Lots of stuff to catch up on... [smilie]http://social.bioware.com/images/forum/emoticons/surprised.png[/smilie]
[quote]Brockololly wrote...



[/quote]
Nice find Brock, how closely were you watching to spot that [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]
[quote]KnightOfPhoenix wrote...
But I really doubt that Morrigan would willingly compromise her free will. Not when a lot is at stake, OGB potentially included. Morrigan might have used a demon, and then backstabbed it when it outlived its usefullness, but I do not think she would willingly allow herself to be possessed. Sher knows in Origins very well that dealing with demons is foolish.
We mustn't forget that Morrigan was taught magic by Flemeth, and could have potentially learned a lot more later. I think Morrigan surpasses any Dalish mage in power and knowledge. So I think it's possible she knew how to activate the Eluvian without a demon.
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There's no doubt in my mind that Morrigan is more powerful/knowledgeable than Merrill, the book she stole might have had some information regarding this. I just took it as she found it difficult to restore to a usable state, saying it can only be used once more (another of her branches says the child already went through) - I don't think anything more was implied beyond that.
[quote]Brockololly wrote...
Yeah, I really don't like the face system in DA2. Its decent at getting slightly more expressive faces, but I swear the vast majority of the non-companion or major female NPCs all have the same general faces/face structure. And its annoying cuase everyone has roughly the same shaped nose/ chubby jawline that makes them look like blockheads.
And something is just "off" with the DA2 faces- maybe its the teeth or the texture of the skin looking too Botoxed up, but I think they're not as expressive or natural looking as DAO's mostly.
Hopefully one of their goals is to at least make sure they can replicate DAO characters better for DA3, as only Nathaniel and Cullen looked pretty accurate I thought. Leliana looked ok, but her nose was bigger and Alistair and Teagan looked dreadful.
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Yeah, Alistair didn't look too great in his DA2 incarnation, don't know what happened there. I certainly agree regarding facial structures. Your Morri CC mockup wasn't too bad though.
[quote]Gennojo Ryuga wrote...
Does any of the romance options even come close to how awesome and special the Morrigan romance was?
I heard most if not all the romances were lame and underwhelming in comparison.
[/quote]
Not for the female LIs at least, there's no comparison between the two.
[quote]Brockololly wrote...
I just really hated the heart icon for the romances in DA2- IMO, it kills any sense of achievement you might get in picking the right dialogue to get a romance going and its basically BioWare spoon feeding you the romance lines like you're an idiot and couldn't figure them out yourself so BioWare has to step in Cyrano de Bergerac style.
I mean, I liked in DAO picking certain dialogue and wondering how an NPC might react. WIth the heart icon its like you have to pick that any time it comes up.
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It's laughable tbh. With the paraphrases barely relating to the line Hawke delivers BW might as well have just copy pasted Alpha Protocol's dialogue system in its entirety because with their current implementation, the icon is several orders of magnitude more important than the text. [smilie]http://social.bioware.com/images/forum/emoticons/sad.png[/smilie]
[quote]Swoo wrote...
Merrill's was crap. I honestly have considered going back to the save before her and shooting down the romance, since my Act III is totally unplayable thanks to bugs (yay being locked in Castillion's warehouse!), and finishing it off with Isabela in the 'starring as your pseudo-half-arsed girlfriend, Pirate Chick!'.
But yeah, other than one little bit about just how much better Hightown is, and a two line codex entry, I see nothing that looks like it's changed or opened up via romance/ non-romance with her. I'm guessing that's DA2's romance system which truly is a make up your own bits between the (very empty) lines.
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I followed Merrill's until the bedroom scene then broke it off since I was also romancing Isabela and didn;t want to hit bugs. But the crowning moment of the Isabela romance was this which happened in my playthrough:
-Hawke romances Isabela, reaches her final conversation in the hanged man. Isabela says she's falling for Hawke, does she have a chance? Hawke says yes, the two kiss - it's all coming along nicely and we've actually seen a bit of character development on Isabela's part.
-5 minutes later, we head off to Sundermount to meet up with an elven assassin. Isabela comes along too and building on her previous revelation of 5 minutes hence, decides she wants to bed elven assassin. Hawke, the dynamic, chatty guy he is stands there with a blank look on his face as all this was decided around him. The defining moment, without a doubt.
[quote]Brockololly wrote...
The bug that I had was that at the start of Act 3 you go to talk to her for the first time and you get what should be the last dialogue cutscene with her for that Act, after you've done her quest. So she's all emotional saying all this stuff when nothing has happened yet- so the game basically spoils her personal quest since you haven't even done it yet.
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Was anything supposed to happen after the scene with Merrill / Keeper at the top of Sundermount. I think I might have missed out on some of the tail ends of the companion quests. Seemed like a scene that warranted a follow up but nothing came of it in my game. [smilie]http://social.bioware.com/images/forum/emoticons/pinched.png[/smilie]
[quote]Brockololly wrote...
And I don't think you missed much MoSa- probably just more long winded rants on DA2 and the state of the gaming industry, with some Morrigan and Flemeth stuff sprinkled in
[/quote]
It's what the Morri thread is all about

[quote]Brockololly wrote...
[quote]TheBlackBaron wrote...
Anyhow...what's the verdict on Teagan's line about the Warden being in Denerim? My first instinct is "bug", naturally, but the plot summary from the import screen seems to correctly interpret that he went through the mirror with Morrigan.
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I don't know since apparently DA2 doesn't actually do anything with the DLC (Golems, WH) flags. SO if thats the case then I'd think its essentially a bug, as that contradicts the Awakening slide of the Warden vanishing and what Cassandra says at the end of DA2. Like I've said here and elsewhere, I can't imagine an Eluvian Warden just stopping back in Denerim to chat for a bit and then going off and disappearing again.
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Checking the talk table (which is a bit haphazard tbh) I think that's the default line if any other conditions aren't met. There are a couple of things Alistair can say regarding the warden - definitely caters to females who married him, but naturally the Eluvian ending doesn't seem to be accounted for. So, either an oversight, bugged import (whereby the should skip that line for mirror world wardens) or the warden came back already, though I'm not sure how that ties in with the Awakening epilogue disappearance. Did Gaider nix that as rumour/hearsay, has it already occured by that part of DA2 (assuming whether what Cassandra refers to is the Awakening disappearance)?
[quote]TheBlackBaron wrote...
I don't personally find the time skips to be particularly inconsistent - if you can keep in mind the length of time that's passing, it does serve to make the romances have better natural progress than usually happens with Bioware RPGs. That's at least one aspect where they improved over DA:O.
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Except they didn't really seem to do much with it. For Isabela at least it seemed to consist of her "disappearing" for 3 years at the end of each act and then reappearing so we could pick up exactly where we left off (with this information gleaned via the codex). I know BW talked up how they were going to use this to create a more realistic romance, but I just didn't see it, at least not for Isabela.
[quote]TheBlackBaron wrote...
In short, I could probably sum it up as "one step forward, two steps back". It's good, but not as good as its predecessor or the game it was trying to be (ME/ME2).
[/quote]
This, pretty much. It had some moments of brilliance but even those can't make up for the multitude of problems that were created needlessly in this iteration.
[quote]MoSa09 wrote...
Well, speaking of Flemeth, what a disappointment she was. Given she was the first face to be shown of DA 2 , i ecpected her to play a bigger role. Sure, BW never explicitly said that, but it certainly created a lot of assumptions and hopes
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Flemeth's appearance served two minor purposes- saving Hawke and negating the Kill Flemeth/Let Flemeth go choice from Origins. A bit of cryptic nonsense was given out too but compared to what we were guessing from the trailers it was very disappointing.[smilie]http://social.bioware.com/images/forum/emoticons/pinched.png[/smilie]
[quote]Glorfindel709 wrote...
As I romance the other dark haired mage in a Dragon Age game, I find myself disappointed in the romances in DA2. I dunno, I guess it's just because no one can really match the morrigan romance but I just wish there were more opportunities to actually talk with the companions and learn more about them in the romance. The companion quest conversations really arent nearly enough.
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I'm just not feeling the depth I did with Origins, I even lowered my expectations due to the 3rd person, VO approach but it just didn't click for me, it all seemed too reminiscient of the shallow interactions Shepard has with his/her crew in Mass Effect, replete with a focus on clever camera shots rather than the dialogue itself- this becomes very apparent as every conversation is now essentially a cutscene. If someone hasn't played Mass Effect before, they'll likely be impressed initially with the presentation, yet down the line the cracks will begin to show. As Brock mentioned earlier, the heart icons & wheel approach is a hands-off "press here to win" style of conversation and felt very underwhelming compared to what came before it. Paired with the Awakening style popup one-liners while out and about it made some aspects of character development seem a bit artifical, with the three year gaps with no progression in relationship/character development only adding to my disappointment.
[quote]Glorfindel709 wrote...
Sten is better than the Arishok. :-p
[/quote]
God no, the Arishok was one of the better parts of DA2.
[quote]MKDAWUSS wrote...
BTW, how are we supposed to know if the Morrigan romance carried over? I saw that my Warden's origins was visible in "The Hero of Ferelden" codex entry along with a few other things, but it made no mention of his relationships...
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The only reliable way is to open the savegame itself in pyGFF and check the flags yourself manually -
http://social.biowar.../index/6498551. Most LI flags seem to be messed up in DA2 though - the data is there, yet the game isn't accessing them properly. My brief look at the DA2 talk table determined that there don't appear to be any Morrigan/Warden romance specific lines in DA2 though. And as I might have mentioned before, the codex or even Bodahn in Hightown would have been ideal to acknowledge the romances, seeing as how he was right there in camp. I think he only acknowledges the US, King / Queen endings though with nothing specific past that. Would have been the perfect time to give a subtle nod to the warden's LI, imo.
[quote]Brockololly wrote...
I think part of the problem with the DA2 companions is in part due to the friendship/rivalry meter, they just boil down to a single ideological issue when dealing with Hawke, maybe outside of Varric or Aveline. So anytime you talk to one of them it ends up being templars/mages/chantry and so on. And because of the friendship/rivalry, you have to game it to one extreme or the other, lest you get stuck in the middle. If anything, I'd say there is too much banter in DA2 and not enough one on one conversations to have Hawke personally connect with the companions and have them actually feel like friends, rather than people trailing around Hawke for no apparent reason.
So you know where the companions stand on the big issues, but rarely get to see any personal quirks like you did in Origins via the gift system or through those banters, since the heavy lifting of the dialogue and characterization of DA2 is done via the banters.
[/quote]
^This. One thing that set DA:O apart was the ability to start a proper conversation at the player's discretion, in camp or out. This has now be streamlined into the "cooler" Awakening/ME system. To me, that just highlighted a major problem of mine with Mass Effect - the inability to engage in dialogue with companions outside of scripted scenes.
And regarding the rationale for followers to stick with a leader - the camp in DA:O actually served this purpose as it forced all the companions to be in one place at all times, thus you can infer relationships/rivalries developing between them, they all had a reason to follow the warden and by circumstance they were forced to deal with each other. With DA2's set up, there's little reason really why some of the companions would be arguing with each other to the extent they do because they wouldn't be forced to interact with each other to the same extent as the Origins crew did.
[quote]TheBlackBaron wrote...
Finally finished the game last night. I would be all raring to say that now there's no way they can't possibly be setting up KotOR III-that-never-was, with both Hawke (who I liked far, far more than I ever thought I would) and the Warden in play. But after convicing myself post-Awakening they were craftily move pieces around to cut all of the Warden's ties to Ferelden and set the next game in Orlais...yeah, I'm not going to get burned again.
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Haha, I love how in DA2 we've got a bunch of setup for Orlais (again! but even moreso this time) - Sandal & Bohdan are heading there, several references to the empress, Cassandra will presumably be returning at some point. We know that Gaider obviously wants/wanted to take Morri to Orlais in the future and his comments to Brock a while back were "maybe she did go there, maybe she will again" or something to that effect. There were also interesting points about something important happening with the wardens half way through the game and the reference to the warden in the final moments... So yeah, its a safe bet that the next game will have nothing to do with any of these things.[smilie]http://social.bioware.com/images/forum/emoticons/bandit.png[/smilie]
[quote]Brockololly wrote...
Yeah...after Origins I was sure they'd set the game in Orlais or Tevinter but instead they go to...Kirkwall? Yeah, didn't see that coming. And the ending is totally just like KOTOR2 ended up IMO, just substitute Revan/Exile with Warden/Hawke potentially.
Question is now, does BioWare do anything of note with this or just ****** away another goldne opportunity in some effort not alienate people that haven't even bothered playing the games thus far?[/quote]
Well I'm stumped, Brock, really

[quote]Brockololly wrote...
Yeah, most of the cameos felt forced and pointless really, especially considering its not the Warden reuniting with the Origins people, so you just have to stand there like a dork and ask "Durrr who are you?" Really, it was up there with the KOTOR 2 Exile meeting Bastila and Carth cameo at times.
[/quote]
I agree, I did like Lel's new armour though, but that's not the point

It exemplifies on a small scale what we've discussed many times before, will it remain a cameo for the sake of a cameo or will they actually tie in the warden reference at the end with Hawke, Lels + Cassandra in the future...
[quote]Brockololly wrote...
It could be. It would seem to me at least that the end of DA2 has the world and its institutions rather fractured and in disarray. You've got renewed tensions between Ferelden and Orlais, likely the Qunari doing who knows what, the Circles in ruins and who knows how many factions of mages doing whatever, the Templars breaking away from the Chantry, and the Wardens seemingly up to something, maybe even with the Awakened Disciples.
So amidst all that chaos, when everyone is looking to their own interests, what better time for Morrigan and the OGB (and the Warden, dammit) to swoop on down?
I'd think the reception people might have towards the OGB would be how he presents himself too. I still think it would be kind of neat if the OGB came back acting like some Messiah/Jesus/Andraste type figure- so with the world and Chantry in chaos, with the Maker seemingly having abandoned everyone, who shows up performing miracles and so forth? The Old God Baby- and that way, he can go along building up a loyal following converting the populace as he makes his way across Thedas, maybe gathering an army as he goes, maybe marching on say, the heart of the Chantry and Val Royeaux, with Morrigan and the Warden the proud parents.
Doubt that would happen- quite frankly, given how hamfistedly the Mages/Templars conflict in DA2 was handled combined with the impotence of teh framed narrative, my faith in BioWare's storytelling ability is a bit shaken.
[/quote]
That would be an interesting spin to put on the OGB plotline. I found that the 10 year framed narrative turned out to be little more than a convenient excuse to recycle areas over and over (which certainly aided the shorter development time).
[quote]Brockololly wrote...
But then again, you have to imagine Flemeth has a stake in all of this somehow, and I'd imagine whatever it is she is up to is bigger than worldly institutions like the Chantry- the same goes for Morrigan and the OGB likely too.
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I suppose Flemeth's appearance is interesting in that it seemingly kills previous theories that Flemeth was toying with the warden when she fought him/her - supposedly she or a part of her did actually die there and so a courier was necessary to ensure she had a backup plan. Would she have been as willing to engage the warden without her contingency plan.
[quote]Gennojo Ryuga wrote...
In DA2 you have very little significant interaction with your companions outside of the limited dialogue in their home and when they basically say "It's my personal quest time are you coming?". The relationship feels forced, THIS IS <insert romance option here>! HE/SHE HAS BEEN WITH YOU FOR X YEARS RELATIONSHIP IS X YEARS IN THE MAKING, YOU MUST LOVE HIM/HER.
While I agree during battles I don't want to accidently click a companion and start a round of dialogue, I feel a core part in Hawke's interaction with his/her companions is missing.
It also doesn't help that the companions this time around are more...one dimensional...with few exceptions. Some characters are so one sided to the point of them being silly.
[/quote]
Completely agree. I actually found Aveline & Varric far more interesting this time around than the LI's, they seemed to have more depth to them and that really shouldn't be happening in a competently crafted game. Myself, I just felt relegated to a backseat role during most conversations, even moreso when Hawke's lines did not correspond with what I was selecting.
[quote]ximena wrote...
I haven't really tried every romance in DA2, but so far... the romances doesn't have that same ugh... "effect" that really pulls you in. Closest would have been Anders in terms of "OHNOF*CKWHY" but the Morrigan romance is still more memorable than any of the romances. That's just my opinion. XD
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I thought before I played that the DA2 romances would fall into a similar trap as Mass Effect's (player disinterest) and sadly that's turned out to be the case. There's just something missing, or rather lots of small things - a lack of attention to detail that unfortunately marrs the whole thing. The ones I've seen so far disappointed me and I'm not particularly inclined the investigate the others at this point.
[quote]Master Shiori wrote...
The party banter is hilarious, Isabela romance has to be second favorite romance in Dragon Age and one of the best ones in any Bioware game (Morri's hold the throne though).
[/quote]
Isabela & Aveline's banters were good, the Aveline matchmaker questline (with Isabela tagging along likewise.) Varric had some good moments but aside from that I felt the banter was weaker than in Origins. The Isabela romance though is a mere shadow of the Origins offerings imo.
[quote]Master Shiori wrote...
The whole family dinamic was truly well presented and resulted in some truly emotional moments (stopping the "White Lillies" killer has to be one of the darkest quests I've ever seen from Bioware).
[/quote]
Gamlen played his part well in the early stages, the white lillies plotline and resolution was definitely one of the highlights though the game didn't evoke much of an emotional response from me.
[quote]Master Shiori wrote...
The ending was also surprisingly satisfactory, especially since I didn't get gaidered
(or "sheryled" as the case would be) and makes me wonder what the significance of Leliana's comment on how both Hawke and the Warden disappeared is. Does that mean we may see them again at some point?
[/quote]
Tbh, it looked to me like they'd run out of money/time and just decided to end it there. It was an middling ending to what was an overall good but not great game, like Origins the potential is there to do something with the ending but it remains to be seen if BioWare will actually do anything with it.
[quote]Swoo wrote...
[quote]Master Shiori wrote...
Btw, how many references to Morrigan, OGB or Witch Hunt did you guys and gals find? The only references to Morrigan were when talking to Flemeth after she rescued you and your family and later again on Sundermont. Anders also mentons how 2 mages helped save Ferelden from the Blight and that one of them (Morrigan) was a apostate. But that's all.
[/quote]
I dunno, I quit from boredom and bugs before completing the game but only saw the two you named; One throwaway comment from Flemeth and one mention from Anders about an apostate helping the Hero. Maybe something was in deeper than Act III, but I don't know.
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There's barely any - one from Anders, two from Drunk Alistair I think, two from Flemeth according to the talk table. That's it, nothing romance specific or related to DR/WH though.
[quote]Swoo wrote...
What, you mean you don't like the hit the heart button two times, get a sex cutscene, then everything is back to same old, same old with you struggling to learn anything new past the official docu's and character intro's in the game?!
Morrigan and Alistair both trump the holy hell out of anything DA2 has to offer.
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^This. I think people will have a retrospective down the line once teh awesomeness of the cinematic approach/honeymoon period has worn off and they'll see it for what it actually is. Well, some people will. It's not a bad game, it just doesn't match up to its predecessor in the areas that matter.
[quote]Brockololly wrote...
Yeah, I got those. I was thinking maybe Merril would say something or we'd learn something more of note about the Eluvians but that plot really didn't go anywhere in that regard, which was annoying.
[/quote]
I did like how the scene on Sundermount played out with Merrill - the boss fight and events during it were pretty good. Though I'm not sure if I saw her quest to its end because after the scene with the elves outside, there was never any follow up or closure with Merrill or the Eluvian. Probably got hit by some kind of bug...
[quote]Brockololly wrote...
Yeah, like so much else in DA2 its all about the illusion of choice. Really, thats one of my big complaints about the game- nothing Hawke does really has any diverging consequences- outside of your sibling. Thats really about it. Sure you can seemingly affect the fates of some of the companions, but well, DA2 shows that those only last so long as the writers feel like it.
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Indeed and it goes hand in hand with BW being encouraged to get DA2 out the door asap. It is by and large a highly linear game with nearly no meaningful choices and consequences boil down to varying which raving lunatic chooses to ambush you in the Wounded Coast.
[quote]Brockololly wrote...
I mean, outside of maybe companion fates and the end choice who you sided with, what flags would carry forward into any hypothetical DA3? Honestly, compared to Origins I can't think of any- especially if you're not playing as Hawke.
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None in all honesty.
[quote]MKDAWUSS wrote...
I thought that whole storyline was crap TBQH. The concept had great potential, and the reaction at the end was great (and something the series lacked), but the story itself? Terrible. Could have gone with something else entirely.
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It certainly wasn't the "more epic than Origins" that we were told. It felt like a sidestory, primarilly because there was no end goal or overarching player impetus - especially considering how the game's opening sequence is about attaining money and day to day struggles... it felt mundane really, interesting idea but it definitely did not reach the kind of scale it was reaching for with the ten year scope.
[quote]Brockololly wrote...
So, what exactly is Flemeth referring to here? What is this "inevitable" thing she's thinking Morrigan has done? Is she referring to Morrigan having the Warden kill Flemeth? But that makes her statement a bit odd- almost as if DA2 Flemeth isn't the same person as DAO Flemeth, since wouldn't DA2 Flemeth have known for sure she was killed? Or is Flemeth referring to maybe Morrigan activating the Eluvian or doing the DR?
[/quote]
Bluntly, it's a cheap way to negate the DA:O choices regarding Flemeth. I took it to mean that the warden did kill Flemeth but she lives on (or at least part of her) thanks to Hawke's actions, but by that point I'd surmise they were two separate entities... Maybe like you said there's some kind of tie in with the many daughters of Flemeth, I dunno.
[quote]Brockololly wrote...
Then again, I wonder if this scene plays out any differently if you didn't kill Flemeth in Origins?
[/quote]
The DA2 import ditches all the Flemeth dead/alive & grimoire flags, so no.
On a slightly related note, did anyone encounter this in the game regarding Flemeth (text strings from the game):
There must still be a way to bring him back. I won't give Feynriel up to the demons!
The Keeper says the only one who might be able to help my Feynriel now is the asha'bellanar.
The Witch of the Wilds is my only hope. I must find her.
[quote]TheBlackBaron wrote...
Everybody else kind of sat in the background for me. Anders had an annoying personality 180 (justified, of course, due to Justice *rimshot*, but still annoying), Fenris was too broody (I'm the PC, only I am allowed to brood), and Aveline and Sebastian were, well, average.
[/quote]
Anders constant lectures on the plight of mages became tiresome for my mage Hawke late into the game, Fenris has some nice theme music and was somewhat interesting.
[quote]TheBlackBaron wrote...
Aside from the ones you mentioned, Brock found a creepy bit of dialog from Sandal that might refer to the OGB.
[/quote]
That was an interesting exchange. Sandal also had some comment about an old woman with a scary laugh watching him (Flemeth?) I did have an odd thought that Sandal was some sort of OGB from a previous Blight, but I'll leave it there...
[quote]MoSa09 wrote...
my favorite cameo in that respect is Alistair. He is just there to show his face, like saying "look, its really Dragon Age". Better they would have kept him out completely. He doesn't serve a purpose being there, and considering the new king of Ferelden
[/quote]
If they're going to do something with the rising tensions between Orlais/Ferelden thing, maybe his cameo was justifiied.
[quote]Brockololly wrote...
Yeah, the only reason I had Hawke try to help fix was shameless metagaming on my part hoping we'[d learn something about it or how they worked or where they lead to. Instead you don't learn anything about it no matter what you decide.
Oh, and more Gaider teasing of the DR/OGB/Morrigan on the DA2 forums:
[/quote]
Same reasoning here as well. And no, Brock - don't frustrate me with Gaider quotes.
[quote]Brockololly wrote...
I have the bad feeling that if DA2 has lagging sales (which after the initial rush and lift from preorders, I'm guessing it will, given all the other games coming out this year), they'll decide to try and toss Morrigan in some DLC to stir up interest. And of course it won't be given the attention its due.
[/quote]
I can actually picture this happening. Let's hope not though...
[quote]MKDAWUSS wrote...
Not to mention it'll probably be BUGGED beyond belief, ignoring either the romance or the DR or both, and we'll be trying to find a way to alter the plot states via something or other...
[/quote]
Par the course for the Morri thread

[quote]MKDAWUSS wrote...
Well, it could be that the Warden ended up dead, which would mean that they're correct in the Warden being done, while still being able to advance Morrigan and the OGB... My prediction is that Flemeth kills both Hawke and the Warden (if he didn't do the US), as she sees that both have served their purpose (the Warden's being to father the OGB, Hawke's to start the war that wipes out the Circle and Chantry). Of course, I could be wrong.
[/quote]
But taking Flemeth's speech for what it is in DA2, does Flemeth have the raw power to take down Warden/Hawke in combat, WH and Flemeth's speech in DA2 are definitely pushing the trickster angle and we already know the warden can take her down in dragon form. Although they could angle it that her host body at that time limited her power... or something.
[quote]MKDAWUSS wrote...
One thing that I think is going on is that the writers/producers seem to be winging this on the fly. I think there were quite a few 11th hour changes made to DA2, even if it was being conceptualized before Origins was released.
[/quote]
I want to know what happened to all these possible endings the game was supposed to have...
[quote]TheBlackBaron wrote...
I am going to rage so damn hard if that's the route they take, although I don't dispute that it's one of the cards they're more likely to play.
Just a colossal waste of story potential to do so, imo.
[/quote]
Haha, I have a whole host of possible rage triggers regarding this, so you shall not be alone should this come to pass.
Modifié par Terra_Ex, 19 mars 2011 - 07:53 .