SpectreWarden91 wrote...
@ Brockololly Do you mind if I make a topic about Morrigan being in Cassandra's book on the DA2 forums ?
Go right ahead!
SpectreWarden91 wrote...
@ Brockololly Do you mind if I make a topic about Morrigan being in Cassandra's book on the DA2 forums ?
MKDAWUSS wrote...
What would really be a sight to see is if there's any cut content in DA2. Which, I would assume there would be given how so much of it feels slapped together.
Swoo wrote...
MKDAWUSS wrote...
What would really be a sight to see is if there's any cut content in DA2. Which, I would assume there would be given how so much of it feels slapped together.
They have already said they have 'a lot' of DLC for DA2 that takes place during the main game's storyline, ala RtO and Warden's Keep. Much like those DLC, I fully expect it to be original game content removed to make a buck. I won't be buying any, if I have to put down 35-40 more dollars to make an average game good, then I won't support that sales model.
Something I've been wondering about, that army of Morrigan's we saw in the launch trailer (while not made by Bioware has to be approved by Bioware), but I can't think of a single thing that even barely begins to mention it?
Swoo wrote...
MKDAWUSS wrote...
What would really be a sight to see is if there's any cut content in DA2. Which, I would assume there would be given how so much of it feels slapped together.
They have already said they have 'a lot' of DLC for DA2 that takes place during the main game's storyline, ala RtO and Warden's Keep. Much like those DLC, I fully expect it to be original game content removed to make a buck. I won't be buying any, if I have to put down 35-40 more dollars to make an average game good, then I won't support that sales model.
Something I've been wondering about, that army of Morrigan's we saw in the launch trailer (while not made by Bioware has to be approved by Bioware), but I can't think of a single thing that even barely begins to mention it?
"Epilogue: The Dark Times
In closing Hawke's story, Varric reflects on his friend's legacy. We learn that the Champion has since vanished or else the dwarf has no desire to let on what he knows.
So what does the future hold? The mage/templar crisis has drawn the battle lines, setting the scene for rebelliion and persecution. Religous purges and expurgation can be expected from the Chantry, but news of Kirkwall may incite other Circles to rise up in revolt.
Perhaps more intriguing, is there a reason why Hawke is now "gone like the Warden," as revealed by Cassandra in the final scene? Do the Champion and the Hero of Ferelden have more in common than we know? And what do the mysterious Seekers of Truth have to do with this? Will some kind of inquisition be at the heart of the events of the next Dragon Age title?
Finally, is it safe to speculate that Morrigan may play a major role in future events? Flemeth's cryptic explanation for her journey to Sundermount ("A bit of security, should the inevitable occur. And if I know my Morrigan, it already has.") may refer to the Warden's battle with the Witch of the Wilds-- or perhaps, an artfully conjured facsimile -- at her furious daughter's behest. Flemeth, lest we forget, was discovered to have achieved a form of immortality by periodically appropriating the bodies of numerous "daughters" throughout her history. Then again, with Morrigan carrying a child infused with the spirit of the archdemon in one likely narrative eventuality, it coudl mean so much more..."
Glorfindel709 wrote...
Army of Morrigans in a launch trailer? What? Where? Esplain!

Glorfindel709 wrote...
Can anyone link that trailer? I've never seen it...
Modifié par Alex Kershaw, 21 mars 2011 - 12:10 .
Modifié par TheBlackBaron, 21 mars 2011 - 12:09 .
I'll certainly be passing on the DLC this time, I'm not sure what kind of remedial measures they're putting into ME3 to bring back some of the RPG features that were lost so I'll wait and see on that. I suppose ME2's changes never really bothered me that much as I always viewed it as a shooter with some dialogue & rpg elements, but as that mindset spreads to other franchises it does become a problem - the overall presentation of Mass Effect was the main reason that I didn't pick it up at launch as it looked to me that BioWare was still in its random floundering about period that started with NWN. But anyway, you can't force people to like rpgs anyway so who knows what they're aimng for with all the streamlining, it's reached the point where it insults the intelligence of the existing and potential playerbase and it's good to note that many reviews have criticised some of the design decisions.Brockololly wrote...
Yeah, like Terra pointed out with the dialogue hinting at Flemeth in the Feynriel quest line, I'd guess there is a bunch of cut stuff as they tried to rush the game out.
I 'm not going to give BioWare anymore of my $$$ until they can make a decent RPG again. That goes for ME3 too- I liked ME2, but I don't want to see the genre perpetually watered down and diluted until you have people calling CoD and Madden RPGs since they have some sense of player progression.
Hmmm... a Lothering DLC might clash with the something awesome approach as it'd surely be conversation-centric, plus it'd probably be short...Do we think they'll bother with the trash DLCs like feastday this time? Do BW even have the budget available to create new and varied areas for the DLCs though, considering how much asset resuse we saw in DA2 proper, I'm not sure we'll be leaving the city for any extended period of time, especially not if they want to add events into the existing framed timeline.Brockololly wrote...
As for the Morrigan army, yeah, I wonder if that maybe was just BioWare telling the company that put that trailer together to have a mages vs. templars battle and thats what they came up with. Certainly though, you also had the shot of Hawke looking at what looked like his home on fire, and that was also no where in the game. I wouldn't be surprised if we have a Lothering DLC, maybe some Qunari DLC or something Eluvian related maybe. Certainly whatever it is, its going to have to take place outside of Kirkwall and the copy/paste dungeons.
What was said this time?Brockololly wrote...
And I was looking at the official guide for DA2 today, and in the back its got a story synopsis of DAO, Awakening and DA2- basically what could be seen as the canon DA story thus far. I don't know how much weight it holds, but it is the "official" guide so they worked with BioWare on it and all (complete with a facepalm inducing foreword by Laidlaw). Anyway there is this bit at the end:
Yeah, it was and still remains the most interesting plot for me and you know how I'd like to see it continued.Brockololly wrote...
"Epilogue: The Dark Times
In closing Hawke's story, Varric reflects on his friend's legacy. We learn that the Champion has since vanished or else the dwarf has no desire to let on what he knows.
So what does the future hold? The mage/templar crisis has drawn the battle lines, setting the scene for rebelliion and persecution. Religous purges and expurgation can be expected from the Chantry, but news of Kirkwall may incite other Circles to rise up in revolt.
Perhaps more intriguing, is there a reason why Hawke is now "gone like the Warden," as revealed by Cassandra in the final scene? Do the Champion and the Hero of Ferelden have more in common than we know? And what do the mysterious Seekers of Truth have to do with this? Will some kind of inquisition be at the heart of the events of the next Dragon Age title?
Finally, is it safe to speculate that Morrigan may play a major role in future events? Flemeth's cryptic explanation for her journey to Sundermount ("A bit of security, should the inevitable occur. And if I know my Morrigan, it already has.") may refer to the Warden's battle with the Witch of the Wilds-- or perhaps, an artfully conjured facsimile -- at her furious daughter's behest. Flemeth, lest we forget, was discovered to have achieved a form of immortality by periodically appropriating the bodies of numerous "daughters" throughout her history. Then again, with Morrigan carrying a child infused with the spirit of the archdemon in one likely narrative eventuality, it coudl mean so much more..."
Typical speculation really, but you have to think there may be something to this Morrigan stuff if even the official guide is leading that way, along with the whole Warden connection.
Modifié par Terra_Ex, 21 mars 2011 - 12:37 .
Terra_Ex wrote...
Hmmm... a Lothering DLC might clash with the something awesome approach
as it'd surely be conversation-centric, plus it'd probably be short...Do
we think they'll bother with the trash DLCs like feastday this time? Do
BW even have the budget available to create new and varied areas for
the DLCs though, considering how much asset resuse we saw in DA2 proper,
I'm not sure we'll be leaving the city for any extended period of time,
especially not if they want to add events into the existing framed
timeline.
And sidenote: since the game ends on year 7 - is Varric narrating from that year 7 endpoint, or has the game fast-forwarded 3 years after that last battle (with maybe final DLCs/expansions bridging the gap). Or have BioWare ditched the decade approach in favour of 7 years.
Terra_Ex wrote...
I suppose ME2's changes never really bothered me that much as I always viewed it as a shooter with some dialogue & rpg elements, but as that mindset spreads to other franchises it does become a problem - the overall presentation of Mass Effect was the main reason that I didn't pick it up at launch as it looked to me that BioWare was still in its random floundering about period that started with NWN.
Terra_Ex wrote...
But anyway, you can't force people to like rpgs anyway so who knows what they're aimng for with all the streamlining, it's reached the point where it insults the intelligence of the existing and potential playerbase and it's good to note that many reviews have criticised some of the design decisions.
It isn't so much consolitis that consigned the sequel to the pit of disappointment for me, nor is it crying over PC-flavored milk because it doesn't try to harness what the platform is capable of doing. Instead, the wholesale changes reflect a deeper problem in assuming that your audience isn't as smart as it was to enjoy the first game. It makes the only answer that of dumbing down the sharp edges in an effort to appeal to a wider audience.
Change by itself isn't a bad thing, but there is a thin line between streamlining a game to make it more playable — e.g., the interface, improvements to inventory handling, party management or sharpening the underlying technology — and in making changes that simply insult your audience's intelligence. This is the same audience — on both consoles and PCs — that relished learning how Origin's combat system worked, pored over each skill tree in planning their characters, and replayed it over and over again. It wasn't perfect, but at the same time, it didn't scare enough people away to make it seem like a tragic mistake.
Terra_Ex wrote...
Hmmm... a Lothering DLC might clash with the something awesome approach as it'd surely be conversation-centric, plus it'd probably be short...Do we think they'll bother with the trash DLCs like feastday this time? Do BW even have the budget available to create new and varied areas for the DLCs though, considering how much asset resuse we saw in DA2 proper, I'm not sure we'll be leaving the city for any extended period of time, especially not if they want to add events into the existing framed timeline.
Terra_Ex wrote...
What was said this time?Brockololly wrote...
And I was looking at the official guide for DA2 today, and in the back its got a story synopsis of DAO, Awakening and DA2- basically what could be seen as the canon DA story thus far. I don't know how much weight it holds, but it is the "official" guide so they worked with BioWare on it and all (complete with a facepalm inducing foreword by Laidlaw). Anyway there is this bit at the end:
And so, as a team that I am quite frankly honored to work alongside turned their sights to Dragon Age II, one thing stood out to us: we didn't want to make the sequel everyone expected. Jokingly, we used to pitch that sequel as "two archdemons stapled together to lead a super Blight!" Perhaps you can see why we wanted something different.
Terra_Ex wrote...
Yeah, it was and still remains the most interesting plot for me and you know how I'd like to see it continued.
And sidenote: since the game ends on year 7 - is Varric narrating from that year 7 endpoint, or has the game fast-forwarded 3 years after that last battle (with maybe final DLCs/expansions bridging the gap). Or have BioWare ditched the decade approach in favour of 7 years.
Modifié par Brockololly, 21 mars 2011 - 02:50 .
Swoo wrote...
Expect them to come out swinging with 'new maps', 'more story, less Sparta', and a 'you simply won't want to miss this, hook!'. Bioware really takes critiscm horribly. So many of DA2 changes seem like flinches from the 'Things We Don't Like' reviews of Origins. I expect the first DA2 DLC to be just as reactive.
Brockololly wrote...
I'd agree- I liked ME2. Its a great game. The issue is that it seems, at least from the outside looking in, that ME is BioWare's Sacred Cow and well, damn, since ME did it why not do that in DA or TOR? And that mentality of making DA into Mass Effect: Fantasy Edition is so incredibly stupid. They can say they're not doing it all they want- the usual remarks from devs that "Oh, DA2 isn't like ME- its not a third person cover based shooter! *chuckle chuckle*" make me want to facepalm hard.
But it would be nice if they kept their franchises unique. Have ME be your cinematic Baby's FIrst Action RPG, catered to the consoles. Not unlike DICE has Bad Company as their console version of Battlefield. And leave DA as your more in depth, player choice driven (and maybe as a result, less cinematic but having more role playing) PC focused RPG- not unlike how DICE is leading development of Battlefield 3 on the PC- and being unapologetic about it.
Glorfindel709 wrote...
I honestly don't think that's very fair to us console gamers who are unable to afford a solid gaming PC, or who prefer choice driven games like Dragon Age to ME. I hated ME. I loved DA:O. I loathed DA2. I'm currently back to playing DA:O
and once I can afford to upgrade my machine, I'll be playing DA:O on the computer so I can learn to use the toolset and use mods and have pretty pretty characters.
Modifié par Brockololly, 21 mars 2011 - 05:00 .
Esbatty wrote...
To me just like ME1 plays rather differently than ME2, DAO plays different from DA2. I loved ME1, awesome story - it felt very epic but my Shepards felt very generic. ME2 is loved for different reasons, awesome characters - not as Epic as ME1 but my Shepards were more animated and had personality.
And I find it very similar with how I digested the Dragon Age games. Origins, a single epic story and a couple of awesome characters, but my Wardens felt kind of static. DA2, a handful of cool stories and most of the characters are fantastic, and my Hawkes were defintely more animated.
I've already gone back and played DAO to see how it felt like, and defintely a different game but it still holds up on its own. I'm still not a fan of the Circle Tower or the Deep Roads nor Ostagar (save for meeting Morrigan) or even the whole trap ladened portion of Fort Drakon before the Archie. A slog is a slog is a slog. But I don't play DAO for the tactical combat I'm here for the story and the characters.
Dragon Age 2 gives me a non-epic story made up of multiple different stories that are loosely interconnected with a new set of interesting characters that really grow on me. Thats why I dig DA2. Its new, it further explores parts of Thedas I hadn't seen before, and has small ties to the original game. I may not have my Wardens back but I realize I wasn't as attached to them as I thought I was. Who I am attached to were my warden's companions.
Seeing Zevran again being, well... himself, was great. I know I wasn't playing my Warden but seeing him being cunning and smarmy and flirty and dirty was alot of fun if it was just one mission. Seeing Leliana be the Chantry's Emma Peel was very cool, she took her bardic skills and is using them to help change the world, I felt proud of her. Flemeth making cracks about Morrigan just made me miss Morrigan more, while seeing Alistair as both the sarcastic King and Drunken Traitor was kind of heartbreaking 'cause he wasn't doing what he loved (Never could figure out how to keep him as a Warden).
And Morri and Alistair were the ones I dug the most from DAO. Here in Dragon Age 2, just like Alistair and Morrigan I automatically took to Varric and Aveline. I couldn't romance them with any of my Hawkes but they didn't need it for me to get wrapped up in their shenanigans. In fact I could get up in ALL MY COMPANIONS SHENANIGANS without any kind of flirting or sexy good times. This, and I think this alone, helps (at least for me) balance out the lack of an entirely cohesive narrative.
All I can say now is, I'm not afraid to see Morrigan come back. She is not my character. Whatever they do to her is their choice, I just want to see what they have planned for her. She is the entire reason I even decided to pick up Dragon Age Origins to begin with (quick story: saw a more than risque picture on a website, said "thats hot", found DA was made by the makers of the ME series, picked it with a quickness followed by Awakening a couple weeks later, then all the available DLC a month after that.)
To me Morrigan is Dragon Age, her story is the most important to me, I don't need my Warden to be attached to hip (although that'd be a sexy sexy idea) for her story to continue. And now I am rambling...
Modifié par Alex Kershaw, 21 mars 2011 - 12:45 .
Alex Kershaw wrote...
He was a Warden on my game. I killed Loghain and made Anora queen - sorted. Was quite a disappointing reunion with him on DA2 anyway.
Modifié par Lord_Anthonior, 21 mars 2011 - 09:25 .
Lord_Anthonior wrote...
Alex Kershaw wrote...
He was a Warden on my game. I killed Loghain and made Anora queen - sorted. Was quite a disappointing reunion with him on DA2 anyway.
I'm close to finish the game, considering that the first weeks I had some problems with the game crashing. I liked certain cameos in DA2 and to be honest, I was very glad Morrigan didn't appeared in the game, after I saw Zevran and Leliana I thought: "daaamn, Leliana looks like chucky's wife, but nicer" It was actually better that Morrigan wasn't anywhere around in DA2 because of the face morphs (and I know this has been discussed before but I was busy playing) though my Warden would greet the Champion with a punch in the face. SPOILERS- "Hawke! I was trying to save Morrigan from Flemeth and you go and revived her!?" <_<.
At least I managed to import a game where I recruited Loghain, put Anora on the throne and had alistair executed wich it helped to avoid meeting him on DA2. I did liked Loghain's cameo in Awakening plus the coin he gave me was useful too and he was more friendly, so it wasn't personal it was just business during the Blight.
There is one thing from my game I didn't liked and wonder if it's a bug, because I DID killed the Architect and the Mother but Nathaniel goes and says the contrary regarding the architect, did anyone saw the same line?.
How did Anders knew about Morrigan? in a dialogue, he mentioned that there were 2 mages in the company of the Warden and said "And one was an apostate!" those small brief references to Morrigan made the dialogues all the more pleasant.
Now, off to continue with the game.