth replaying. Decent game, but not on the level that Origins
was.


I may play a couple more times but probably not anytime soon- I'm in Act 3 so close to being done with my 2 handed warrior male Hawke. Its not bad, but its just not grabbing me like Origins did. Something is just missing. Oh, thats right, the Warden and Morrigan are missing.:)

Modifié par Brockololly, 12 mars 2011 - 10:51 .


#13229
Swoo

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I'm starting to feel a bit jipped though. Well, even moreso. A minute of Flemeth, only two throwaway mentions to Morrigan, I'm starting to think that none of my questions are going to be answered. <_<

The elf has an eluvian, so hope slightly rekindled for some Origins love, but I'm doubting it.


I miss ya' GW, I miss ya'!

Warden: I fight for the users!

Modifié par Swoo, 12 mars 2011 - 11:56 .


#13230
LobselVith8

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Xilizhra wrote...

Why wouldn't she get along with Hawke, exactly?


It involves the favor for Asha'belannar.

#13231
Giggles_Manically

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LobselVith8 wrote...

Xilizhra wrote...

Why wouldn't she get along with Hawke, exactly?


It involves the favor for the old hag who talks to much.

Fixd 

#13232
MKDAWUSS

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Brockololly wrote...

I may play a couple more times but probably not anytime soon- I'm in Act 3 so close to being done with my 2 handed warrior male Hawke. Its not bad, but its just not grabbing me like Origins did. Something is just missing. Oh, thats right, the Warden and Morrigan are missing.:)


If I do replay it, I'm waiting for patches and mods to fill the plate. Vanilla DA2 has an expiration date.

And yeah, I agree about the Warden thing - I had little problem doing things I wouldn't do because I kept feeling like the Warden was my character instead of Hawke.

#13233
Giggles_Manically

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My issue was that:
While playing the warden I felt like I was the warden.
While playing Hawke I felt that he/she was so much more alive

I like both styles but I enjoyed DA2 about as much as DAO

#13234
KnightofPhoenix

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I think I enjoyed DA:O more, but I still have no finished the game, so we'll see.

That said, I am loving DA2 and I think it's definitely better than ME2. Most of my fears about it did not come to past, for now at least. It has its flaws, but overall, it's a great game. And not as short as people made it sound to be. I just got to Act 3 and I've been playing for 48 hours.

#13235
Brockololly

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I'm not minding the voiced PC as much as in say ME, but I wish the icons were limited to just the tones- having a heart for romance just makes it such a droll affair. Half of the fun with romancing Morrigan was finding the right dialogue and knowing thats sort of the right thing to say. The life is sucked out of it when all you need to do is just press the instant win heart button. I still think you could have a silent PC just being more expressive and that would solve many of the problems some may have had with the Warden being "lifeless" or whatever.

DA2 does have its merits no doubt, and on its own its a nice game, but its got its share of flaws, many of which were not in Origins. As for length, I'm in Act 3 and about 35 hours in- but playing on normal. I'm sure if on hard or nightmare the time would go up, but I find the combat in DA2 so boring and tedious. Truthfully, I think there is far more filler combat in DA2 than Origins, as a percentage of playtime. People complained about the Deep Roads in DAO but at least there it made sense plot wise to have loads of darkspawn to carve through- in DA2 its boring and pointless when random thugs pop out of no where to kill you in the streets in broad day light and they just magically appear like hopping out of a clown car.

#13236
MKDAWUSS

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Brockololly wrote...

I'm not minding the voiced PC as much as in say ME, but I wish the icons were limited to just the tones- having a heart for romance just makes it such a droll affair. Half of the fun with romancing Morrigan was finding the right dialogue and knowing thats sort of the right thing to say. The life is sucked out of it when all you need to do is just press the instant win heart button. I still think you could have a silent PC just being more expressive and that would solve many of the problems some may have had with the Warden being "lifeless" or whatever.


I think what would have been better is if there were multiple lines for multiple tones. As it is, you pretty much have to ignore the text next to the icon unless it's a decision (marked with the 3 arrows). It's basically "good" "snarky" and "aggressive" and the text next to it was more misleading of the following statement. If you could have picked the tone and had a set of choices there like you do with any investigative choice, that might have helped things considerably. Also, exiting the investigative sub-branch and continuing on the conversation produced a broken transition.

DA2 does have its merits no doubt, and on its own its a nice game, but its got its share of flaws, many of which were not in Origins. As for length, I'm in Act 3 and about 35 hours in- but playing on normal. I'm sure if on hard or nightmare the time would go up, but I find the combat in DA2 so boring and tedious. Truthfully, I think there is far more filler combat in DA2 than Origins, as a percentage of playtime. People complained about the Deep Roads in DAO but at least there it made sense plot wise to have loads of darkspawn to carve through- in DA2 its boring and pointless when random thugs pop out of no where to kill you in the streets in broad day light and they just magically appear like hopping out of a clown car.


I agree, the boss fights can be downright boring because they take so long.

#13237
KnightofPhoenix

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Agreed on the fighting. Too much of it. And way too many enemies, it makes fights either ridiculous, or ridiculously hard. Either case, ridiculous. That's one of the flaws. And yes, boss fights can be very boring, especially since they become mechanical. you just need to know what they will do and react accordingly.

#13238
Esbatty

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I actually enjoyed the "reinforcements" wave of thugs that just hopped out of corners and jumped down from windows/over walls. Crazily enough with the combat changes in DA2, Morrigan would like some kinda gun-kata/barbarian witch just whooping ass, which is actually gettin' me kinda hot.

Then the DA2 changes make think about her transformations into a giant spider, and suddenly my pants are no longer painfully restricting.

oh and I highly recommend taking Fenris with you to Sundermount to complete Flemeth's Amulet quest and use the special Fenris option during the dialogue. He practically sh*ts his arrmor when he realizes what Hawke just dragged him into.

#13239
Swoo

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Esbatty wrote...

I actually enjoyed the "reinforcements" wave of thugs that just hopped out of corners and jumped down from windows/over walls. Crazily enough with the combat changes in DA2, Morrigan would like some kinda gun-kata/barbarian witch just whooping ass, which is actually gettin' me kinda hot.
.


Like so much in DA2 it's a good idea that is handled in game poorly. Even on the hardest difficulties I found myself just having to run in a circle and it totally neutered the AI, so even the mass waves like the 20+ demons in the second elf cave were nothing, and since the spawns are based on kills it's easy to 'reset' and take on a new wave. It gets incredibly mind-crushingly boring with many of the fights like gang wars since you know you have 3-4 waves per fight. I like the idea better than 'Let's just put six more monsters in here', but as it stands it makes me want to drop the difficulty to the easiest settings just so they hurry up and die, not because it actually makes it any harder.

The Boss fights have all been a let down so far. The Rock Wraith seemed like it was going to be awesome, but after running in a circle for twenty minutes to avoid his beams, adds, and rockslides, I quickly had to debate toughing it out or just exiting the game. Pretty much every other fight I've had has been  just nuke the crapton of adds (since it's so easy to find them nice and clumped up, and if you walk backwards 5 feet from your party line they all rush into safe AOE range), and then everyone gangs up on the boss and he dies in 20 seconds. I did like the first Dragon fight just because it took me by surprise, and without a healer in the party I actually had to pause the game and micro-manage my party away from the frontal cone when I saw him rear up.

So far it's just bash, bash, bash.

MKDAWUSS wrote...
Well, being on PC I hopefully won't have to
play through DA2 again - I think my first run is going to be my canon
run. As of right now I just don't find it worth replaying. Decent game,
but not on the level that Origins was.


My friend Tyler beat it in under 20 hours. All he did was skip the massive amount of step-and-fetch-it quests, and that's all it took him without being the bestest delivery boy in all of Thedas. Knowing that now, I figure eventually I'll try a warrior run, and it shouldn't be so bad but I don't think I could grind out Kirkwall again. BG2 it is not; I always found myself doing way too many of the BG2 'Imoen' quests because they were so good, Kirkwall...not so much.

Esbatty wrote...

I loved Anders' line about "2 Mages
helped stop The Blight... one of them was even an Apostate!" So hell,
Morrigan is now a"shining example" that not every mage is a blood mage
out for themselves *giggle*

.


People keep telling me not to give up on Anders, that he does something massive, but I just haven't gotten to that point yet. Just wondering, the people that imported via Awakening, does he mention the Warden at all? I didn't have it on my Mage save, so I've never heard him say anything about the Blight or ect.. yet.

KnightofPhoenix wrote...

"One day the magic will come
back. all of it. Everyone will be just like they were. The shadows will
part and the skies will open wide. When he rises, everyone will see"

That send shivers down my spine! Who does he mean by "he"? Hawke? Or Urthemiel our kid?
And is this flemeth's plan and the change that's  going to happen?
WTF are you Sandal??


I think he's talking about the Maker. I've played the Mage Origin so many times, I remember the Tevintir statue in the basement giving a much more simplistic version of this prophecy, but it was clearly said to be the Maker. WHen you are that ambiguous though they have enough leeway to make it into anything, although I fear seeing the OGB now as he'd probably be 18-20 when we get to see him, thus the Warden and Morrigan are pushed back into Retired Former-Saviours.

Morrigans God son wrote...

Right...tell me if I missed something.
In DA2 was there any mention of the Morrigan romance?


Man, I haven't seen a mention of anything really. The only thing I've seen other than maybe two to three throwaway lines has been the Codex entry on Origins Blight, but even that has been super vague. I 'found' another Eluvian in the game, so I'm hoping they do something with that eventually, but my money is on not.

And other than maybe a minute of screentime, Flemeth has been AWOL. I don't know if she returns later in the game but I can't see why as they've been pretty heavy handed with the foreshadowing of how Act II and III are going down.

#13240
KnightofPhoenix

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That mass wave of demons in the elf cave was ridiculously hard for me, I thought we had to do something else other than killing because they just kept coming! I dropped it and the sidequest with it. Come to think of it, I should have lowered the difficulty just for this fight, but too much pride I guess.

EDIT: and the mass waves of thugs becomes a bit ridiculous. It's like each gang has a small army, all fitting in a tiny HQ? Meh.

Modifié par KnightofPhoenix, 13 mars 2011 - 04:37 .


#13241
Swoo

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KnightofPhoenix wrote...

That mass wave of demons in the elf cave was ridiculously hard for me, I thought we had to do something else other than killing because they just kept coming! I dropped it and the sidequest with it. Come to think of it, I should have lowered the difficulty just for this fight, but too much pride I guess.

EDIT: and the mass waves of thugs becomes a bit ridiculous. It's like each gang has a small army, all fitting in a tiny HQ? Meh.


Oh man, it's stupidly easy once you quit looking at it like an actual fight. I had to do it twice because I had a beautiful CTD after burning the book, but I did it two different ways.

1 - Ol' Standard. Mage got aggro then just ran in circles. Party ruined them while monsters spent entire time also running in circles, but dying as they did it.

2 - The tunnel that connects to the main room with all the critters. Block it off with your warrior, have mages rain down AOE in safety behind them. Melee jumps on anything that jumps on the warrior, who is blocking the hallway.

Muy muy easy.

If you actually stood in the room and tried to go toe to toe with them, yeah, I could see that sucking. There has to be like 60-70 enemies before you get a breather for the book.

#13242
TheBlackBaron

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...Yeah, you know what, after this debacle in the Deep Roads, I refuse to ever again get attached to a female character in a Bioware game, romance interest or otherwise.

Between that and these brand new Morrigan bugs that are apparently required in every new installment of Dragon Age (because even Origins isn't bug free, as terra's fantastic research has shown), I don't think it's really going to be worth it.

#13243
Brockololly

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Swoo wrote...
My friend Tyler beat it in under 20 hours. All he did was skip the massive amount of step-and-fetch-it quests, and that's all it took him without being the bestest delivery boy in all of Thedas. Knowing that now, I figure eventually I'll try a warrior run, and it shouldn't be so bad but I don't think I could grind out Kirkwall again. BG2 it is not; I always found myself doing way too many of the BG2 'Imoen' quests because they were so good, Kirkwall...not so much.


I just finished DA2 and looking back, Act 1 to the start of Act 2 is the worst part of the game. Easily. The problems are many, but part of it is that exploration is terribly boring once you realize Kirkwall stays the same and the dungeons are painfully copy/pasted. If I play it again, I'll be skipping most side quests and sticking to the main plot- which could easily take only about 20 hours.

It took me about 42 hours for my first run on normal, going slow, reading codex entries and so forth. Origins took me about 73 hours my first time.

Swoo wrote...
People keep telling me not to give up on Anders, that he does something massive, but I just haven't gotten to that point yet. Just wondering, the people that imported via Awakening, does he mention the Warden at all? I didn't have it on my Mage save, so I've never heard him say anything about the Blight or ect.. yet.


Oh Anders. He becomes more important at the end of the game especially in Act 3. Thats all I'll say.:whistle:



Swoo wrote...

Morrigans God son wrote...

Right...tell me if I missed something.
In DA2 was there any mention of the Morrigan romance?


Man, I haven't seen a mention of anything really. The only thing I've seen other than maybe two to three throwaway lines has been the Codex entry on Origins Blight, but even that has been super vague. I 'found' another Eluvian in the game, so I'm hoping they do something with that eventually, but my money is on not.

And other than maybe a minute of screentime, Flemeth has been AWOL. I don't know if she returns later in the game but I can't see why as they've been pretty heavy handed with the foreshadowing of how Act II and III are going down.


Don't get your hopes up on anything Flemeth/Morrigan/Eluvian/Warden related Swoo.

There is one reference at the end of the game to the Warden, but yeah... I just went through the last but of Act 3 thinking "What would Morrigan do?"

And how some characters were handled, namely Anders, does have me sort of worried on how they could drastically alter Morrigan in DA3 or beyond. If anything, DA2 makes it seem like there is no middle ground in the whole mage/templars/chantry thing, but that just about everyone in power becomes an unrepentant **** extremist with no conscious or morals. Yet, again, I'm not so sure how Morrigan would have reacted to some of the things in Kirkwall- or rather if she did go a certain way, that the writers wouldn't have set her up in some terrible ending and turn her into some blind extremist like they frequently do in DA2. The great thing about Morrigan is that she doesn't seem to be ideologically driven/ black and white morality and has personal goals, not society wide goals.... But I'll not say more for fear of spoilers:)


Although I will say that Isabela's romance does not even come remotely close to Morrigan's. Maybe Merrill's is better, but that was amazingly weak.

Modifié par Brockololly, 13 mars 2011 - 06:26 .


#13244
Swoo

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Brockololly wrote...

Although I will say that Isabela's romance does not even come remotely close to Morrigan's. Maybe Merrill's is better, but that was amazingly weak.


Merrill's is pretty crap right now. I figured I'd have Isabela as the romance whenever I played a melee, so I could have melee Hawke, Vaaric, Isabella, and a mage..probably Bethany. I've played the whole game with a 2H tanking and it's been really easy, so the day of sword and board has passed I suppose.

I'll tell you if Merrill's get's any better as the game goes on right now. So far it's been really...uninspired, I suppose. Hi, I like you, whabam, ok, next mission.

#13245
Giggles_Manically

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The end quests for her are really... dark suffice it to say.

#13246
MKDAWUSS

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Brockololly wrote...

I just finished DA2 and looking back, Act 1 to the start of Act 2 is the worst part of the game. Easily. The problems are many, but part of it is that exploration is terribly boring once you realize Kirkwall stays the same and the dungeons are painfully copy/pasted. If I play it again, I'll be skipping most side quests and sticking to the main plot- which could easily take only about 20 hours.


I thought that was rather the better part of the game. Act 3 is where everything goes to waste and characters do things just to satisfy a plot requirement. If you take away the plot requirements, just about everybody has their shining moment be significantly out of character in comparison to the rest of the game, sometimes even fueled by a cheap cop-out mechanic that allows it to happen. Not to mention the buildup to that was rather nonexistent. You didn't really see the tensions develop as they probably should have.

It took me about 42 hours for my first run on normal, going slow, reading codex entries and so forth. Origins took me about 73 hours my first time.


And a lot of the codex entries were recycled from Origins. The one about the Thedas calendar incorrectly states that it's 9:30 Dragon.


There is one reference at the end of the game to the Warden, but yeah... I just went through the last but of Act 3 thinking "What would Morrigan do?"

Probably wiped both the Templars and the Mages out. Or sat and watched. She probably would not have gotten involved. From what we've seen, she cares for neither faction.

And how some characters were handled, namely Anders, does have me sort of worried on how they could drastically alter Morrigan in DA3 or beyond. If anything, DA2 makes it seem like there is no middle ground in the whole mage/templars/chantry thing, but that just about everyone in power becomes an unrepentant **** extremist with no conscious or morals. Yet, again, I'm not so sure how Morrigan would have reacted to some of the things in Kirkwall- or rather if she did go a certain way, that the writers wouldn't have set her up in some terrible ending and turn her into some blind extremist like they frequently do in DA2. The great thing about Morrigan is that she doesn't seem to be ideologically driven/ black and white morality and has personal goals, not society wide goals.... But I'll not say more for fear of spoilers:)


Well, considering how every recurring character except for maybe Bodahn and Flemeth was completely different than their initial appearance, Morrigan probably would have wound up sharing many of their characteristics...

Although I will say that Isabela's romance does not even come remotely close to Morrigan's. Maybe Merrill's is better, but that was amazingly weak.


My female Hawke had a quick stint with Isabela (just for the roll on the bed), but for all intents and purposes the LI was Anders. It had its moments, but there really wasn't anything in comparison to Warden-Morrigan. I think a lot of it is a symptom of character development being rather shallow, especially when compared to Origins.

#13247
Brockololly

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Giggles_Manically wrote...

The end quests for her are really... dark suffice it to say.


And bugged- the whole thing was ruined for me when going to talk to her it seemingly skipped ahead one conversation, spoiling her Act 3 companion quest. Thanks BioWare for spoiling your own game.:pinched:

#13248
KnightofPhoenix

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@ Swoo. Yea I thought about doing that, but since I got annoyed that we can't select all party members at once, I dropped it. I only tried it twice and said meh, I'll go back later. Then I forgot about it.

As far as romances go, they are not bad. I think they are better than ME2. But not as good as Origins. Up until now at least.

Modifié par KnightofPhoenix, 13 mars 2011 - 08:14 .


#13249
MKDAWUSS

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Brockololly wrote...

Giggles_Manically wrote...

The end quests for her are really... dark suffice it to say.


And bugged- the whole thing was ruined for me when going to talk to her it seemingly skipped ahead one conversation, spoiling her Act 3 companion quest. Thanks BioWare for spoiling your own game.:pinched:


Quite a few characters seem to be bordering on metagaming TBQH

#13250
Brockololly

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Another, slightly spoilery thought regarding the Warden:


SPOILERS


























*** When you meet Alistair and Teagan in year 7, they mentioned in my game how the Hero of Ferelden was going to be returning to Denerim soon. Hang on, so does that mean the Warden came back from the Eluvian? Or is it handwaving or just a buggy import?

Cause that seemingly contradicts the ending of the game where Cassandra makes mention of Hawke disappearing just like the Warden. Unless the Warden disappeared again after year 7? Seems messed up to me. *****
















END  SPOILERS

Modifié par Brockololly, 13 mars 2011 - 08:51 .